The Angband Ladder: Zarcua, High-Elf Necromancer by will_asher

  [DaJAngband v1.2.1c Character Dump]

 Name   Zarcua                                   Self  RB  CB  EB   Best
 Sex    Male              Age       126   STR:     18  +1  -4  +3     18
 Race   High-Elf          Height     87   INT:  18/01  +3  +2  +2  18/71
 Class  Necromancer       Weight    167   Wis:     10  -1  -2  +0      7      6
 Title  Spellbinder       Status     43   Dex:     13  +3  +2  +0     18     17
 HP     -1/190            Score    7538   CON:     14  +1  -2  +0     13
 SP     4/71                              CHR:     11  +5  -2  +0     14

 Level           28       Armor    [14,+26]     Saving Throw          75
 Cur Exp      82487       Fight   (+10,+15)     Fighting             133
 Max Exp      84189       Melee   (+18,+24)     Shooting             145
 Adv Exp     105500       Shoot    (+19,+9)     Throwing             118
 MaxDepth    Lev 33       Blows      3/turn     Disarming             62
   Day 16, 17:43:25       Shots      1/turn     Magic Device          98
 Gold         11620       Stealth        12     Alertness             39
 Burden   140.2 lbs       Energy        90%     Searching             19

 You are one of several children of a Telerin Archer.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:......+...... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+...+.
Feath:............. Alert:............+
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:+............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:..........+.. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The giant ogre grunts with pain.
> You have 14 arrows (1d4) (+0,+0) {@f1=g} (n).
> The arrow (1d4) (+0,+0) {@f1=g} hits the giant ogre.
> The giant ogre grunts with pain.
> There is a wall in the way!
> You have 13 arrows (1d4) (+0,+0) {@f1=g} (n).
> The arrow (1d4) (+0,+0) {@f1=g} hits the giant ogre.
> The giant ogre grunts with pain.
> You hit the giant ogre. <3x>
> The giant ogre hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The giant ogre hits you.
> *** LOW HITPOINT WARNING! ***
> You die.


  [Character Equipment]

a) a wyvern stinger of Extra Attacks (3d4) (+8,+9) (+2) {@w0}
   It increases your attack speed by 2.  It is branded with poison.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 54.5 against
   poison-vulnerable creatures, and 31.5 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 18.
   
b) a long bow (ML3) (+9,+9)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Star Sapphire Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
d) an Amethyst Ring of Intelligence (+2)
   It increases your intelligence by 2.    It sustains your 
   intelligence.  
   
e) a Flint Stone Amulet of Slow Digestion
     It slows your metabolism.  
   
f) a brass lantern (35:25:30) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard studded leather of Resist Fire (-1) [7,+5]
     It provides resistance to fire.  It cannot be harmed by fire.  
   
h) a cloak of Stealth [1,+6] (+3 to stealth)
   It increases your stealth by 3.  
   
i) a small leather shield of Resist Cold [2,+0]
     It provides resistance to cold.  It cannot be harmed by cold.  
   
j) (nothing)
     
   
k) a set of steel gauntlets of Free Action [3,+6]
     It grants you immunity to paralysis.  
   
l) a pair of leather sandals of Stealth [1,+6] (+3) {@w7}
   It increases your stealth by 3.  
   


  [Character Equipment -- Quiver]

n) 13 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
o) 10 arrows (1d4) (+6,+5) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   
p) 34 arrows of Acid (1d4) (+9,+4) {@f3=g}
     It is branded with acid.  It cannot be harmed by acid.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 121.8 against acid-vulnerable creatures, and 
   40.6 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
q) 19 arrows (1d4) (+6,+6) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 45.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   
r) 18 arrows of Exploding (1d4) (+8,+5) {@f5=g}
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
s) 2 throwing axes of Lightning (1d5) (+7,+6) {@v1=g}
     It is branded with lightning.  It is balanced for throwing and
   can't be used for melee.  It cannot be harmed by lightning.  
   
   This weapon can be thrown for an average damage of 37.8 against
   electricity-vulnerable creatures, and 12.6 against other monsters. 
   Your chance of scoring a critical hit when throwing this weapon is 1
   in 20.
   
t) a hand grenade (8d3) (+0,+1) {@v5=g}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  
   
   This weapon can be thrown for an average damage of 47.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   23.
   
u) a dagger of Slay Orc (1d4) (+7,+7) {@v4=g}
     It slays orcs.  It is better for throwing than most melee weapons.
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 23.3 against orcs, and 17.1
   against other monsters.  This weapon can be thrown for an average
   damage of 34.2 against orcs, and 11.4 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 24 (less
   when thrown).
   
v) a dagger (1d4) (+6,+6) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.1.  This weapon can be
   thrown for an average damage of 10.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 24 (less when thrown).
   
w) 2 daggers (1d4) (+6,+4) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 14.1.  This weapon can be
   thrown for an average damage of 7.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 25 (less when thrown).
   


  [Character Inventory]

a) 2 Books of Black Magic [Dark Initiation] {@p1@b1@G1}
     
   
b) 2 Books of Black Magic [Blood Novitiate] {@p2@b2@G2}
     
   
c) 2 Books of Black Magic [Mysteries of Shadow] {@p3@b3@G3}
     
   
d) 2 Books of Black Magic [Frightful Realms] {@p4@b4@G4}
     
   
e) a Book of Black Magic [Advanced Necromancy] {@p5@b5@G5}
     It cannot be harmed by the elements.  
   
f) a Yellow Potion of Speed {@q7}
     
   
g) 6 Cerulean Potions of Cure Critical Wounds {@q1}
     
   
h) 8 Scrolls titled "tus for hatia" of Phase Door {@r1}
     
   
i) 3 Scrolls titled "munda ipirmei" of Teleport Level {@r7 !*}
     
   
j) 4 Scrolls titled "atueus" of Word of Recall {@r3}
     
   
k) 7 Scrolls titled "dio lexpio" of Identify {@r2}
     
   
l) an Engraved Gold Rod of Illumination {@z2}
     
   
m) a Steel-Plated Rod of Detection {@z3}
     It cannot be harmed by lightning.  
   
n) 2 Gold-Plated Rods of Light {@z4}
     
   
o) 3 Drake Scale Wands of Teleport Other (28 charges)
     
   
p) a Hydra Tongue Wand of Acid Bolts (5 charges)
     
   
q) 2 Sycamore Staffs of Teleportation (1d5) (+0,+0) (16 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   
r) a Maple Staff of Identify (1d5) (+0,+0) (17 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   
s) an Onyx Ring of See Invisible
     It grants you the ability to see invisible things.  
   
t) a pair of leather sandals of Stability [1,+3] {@w7}
     It provides resistance to nexus.  It makes you fall like a feather.
   
   


  [Home Inventory]

a) 2 pieces of elvish waybread
     
   
b) 2 hand grenades (8d3) (+0,+1) {@v5=g}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  
   
   This weapon can be thrown for an average damage of 47.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   23.
   
c) 5 Yellow Potions of Speed {@q7}
     
   
d) 3 Green Speckled Potions of Resist Heat
     
   
e) a Pungent Potion of Healing {@q2}
     
   
f) 2 Viscous Pink Potions of Restore Mana
     
   
g) a Yellow Speckled Potion of Restore Life Levels
     
   
h) 14 Scrolls titled "rem rehectus" of Teleportation {@r9 !*}
     
   
i) 16 Scrolls titled "munda ipirmei" of Teleport Level {@r7 !*}
     
   
j) 14 Scrolls titled "parium" of *Identify*
     
   
k) 5 Scrolls titled "crio quattor" of Deep Descent {@r7 !*}
     
   
l) a Lead-Plated Rod of Frost Bolts {@z5}
     
   
m) 4 Drake Scale Wands of Teleport Other (34 charges)
     
   
n) 3 Sycamore Staffs of Teleportation (1d5) (+0,+0) (21 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 25.
   
o) 2 Maple Staffs of Identify (1d5) (+0,+0) (36 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 25.
   
p) a Birch Staff of Starlight of Slaying (1d5) (+8,+13) (0 charges)
     It slays trolls and bugs.   It senses the presence of trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 41 against trolls, 41 against
   bugs, and 29 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 20.
   
q) a Cedar Staff of Mana-free Spellcasting (1d5) (+0,+0) (5 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
r) a Topaz Ring of Free Action
     It grants you immunity to paralysis.  
   
s) a Marble Ring of Constitution (+3)
   It increases your constitution by 3.    It sustains your 
   constitution.  
   
t) an Amber Ring of Damage (+7)
     
   
u) leather scale mail of Resist Acid (-1) [11,+6]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
v) a broad sword of *Slay Demon* (2d5) (+7,+6) (+1)
   It increases your intelligence by 1.    It is especially deadly
   against demons.  It provides resistance to fire.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 73 against demons, and 29
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 14.
   
w) a mace of Flame (2d4) (+2,+7)
     It is branded with fire.  It provides resistance to fire.  It
   cannot be harmed by fire.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 47.4 against fire-vulnerable
   creatures, and 27.8 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
x) a pike (Blessed) (2d5) (+6,+8) (+3) {ESP}
   It increases your wisdom by 3.    It is blessed by the gods and is
   good and hates your black magic.  It grants you the power of
   telepathy.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 31.3.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
y) The wooden club 'Prum' (2d3) (+9,+13) (+3 to stealth) {@w2}
   It increases your intelligence and dexterity by 3.  It increases
   your stealth by 3.  It increases your alertness by 15.  It slays 
   animals and trolls.  It provides resistance to acid and shards.  It 
   is better for throwing than most melee weapons.  It induces random
   teleportation.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 37 against animals, 44
   against trolls, and 30 against other monsters.  This weapon can be
   thrown for an average damage of 40.8 against animals, 61.2 against
   trolls, and 20.4 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17 (less when thrown).
   
z) a light crossbow (ML3) (+2,+5)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
{) 51 bolts (1d5) (+5,+5)
     
   
|) 32 iron shots of Wounding (1d4) (+9,+5)
     
   


Zarcua the High-Elf Necromancer
Began the quest to kill Morgoth on 03/22/2010 at 06:08 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:07:36 |     2 |  2  | Killed Grip, Farmer Maggot's dog
| 1, 07:29:21 |     2 |  3  | Killed Fang, Farmer Maggot's dog
| 1, 10:46:25 |     1 |  5  | Reached level 5
| 2, 02:32:37 |     3 |  7  | Killed Bill Ferny, agent of Saruman
| 3, 01:54:46 |     7 | 10  | Reached level 10
| 3, 19:33:33 |  Town | 11  | Killed Harry Goatleaf
| 5, 00:28:45 |     1 | 15  | Reached level 15
| 7, 15:22:12 |    18 | 18  | Killed Wormtongue, Agent of Saruman
| 7, 19:33:40 |    18 | 19  | Wyvern stinger of +attacks, nice!
| 8, 03:26:17 |    18 | 20  | Reached level 20
| 9, 23:05:53 |    21 | 23  | Killed Radbug of Cirith Ungol
|10, 05:28:45 |    21 | 24  | Killed The Great Goblin
|10, 05:38:42 |    21 | 24  | Killed Gollum
|10, 15:46:41 |    22 | 25  | Reached level 25
|11, 05:48:03 |    23 | 25  | Killed Grishnakh
|11, 18:06:38 |    24 | 25  | Killed Ulfast, Son of Ulfang
|11, 21:35:53 |    24 | 25  | Killed Wolf, Farmer Maggot's dog
|12, 02:52:29 |    25 | 25  | Killed The Dunlending Agent of the Nazgul
|12, 08:49:03 |    27 | 26  | Killed Lagduf of Cirith Ungol
|12, 23:17:15 |    27 | 26  | Killed Ulwarth, Son of Ulfang
|13, 05:06:35 |    27 | 26  | Killed Ugluk the Uruk
|13, 14:13:16 |    27 | 26  | Killed Ufthak of Cirith Ungol
|13, 14:57:05 |    27 | 26  | Killed Lugdush the Uruk
|13, 19:53:48 |    28 | 26  | Killed Golfimbul, the Hill Orc Chief
|14, 01:06:37 |    28 | 26  | survived having a basilisk get me down to 3HP
|14, 09:28:53 |    28 | 27  | cleared troll pit
|14, 22:15:27 |    29 | 27  | Killed Siniava, the 'Honeycat'
|16, 10:05:29 |    31 | 28  | Killed Draebor, the Imp
|16, 15:33:06 |    32 | 28  | Killed Nar, the Dwarf
============================================================
|16, 17:43:25 |    33 | 28  | Killed by shifting through the nether realm.
|16, 17:43:25 |    33 | 28  | Killed on 06/24/2010 at 06:39 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.4.2010 08:53
Last updated on 25.6.2010 01:42

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13177. on the Ladder (of 19090)
34. on the DaJAngband Ladder (of 100)
43. for this player (

Comments

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On 1.4.2010 08:53 will_asher wrote:
Been trying to player more slow and careful than usual. It seems to be working for me so far.

On 2.4.2010 08:35 will_asher wrote:
update. could really use some FA, but otherwise I think I'm doing pretty good.

On 21.6.2010 08:30 will_asher wrote:
Picking up a game I hadn't played in a while. Had a couple close calls which is bad (because they were avoidable) but much better than death.

On 25.6.2010 01:42 will_asher wrote:
Had several methods of escape and I used the one that would kill me.

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