The Angband Ladder: Scavelbar, High-Elf Thief by will_asher

  [DaJAngband v1.0.98 (pre 1.1.0) Character Dump]

 Name   Scavelbar                                Self  RB  CB  EB   Best
 Sex    Male              Age       106   STR:     18  +1  +1  +3  18/50
 Race   High-Elf          Height     75   INT:     17  +3  +2  +0  18/40
 Class  Thief             Weight    203   WIS:     10  -1  -1  +0      8
 Title  Filcher           Status     43   DEX:     15  +3  +3  +3  18/60
 HP     -2/209            Maximize    Y   CON:     17  +1  -1  +0     17
 SP     34/52                             CHR:     10  +5  +1  +0     16

 Level           28       Armor    [19,+56]     Saving Throw          77
 Cur Exp      89190       Fight    (+6,+14)     Fighting             153
 Max Exp      89190       Melee   (+18,+24)     Shooting             193
 Adv Exp     106000       Shoot   (+11,+11)     Throwing             191
 MaxDepth    Lev 40       Blows      3/turn     Disarming             86
 Turns       812933       Shots      1/turn     Magic Device          74
 Gold        102903       Stealth        12     Alertness             30
 Burden   156.0 lbs       Energy       130%     Searching             29

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.+...........
 Lite:.........+..+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:...........+.
Feath:........+.... Alert:.............
PLite:.........+... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+.........      :.............


  [Last Messages]

> You miss the vrock.
> You hit the vrock. <2x>
> The vrock misses you.
> The vrock claws you.
> The vrock bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are blind.
> You hit it. <2x>
> It was a great hit!
> You miss it.
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.


  [Character Equipment]

a) a Gnarled Staff of Probing of Acid (1d5) (+12,+10) (9 charges) {@w0}
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 39.1 against acid-vulnerable
   creatures, and 25.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 20.
   
b) The long bow of Arvedui (ML3) (+5,+11) (+3)
   It increases your strength and dexterity by 3.  It provides
   resistance to chaos.  It cannot be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Carbuncle Ring of Damage (+9)
   
   
d) an Onyx Ring of Free Action
   It grants you immunity to paralysis.  
   
e) a Smooth Stone Amulet of Slow Digestion
   It slows your metabolism.  
   
f) a brass lantern (9326 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) hard studded leather of Resistance (-1) [7,+15]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
h) a cloak [1,+9]
   
   
i) a large leather shield of Lightness [4,+12]
   It is lighter than most armor of its type and makes you fall like a
   feather.  
   
j) a barbut of Light [4,+5]
   It provides resistance to light.  It usually provides light of
   radius 1.  
   
k) a set of mail gauntlets [2,+5]
   
   
l) a pair of leather sandals of Stealth [1,+5] (+3)
   It increases your stealth by 3.  
   


  [Character Inventory]

a) 3 Books of Alchemy [Beginner's Mixing] {@p1}
   
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
e) a Book of Alchemy [Chemical Combat] {@p5}
   It cannot be harmed by the elements.  
   
f) 3 rations of food
   
   
g) 3 Oily Yellow Potions of Speed {@q7}
   
   
h) 11 Purple Potions of Cure Critical Wounds {@q1}
   
   
i) 5 Scrolls titled "din imbrel" of Phase Door {@r1}
   
   
j) 3 Scrolls titled "le hian eximus" of Teleport Level {@r7 !*}
   
   
k) 7 Scrolls titled "pro nioqueo an" of Word of Recall {@r3}
   
   
l) 9 Scrolls titled "cor winwe drin" of Identify {@r2}
   
   
m) 3 Titanium Rods of Trap Location {@z3}
   
   
n) 2 Bronze-Plated Rods of Light {@z4}
   
   
o) a Platinum Rod of Fire Bolts {@z5}
   
   
p) a Xan Stinger Wand of Teleport Other (11 charges)
   
   
q) a Roc Talon Wand of Lightning Bolts (6 charges)
   
   
r) a Dogwood Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
   
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 15.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
s) a battle axe of Randomness (2d8) (+14,+7) (+1) {@w1}
   It increases your strength by 1.  It increases your speed by 1.  It
   slays giants and demons.  It is branded with frost.  It provides
   resistance to poison, chaos, and life draining.  It sustains your 
   strength.  It speeds your regeneration.  It grants you the power of
   telepathy, but it also aggravates creatures around you and sometimes
   hits yourself.  It cannot be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 69.1 against giants, 69.1
   against demons, 69.1 against frost-vulnerable creatures, and 33.7
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 12.
   
t) a gnomish shovel (1d2) (+3,+6) (+2) {@w0}
   It increases your tunneling by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 20.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 25.
   
u) 3 arrows (1d4) (+0,+1) {@f1=g}
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 38.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 21.
   
v) 85 arrows (1d4) (+0,+0) {@f1=g}
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 21.
   


  [Home Inventory]

a) 16 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
b) 9 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
c) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
d) a Book of Alchemy [Chemical Combat] {@p5}
   It cannot be harmed by the elements.  
   
e) a Crumbly Mushroom of Fast Attacks
   
   
f) a Tangerine Potion of Purity
   
   
g) 10 Oily Yellow Potions of Speed {@q7}
   
   
h) 3 Cloudy Potions of Healing
   
   
i) 21 Scrolls titled "invian co ecil" of Teleportation {@r9 !*}
   
   
j) 52 Scrolls titled "le hian eximus" of Teleport Level {@r7 !*}
   
   
k) a Scroll titled "agnas dilin" of *Identify*
   
   
l) a Scroll titled "red inserir" of Recharging
   
   
m) a Scroll titled "idurim vitus" of *Destruction*
   
   
n) a Scroll titled "elinus lobdor" of Banishment
   
   
o) 2 Xan Stinger Wands of Teleport Other (20 charges)
   
   
p) a Druj Bone Wand of Dragon's Frost (4 charges)
   It cannot be harmed by the elements.  
   
q) 2 Dogwood Staffs of Teleportation (1d5) (+0,+0) (12 charges) {@u9}
   
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 15.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
r) an Agate Ring of Teleportation of Teleport Control
   It grants you teleport control, but it also induces random
   teleportation.  
   
s) a Jade Ring of Feather Falling
   It makes you fall like a feather.  
   
t) a Pearl Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
   
u) a Topaz Ring of Protection [+11]
   
   
v) a Crystal Amulet of Resist Lightning
   It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
w) a large leather shield of Resist Acid [4,+10]
   It provides resistance to acid.  It cannot be harmed by acid.  
   
x) a set of leather gloves [1,+6]
   
   
y) a main gauche of *Slay Animal* (1d3) (+6,+3) [2,+0] (+2 to alertness) {@w2}
    It increases your alertness by 10.  It slays animals and creatures
   of light.  It provides resistance to charming.  It sustains your 
   charisma.  It increases likelihood of critical hits and is evil and
   hates good.  
   
   With this weapon, you would currently get 4 blows per round.
   You can wield this weapon in your off hand for defence. Each blow
   will do an average damage of 18.4 against animals, 21.6 against
   creatures of light, and 15.2 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 16.
   
z) a dagger of *Slay Dragon* (1d4) (+8,+10) (+2)
   It increases your constitution by 2.  It is especially deadly
   against dragons.  It provides resistance to fear.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 35.5 against dragons, and 
   22.3 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 26.
   
{) a scimitar (Holy Avenger) (2d4) (+7,+12) [+3] (+3) {@w0}
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your constitution.  It is good and hates evil.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 41 against evil creatures, 51
   against demons, 51 against undead, and 31 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 17.
   
|) 31 bolts (1d5) (+6,+4)
   
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.5.2009 04:57
Last updated on 30.5.2009 05:52

Download this dump

13147. on the Ladder (of 19090)
33. on the DaJAngband Ladder (of 100)
42. for this player (

Comments

Jump to latest

On 28.5.2009 04:57 will_asher wrote:
This is the first time I played randarts long enough to find one.

On 29.5.2009 22:04 will_asher wrote:
I got to test out teleport control in a real game (as opposed to wizard mode). It won't let you teleport into a space with an object (that will be fixed for 1.0.99).
Also taking advantage of the new feature that very high stealth overcomes aggravation.

On 30.5.2009 05:52 will_asher wrote:
Well, I only found one randart all game.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Elemrun, L28 High-Elf Thief
35th in DaJAngband (v1.0.98) by will_asher (100%)

VexVanKlep, L28 Hobglib Thief
39th in DaJAngband (v1.0.99) by will_asher (76%)

Zarcua, L28 High-Elf Necromancer
34th in DaJAngband (v1.2.1c) by will_asher (29%)

Starlate, L25 High-Elf Thief
52nd in DaJAngband (v1.3.0) by will_asher (29%)

RobAnyone, L31 High-Elf Thief
24th in DaJAngband (v1.3.1) by will_asher (29%)

Took&Taken, L25 Hobbit Thief
61st in DaJAngband (v1.0.97) by will_asher (23%)

Anne Loki, L25 Fairy Gnome Thief
58th in DaJAngband (v1.2.1c) by buzzkill (18%)

ElbowBaggins, L22 Hobbit Thief
68th in DaJAngband (v1.1.3) by will_asher (15%)

Yelmon, L21 Half-Orc Thief
71st in DaJAngband (v1.3.0) by will_asher (14%)

Jamulee, L30 High-Elf Ranger
26th in DaJAngband (1.0.03,) by will_asher (13%)

Malmir, L20 Magic Gnome Thief
74th in DaJAngband (v1.0.93) by will_asher (13%)



Seen 1863 times.



Submit your dump!