The Angband Ladder: Arute, RohanKnight Mage by <dzhang@its.caltech.edu>
[ToME 2.2.2 Character Dump] Name : Arute Age 21 STR! 30 Sex : Female Height 64 INT! 40 Race : RohanKnight Hermit Weight 70 WIS! 40 Class : Mage Social Class 4 DEX: 26 Body : Player CON! 40 God : Manwe Sulimo CHR! 33 + To Melee Hit -58 Level 50 Max Hit Points 1456 + To Melee Damage -42 Experience 42528623 Cur Hit Points 1456 + To Ranged Hit -47 Max Exp 42612349 Max SP (Mana) 2970 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2970 AC 48+220 Gold 1136757 Piety 186055 (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[5] Blows/Round: 20 Bows/Throw : Very Bad Searching : Legendary[2] Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 20d4-840 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 110 feet Tactic: coward Explor: brisk (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 35 (1750') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Bree. You have defeated 11869 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 91 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : ..............6. Add Int : 7...23....3..... Add Wis : ...823.......... Add Con : ...8.........5.. Add Chr : .....3.......... Mul Mana : +...+.....+..... Mul SPower: +............... Add Sear. : ..8........4..6. Add Infra : ...........4..6. Add Tun.. : ...........4..6. Add Speed : .*88...........+ Add Blows : ..88............ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: .............++. Acid Brand: .............++. Elec Brand: .............+.. Sust Str : ........+....... Sust Int : +...+........... Sust Wis : +...+...+....... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..++............ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ..+.......+..... Hold Life : ....+...+....... Imm Acid : ......+.*.....+. Imm Elec : ...+..*...+..... Imm Fire : .+......*......* Imm Cold : ..++....*....... Res Pois : ..........+..... Res Fear : ...+....+....... Res Lite : ......+......... Res Dark : ..........+...+. Res Blind : +............... Res Conf : +............... Res Sound : ...+............ Res Shard : ..+............. Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : ..+............. Res Disen : ..............+. Levitate : .+........+..... Lite : +...+........... See Invis : +............... Digestion : ....+........... Regen : ....+........... Activate : .+.......++...+. Hvy Curse : ....+........... Orc.ESP : ..............+. Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 12) - Combat 01.000 [0.250] . Weaponmastery 02.800 [0.700] . Sneakiness 01.000 [0.900] - Magic 49.672 [0.900] . Magic-Device 29.800 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.300] . Mana 50.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 10.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 05.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.700 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Valdoloki (1d4) (-1,+2)(140%) (+7) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 7. It increases your mana capacity by 140%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Gonduind' (+8) {100% off} It increases your searching, speed and attack speed by 8. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Dimros (+8) {100% off} It increases your wisdom, constitution, speed and attack speed by 8. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi [Manathrust] (+3) {!k!k!d!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Augmented Chain Mail of Idrudh (-63,-44) [16,+21](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to acid, electricity, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. o) a Feathers Cloak of Air [1,+10] {!k!k!*!*!d!d} It allows you to breathe without air. You found it in the remains of a Barbazu on level 81 of Angband. p) The Large Leather Shield called 'Aurlance' [4,+15] {!k!k} It sustains your strength and wisdom. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to life draining. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 99 of Mount Doom. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Vorosse (1d5) (+29,+15) (+5) It increases your constitution by 5. It does extra damage from acid and electricity. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Gem of Venom {!* heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Nalfeshnee on level 70 of The Sacred Land Of Mountains. b) the Medallion of Good Will {acquirement} It can be activated for acquirement. You found it in the remains of a Hezrou on level 70 of The Sacred Land Of Mountains. c) Jor's Compendium of Strange Behaviour {!* geno} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 69 of The Sacred Land Of Mountains. d) 13 Rations of Food {!k!k} e) 7 Potions of Cure Insanity f) 14 Potions of Healing g) 4 Potions of *Healing* h) a Potion of Life i) a Silver Rod of the Istari of Restoration (200/200) {!*!k!d} j) a Silver Rod of Capacity of Recall (200/200) {!*!k!d} k) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d} l) a Golden Rod of the Istari of Perception (250/250) {!k!k!d!d} m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Scrolls of Artifact Creation {!k!k} b) a Rod Tip of Detection (80 Mana to cast) {!k!k!d!d} c) a Rod Tip of Healing (120 Mana to cast) d) The Ring of Culur (+9) It increases your charisma, speed and attack speed by 9. It makes you invisible. It provides resistance to fire, poison and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. e) The Ring of Naelfin (+7) {100% off} It increases your wisdom, constitution, infravision, speed and attack speed by 7. It sustains your dexterity. It provides resistance to light and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Glach (+8) {special} It increases your speed and attack speed by 8. It sustains your strength and charisma. It provides resistance to confusion, nether and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Thron (+7) {special} It increases your strength, dexterity, speed and attack speed by 7. It makes you invisible. It provides resistance to confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Eardandon (+10) {100% off} It increases your speed and attack speed by 10. It sustains your intelligence and constitution. It provides resistance to fire, poison and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Power Dragon Scale Mail called 'soul shine' (-3) [40,+24] {!k!k!k} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to electricity and cold. It provides resistance to acid, electricity, fire, cold, poison, light , dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 71 of Angband. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. l) The Dagger 'Dethanc' (E:3134181, L:41) (1d4) (+89,+50) {!d!d} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Heavy Crossbow of Finyathor (x6) (+14,+18) (+2 to speed) It provides light (radius 1) forever. It increases your strength, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 87 of Angband. p) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of The Sacred Land Of Mountains. b) The Golden Horn of the Thunderlords (5 charges) {100% off} c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Angband. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of The Sacred Land Of Mountains. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 48 of Mordor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 88 of Angband. i) The Double Ring Mail of Andil (+21,+48) [15,+12](-100%) {cursed} It decreases your hit points by 100%. It provides immunity to acid. It provides resistance to acid. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of The Sacred Land Of Mountains. j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Padded Armour 'Urhon' (-5,-52) [4,+12](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 77 of Angband. o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Sickle of Elebor (2d3) (+12,+5) (+3 attacks) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Bow of Cabin (x5) (+16,+10) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. t) The Bolt 'Harith' (1d5) (+10,+16) (+3) It provides light (radius 1) forever. It increases your strength by 3 . It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 70 of The Sacred Land Of Mountains. u) a Mage Staff of Mana (1d4) (+10,+10)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. [The Mathom-house Inventory - Bree ] a) The Metal Lamellar Armour 'Feanar' (-59,-59) [23,+13](20%) It increases your hit points by 20%. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 76 of Angband. |
Posted on 7.12.2003 15:39
520. on the Ladder (of 19090)
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