The Angband Ladder: Hilorex, High-Elf Mage by <minex@dod.hpi.net>

  [ToME 2.2.7 Character Dump]

 Name  : Hilorex                Age                109       STR! 18/180       
 Sex   : Male                   Height              87       INT! 18/***       
 Race  : High-Elf               Weight             228       WIS: 18/213       
 Class : Mage                   Social Class        32       DEX! 18/170       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          51 Level             50    Max Hit Points      1104   
 + To Melee Damage       38 Experience  10640053    Cur Hit Points      1104   
 + To Ranged Hit         45 Max Exp     10640053    Max SP (Mana)       1064   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1064   
   AC                19+108 Gold         2108566                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  7d4+266   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 90 (4500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently on level 90 of Mount Doom.
 You have defeated 17621 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 12 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.....2...3.            
        Add Int   : .....34..3....3.            
        Add Wis   : .3..43..........            
        Add Dex   : ..............3.            
        Add Con   : ...3..4...2...3.            
        Add Chr   : .3.343..........            
        Mul Mana  : +...............            
        Mul SPower: .........+......            
        Add Stea. : .3....43........            
        Add Sear. : ...3.......4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .39.4.4.........            
        Add Blows : ..............3.            
        Vampiric  : ..............+.            
        Slay Evil : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .........+......            
        Res Acid  : .+....+..+......            
        Res Elec  : .+....+.++......            
        Imm Fire  : .+.*+.*.*+......            
        Res Cold  : .+....+..+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : ...............+            
        Res Dark  : .......++.......            
        Res Blind : .....+..........            
        Res Conf  : +...............            
        Res Sound : .+......+.......            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ......+..+......            
        Res Chaos : ................            
        Res Disen : ....++..........            
        Aura Fire : ......+.........            
        Lite      : +...............            
        See Invis : .+.+...........+            
        Activate  : ...++...........            
        Fly       : +..+..+.........            
        TLord.ESP : ...+..+.........            
        Unique.ESP: .+..............            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 57)
 - Combat                                        01.625 [0.250]
          . Weaponmastery                        03.200 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         24.004 [0.900]
          . Magic-Device                         10.600 [1.200]
          . Spell-power                          21.600 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 45.100 [0.900]
                   . Fire                        07.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         22.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 05.000 [1.000]
          . Conveyance                           10.000 [1.000]
          . Divination                           13.000 [1.000]
          . Temporal                             16.000 [1.000]
          . Mind                                 07.000 [1.000]
          . Nature                               02.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You may find a Ring of Sustain Wisdom on level 6.


  [Character Equipment]

a) The Mage Staff of Calath (1d4) (+11,+12)(100%) {!t}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    100%.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
d) The Harp of Maglor (+3 to speed) {!t}
    It increases your wisdom, charisma, stealth, speed and luck
     by 3.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 69 of Dol Guldur.
e) a Ring of Speed (+9) {!t}
f) The Ring of Flare (+3) {!t}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!t}
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
m) a Dwarven Lantern of the Magi (+3) {!t}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness and disenchantment.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!t}
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Cloak of Aman [1,+21] (+3 to stealth) {!t}
    It increases your stealth by 3.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
p) The Large Leather Shield of Lumoron [4,+10] {!t}
    It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , dark, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of Dol
    Guldur.
s) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {!t}
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 59 of Dol Guldur.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!t}
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 67 of Dol Guldur.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!t}
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Curthil' (1d2) (+14,+10) {!t}
    It does extra damage from acid, 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 41 of Moria.
|) The Orcish Pick of Halin (+10,+10) (+3 attacks) {!t}
    It 
    increases your strength, intelligence, dexterity, constitution, 
    ability to tunnel and attack speed by 3.  It drains life from your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Merrow Chieftain on level 46 of Moria.


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind {@0!f!k!d!v}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
c) 2 Tomes of the Impenetrable Earth {@8!f!k!d!v}
d) a Fireproof Tome of the Everrunning Wave {@1!f!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Tome of Translocation
f) a Tome of Knowledge {@7!f!k!d!v}
g) a Tome of the Time {@6!f!k!d!v}
h) a Tome of the Mind {@2!f!k!d!v}
i) a Fireproof Book of Beginner Cantrips {@3!f!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
j) Baalzebub's All-seeing Servant
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Snaga on level 33 of Moria.
k) Jor's Compendium of Strange Behaviour
    It can be
    activated for cure confusion.  
    You found it in the remains of a Vampire lord on level 56 of Mordor.
l) 2 Potions of Restore Mana
m) 4 Scrolls of *Identify*
n) a Copper Rod of Charging of Illumination (20/20) {@9}
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
o) a Moonstone Rod of the Istari of Recall (150/150) {!*}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
p) a Silver Rod of Enlightenment (100/100) {@5}
q) The Ring of Power of Khamul, the Black Easterling (+2 to infravision)
{cursed}
    It increases your infravision by 2
    .  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to cold.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 88 of
    Mount Doom.
r) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify {25% off}
b) a Spellbook of Fiery Shield
c) a Spellbook of Vapor {90% off}
d) The Tome of Collected Weird Magic
    It can be activated for stun.  
    You found it in the remains of a Gelatinous cube on level 19 of Orc Cave.
e) a Potion of Speed
f) 2 Potions of Restore Wisdom
g) a Potion of Restore Constitution
h) 2 Potions of Restore Charisma
i) a Wooden Rod of Nothing (10/10)
j) a Moonstone Rod of Nothing (75/75)
k) a Rod Tip of Recall (80 Mana to cast)
l) a Rod Tip of Light (15 Mana to cast)
m) a Rod Tip of Frost Bolts (35 Mana to cast)
n) a Rod Tip of Lightning Balls (50 Mana to cast)
o) a Wand of Fireflash[3|18] (0 charges)
p) a Ring of Levitation
q) a Ring of Free Action
r) a Ring of Spell
s) a Ring of Spell
t) an Amulet of Spell
u) an Amulet of Spell


  [Home Inventory - Gondolin ]

a) 3 Tomes of the Eternal Flame
b) a Tome of the Tree
c) a Holy Tome of Eru Iluvatar
d) a Book of Summoning {@4!f!k!d!v}
e) a Spellbook of Spellbinder
f) The Gem of Ice
    
    It can be activated for cure cuts.  
    You found it in the remains of an Emperor wight on level 65 of Mordor.
g) Raal's Tome of Unconventional Warfare
    
    It can be activated for cure light wounds every 10 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
h) Agannazar's Antique Acorn
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 64 of Dol Guldur.
i) Jor's Book of Impossible Occurences
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
j) a Rod Tip of Healing (120 Mana to cast)
k) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It 
    increases your charisma and speed by 1.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to chaos.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
l) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your wisdom, searching and attack speed by 1.  It makes
    you invisible.  It provides resistance to cold, sound and nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
m) an Indestructible Ring of Speed (+5)
    It increases your speed by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Dol Guldur.
n) The Ring of Barahir (+1) {!t}
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Dol
    Guldur.
o) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Dol
    Guldur.
p) The Star of Elendil (+1) {!t}
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 41 of Moria.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Dol
    Guldur.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 36 of Heart of the Earth.
s) a Small Metal Boomerang of Gondolin (3d4) (+9,+17) (+3) {!t}
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient green dragon on level 47 of
    Moria.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
b) an Unholy Tome of the Hellflame
c) a Spellbook of Disruption Shield
d) a Fireproof Spellbook of Recall
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Spellbook of Probability Travel
f) a Spellbook of Strike
g) a Spellbook of Genocide
h) a Spellbook of Ice Storm
i) a Spellbook of Elemental Shield
j) a Spellbook of Firewall
k) a Spellbook of Recharge
l) a Wooden Rod of Door/Stair Location (10/10)
m) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
n) a Mithril Rod of the Istari of Nothing (320/320)
o) an Adamantite Rod of Nothing (200/200)
p) a Staff of Remove Curses[1|15] (1 charge)
q) a Ring of Nether Resistance
r) an Indestructible Ring of Nexus Resistance
    It provides resistance to nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Mage on level 35 of Moria.
s) a Ring of Confusion Resistance
t) a Ring of Disenchantment Resistance
u) a Ring of Flying
    It
    allows you to fly.  
    You found it in the remains of a Flying skull on level 33 of Mirkwood.
v) an Indestructible Amulet of Anti-Teleportation
w) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 1.7.2004 19:20
Last updated on 9.7.2004 00:28

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3825. on the Ladder (of 19090)
945. on the ToME Ladder (of 3155)
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On 1.7.2004 19:20 minex@dod.hpi.net wrote:
This was a test character. I didn't think he'd make it this far.

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