The Angband Ladder: Squee, Hobbit Mage by <meshelman@ssfl-law.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Squee                  Age                 29       STR!     30       
 Sex   : Male                   Height              45       INT!     40       
 Race  : Hobbit                 Weight              58       WIS!     36       
 Class : Mage                   Social Class        22       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     35       
                                                                               
 + To Melee Hit          17 Level             50    Max Hit Points      1432   
 + To Melee Damage       10 Experience  54528121    Cur Hit Points      1432   
 + To Ranged Hit         28 Max Exp     54528121    Max SP (Mana)       1917   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)       1917   
   AC                38+185 Gold         1072880    Piety              43286   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+40    
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the only child of a Hobbit Bum.  You are a well              
          liked child.  You have brown eyes, straight brown hair, and          
          an average complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 4 (200')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 32386 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 67th Hrive of the 2890th year of the third age.
 You have been adventuring for 135 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.3....4.......            
        Add Int   : .2.32.....3.....            
        Add Wis   : .2.32...........            
        Add Dex   : ...3............            
        Add Con   : .2.3....4..3....            
        Add Chr   : .2.3............            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Speed : .2*3.......3...+            
        Sust Str  : ...+..++........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..++..+........+            
        Sust Con  : ...+............            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+.+....+            
        Hold Life : ...++...........            
        Imm Acid  : ........*.......            
        Imm Elec  : ...*...*..+.....            
        Imm Fire  : .......*........            
        Imm Cold  : ..+...*+........            
        Res Pois  : ...+......+.....            
        Res Fear  : ................            
        Res Lite  : ................            
        Res Dark  : .......+..+.....            
        Res Blind : ..+.............            
        Res Conf  : ......+++.......            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : .......+........            
        Res Nexus : ........+.......            
        Res Chaos : .......++.......            
        Res Disen : ...+............            
        Levitate  : ...+......+....+            
        Lite      : .+..++..........            
        See Invis : ...+............            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : ...+.....++.....            
        Hvy Curse : ....+...........            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        08.000 [0.500]
          . Weaponmastery                        06.500 [0.500]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    04.900 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         28.000 [1.200]
          . Spell-power                          48.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 34.300 [0.900]
                   . Fire                        11.700 [0.900]
                   . Water                       16.200 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       25.200 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           33.300 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               15.300 [0.900]
          . Udun                                 00.800 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.200 [0.700]
 - Spirituality                                  27.380 [0.550]
          . Prayer                               18.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You are fated to meet a Soldier ant on level 1.
You may find an Essence of Life on level 8.
You may meet an Agent of the black market on level 6.
You may find a Horn on level 1.
You may find an Iron Shot on level 1.
You may find a Soft Studded Leather on level 1.
You may meet a Newt on level 1.
You are fated to find a Potion of Slowness on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Drain] (1d4) (+10,+10)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Greater Balrog on level 77 of Angband.
d) The Sling 'Eangisin' (x2) (+16,+19) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and speed by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 100 of
    Angband.
e) The Ring called 'Quicksilver' (+11) {100% off}
    It increases your speed by 11.  It sustains your dexterity and 
    charisma.  It provides resistance to cold, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
n) The Rhino Hide Armour 'Dudach' (-9,-4) [8,+10](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 101 of Angband.
o) The Cloak of Mist of Caldor [1,+10]
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold, dark, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 72 of
    Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+78]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [Curse] [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It has a spell stored inside.  
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 83 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 25 Blasted Bolts (1d5) (+13,+16) [+7]
    
    You found it in the remains of an Ancient bronze dragon on level 102 of
    Angband.
|) a Climbing Set


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
b) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying on the ground on level 61 of Erebor.
d) 2 Fireproof Tomes of Knowledge
    It cannot be
    harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
e) The Tome of Gee
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Spellbook of Manwe's Blessing
g) The Wand Construction Kit
    It can be activated for teleport level
    every 50 turns.  
    You found it in the remains of a Demonologist on level 102 of Angband.
h) The Grail of Kenault
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 69 of Paths of the Dead.
i) The Grail of Kenault
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 90 of Angband.
j) The Medallion of Good Will
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
k) 64 Potions of *Healing* {25% off}
l) 16 Potions of Restore Mana {25% off}
m) 42 Potions of Resistance
n) 29 Potions of Curing
o) a Potion of Invulnerability
p) 4 Scrolls of Protection from Evil
q) a Golden Rod of the Istari of Disarming (250/250)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
r) a Mithril Rod of the Istari of Recall (320/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Hoarmurath of Dir on level 90 of Angband.
s) an Adamantite Rod of the Istari of Healing (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
t) an Adamantite Rod of Home Summoning (200/200)
u) an Adamantite Rod of Charging of Speed (200/200)
    
    It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
v) an Amulet of Doom [+9] (+10)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It cannot be dropped while cursed.  
    It can re-curse itself.  
w) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 55 of Mordor.


  [Home Inventory - Bree ]

a) 2 Fireproof Books of Beginner Cantrips
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Diamond Prism of Light
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Mage on level 21 of Mirkwood.
c) Raal's Black Candle
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 27 of Mirkwood.
d) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 99 of Angband.
e) 44 Potions of Detonations
f) 38 Potions of Healing {100% off}
g) 2 Potions of Life
h) 7 Scrolls of *Identify* {50% off}
i) a Silver Rod of the Istari of Curing (200/200)
j) a Silver Rod of the Istari of Teleport Other (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 71 of Erebor.
k) an Adamantite Rod of Charging of Healing (200/200)
    
    It regenerates its mana faster.  
    You bought it from the Black Market.
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 94
    of Angband.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a mountain chain.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Cirith Ungol.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
s) The Dagger 'Nimthanc' (E:2803022, L:40) (1d4) (+40,+19)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It provides resistance to fire, cold and poison.  It allows
    you to sense the presence of trolls and giants.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Heavy Crossbow of Lenet (x7) (+10,+10) (+3)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
v) The Bolt of Arimbarm (1d5) (+19,+12) (+1)
    It increases 
    your dexterity by 1.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is a great bane of demons.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 96 of Mount Doom.
w) a Mage Staff of Power [Drain] (1d4) (+10,+10) (+11)
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it lying on the ground on level 63 of Mordor.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) The Ring of Power of Adunaphel the Quiet (+5 to speed)
    It 
    increases your speed and ability to score critical hits by 5.  It
    makes you invisible.  It provides resistance to cold, blindness, 
    confusion and shards.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 90 of Angband.
c) The Ring of Power of Ren the Unclean (+3 to speed)
    
    It increases your speed and attack speed by 3.  It makes you
    invisible.  It provides resistance to light, confusion, sound and 
    chaos.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 95 of Mount Doom.
d) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your constitution, speed and attack speed by 2.  It makes
    you invisible.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to fly.  It slows your metabolism.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Mordor.
e) The Ring of Beleb (+1 attack)
    
    It increases your constitution, attack speed and ability to score
    critical hits by 1.  It sustains your strength.  It provides
    resistance to light, blindness, shards and nether.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 45 of Paths of the Dead.
f) The Ring 'Cuilmoron' (+14 to accuracy) (+2)
    
    It increases your dexterity, infravision and attack speed by 2.  It
    sustains your intelligence and wisdom.  It provides resistance to cold
     and confusion.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 35 of Submerged Ruins.
g) The Ring of Lomen (+9,+11) (+2% of critical hits)
    It 
    increases your ability to score critical hits by 2.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to poison and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) a Ring of Slaying (+17,+13)
    
    You bought it from the Black Market.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) a Ring of Lordly Protection [+16] {25% off}
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, shards and disenchantment.  
    You bought it from the Black Market.
k) a Ring of Critical Hits (+8% of critical hits)
    It increases your ability to score
    critical hits by 8.  
    You bought it from the Black Market.
l) The Ring Mail of Bronwe (-2 to accuracy) [12,+15]
    It sustains your strength, 
    intelligence, wisdom and constitution.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, poison, light, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogrillon Priest on level 39 of Submerged
    Ruins.
m) The Metal Scale Mail of Quenuil (-2 to accuracy) [13,+11]
    It provides immunity to acid, fire and cold.  It provides
    resistance to acid, light, dark, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
n) The Metal Scale Mail of Dildanc (-2 to accuracy) [13,+15]
    It sustains your dexterity.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
o) The Double Ring Mail of Telin (-2 to accuracy) [15,+10]
    It sustains your strength, dexterity, constitution and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to life draining, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 36 of Mordor.
p) The Metal Brigandine Armour of Araduin (-3 to accuracy) [19,+7]
    It
    provides immunity to electricity and fire.  It provides resistance to 
    cold, poison, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
q) The Robe of Great Luck [-30,+10] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
r) The Thunderlord Coat 'Tumen' [9,+10]
    It sustains your intelligence and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 56 of
    Mordor.
s) The Small Leather Shield 'Direnyar' [2,+16]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, dark and confusion.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 91 of Angband.
t) The Small Metal Shield of Elumor [3,+7]
    
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to acid and fire.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 87 of Angband.
u) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 42 of Mordor.
w) a Dragon Shield of Preservation (-2,-4) [8,+41]
    It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
b) The Demonshield 'Horesgas' [5,+14]
    
    It sustains your strength and constitution.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to fire, light and confusion.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) 4 Scrolls of Reset Recall
d) 10 Scrolls of *Destruction*
e) an Iron Rod of the Istari of Speed (100/100)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
f) a Silver Rod of the Istari of Acid Balls (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
g) a Mithril Rod of Charging of Teleport Other (160/160)
    It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Mithril Rod of Capacity of Door/Stair Location (320/320)
    It can hold more mana.  
    You bought it from the Black Market.
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) an Indestructible Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
m) The Shadow Cloak of Luthien [Curse] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves of Gauru (+3 to accuracy) [1,+9]
    It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    acid, dark and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 55 of Mordor.
o) The Set of Cesti of Fingolfin (+9,+8) [5,+18] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
p) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4)
    It increases your stealth and speed by 4.  It provides
    resistance to life draining.  It allows you to levitate.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
q) a Pair of Metal Shod Boots of Stability [6,+11]
    It
    provides resistance to nexus.  It allows you to levitate.  
    You found it in the remains of a Death knight on level 61 of Mordor.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 90 of Angband.
s) a Small Metal Boomerang (Defender) (3d4) (+16,+11) [+6] (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
t) a Metal Boomerang (Defender) (4d5) (+17,+12) [+7] (+2 to stealth)
    It increases your stealth by 2.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
u) a Metal Boomerang of *Slay Giant* (4d5) (+10,+17) (+1)
    
    It increases your strength by 1.  It is especially deadly against
    giants.  It sustains your strength.  It provides resistance to shards.
    It allows you to sense the presence of giants.  
    You bought it from the Black Market.
v) a Metal Boomerang (Defender) (4d5) (+9,+5) [+8] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 35 of
    Submerged Ruins.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
b) a Tome of Knowledge
c) The Ring 'Gelcalmir' (+5)
    It increases your intelligence by 5
    .  It sustains your strength, intelligence and wisdom.  It makes you
    completely fearless.  It provides resistance to electricity, poison
     and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 28 of A lost temple.
d) The Ring 'Annas' [+6] (+5)
    
    It increases your constitution by 5.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
e) a Ring of Damage (+22)
f) an Indestructible Ring of Speed (+13) {100% off}
    It increases your speed by 13.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) a Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It sustains 
    your intelligence.  It provides resistance to confusion.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 56 of
    Mordor.
h) The Augmented Chain Mail of Oberd (-55,-37) [16,+15](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
i) The Metal Lamellar Armour of Eniloth (-31,-34) [23,+4](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to light, dark, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 77 of Angband.
k) The Mithril Plate Mail 'Eontar' (-3 to accuracy) [35,+16]
    It
    provides immunity to acid, fire and cold.  It provides resistance to 
    life draining, light, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) The Leather Scale Mail 'Borth' (-3,-47) [11,+15](40%)
    It increases your hit points by 40%.  It sustains your 
    wisdom and constitution.  It provides immunity to electricity.  It
    provides resistance to fire, cold, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 91 of
    Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
o) a Dwarven Metal Cap of Seeing [3,+10] (+4 to searching)
    It increases your 
    constitution, searching and infravision by 4.  It provides resistance 
    to fire and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  
    You found it in the remains of an Ancient white dragon on level 63 of
    Mordor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 98 of Angband.
q) a Dwarven Metal Cap of Seeing [3,+7] (+6 to searching)
    
    It increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
r) The Steel Helm 'Idrath' [6,+11]
    It sustains your strength and dexterity.  It provides resistance 
    to cold, dark and nexus.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Dragon Helm [8,+20]
u) The Dagger 'Narthanc' (E:6058, L:17) (1d4) (+17,+13)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and cold.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100)
    every 300 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) a Heavy Crossbow of Siegecraft (x6) (+16,+13) [+12]
    
    It renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
x) a Dragon Horn (+2)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Khazad-dum ]

a) an Elven Cloak of Protection [4,+21] (+3 to stealth)
    It increases your stealth, 
    searching and luck by 3.  It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) an Iron Helm of Water Breathing [5,+14]
    It allows you to breathe
    underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Black reaver on level 70 of Angband.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) an Espadon of Greater Life (2d9) (+15,+11)(40%)
    It
    must be wielded two-handed.  It increases your hit points by 40%.  It
    provides resistance to life draining.  
    You found it in the remains of a Hezrou on level 46 of Moria.
e) a Broad Spear of the Thunderlords (1d9) (+13,+8) (+2 to searching)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your searching by 2.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to sound and nexus.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it lying in a vault on level 39 of Moria.
f) a Mage Staff of Mana (1d4) (-2,-15)(80%)


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Planar Travel Made Easy'' (charging)
    It can be activated
    for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 63 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases 
    your wisdom, searching, speed, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, confusion and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    
    It increases your intelligence, dexterity, infravision and speed by 1.
    It makes you invisible.  It sustains your intelligence and charisma.  
    It provides resistance to light.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
e) The Ring of Power of Akhorahil the Blind (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It
    makes you invisible.  It provides resistance to cold and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Mordor.
f) The Ring of Power of The Witch-King of Angmar (+4% of critical hits)
    
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to fire.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 70 of
    Angband.
g) The Ring of Power of Ji Indur Dawndeath (+3 to searching)
    It increases your dexterity, searching and infravision by 3.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 90 of Angband.
h) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your charisma and infravision by 4.  It makes you
    invisible.  It sustains your intelligence, wisdom and charisma.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It provides resistance to acid, fire, dark, 
    nether, chaos and disenchantment.  It allows you to levitate.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 96 of Mount Doom.
j) an Indestructible Ring of Flying {100% off}
    
    It allows you to fly.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Blasted Robe of Arwenorn [2,-8] {100% off}
    
    You stole it from the Black Market.
l) a Set of Gauntlets of Combat (+4,+2) [2,+3] (+1)
    It increases your strength and 
    constitution by 1.  It makes you completely fearless.  It drains life.
    It aggravates nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Law drake on level 60 of Erebor.
m) a Vampiric Cutlass of Aman (1d7) (+23,+16) [+3](0%) (+0)
    It 
    decreases your wisdom by 0.  It decreases your hit points by 0%.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It makes you completely fearless.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You bought it from the Black Market.
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom
    , charisma and speed by 10.  It does extra damage from fire.  It
    drains life from your foes.  It makes you invisible.  It provides
    immunity to paralysis.  It renders you incorporeal.  It allows you to
    see invisible monsters.  It allows you to sense the presence of undead
    .  It slows your metabolism.  It prevents teleportation.  It
    aggravates nearby creatures.  It carries an ancient morgothian curse.  
    It can clone monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) a Blessed Battle Axe of Extra Attacks (2d8) (+9,+7) (+6 attacks)
    It can be wielded two-handed.  It 
    increases your wisdom and attack speed by 6.  It allows you to see
    invisible monsters.  It allows you to sense the presence of good beings
    .  It has been blessed by the gods.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.



Posted on 15.3.2005 19:29

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333. on the Ladder (of 18973)
115. on the ToME Ladder (of 3151)
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On 15.3.2005 19:29 meshelman@ssfl-law.com wrote:
First-time winner! Yay! Had Mormegil up to L50 (+5 attacks, +37 to hit, slay everything) when I stupidly set it down someplace some how and lost it. DOH! By the time I got it up there, tho, I'd already pretty well maxed out my skill point allotment. Hobbit Mage, remember. So, it usually read: You scratched the Bile Demon. You missed the Bile Demon (x2) You scratched the Bile Demon. It was a great hit! You missed the Bile Demon (x7)... Big help in mid-game was the "oDOOM [+9](+10). Started off a Melkor-bunny, but decided to go straight and destroyed the One. No more Curse, but could still use Drain. Converted to Manwe, and got 30,000+ piety by simply clearing out the PoD. Truly enjoyable, but I gotta get back to work! Thanks to all who post, debug and maintain it all. Truly enjoy all that is spoily!

On 15.3.2005 19:47 Elliott946@aol.com wrote:
So, you flipped the blasted bolts? How'd the work? Never thought of doing that. Its a great idea.

On 15.3.2005 20:44 meshelman@ssfl-law.com wrote:
Dunno. Never actually shot one. Manathrust was so much more fun. I had been carrying around a randart bolt that at least gave +1 to DEX when I found the blasted bolts. Had been using the +3 to all stats crossbow, until I found the +2 to all stats and speed sling. Never looked back from there!

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