The Angband Ladder: Arute, RohanKnight Mage by <dzhang@its.caltech.edu>

  [ToME 2.2.2 Character Dump]

 Name  : Arute                  Age                 21       STR!     30       
 Sex   : Female                 Height              64       INT!     40       
 Race  : RohanKnight Hermit     Weight              70       WIS!     40       
 Class : Mage                   Social Class         4       DEX:     26       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     33       
                                                                               
 + To Melee Hit         -58 Level             50    Max Hit Points      1456   
 + To Melee Damage      -42 Experience  42528623    Cur Hit Points      1456   
 + To Ranged Hit        -47 Max Exp     42612349    Max SP (Mana)       2970   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2970   
   AC                48+220 Gold         1136757    Piety             186055   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Legendary[5] Blows/Round:  20        
 Bows/Throw  : Very Bad     Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  20d4-840  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 11869 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 91 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..............6.            
        Add Int   : 7...23....3.....            
        Add Wis   : ...823..........            
        Add Con   : ...8.........5..            
        Add Chr   : .....3..........            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Sear. : ..8........4..6.            
        Add Infra : ...........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : .*88...........+            
        Add Blows : ..88............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : +...+...........            
        Sust Wis  : +...+...+.......            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..++............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : ....+...+.......            
        Imm Acid  : ......+.*.....+.            
        Imm Elec  : ...+..*...+.....            
        Imm Fire  : .+......*......*            
        Imm Cold  : ..++....*.......            
        Res Pois  : ..........+.....            
        Res Fear  : ...+....+.......            
        Res Lite  : ......+.........            
        Res Dark  : ..........+...+.            
        Res Blind : +...............            
        Res Conf  : +...............            
        Res Sound : ...+............            
        Res Shard : ..+.............            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ..+.............            
        Res Disen : ..............+.            
        Levitate  : .+........+.....            
        Lite      : +...+...........            
        See Invis : +...............            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+.......++...+.            
        Hvy Curse : ....+...........            
        Orc.ESP   : ..............+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 12)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        02.800 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         49.672 [0.900]
          . Magic-Device                         29.800 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 50.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           10.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Valdoloki (1d4) (-1,+2)(140%) (+7)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 7.  It increases your mana capacity by 140%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*!*}
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Gonduind' (+8) {100% off}
    It increases your searching, speed and 
    attack speed by 8.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to cold, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Dimros (+8) {100% off}
    It increases your wisdom, 
    constitution, speed and attack speed by 8.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to 
    electricity, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Manathrust] (+3) {!k!k!d!d}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 3.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Idrudh (-63,-44) [16,+21](40%)
    It increases your hit points by 40%.  
    It provides immunity to electricity.  It provides resistance to acid, 
    electricity, light, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) a Feathers Cloak of Air [1,+10] {!k!k!*!*!d!d}
    It allows you to breathe without air.  
    You found it in the remains of a Barbazu on level 81 of Angband.
p) The Large Leather Shield called 'Aurlance' [4,+15] {!k!k}
    It
    sustains your strength and wisdom.  It provides immunity to acid, fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoulking on level 99 of Mount Doom.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Vorosse (1d5) (+29,+15) (+5)
    It increases your constitution by 5.  
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Venom {!* heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Nalfeshnee on level 70 of The Sacred Land
    Of Mountains.
b) the Medallion of Good Will {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
c) Jor's Compendium of Strange Behaviour {!* geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 69 of The Sacred Land Of
    Mountains.
d) 13 Rations of Food {!k!k}
e) 7 Potions of Cure Insanity
f) 14 Potions of Healing
g) 4 Potions of *Healing*
h) a Potion of Life
i) a Silver Rod of the Istari of Restoration (200/200) {!*!k!d}
j) a Silver Rod of Capacity of Recall (200/200) {!*!k!d}
k) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d}
l) a Golden Rod of the Istari of Perception (250/250) {!k!k!d!d}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Scrolls of Artifact Creation {!k!k}
b) a Rod Tip of Detection (80 Mana to cast) {!k!k!d!d}
c) a Rod Tip of Healing (120 Mana to cast)
d) The Ring of Culur (+9)
    It increases your charisma, speed and attack speed by 9.  It
    makes you invisible.  It provides resistance to fire, poison and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
e) The Ring of Naelfin (+7) {100% off}
    It increases your wisdom, constitution, infravision, speed
     and attack speed by 7.  It sustains your dexterity.  It provides
    resistance to light and confusion.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Glach (+8) {special}
    It increases your speed and 
    attack speed by 8.  It sustains your strength and charisma.  It
    provides resistance to confusion, nether and chaos.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Thron (+7) {special}
    It increases your strength, 
    dexterity, speed and attack speed by 7.  It makes you invisible.  It
    provides resistance to confusion, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Eardandon (+10) {100% off}
    It increases your speed and 
    attack speed by 10.  It sustains your intelligence and constitution.  
    It provides resistance to fire, poison and confusion.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Power Dragon Scale Mail called 'soul shine' (-3) [40,+24] {!k!k!k}
    It can be activated for 
    breathe the elements (300) every 60+d90 turns if it is being worn. It
    sustains your wisdom.  It provides immunity to electricity and cold.  
    It provides resistance to acid, electricity, fire, cold, poison, light
    , dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 71 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
l) The Dagger 'Dethanc' (E:3134181, L:41) (1d4) (+89,+50) {!d!d}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It makes
    you completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Heavy Crossbow of Finyathor (x6) (+14,+18) (+2 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, constitution and speed by 2.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 87 of
    Angband.
p) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
f) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of The Sacred Land
    Of Mountains.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 48 of Mordor.
h) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 88 of Angband.
i) The Double Ring Mail of Andil (+21,+48) [15,+12](-100%) {cursed}
    It
    decreases your hit points by 100%.  It provides immunity to acid.  It
    provides resistance to acid.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
    Of Mountains.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Padded Armour 'Urhon' (-5,-52) [4,+12](40%)
    It increases your 
    hit points by 40%.  It sustains your constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 77 of Angband.
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Sickle of Elebor (2d3) (+12,+5) (+3 attacks)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and make your
    foes bleed.  It is especially deadly against trolls.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Long Bow of Cabin (x5) (+16,+10) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every
    20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
t) The Bolt 'Harith' (1d5) (+10,+16) (+3)
    
    It provides light (radius 1) forever.  It increases your strength by 3
    .  It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 70 of The
    Sacred Land Of Mountains.
u) a Mage Staff of Mana (1d4) (+10,+10)(80%)
    It can be wielded two-handed.  It can be used
    to store a spell.  It increases your mana capacity by 80%.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Metal Lamellar Armour 'Feanar' (-59,-59) [23,+13](20%)
    It increases your hit points by 20%.  It sustains your strength
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 76 of Angband.



Posted on 7.12.2003 15:39
Last updated on 8.12.2003 10:47

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520. on the Ladder (of 19090)
208. on the ToME Ladder (of 3155)
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On 7.12.2003 15:39 dzhang@its.caltech.edu wrote:
Does it look like I have good Princess Rewards? Well it's f*ucking because I didn't get nearly enough fumblefinger quests...

3 in Barrow-Downs, I was thinking, hey, this is good!

4 more in Mirkwood, I figured, hey, 4/22, that's slightly below average, but I'll live with it.

Then... 3 in the 33 levels of Mordor, and 2 so far out of the 16 levels of Angband I've checked out.

Gr... forgot trying to get extra arms from mimicry.

On 7.12.2003 15:48 dzhang@its.caltech.edu wrote:
Well, the RNG didn't *completely* hate me--I think I got better than average Thaum spells, with these in my arsenal:

Type Element - Lvl - Mana - Dmg

View - Shards - 14 - 24 - 3d31
View - Water - 22 - 22 - 4d44
Beam - Force - 25 - 40 - 6d52
View - Arrows - 31 - 38 - 6d63
Beam - Force - 35 - 78 - 9d75
View - Pure Lgt - 41 - 41 - 8d82
Beam - Force - 49 - 55 - 9d98

Of course, my fail rate on the last spell, even with maxxed INT and Thaum still is 14%, so I don't use it, and the Light View spell often get resisted, so I have to rely on the lvl 31 Arrows spell...

the RNG hates me.

On 7.12.2003 19:00 dzhang@its.caltech.edu wrote:
Morgoth was rather easy--just wall creation blast with radius 12, and then wait for him to come to me. Force beam him back a bit, and then manathrust.

On 8.12.2003 10:47 dzhang@its.caltech.edu wrote:
Dropped the Warrior-Mage charade in preparation for Melkor. I'll put the Soul-Shine and Dethanc back on after I become a Vala.

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