The Angband Ladder: Alberich, Petty-Dwarf Mage by <lorddimwit@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Alberich               Age                 48       STR! 18/***       
 Sex   : Male                   Height              58       INT! 18/***       
 Race  : Vampire Petty-Dwarf    Weight              99       WIS! 18/***       
 Class : Mage                   Social Class        50       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -18 Level             50    Max Hit Points      1600   
 + To Melee Damage      -37 Experience  48896855    Cur Hit Points      1600   
 + To Ranged Hit         20 Max Exp     48896855    Max SP (Mana)       3700   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       3700   
   AC                22+126 Gold         3223419    Piety             282315   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-148   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1480 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Smith.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a one foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 14660 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Hrive of the 2890th year of the third age.
 You have been adventuring for 78 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4*...36.            
        Add Int   : *..32..2.*3.....            
        Add Wis   : *..32..2.*......            
        Add Dex   : ...3.....*......            
        Add Con   : ...3....4*...3..            
        Add Chr   : *..3...2.*......            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : .....4........6.            
        Add Infra : *........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .**3...2...*....            
        Slay Anim.: .............+..            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Sust Str  : ...+..+.........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+..+.........            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..+.+.+.....            
        Hold Life : ..+++.+........+            
        Imm Acid  : +.....*+*+....+.            
        Imm Elec  : +..*..+..++.....            
        Imm Fire  : *+....*+.+......            
        Imm Cold  : +.....*+.+.....+            
        Res Pois  : ...+..+..++....+            
        Res Fear  : ........+.......            
        Res Lite  : .........+......            
        Res Dark  : .........++...++            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Imm Neth  : ......+..+.....+            
        Res Nexus : .+.....+.+......            
        Res Chaos : ........+.......            
        Res Disen : ...+..........++            
        WraithForm: ..+.............            
        Levitate  : ...+......+.....            
        Lite      : ....+....+.....+            
        See Invis : +.++.....+......            
        Digestion : ...++...........            
        Regen     : ..+++...........            
        Activate  : ++.+.+.+..+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Orc.ESP   : ........+.....+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            01.000 [0.300]
 - Magic                                         47.512 [0.900]
          . Magic-Device                         44.200 [1.200]
          . Spell-power                          25.200 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 01.000 [0.900]
                   . Fire                        50.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 05.000 [1.000]
          . Conveyance                           22.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               20.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  08.150 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Light on level 1.
You may find a Ring of Cold Resistance on level 17.
You are fated to meet a Newt on level 1.
You are fated to find a Dagger on level 8.
You are fated to meet a Pitiful-looking beggar on level 18.


  [Character Equipment]

a) The Mage Staff of Eternity [Recharge] (1d4) (-19,-19)(240%) (+12 to
infravision
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 146 of The Void.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
e) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Padded Armour of Himorwe (-24,-29) [4,+17](40%)
    It increases your hit points by 40%.  
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides immunity to acid, fire and cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, poison, confusion, sound, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 99 of Mount Doom.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 99 of Mount Doom.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {!k}
    
    It increases your speed by 10.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt of Daegol (4d5) (+17,+18) (+3)
    It increases your strength and 
    constitution by 3.  It does extra damage from electricity.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed
    by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 49 of Mordor.
c) a Fireproof Tome of Translocation {!k}
    It cannot be harmed by fire.  
    You found it in the remains of Malekith the Accursed on level 48 of The
    Sacred Land Of Mountains.
d) a Fireproof Tome of the Tree {!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
e) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) Raal's Tome of Unconventional Warfare {Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Goat of Mendes on level 60 of Erebor.
h) Benetar's Portable Plague {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
i) The Crystal Ball of Godly Sights {Cure Insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 58 of Mordor.
j) the Medallion of Good Will {Major Heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hell knight on level 78 of Angband.
k) 43 Potions of Healing {!*}
l) 12 Potions of *Healing* {!*}
m) 4 Potions of Life {!*}
n) 15 Potions of Restore Mana {!*}
o) 2 Scrolls of Genocide
p) a Mithril Rod of the Istari of Healing (320/320) {!k}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 109 of Angband.
q) a Mithril Rod of Recall (57/160) {!ka@0}
r) an Adamantite Rod of Charging of Home Summoning (200/200) {!k}
    It regenerates
    its mana faster.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
s) an Adamantite Rod of Cheapness of Speed (200/200) {!k}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Loki, the Trickster on level 103 of Angband.
t) a Staff of Genocide[1|13] (3 charges) {!k}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Invulnerability
c) a Wand of Stone Prison[1|5] (7 charges)
d) a Staff of Genocide[1|15] (3 charges)
e) a Staff of Mana[1|20] (5 charges)
f) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    
    It increases your intelligence, constitution, infravision and attack
    speed by 3.  It makes you invisible.  It sustains your dexterity and 
    charisma.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark, blindness, shards and nexus.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uriel, Angel of Fire on level 63 of Mordor.
h) The Amulet 'Moromin' (+1)
    
    It increases your wisdom by 1.  It sustains your dexterity.  It
    provides resistance to fire, light, dark and disenchantment.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Cloak 'Corodreil' [1,+15]
    It sustains your intelligence, dexterity
     and charisma.  It provides immunity to fire.  It provides resistance 
    to fire, dark, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 109 of Angband.
k) a Wolf Pelt of Air [1,+15] {!k}
    It allows you to
    breathe without air.  
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Mage Staff of Celdur [Recharge] (1d4) (+10,+8)(80%) (+4)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It has a spell
    stored inside.  It increases your intelligence by 4.  It increases
     your mana capacity by 80%.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It can't attack.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Ring of Harod (+3 to speed)
    It increases your intelligence, 
    constitution and speed by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to cold and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 70 of Angband.
b) The Ring of Ollastel [+17] (+2 to speed)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and speed by 2.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 102 of Angband.
c) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
f) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Entish Bark of Mothori [1,+18]
    It sustains your dexterity, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to sound.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 124 of Angband.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be
    activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
m) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
g) The Set of Gauntlets 'Marimlas' [2,+11]
    
    It sustains your strength, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, poison, dark, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 63 of Erebor.
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
j) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
k) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 82 of
    Angband.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
o) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
p) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 91 of Angband.


  [Home Inventory - Lothlorien ]

a) 4 Scrolls of *Destruction*
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
c) a Wand of Stone Prison[2|18] (6 charges)
d) a Staff of Genocide[1|9] (3 charges)
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 57 of The Sacred
    Land Of Mountains.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 100 of Angband.
g) The Ring of Durin (+2) {cursed}
h) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 65 of The
    Sacred Land Of Mountains.
m) a Large Leather Shield of Reflection [4,+6] {!K}
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence
    , wisdom, dexterity, constitution and charisma.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 125 of Angband.
q) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) a Small Wooden Boomerang of Gondolin (1d4) (+12,+12) (+3)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for satisfy hunger
    .  
    You found it in the remains of a Star-spawn of Cthulhu on level 87 of
    Angband.
b) Baalzebub's All-seeing Servant
    It can be activated for high experience loss.  
    You found it in the remains of a Master vampire on level 70 of Paths of
    the Dead.
c) The Gem of Ice
    It can be activated for curing.  
    You found it in the remains of a Vermicious Knid on level 70 of Paths of
    the Dead.
d) Mordekainen's Sneaking Eye
    It can be activated for Destruction.  
    You found it in the remains of a Nalfeshnee on level 87 of Angband.
e) The Pendulum of Orcus
    It
    can be activated for aggravate.  
    You found it lying on the ground on level 24 of A lost temple.
f) Benetar's Death Ray Experiment
    It can
    be activated for curing.  
    You found it in the remains of a Hezrou on level 69 of Paths of the Dead.
g) Lloth's Ceremonial Dagger
    
    It can be activated for cure insanity.  
    You found it in the remains of a Barbazu on level 89 of Angband.
h) a Parchment titled ``Demigods and their Uses''
    It can
    be activated for curing.  
    You found it in the remains of a Vampire lord on level 70 of Paths of the
    Dead.
i) The Skull of Ancient Wisdom
    It can be activated for high experience loss.  
    You found it in the remains of a Spectral Mind flayer on level 70 of Paths
    of the Dead.
j) Balrilbon's Soulgem
    It can be activated for blindness.  
    You found it in the remains of a Dark young of Shub-Niggurath on level 70
    of Paths of the Dead.
k) The Lost Works of Kenault
    It can be activated for darkness.  
    You found it in the remains of a Hill orc on level 35 of Moria.
l) The Box of Many Wonders
    It can
    be activated for experience loss.  
    You found it lying on the ground on level 27 of A lost temple.
m) The Jester's Cap of Insanity
    It can
    be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 27 of A lost temple.
n) The Wand Construction Kit
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
o) The Clay Tablets of Antiquity
    It
    can be activated for hallucination.  
    You found it in the remains of a Vrock on level 35 of Moria.
p) a Parchment titled ``Tenser's Last Words''
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Mind flayer on level 70 of Paths of the
    Dead.
q) Mordenkainen's Mysterious Mind-Masher
    It can be activated for confusion.  
    You found it in the remains of a Hill orc on level 35 of Moria.
r) A parchment titled ''Famous Last Words''
    It can
    be activated for acquirement.  
    You found it in the remains of a Nether wraith on level 47 of Mordor.
s) Agannazar's Altruistic Assassin
    
    It can be activated for high experience loss.  
    You found it in the remains of a Chaos beastman on level 28 of A lost
    temple.



Posted on 21.7.2003 23:34
Last updated on 6.12.2003 22:01

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425. on the Ladder (of 19092)
166. on the ToME Ladder (of 3155)
4. for this player (

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On 21.7.2003 23:34 lorddimwit@hotmail.com wrote:
This is my character who got through the Void and defeated Melkor. I designed this character for the express purpose of completing the ultra-good ending.

I've used no backup savefiles or other means of fudging for this feat, so it *is* indeed possible to do it. I died once (on the Nameless special level when some jerk summoned a lot of uniques next to me) but I was fortunately praying to Eru at the time and he resurrected me.

I found all of the equipment I was searching for, creating a chracter optimized for both casting power and general survival. This was, however, the first time I've ever found the Gauntlets of Eol (on Mt. Doom, I think), and the randart armor was a very pleasant surprise.

This is my first ladder dump ever; just figured I'd proclaim the feat and bask in the radiance and all...

On 22.7.2003 00:10 lorddimwit@hotmail.com wrote:
Update: You can read about my strategy for defeating Melkor here:

http://www.t-o-m-e.net/forum/viewtopic.php?t=2081

On 24.7.2003 21:51 iamadingy@yahoo.com wrote:
Just curious, but why did you keep the cloak of air when you were wearing the ring of phasing? There's better cloaks out there.

On 25.7.2003 00:23 lorddimwit@hotmail.com wrote:
I had to wear the cloak of Air upon entering the Void, because I didn't have the Ring of Phasing then. Once I got the Ring of Phasing, I couldn't leave the Void, so I just kept the cloak on. My normal cloak was Luthien. I had intended to swap it with the Cloak of Air using the Rod of Home Summoning, but the Rod was misbehaving while I was in the Void.

This char is shown just as he exited the Void, which is when I retired. So his equipment isn't exactly the equipment he wore all game.

On 6.12.2003 22:01 lorddimwit@hotmail.com wrote:
Updated Alberich with living data from my file to prevent people from thinking that he died rather than retired.

On 3.6.2004 15:20 Canderel wrote:
Why did you play a petty dwarf?

Why thorin? Because of the low combat modifier you have?

I want to start playing a mage now, so doing some ladder research :)

On 3.6.2004 15:21 rlaurie@sce.co.za wrote:
Just want to get emails with comments...

On 3.6.2004 18:48 lorddimwit@hotmail.com wrote:
Well, Thorin is just providing Chaos resistance right now. If I could have found a randart shield that gave reflection and res-Chaos, I would've used it. But I value res-Chaos above reflection with this char (with 1600 HP, I can pretty much take any bolt that anybody throws at me).

I commonly use Thorin with mages, however. I consider the two most important stats for spellcasters to be INT (or WIS) and CON. Hit points are EXTREMELY important. Thorin's +4 CON is a perfect choice, especially considering the fact that no other shields increase INT or mana.

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