The Angband Ladder: Murkum, High-Elf Archer by will_asher
[DaJAngband v1.0.97 (pre 1.1.0) Character Dump]
Name Murkum Self RB CB EB Best
Sex Male Age 109 STR: 17 +1 +2 +0 18/20
Race High-Elf Height 92 INT: 16 +3 +0 +0 18/10
Class Archer Weight 134 WIS: 10 -1 -1 +0 8
Title Sure Shot Status 36 Dex: 16 +3 +2 +0 18/30 18/20
HP -11/216 Maximize Y Con: 14 +1 +1 +0 16 13
SP 6/29 CHR: 12 +5 +0 +0 17
Level 22 Armor [15,+8] Saving Throw 63
Cur Exp 16925 Fight (+3,+4) Stealth 7
Max Exp 16925 Melee (+10,+12) Fighting 153
Adv Exp 17472 Shoot (+11,+9) Shooting 232
MaxDepth Lev 23 Blows 2/turn Disarming 59
Turns 370249 Shots 2/turn Magic Device 62
Gold 24795 Alertness 32 Perception 25
Burden 126.6 lbs Energy 100% Searching 18
You are one of several children of a Noldorin Ranger. You have light
grey eyes, straight silver hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:........+.... Confu:.............
Elec:+...+...+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............+ Disen:.............
Dark:............. S.Dig:...+.........
abcdefghijkl@ abcdefghijkl@
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Invis:............. Shots:.............
FrAct:..+.......... Might:.............
HLife:............. :.............
Stea.:............. :.............
Sear.:............. :.............
[Last Messages]
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very sickly.
> You hit the skull vendor.
> You miss the skull vendor.
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very sickly.
> You have a Scroll titled "em qui ins" of Phase Door {@r1=g} (f).
> The skull vendor casts a cloud of poison.
> You die.
[Character Equipment]
a) a long dagger of Lightning (1d5) (+7,+8) {@w0}
It is branded with lightning. It provides resistance to electricity.
It cannot be harmed by lightning.
b) a long bow (x3) (+8,+9)
c) a Fluorite Ring of Free Action
It grants you immunity to paralysis.
d) an Agate Ring of Slow Digestion
It slows your metabolism.
e) a Crystal Amulet of Resist Lightning
It provides resistance to electricity. It cannot be harmed by
lightning.
f) The Phial of Galadriel (0 turns) {@w4 Wormy L21}
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) soft studded leather [5,-2]
h) a cloak [1,+0]
i) a small metal shield of Resistance [3,+7]
It provides resistance to acid, electricity, fire, and cold. It
cannot be harmed by the elements.
j) a metal cap [3,+3]
k) (nothing)
l) a pair of hard leather boots [3,-2]
[Character Inventory]
a) a Book of Alchemy [Beginner's Mixing] {@p1}
b) 2 Books of Alchemy [Commonly Used Potions] {@p2}
It cannot be harmed by acid.
c) 6 rations of food
d) 2 Brown Potions of Cure Serious Wounds {@q2}
e) 8 Viscous Pink Potions of Cure Critical Wounds {@q1}
f) a Scroll titled "em qui ins" of Phase Door {@r1=g}
g) 4 Scrolls titled "laes quanus" of Word of Recall {@r3=g}
h) 3 Scrolls titled "lius anitas" of Identify {@r2=g}
i) a Scroll titled "lacto mor" of Satisfy Hunger
j) 2 Engraved Gold Rods of Trap Location {@z3}
k) 2 Gold-Plated Rods of Light {@z4}
l) a Bronze-Plated Rod of Acid Bolts {@z5}
m) a Phoenix Feather Wand of Light (3 charges)
n) a Druj Bone Wand of Stinking Cloud (12 charges)
o) a Yew Staff of Teleportation (1d5) (+0,+0) (3 charges) {@u9}
p) 2 Alder Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges)
q) a Mahogany Staff of Detect Invisible (1d5) (+0,+0) (11 charges) {@u4}
r) a Cypress Staff of Sleep Monsters (1d5) (+0,+0) (8 charges)
s) a Carbuncle Ring of Protection [+6]
t) a shovel of Digging (1d2) (+4,+3) (+3) {@w0}
It increases your tunneling by 3. It is branded with acid.
u) 25 arrows (1d4) (+3,+7) {@f3=g}
v) 37 arrows (1d4) (+0,+0) {@f1=g}
w) 90 arrows (1d4) (+0,+0) {@f1=g}
[Home Inventory]
a) a Green Speckled Potion of Purity
b) a Scroll titled "volum delum or" of Rune of Protection
c) 2 Druj Bone Wands of Stinking Cloud (22 charges)
d) a small metal shield [3,+2]
e) a scimitar of Venom (2d4) (+4,+4) {@w0}
It is branded with poison.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : no (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 16.3.2009 20:56
15861. on the Ladder (of 19325)
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