The Angband Ladder: Murkum, High-Elf Archer by will_asher
[DaJAngband v1.0.97 (pre 1.1.0) Character Dump] Name Murkum Self RB CB EB Best Sex Male Age 109 STR: 17 +1 +2 +0 18/20 Race High-Elf Height 92 INT: 16 +3 +0 +0 18/10 Class Archer Weight 134 WIS: 10 -1 -1 +0 8 Title Sure Shot Status 36 Dex: 16 +3 +2 +0 18/30 18/20 HP -11/216 Maximize Y Con: 14 +1 +1 +0 16 13 SP 6/29 CHR: 12 +5 +0 +0 17 Level 22 Armor [15,+8] Saving Throw 63 Cur Exp 16925 Fight (+3,+4) Stealth 7 Max Exp 16925 Melee (+10,+12) Fighting 153 Adv Exp 17472 Shoot (+11,+9) Shooting 232 MaxDepth Lev 23 Blows 2/turn Disarming 59 Turns 370249 Shots 2/turn Magic Device 62 Gold 24795 Alertness 32 Perception 25 Burden 126.6 lbs Energy 100% Searching 18 You are one of several children of a Noldorin Ranger. You have light grey eyes, straight silver hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Confu:............. Elec:+...+...+.... Sound:............. Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:...+......... abcdefghijkl@ abcdefghijkl@ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Invis:............. Shots:............. FrAct:..+.......... Might:............. HLife:............. :............. Stea.:............. :............. Sear.:............. :............. [Last Messages] > The skull vendor hits you. > *** LOW HITPOINT WARNING! *** > The skull vendor hits you. > *** LOW HITPOINT WARNING! *** > You feel very sickly. > You hit the skull vendor. > You miss the skull vendor. > The skull vendor hits you. > *** LOW HITPOINT WARNING! *** > The skull vendor hits you. > *** LOW HITPOINT WARNING! *** > You feel very sickly. > You have a Scroll titled "em qui ins" of Phase Door {@r1=g} (f). > The skull vendor casts a cloud of poison. > You die. [Character Equipment] a) a long dagger of Lightning (1d5) (+7,+8) {@w0} It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. b) a long bow (x3) (+8,+9) c) a Fluorite Ring of Free Action It grants you immunity to paralysis. d) an Agate Ring of Slow Digestion It slows your metabolism. e) a Crystal Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) The Phial of Galadriel (0 turns) {@w4 Wormy L21} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) soft studded leather [5,-2] h) a cloak [1,+0] i) a small metal shield of Resistance [3,+7] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. j) a metal cap [3,+3] k) (nothing) l) a pair of hard leather boots [3,-2] [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1} b) 2 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 6 rations of food d) 2 Brown Potions of Cure Serious Wounds {@q2} e) 8 Viscous Pink Potions of Cure Critical Wounds {@q1} f) a Scroll titled "em qui ins" of Phase Door {@r1=g} g) 4 Scrolls titled "laes quanus" of Word of Recall {@r3=g} h) 3 Scrolls titled "lius anitas" of Identify {@r2=g} i) a Scroll titled "lacto mor" of Satisfy Hunger j) 2 Engraved Gold Rods of Trap Location {@z3} k) 2 Gold-Plated Rods of Light {@z4} l) a Bronze-Plated Rod of Acid Bolts {@z5} m) a Phoenix Feather Wand of Light (3 charges) n) a Druj Bone Wand of Stinking Cloud (12 charges) o) a Yew Staff of Teleportation (1d5) (+0,+0) (3 charges) {@u9} p) 2 Alder Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges) q) a Mahogany Staff of Detect Invisible (1d5) (+0,+0) (11 charges) {@u4} r) a Cypress Staff of Sleep Monsters (1d5) (+0,+0) (8 charges) s) a Carbuncle Ring of Protection [+6] t) a shovel of Digging (1d2) (+4,+3) (+3) {@w0} It increases your tunneling by 3. It is branded with acid. u) 25 arrows (1d4) (+3,+7) {@f3=g} v) 37 arrows (1d4) (+0,+0) {@f1=g} w) 90 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) a Green Speckled Potion of Purity b) a Scroll titled "volum delum or" of Rune of Protection c) 2 Druj Bone Wands of Stinking Cloud (22 charges) d) a small metal shield [3,+2] e) a scimitar of Venom (2d4) (+4,+4) {@w0} It is branded with poison. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.3.2009 20:56
15649. on the Ladder (of 19090)
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