The Angband Ladder: Idramal, High-Elf Assassin by will_asher

  [DaJAngband version 1.1.0 Nov 20, 09 update Character Dump]

 Name   Idramal                                  Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR:     17  +1  +2  +0  18/20
 Race   High-Elf          Height     84   INT:     14  +3  +1  +0     18
 Class  Assassin          Weight    153   WIS:     11  -1  -2  +0      8
 Title  Skull Collector   Status     32   DEX:     16  +3  +1  +0  18/20
 HP     -2/189            Maximize    Y   CON:     15  +1  +0  +0     16
 SP     29/29                             CHR:     10  +5  -1  +0     14

 Level           22       Armor    [15,+35]     Saving Throw          66
 Cur Exp      15498       Fight    (+5,+13)     Fighting             150
 Max Exp      15498       Melee   (+11,+21)     Shooting             173
 Adv Exp      18060       Shoot     (+5,+3)     Throwing             184
 MaxDepth    Lev 18       Blows      2/turn     Disarming             64
 Turns      1320692       Shots      1/turn     Magic Device          74
 Gold         16248       Stealth         9     Alertness             69
 Burden   142.0 lbs       Energy       100%     Searching             19

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+......++.... Blind:.............
 Elec:+............ Confu:.............
 Fire:+............ Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:.......+..... Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:+............
Feath:............. Alert:+...+..+.....
PLite:............. Tunn.:.............
Regen:+............ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:+......+..... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> It shrugs off the attack.
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You have 28 bolts (1d5) (+0,+0) {@f1=g} (n).
> Something picks up a bolt (1d5) (+0,+0) {@f1=g}.
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> You die.


  [Character Equipment]

a) a sabre (Defender) (1d7) (+6,+8) [+6] (+2 to stealth) {@w0}
   It increases your stealth by 2.   It increases your alertness by 10.
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your constitution.  It speeds your regeneration.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 24.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
b) a light crossbow (ML3) (+0,+3)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Garnet Ring of Slow Digestion
   It slows your metabolism.  
   
d) an Agate Ring of Damage (+9)
   
   
e) a Granite Amulet of Alertness (+3)
    It increases your alertness by 15.  
   
f) a brass lantern (13143 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) a robe [2,+5]
   
   
h) The cloak of Thorongil [1,+10] (+3 to alertness) {uruk L16}
    It increases your alertness by 15.  It provides resistance to acid 
   and fear.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
   
i) a large leather shield of Resist Acid [4,+3]
   It provides resistance to acid.  It cannot be harmed by acid.  
   
j) a metal cap [3,+0]
   
   
k) a set of mail gauntlets [2,+3]
   
   
l) a pair of hard leather boots [3,+4]
   
   


  [Character Equipment -- Quiver]

n) 28 bolts (1d5) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 15.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
o) 27 bolts (1d5) (+4,+6) {@f3=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 31.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   
p) 6 throwing axes (1d5) (+0,+0) {@v2=g}
   It is balanced for throwing and can't be used for melee.    You can
   throw 2 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 4.4.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 20.
   


  [Character Inventory]

a) 2 Books of Black Magic [Blood Novitiate] {@p1}
   
   
b) a Book of Black Magic [Mysteries of Shadow] {@p2}
   
   
c) a Book of Black Magic [Frightful Realms] {@p3}
   
   
d) 6 rations of food
   
   
e) 2 Yellow Potions of Heroism {@q4}
   
   
f) 10 Puce Potions of Cure Critical Wounds {@q1}
   
   
g) 7 Scrolls titled "des caruor sus" of Phase Door {@r1}
   
   
h) 2 Scrolls titled "repro hacio" of Teleport Level {@r7 !*}
   
   
i) 5 Scrolls titled "moveo ommintus" of Word of Recall {@r3}
   
   
j) 10 Scrolls titled "ematio pro" of Identify {@r2}
   
   
k) a Steel Rod of Detection {@z3 Wormy L16}
   It cannot be harmed by lightning.  
   
l) 2 White Gold Rods of Light {@z4}
   
   
m) a Xan Stinger Wand of Heal Monster (12 charges)
   
   
n) a Harpy Feather Wand of Teleport Other (9 charges)
   
   
o) a Siren Lip Wand of Slow Monster (16 charges)
   
   
p) a Golem Clay Wand of Stinking Cloud (10 charges)
   
   
q) a Hydra Tongue Wand of Lightning Bolts (7 charges)
   
   
r) a Yew Staff of Teleportation (1d5) (+0,+0) (4 charges) {@u9}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 15.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
s) an Aspen Staff of Detect Invisible (1d5) (+0,+0) (16 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 15.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
t) a small metal shield [3,+0]
   
   
u) a gnomish shovel of Digging (1d2) (+4,+7) (+6) {@w0}
   It increases your tunneling by 6.  It is branded with acid.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 30.4 against acid-vulnerable
   creatures, and 20.8 against other monsters (add +7.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   


  [Home Inventory]

a) 2 Books of Black Magic [Blood Novitiate] {@p1}
   
   
b) 3 Black Potions of Healing
   
   
c) 30 Scrolls titled "repro hacio" of Teleport Level {@r7 !*}
   
   
d) a Scroll titled "deo mentus" of *Identify*
   
   
e) 2 Tarnished Silver Rods of Trap Location {@z3}
   
   
f) 4 Xan Stinger Wands of Heal Monster (50 charges) {4drain}
   
   
g) a Harpy Feather Wand of Teleport Other (9 charges)
   
   
h) 2 Hippogriff Hoof Wands of Light (20 charges)
   
   
i) 2 Pegasus Tail Wands of Sleep Monster (31 charges)
   
   
j) 3 Dragon Claw Wands of Confuse Monster (31 charges)
   
   
k) a Phoenix Spices Wand of Drain Life (4 charges)
   
   
l) a Cyclops Eye Wand of Polymorph (10 charges)
   
   
m) 3 Golem Clay Wands of Stinking Cloud (18 charges)
   
   
n) an Aspen Staff of Detect Invisible (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 15.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
o) a cloak of Stealth [1,+4] (+1 to stealth)
   It increases your stealth by 1.  
   
p) a small metal shield of Resist Cold [3,+5]
   It provides resistance to cold.  It cannot be harmed by cold.  
   
q) a pair of soft leather boots [2,+4]
   
   
r) a broken sword of Acid (1d3) (+3,+4) {@w0}
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 25 against acid-vulnerable
   creatures, and 17 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
s) a dagger of Slay Undead (1d4) (+8,+5) {@w0}
   It slays undead.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 23.3 against undead, and 17.1
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 30.
   
t) a cutlass of Flame (1d7) (+5,+4)
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 39.4 against fire-vulnerable
   creatures, and 21.8 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
u) a long bow (ML3) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
v) 6 bolts (1d5) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 15.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
w) 29 arrows (1d4) (+5,+6)
   
   
x) 21 arrows (1d4) (+0,+0)
   
   
y) 28 rounded pebbles (1d2) (+8,+2)
   
   
z) 23 rounded pebbles (1d2) (+3,+3) {@v3=g}
   
   
{) 17 iron shots of Acid (1d4) (+4,+4)
   It is branded with acid.  It cannot be harmed by acid.  
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.11.2009 22:45
Last updated on 29.11.2009 04:23

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15673. on the Ladder (of 19092)
67. on the DaJAngband Ladder (of 100)
82. for this player (

Comments

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On 28.11.2009 22:45 will_asher wrote:
I think I'll be changing the black magic realm some more before next release. There's a lot of assassin spells that just aren't worth casting with the mana cost & high fail %.

On 29.11.2009 04:23 will_asher wrote:
blah

On 29.11.2009 04:24 will_asher wrote:
It was Nar the dwarf along with a few dark hounds.

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