The Angband Ladder: HugAThug, High-Elf Assassin by will_asher

  [DaJAngband v1.0.99 (pre 1.1.0) Character Dump]

 Name   HugAThug                                 Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR:     17  +1  +2  +1  18/30
 Race   High-Elf          Height     77   INT:     15  +3  +1  +0  18/10
 Class  Assassin          Weight    189   WIS:     10  -1  -2  +0      7
 Title  Sniper            Status     78   DEX:     16  +3  +1  +0  18/20
 HP     286/286           Maximize    Y   CON:     16  +1  +0  +1     18
 SP     32/32                             Chr:     10  +5  -1  +0     14     11

 Level           26       Armor    [26,+67]     Saving Throw          69
 Cur Exp      38101       Fight    (+2,+14)     Fighting             154
 Max Exp      38101       Melee    (+7,+22)     Shooting             188
 Adv Exp      53750       Shoot     (+6,+6)     Throwing             194
 MaxDepth    Lev 28       Blows      3/turn     Disarming             68
 Turns       616360       Shots      1/turn     Magic Device          78
 Gold         26275       Stealth        13     Alertness             44
 Burden   160.4 lbs       Energy       100%     Searching             19

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.+.. Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......++....
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:..........+.. Speed:.............
Telep:............. Blows:.............
Dkvis:......+...... Shots:.............
Invis:............. Might:.............
FrAct:......+......      :.............


  [Character Equipment]

a) a dagger of Slay Demon (1d4) (+5,+12) {@w0}
   It slays demons.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 31.3 against demons, and 25.1
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 36.
   
b) a heavy crossbow (ML4) (+4,+6)
   
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) a Beryl Ring of Damage (+10)
   
   
d) a Lapis Lazuli Ring of Slow Digestion
   It slows your metabolism.  
   
e) a Bone Amulet of Alertness (+3)
    It increases your alertness by 15.  
   
f) a brass lantern (11407 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) metal brigandine armour (Dwarven) (-3) [19,+23] (+1)
   It increases your strength and constitution by 1.  It grants you 
   immunity to paralysis and darkvision.  It cannot be harmed by acid 
   or fire.  
   
h) a cloak of Stealth [1,+8] (+3 to stealth)
   It increases your stealth by 3.  
   
i) a large leather shield of Elvenkind [4,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, and cold.  It cannot be harmed by the elements.  
   It might have hidden powers.
   
j) a golden crown [0,+5]
   It cannot be harmed by acid.  
   
k) The set of mail gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
   
l) (nothing)
   
   


  [Character Equipment -- Quiver]

n) 67 bolts (1d5) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 31.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   


  [Character Inventory]

a) 2 Books of Black Magic [Blood Novitiate] {@p1}
   
   
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
   
   
c) a Book of Black Magic [Mysteries of Shadow] {@p4}
   
   
d) a Waxy Mushroom of Clear Mind
   
   
e) 6 rations of food
   
   
f) a flask of oil
   
   
g) 2 Gold Potions of Speed {@q7}
   
   
h) 12 Puce Potions of Cure Critical Wounds {@q1}
   
   
i) 6 Scrolls titled "nita aneo cas" of Phase Door {@r1}
   
   
j) 2 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*}
   
   
k) 6 Scrolls titled "amo ino vitusy" of Word of Recall {@r3}
   
   
l) 2 Pinchbeck Rods of Light {@z4}
   
   
m) a Zhelung Scale Wand of Teleport Other (5 charges)
   
   
n) a Sphinx Feather Wand of Sleep Monster (20 charges)
   
   
o) a Harpy Feather Wand of Acid Bolts (12 charges)
   
   
p) a Gorgon Hair Wand of Wonder (13 charges)
   It cannot be harmed by the elements.  
   
q) an Aspen Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
r) a Pine Staff of Identify (1d5) (+0,+0) (10 charges) {@u1}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
s) a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (12 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
t) a Gnarled Staff of Detect Invisible (1d5) (10 charges) {good}
   
   
   With this weapon, you would currently get 2 blows per round.
   
u) a shovel (1d2) {@w0, good}
   
   
   With this weapon, you would currently get 2 blows per round.
   


  [Home Inventory]

a) a Book of Black Magic [Blood Novitiate] {@p1}
   
   
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
   
   
c) 13 Gold Potions of Speed {@q7}
   
   
d) a Sanguine Potion of Healing
   
   
e) 30 Scrolls titled "cer niis ex" of Teleportation {@r9}
   
   
f) 23 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*}
   
   
g) 5 Scrolls titled "vit inditto" of Identify {@r2}
   
   
h) a Basilisk Tooth Wand of Heal Monster (17 charges)
   
   
i) 2 Drake Scale Wands of Stone to Mud (16 charges)
   
   
j) 4 Sphinx Feather Wands of Sleep Monster (46 charges)
   
   
k) a Hydra Tongue Wand of Slow Monster (12 charges)
   
   
l) 2 Gorgon Hair Wands of Wonder (27 charges)
   It cannot be harmed by the elements.  
   
m) 2 Aspen Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
n) 2 Pine Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
o) a Beech Staff of Light (1d5) (+0,+0) (19 charges) {@u2}
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
p) a Gnarled Staff of Detect Invisible (1d5) (+0,+0) (19 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
q) a Poplar Staff of Slow Monsters (1d5) (+0,+0) (9 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
r) an Elm Staff of Probing (1d5) (+3,+2) (5 charges)
   
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 18.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
s) a Ruby Ring of Free Action
   It grants you immunity to paralysis.  
   
t) soft studded leather of Resist Fire [5,+8]
   It provides resistance to fire.  It cannot be harmed by fire.  
   
u) a set of mail gauntlets of Magic Mastery [2,+3] (+3)
    It increases your magic device skill by 24.  
   
v) a pair of hard leather boots [3,+5]
   
   
w) a rapier (1d5) (+4,+6) [1,+0]
   
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 21.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 31.
   
x) a long bow (ML3) (+1,+3)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
y) 87 arrows (1d4) (+0,+0) {@f1=g}
   
   
z) 26 iron shots (1d4) {excellent}
   
   
{) 9 vasp stingers (1d4) (+1,+1) {@v3=g}
   It is branded with poison.  It is balanced for throwing and can't be
   used for melee.    You can throw 3 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 15.3 against
   poison-vulnerable creatures, and 5.1 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   21.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.9.2009 14:48
Last updated on 2.9.2009 16:01

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14344. on the Ladder (of 19090)
49. on the DaJAngband Ladder (of 100)
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On 2.9.2009 16:03 will_asher wrote:
Going without boots because my mana is already taking a hit from armor weight (max mana 41 without any armor reduction). The mana reduction is worth it for the dwarven armor and elvenkind shield since I'm not a full caster class.

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