The Angband Ladder: Preeyl Lanss, High-Elf Ranger by will_asher

  [DaJAngband a semi-variant based on Vanilla Angband 3.0.9 Character Dump]

 Name   Preeyl Lanss                             Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR:     17  +1  +2  +3  18/50
 Race   High-Elf          Height     63   INT:     15  +3  +2  +0  18/20
 Class  Ranger            Weight    174   Wis:     11  -1  +0  +0     10      7
 Title  Tracker           Status     41   DEX:     16  +3  +1  +0  18/20
 HP     -1/178            Maximize    Y   Con:     14  +1  +1  +0     16     15
 SP     20/30                             CHR:     11  +5  +1  +0     17

 Level           25       Armor    [22,+22]     Saving Throw          73
 Cur Exp      31966       Fight    (+4,+14)     Stealth                7
 Max Exp      31966       Melee    (+8,+20)     Fighting             165
 Adv Exp      40250       Shoot    (+13,+9)     Shooting             248
 MaxDepth    Lev 21       Blows      3/turn     Disarming             61
 Turns      3479760       Shots      2/turn     Magic Device          81
 Gold         76970       Infra       40 ft     Perception            30
 Burden   131.4 lbs       Energy       100%     Searching             27

 You are one of several children of a Vanyarin Ranger.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:+............ Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> It bites you.
> *** LOW HITPOINT WARNING! ***
> You can't see anything.
> You hit it.
> You have killed it.
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It breathes.
> You are hit by something!
> *** LOW HITPOINT WARNING! ***
> You die.


  [Character Equipment]

a) The dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
b) a long bow (x3) (+9,+9)
c) a Fluorite Ring of Damage (+10)
d) a Topaz Ring of Free Action
   It grants you immunity to paralysis.  
e) a Ruby Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel (0 turns)
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) leather scale mail (-1) [11,+3]
h) a cloak [1,+4]
i) a small metal shield [3,+0]
j) a metal cap [3,+2]
k) a set of leather gloves of Power (+1,+1) [1,+5] (+3)
   It increases your strength by 3.  
l) a pair of hard leather boots [3,+6]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@p1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@p2}
c) a Book of Magic Spells [Incantations and Illusions] {@p3}
d) a White Mushroom of Cure Poison
e) 4 Green Speckled Potions of Speed {@q7}
f) a Light Green Potion of Heroism {@q4}
g) 10 Gold Potions of Cure Critical Wounds {@q1}
h) 7 Scrolls titled "atum formituo" of Phase Door {@r1}
i) a Scroll titled "notas ignito" of Teleportation {@r9 !*}
j) 2 Scrolls titled "no anunigna" of Teleport Level {@r7 !8}
k) 6 Scrolls titled "dio verolo" of Word of Recall {@r3}
l) 16 Scrolls titled "inus noventum" of Identify {@r2}
m) 3 Gold-Plated Rods of Trap Location {@z3}
n) 4 Magnesium Rods of Light {@z4}
o) a Zinc Rod of Frost Bolts {@z5}
p) a Gold Wand of Teleport Other (8 charges)
q) an Ivory Staff of Teleportation (8 charges) {@u9}
r) a Cedar Staff of Detect Invisible (10 charges)
s) 2 Nickel Staffs of Sleep Monsters (16 charges)
t) a sabre (1d7) (+2,+3)
u) 26 mithril bolts of Slay Dragon (3d5) (+5,+4)
   It slays dragons.  It cannot be harmed by acid or fire.  
v) 81 arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@p1}
b) 14 Green Speckled Potions of Speed {@q7}
c) 3 Blue Potions of Healing
d) 14 Scrolls titled "notas ignito" of Teleportation {@r9 !*}
e) 11 Scrolls titled "no anunigna" of Teleport Level
f) a Scroll titled "veneor hacis" of *Identify*
g) 2 Gold-Plated Rods of Trap Location {@z3}
h) a Fraud Rod of Acid Bolts
i) a Gold Wand of Teleport Other (8 charges)
j) 2 Ivory Staffs of Teleportation (15 charges) {@u9}
k) 8 Cedar Staffs of Detect Invisible (113 charges)
l) 3 Nickel Staffs of Sleep Monsters (25 charges)
m) 4 Bamboo Staffs of Slow Monsters (34 charges)
n) a Tiger Eye Ring of Slow Digestion
   It slows your metabolism.  
o) a Skull & Crossbones Ring of Lightning [+11]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
p) a Dragon Tooth Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
q) a beaked axe of Westernesse (2d6) (+10,+11) (+1 to infravision)
   It increases your strength, dexterity, and constitution by 1.  It
   increases your infravision by 1.  It slays orcs, trolls, and giants.
   It grants you immunity to paralysis.  
r) a glaive of Extra Attacks (2d6) (+5,+5) (+2)
   It increases your attack speed by 2.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.12.2007 22:04
Last updated on 11.12.2007 23:40

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14771. on the Ladder (of 19090)
54. on the DaJAngband Ladder (of 100)
67. for this player (

Comments

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On 11.12.2007 22:04 will_asher wrote:
This is with Eddie G's patch. (I didn't compile it with DaJAngband yet, I just modified the dump file)

On 11.12.2007 22:11 will_asher wrote:
You can't sell to the store, but higher gold drops do make up for it. (I wondered before I played if it would be enough to make up for not being able to sell). Not carrying around stuff to sell is nice. I think I will put the patch into my DaJAngband unchanged.

On 11.12.2007 23:40 will_asher wrote:
tried to read a teleport level scroll when I was blind. Why can't it just say "you can't see to read" and give you a chance to do something else? Not being able to read shouldn't take up a turn. of course, I should've thought about the fact that I was blind and used the staff of teleport instead.

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