The Angband Ladder: Samvilvan, Dunadan Assassin by will_asher

  [DaJAngband v1.2.3 Character Dump]

 Name   Samvilvan                                Self  RB  CB  EB   Best
 Sex    Male              Age        60   STR:  18/15  +1  +2 +10 18/145
 Race   Dunadan           Height     74   INT:  18/71  +2  +1  +4 18/141
 Class  Assassin          Weight    235   WIS:     10  +2  -2  +2     12
 Title  Eraser            Status     43   DEX:  18/44  +2  +1  +3 18/104
 HP     -23/355           Score   14522   CON:     18  +3  +0  +2  18/50
 SP     117/178                           CHR:  18/26  +2  -1  +0  18/36

 Level           33       Armor    [44,+71]     Saving Throw          63
 Cur Exp     462643       Fight   (+37,+39)     Fighting             287
 Max Exp     462643       Melee   (+49,+56)     Shooting             312
 Adv Exp     550000       Shoot   (+45,+11)     Throwing             326
 MaxDepth    Lev 50       Blows      5/turn     Disarming             90
   Day 22, 19:09:04       Shots      1/turn     Magic Device          83
 Gold        194499       Stealth        12     Alertness             27
 Burden   198.1 lbs       Energy       140%     Searching             20

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have blue eyes, wavy brown hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.+.....+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:........+.... Sound:......+......
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............+ Chaos:......+......
 Lite:............. Disen:......+......
 Dark:+............ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+......+.....
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:+.+..........
Telep:............. Blows:.............
Dkvis:...........+. Shots:.............
Invis:............. Might:.............
FrAct:..+........+. ThrwM:..+....+.....
HLife:.............      :.............


  [Last Messages]

> The small black reaper points at you and curses horribly.
> You resist the effects!
> Target Selected. <2x>
> The small black reaper is destroyed.
> It magically summons spiders.
> The small black reaper casts a fearful illusion.
> You refuse to be frightened.
> There is a wall in the way!
> You sense the presence of living creatures.
> The aranea points at you, incanting terribly!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have been given a light cut.
> The aranea points at you, incanting terribly!
> You die.


  [Character Equipment]

a) The natace 'Pero' (1d4/1d4) (+12,+17) (+3 to stealth) {@w3}
   It increases your dexterity by 3.  It increases your stealth and 
   speed by 3.  It slays animals, and is especially deadly against 
   dragons.  It provides resistance to acid and dark.  It is a double
   weapon (easier to get multiple attacks, especially if you are not
   using a shield).  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 64 (58 on the 2nd hit)
   against animals, 89.5 (74.5 on the 2nd hit) against dragons, and 
   55.5 (52.5 on the 2nd hit) against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 11.
   
b) a long bow of Power (ML3) (+8,+11)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Jade Ring of Free Action of Eregion (+2 to speed)
   It increases your speed by 2.  It increases your throwing power by
   2.  It provides resistance to acid.  It grants you immunity to
   paralysis.  
   
d) an Opal Ring of Strength of Warfare (+3,+6) (+4)
   It increases your strength by 4.    It sustains your strength.  
   
e) a Mother-of-Pearl Amulet of Adornment of Luck (+10)
     It increases your good luck by 10.  
   
f) a brass lantern (20:58) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) Balance Dragon Scale Mail (-2) [30,+10]
     It provides resistance to confusion, sound, chaos, and 
   disenchantment.  It activates for breathe balance (250) every 40+d40
   minutes.  It cannot be harmed by the elements.  
   
h) a cloak of the Magi [1,+12] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It increases your throwing power by 2.  It sustains your 
   intelligence.  It cannot be harmed by acid.  
   
i) a small leather shield of Resistance [2,+12]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
j) The hard leather cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.    It provides
   resistance to blindness.   It senses the presence of animals, bugs,
   orcs, centaurs, fairies, tree monsters, and some other
   forest-dwelling monsters.  It cannot be harmed by the elements.  
   
k) a set of steel gauntlets of Power (+2,+4) [3,+6] (+4)
   It increases your strength by 4.    
   
l) a pair of metal shod boots (Dwarven) [6,+13] (+2)
   It increases your strength and constitution by 2.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 27 arrows of Critical Weight (1d4) (+8,+4) {@f1=g}
     It increases likelihood of critical hits.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 45.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 6.
   
o) 13 arrows of Slay Undead (1d4) (+6,+12) {@f3=g}
     It slays undead.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 200.7 against undead, and 66.9 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 8.
   
p) 3 manticore tail spikes (1d7) (+4,+6) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 5 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 35.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 8.
   
q) a firebomb (9d4) (+4,+6) {@v5}
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee and is evil and assists in your black magic.
     This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  It cannot be
   harmed by the elements.  You can throw 5 of these weapons in one
   turn.
   
   This weapon can be thrown for an average damage of 299.1 against
   fire-vulnerable creatures, 299.1 against acid-vulnerable creatures, 
   +24.9 when both brands apply, and 199.4 against other monsters. 
   Your chance of scoring a critical hit when throwing this weapon is 1
   in 8.
   
r) 2 hand grenades (8d3) (+0,+2) {@v7}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 5 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 126.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 8.
   
s) a dagger of Slaying (1d4) (+7,+8) {drg dmn}
     It slays dragons and demons.  It is better for throwing than most
   melee weapons.   It senses the presence of dragons.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 45 against dragons, 45
   against demons, and 37 against other monsters.  This weapon can be
   thrown for an average damage of 82.5 against dragons, 82.5 against
   demons, and 27.5 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 12 (less when thrown).
   
t) The dagger 'Narthanc' (2d4) (+7,+7) {@v2=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It activates for fire
   bolt (9d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 51.5 against fire-vulnerable
   creatures, and 38.5 against other monsters.  This weapon can be
   thrown for an average damage of 94.5 against fire-vulnerable
   creatures, and 31.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 12 (less when thrown).
   
u) The dagger of Pippin Took (2d4) (+5,+4) [+3] (+1 to alertness) {@v3=g}
   It increases your strength, dexterity, and constitution by 1.    It
   increases your good luck by 1.  It increases your alertness by 5.  
   It slays orcs, trolls, and giants.  It provides resistance to sound, 
   chaos, and life draining.  It sustains your constitution.  It is
   better for throwing than most melee weapons.  It grants you immunity
   to paralysis.   It senses the presence of orcs.  It activates for 
   clairvoyance about every 15+d15 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 48.8 against orcs, 48.8
   against trolls, 48.8 against giants, and 35.6 against other monsters. 
   This weapon can be thrown for an average damage of 70.8 against
   orcs, 70.8 against trolls, 70.8 against giants, and 23.6 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 11 (less when thrown).
   
v) The dagger 'Dethanc' (2d4) (+8,+8) {@v6=g}
     It is branded with lightning.  It provides resistance to 
   electricity.  It is better for throwing than most melee weapons.  It
   activates for lightning bolt (4d8) about every 2 minutes.  It cannot
   be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 52.5 against
   electricity-vulnerable creatures, and 39.5 against other monsters.  
   This weapon can be thrown for an average damage of 102.3 against
   electricity-vulnerable creatures, and 34.1 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 12
   (less when thrown).
   


  [Character Inventory]

a) 3 Books of Black Magic [Blood Novitiate] {@p1@b1@G1}
     
   
b) 4 Books of Black Magic [Mysteries of Shadow] {@p3@b3@G3}
     
   
c) 4 Vermilion Potions of See Invisible
     
   
d) 3 Steaming Potions of Heroism {@q4}
     
   
e) 12 Mauve Potions of Cure Critical Wounds {@q1}
     
   
f) 2 Purple Speckled Potions of Healing {@q2}
     
   
g) a Canescent Potion of Poison Resistance
     
   
h) 6 Scrolls titled "niistio ventus" of Word of Recall {@r3}
     
   
i) 15 Scrolls titled "for ae" of Identify {@r2}
     
   
j) 2 Scrolls titled "inquus calis" of Deep Descent {@r7 !*}
     
   
k) a Cast Iron Rod of Detection {@z3}
     It cannot be harmed by lightning.  
   
l) 6 White Gold Rods of Light {@z4}
     
   
m) 3 Tin-Plated Rods of Fire Bolts (3 charging) {@z5}
     
   
n) a Rusty Iron Rod of Acid Balls (charging) {@z6}
     
   
o) 2 Pegasus Tail Wands of Teleport Other (14 charges)
     
   
p) 4 Hazel Staffs of Teleportation (1d5) (+0,+0) (29 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 39.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
q) an Adamant Amulet of Regeneration
     It speeds your regeneration.  
   
r) a leafy crown of True Seeing [0,+10] (+2 to alertness)
     It increases your alertness by 10.  It provides resistance to 
   chaos.  It makes animals and light fairies less aggresive.  It
   grants you the ability to see invisible things.  
   
s) a gladius of Lightning (1d6) (+8,+8) {@w0}
     It is branded with lightning.  It provides resistance to 
   electricity.  It is better for throwing than most melee weapons.  It
   cannot be harmed by lightning.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 78.5 against
   electricity-vulnerable creatures, and 53.5 against other monsters.  
   This weapon can be thrown for an average damage of 90.3 against
   electricity-vulnerable creatures, and 30.1 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 11
   (less when thrown).
   
t) a quarterstaff of *Slay Demon* (1d8/1d5) (+7,+9) (+1) {@w2}
   It increases your intelligence by 1.    It is especially deadly
   against demons.  It provides resistance to fire.   It senses the
   presence of demons.  It is a double weapon (easier to get multiple
   attacks, especially if you are not using a shield).  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 119.5 (85 on the 2nd hit)
   against demons, and 58.3 (51.4 on the 2nd hit) against other monsters.
u) a gnomish shovel (1d2) (+1,+0) (+2) {@w1}
   It increases your tunneling by 2.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 40 (add +4.4 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 13.
   
v) 23 bolts of Acid (1d5) (+5,+6)
     It is branded with acid.  It cannot be harmed by acid.  
   


  [Home Inventory]

a) 3 Books of Black Magic [Advanced Necromancy] {@p5@b5@G5}
     It cannot be harmed by the elements.  
   
b) a Wrinkled Mushroom of Fast Attacks
     
   
c) a Crumbly Mushroom of Clear Mind
     
   
d) 19 Misty Potions of Speed {@q7}
     
   
e) 13 Purple Speckled Potions of Healing {@q2}
     
   
f) 10 Scrolls titled "termis inviese" of Teleportation {@r9 !*}
     
   
g) 45 Scrolls titled "copis tasma" of Teleport Level {@r7 !*}
     
   
h) 12 Scrolls titled "parto quatis" of *Identify*
     
   
i) a Scroll titled "adelus cusy" of *Destruction*
     
   
j) 2 Birch Staffs of Speed (1d5) (+0,+0) (12 charges)
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 39.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
k) a Tiger Eye Ring of Dexterity of Warfare (+9,+8) (+3)
   It increases your dexterity by 3.    It sustains your dexterity.  
   
l) a Ruby Ring of Constitution (+6)
   It increases your constitution by 6.    It sustains your 
   constitution.  
   
m) a Lapis Lazuli Ring of Damage (+11)
     
   
n) The soft leather armour 'Hithlomir' [4,+18] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, and dark.  It cannot be harmed by the
   elements.  
   
o) a cloak of Dungeon Sight (+4) [1,+17]
     It provides resistance to blindness.  It grants you darkvision.  
   It cannot be harmed by acid.  
   
p) a set of leather gloves of Free Action [1,+6]
     It grants you immunity to paralysis.  
   
q) a pair of leather sandals of Stealth [1,+11] (+3)
   It increases your stealth by 3.  
   
r) a dagger of Flame (1d4) (+9,+9) {@v2=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It cannot be harmed by 
   fire.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 46 against fire-vulnerable
   creatures, and 38 against other monsters.  This weapon can be thrown
   for an average damage of 90.3 against fire-vulnerable creatures, and 
   30.1 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 11 (less when thrown).
   
s) The sabre 'Careth Asdriag' (1d7) (+7,+8) (+1) {@w2}
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 59.4 against animals, 70.1
   against orcs, 70.1 against trolls, 70.1 against giants, 70.1 against
   dragons, and 48.7 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 11.
   
t) a glaive of *Slay Dragon* (2d7) (+7,+6) (+3) {@w3}
   It increases your charisma by 3.    It is especially deadly against 
   dragons.  It provides resistance to fear.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 150.5 against dragons, and 
   64.5 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 8.
   
u) The halberd 'Osondir' (3d5) (+7,+9) (+3) {@w0}
   It increases your charisma by 3.    It slays giants and undead.  It
   is branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.   It senses the presence of undead.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 113.5 against giants, 113.5
   against undead, 113.5 against fire-vulnerable creatures, +5.6 when
   both a slay and brand apply, and 68.5 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 8.
   
v) a light crossbow (ML3) (+8,+8)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
w) 21 bolts of Frost (1d5) (+6,+8) {@f3=g}
     It is branded with frost.  It cannot be harmed by cold.  
   
x) 76 bolts (1d5) (+7,+10) {@f3=g}
     
   
y) 30 arrows of Slay Demon (1d4) (+3,+8)
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 169.2 against demons, and 56.4 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 9.
   
z) 65 arrows (1d4) (+6,+5) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 48.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 9.
   
{) 34 rounded pebbles of Exploding (2d2) (+6,+6)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
|) 20 iron shots of Frost (1d4) (+4,+6)
     It is branded with frost.  It cannot be harmed by cold.  
   


Samvilvan the Dunadan Assassin
Began the quest to kill Morgoth on 09/06/2010 at 06:17 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:03:05 |  Town |  2  | Killed Harry Goatleaf
| 1, 05:50:55 |     1 |  2  | Killed Grip, Farmer Maggot's dog
| 1, 10:50:15 |     2 |  4  | Killed Wolf, Farmer Maggot's dog
| 1, 13:11:49 |     2 |  5  | Reached level 5
| 1, 14:36:39 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 00:30:49 |     3 |  7  | Killed Lotho Sackville-Baggins
| 2, 04:20:17 |     5 |  8  | Killed Ted Sandyman, the Miller
| 2, 09:11:10 |     6 | 10  | Reached level 10
| 3, 17:25:39 |    13 | 14  | Killed Ufthak of Cirith Ungol
| 3, 19:22:17 |    13 | 15  | Reached level 15
| 5, 00:39:29 |    16 | 18  | Killed The Great Goblin
| 6, 10:10:23 |    16 | 20  | Reached level 20
| 7, 19:22:40 |    19 | 22  | Found The dagger 'Narthanc'
| 8, 20:36:26 |    23 | 24  | Killed Mauhur the uruk
| 8, 20:36:26 |    23 | 25  | Reached level 25
| 8, 20:47:51 |    23 | 25  | Killed The Dunlending Agent of the Nazgul
| 9, 07:22:30 |    25 | 25  | Found The soft leather armour 'Hithlomir'
| 9, 11:19:09 |    25 | 25  | Killed Siniava, the 'Honeycat'
| 9, 16:09:13 |    26 | 25  | Killed Ulfast, Son of Ulfang
| 9, 18:52:52 |    27 | 26  | Either the cloak or the Eregion ring has extra 
|    continued...     |     |  throwing might 
|10, 07:20:50 |    29 | 26  | Found The halberd 'Osondir'
|10, 16:35:28 |  Town | 26  | Okay they both have +throwing might.  I've 
|    continued...     |     |  never used enchant to-dam 
|10, 16:35:28 |  Town | 26  | don't often use enchant to-dam scrolls on 
|    continued...     |     |  throwing weapons. 
|11, 04:59:50 |    30 | 26  | Found The dagger 'Dethanc'
|11, 05:11:29 |    30 | 26  | Killed The Boar of Everholt
|11, 06:01:59 |    30 | 27  | Killed Sangahyando of Umbar
|11, 11:58:32 |    30 | 27  | Killed Ibun, Son of Mim
|12, 00:40:14 |    30 | 27  | Killed Gollum
|12, 00:43:10 |    30 | 27  | Found The sabre 'Careth Asdriag'
|12, 03:26:44 |    30 | 27  | Killed Lugdush the Uruk
|12, 08:58:49 |    30 | 27  | Killed Ugluk the Uruk
|13, 03:39:38 |    31 | 27  | Killed Ulwarth, Son of Ulfang
|13, 07:33:20 |    31 | 28  | Killed Draebor, the Imp
|13, 08:01:06 |    31 | 28  | Killed Lagduf of Cirith Ungol
|13, 23:26:16 |  Town | 28  | Not carrying dagger of dancing because I found 
|    continued...     |     |  a bug which makes 
|13, 23:26:16 |  Town | 28  | +blows on a weapon in the quiver apply to 
|    continued...     |     |  melee as well. 
|13, 23:26:16 |  Town | 28  | So having it in the quiver would be cheating.  
|    continued...     |     |  will be fixed soon. 
|14, 14:31:09 |    33 | 29  | Killed Azog, King of the orcs of Moria
|14, 15:14:50 |    33 | 29  | Found The set of mail gauntlets 'Pauraegen'
|14, 20:51:53 |    34 | 29  | Killed Bill Ferny, agent of Saruman
|16, 18:34:24 |    36 | 30  | Reached level 30
|17, 05:30:05 |    38 | 30  | Killed Nar, the Dwarf
|18, 05:45:46 |  Town | 31  | (dagger of dancing bug is fixed now)
|18, 11:13:24 |    43 | 31  | Killed Khim, Son of Mim
|18, 17:26:50 |    43 | 31  | Killed Lorgan, Chief of the Easterlings
|20, 11:29:47 |    44 | 32  | Killed Beorn, the Shape-Changer
|20, 18:21:28 |    44 | 32  | Killed Alatar the Blue
|20, 22:04:02 |    44 | 32  | Killed Wormtongue, Agent of Saruman
|21, 00:36:19 |  Town | 32  | Finally replaced hithlomir :)
|21, 09:29:40 |    46 | 32  | Found The dagger of Pippin Took
|21, 22:23:34 |    46 | 32  | Found The set of mail gauntlets 'Paurnimmen'
|22, 10:23:14 |    49 | 33  | Killed Wulf, Renegade of Rohan
|22, 10:32:16 |    49 | 32  | Destroyed Uvatha the Horseman
|22, 15:00:18 |    49 | 33  | Stinkin! I lost my wyvern stinger of throwing 
|    continued...     |     |  and returning, 
|22, 15:00:18 |    49 | 33  | I don't even remember what happened to it.
|22, 18:26:25 |    50 | 33  | Finally got a source of permanent seeinv.
|22, 18:54:00 |    50 | 33  | Found The hard leather cap of Thranduil
============================================================
|22, 19:09:04 |    50 | 33  | Killed by an aranea.
|22, 19:09:04 |    50 | 33  | Killed on 10/12/2010 at 12:57 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.9.2010 06:43
Last updated on 12.10.2010 21:48

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10442. on the Ladder (of 19090)
15. on the DaJAngband Ladder (of 100)
16. for this player (

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On 27.9.2010 06:48 will_asher wrote:
I do still play occationally... I remember people talking about how useless Hitlomir was, but I was happy to find it this game.

On 9.10.2010 05:54 will_asher wrote:
With two +throwing might items, I've been using throwing weapons as my main range weapons most of the game. I'm thinking about making it so you can put a throwing weapon in the bow slot because the quiver gets filled pretty quickly using throwing weapons.
I've killed ancient dragons in about 3 turns using that wyvern stinger of throwing and returning, but my dagger of dancing got destroyed by an acid breath (or acid ball I forget which).

On 12.10.2010 21:48 will_asher wrote:
Died to a summoner's summons (I forget what the summoner was -probably a death knight) when I didn't want to teleport or telelevel away.

On 12.10.2010 21:49 will_asher wrote:
...No, death knights don't summon spiders, but I think the death knight summoned something which summoned the spiders. ...if it was a death knight.

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