The Angband Ladder: Murkum, High-Elf Archer by will_asher

  [DaJAngband v1.0.97 (pre 1.1.0) Character Dump]

 Name   Murkum                                   Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR:     17  +1  +2  +0  18/20
 Race   High-Elf          Height     92   INT:     16  +3  +0  +0  18/10
 Class  Archer            Weight    134   WIS:     10  -1  -1  +0      8
 Title  Sure Shot         Status     36   Dex:     16  +3  +2  +0  18/30  18/20
 HP     -11/216           Maximize    Y   Con:     14  +1  +1  +0     16     13
 SP     6/29                              CHR:     12  +5  +0  +0     17

 Level           22       Armor     [15,+8]     Saving Throw          63
 Cur Exp      16925       Fight     (+3,+4)     Stealth                7
 Max Exp      16925       Melee   (+10,+12)     Fighting             153
 Adv Exp      17472       Shoot    (+11,+9)     Shooting             232
 MaxDepth    Lev 23       Blows      2/turn     Disarming             59
 Turns       370249       Shots      2/turn     Magic Device          62
 Gold         24795       Alertness      32     Perception            25
 Burden   126.6 lbs       Energy       100%     Searching             18

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Confu:.............
 Elec:+...+...+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:...+.........

      abcdefghijkl@       abcdefghijkl@
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Invis:............. Shots:.............
FrAct:..+.......... Might:.............
HLife:.............      :.............
Stea.:.............      :.............
Sear.:.............      :.............


  [Last Messages]

> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very sickly.
> You hit the skull vendor.
> You miss the skull vendor.
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> The skull vendor hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very sickly.
> You have a Scroll titled "em qui ins" of Phase Door {@r1=g} (f).
> The skull vendor casts a cloud of poison.
> You die.


  [Character Equipment]

a) a long dagger of Lightning (1d5) (+7,+8) {@w0}
   It is branded with lightning.  It provides resistance to electricity.
   It cannot be harmed by lightning.  
b) a long bow (x3) (+8,+9)
c) a Fluorite Ring of Free Action
   It grants you immunity to paralysis.  
d) an Agate Ring of Slow Digestion
   It slows your metabolism.  
e) a Crystal Amulet of Resist Lightning
   It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
f) The Phial of Galadriel (0 turns) {@w4 Wormy L21}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) soft studded leather [5,-2]
h) a cloak [1,+0]
i) a small metal shield of Resistance [3,+7]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
j) a metal cap [3,+3]
k) (nothing)
l) a pair of hard leather boots [3,-2]


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1}
b) 2 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
c) 6 rations of food
d) 2 Brown Potions of Cure Serious Wounds {@q2}
e) 8 Viscous Pink Potions of Cure Critical Wounds {@q1}
f) a Scroll titled "em qui ins" of Phase Door {@r1=g}
g) 4 Scrolls titled "laes quanus" of Word of Recall {@r3=g}
h) 3 Scrolls titled "lius anitas" of Identify {@r2=g}
i) a Scroll titled "lacto mor" of Satisfy Hunger
j) 2 Engraved Gold Rods of Trap Location {@z3}
k) 2 Gold-Plated Rods of Light {@z4}
l) a Bronze-Plated Rod of Acid Bolts {@z5}
m) a Phoenix Feather Wand of Light (3 charges)
n) a Druj Bone Wand of Stinking Cloud (12 charges)
o) a Yew Staff of Teleportation (1d5) (+0,+0) (3 charges) {@u9}
p) 2 Alder Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges)
q) a Mahogany Staff of Detect Invisible (1d5) (+0,+0) (11 charges) {@u4}
r) a Cypress Staff of Sleep Monsters (1d5) (+0,+0) (8 charges)
s) a Carbuncle Ring of Protection [+6]
t) a shovel of Digging (1d2) (+4,+3) (+3) {@w0}
   It increases your tunneling by 3.  It is branded with acid.  
u) 25 arrows (1d4) (+3,+7) {@f3=g}
v) 37 arrows (1d4) (+0,+0) {@f1=g}
w) 90 arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) a Green Speckled Potion of Purity
b) a Scroll titled "volum delum or" of Rune of Protection
c) 2 Druj Bone Wands of Stinking Cloud (22 charges)
d) a small metal shield [3,+2]
e) a scimitar of Venom (2d4) (+4,+4) {@w0}
   It is branded with poison.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.3.2009 20:56

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15649. on the Ladder (of 19090)
66. on the DaJAngband Ladder (of 100)
81. for this player (

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On 16.3.2009 20:56 will_asher wrote:
Thought I'd post a few dumps of recent games as I'm testing the lastest version before releasing it. (Still doing most of my playing on a computer that doens't have internet, so it's more convenient for me to post a few dumps at once instead of posting when the game ends.)

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