The Angband Ladder: Tempest, High-Elf War Mage by will_asher

  [DaJAngband version 1.1.0 Character Dump]

 Name   Tempest                                  Self  RB  CB  EB   Best
 Sex    Female            Age       120   STR:     18  +1  -4  +0     15
 Race   High-Elf          Height     68   INT:     16  +3  +3  +0  18/40
 Class  War Mage          Weight    150   WIS:     10  -1  -1  +0      8
 Title  Fire Thrower      Status     33   DEX:     10  +3  +1  +4     18
 HP     -8/153            Maximize    Y   CON:     16  +1  -2  +0     15
 SP     1/59                              CHR:     10  +5  -1  +0     14

 Level           21       Armor    [17,+23]     Saving Throw          69
 Cur Exp      11959       Fight     (+2,+2)     Fighting             113
 Max Exp      11959       Melee     (+7,+4)     Shooting              86
 Adv Exp      14688       Shoot     (+5,+2)     Throwing             101
 MaxDepth    Lev 16       Blows      1/turn     Disarming             50
 Turns      1110908       Shots      1/turn     Magic Device          90
 Gold         19576       Stealth         5     Alertness             28
 Burden   131.3 lbs       Energy        80%     Searching             13

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:....+........ Confu:.............
 Fire:...+......... Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............
HLife:.............      :.............


  [Last Messages]

> There is a wall in the way!
> The orc captain hits you.
> *** LOW HITPOINT WARNING! ***
> The orc captain misses you.
> The orc captain hits you.
> *** LOW HITPOINT WARNING! ***
> The orc captain starts moving slower.
> The hill orc starts moving slower. <2x>
> The uruk starts moving slower.
> The orc captain hits you.
> *** LOW HITPOINT WARNING! ***
> The orc captain hits you.
> *** LOW HITPOINT WARNING! ***
> The orc captain hits you.
> You die.


  [Character Equipment]

a) a maul of Frost (1d8) (+5,+2) {@w0}
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 22.7 against frost-vulnerable
   creatures, and 8.9 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 21.
   
b) a short bow (ML2) (+3,+2)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) a Tourmaline Ring of Slow Digestion
   It slows your metabolism.  
   
d) a Beryl Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
   
e) an Ivory Amulet of Resist Lightning
   It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
f) a brass lantern (11213 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) hard studded leather (-1) [7,+4]
   
   
h) a cloak [1,+0]
   
   
i) a main gauche (1d3) (+0,+0) [2,+1]
   
   
   With this weapon, you would currently get 1 blow per round.  You can
   wield this weapon in your off hand for defence.
   Each blow will do an average damage of 2.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 45.
   
j) a hard leather cap [2,+4]
   
   
k) The set of mail gauntlets of Hunaras [2,+11] (+4) {Wormy L14}
   It increases your dexterity by 4.  It activates for fire bolt (9d8)
   every 8+d8 turns.  It cannot be harmed by the elements.  
   
l) a pair of hard leather boots [3,+0]
   
   


  [Character Equipment -- Quiver]

n) 65 arrows (1d4) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 7.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 42.
   


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@p1}
   
   
b) 2 Books of Magic Spells [Conjurings and Tricks] {@p2}
   
   
c) a Book of Magic Spells [Incantations and Illusions] {@p3}
   
   
d) 2 Steaming Potions of Speed {@q7}
   
   
e) 2 Yellow Potions of Heroism {@q4}
   
   
f) 6 Viscous Pink Potions of Cure Critical Wounds {@q1}
   
   
g) 4 Scrolls titled "an con ma os" of Phase Door {@r1}
   
   
h) 2 Scrolls titled "sarinost val" of Teleportation {@r9 !*}
   
   
i) 4 Scrolls titled "im aglos" of Word of Recall {@r3}
   
   
j) 7 Scrolls titled "iner de" of Identify {@r2}
   
   
k) 3 Scrolls titled "ar sana elitum" of Satisfy Hunger
   
   
l) 2 Scrolls titled "te ama contu" of Deep Descent {@r7 !*}
   
   
m) 4 Bronze-Plated Rods of Trap Location {@z3}
   
   
n) a Silver Rod of Light {@z4}
   
   
o) a Harpy Feather Wand of Teleport Other (10 charges)
   
   
p) 2 Troll Bone Wands of Lightning Bolts (18 charges)
   
   
q) a Sapling Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
r) a Hawthorn Staff of Mapping (1d5) (+0,+0) (10 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
s) a Cottonwood Staff of Slow Monsters (1d5) (+5,+2) (6 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 6.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 31.
   
t) hard studded leather (-1) [7,-3] {cursed}
   It is cursed.  
   
u) a broken sword of *Slay Undead* (1d3) (+0,+4) (+2) {@v1=g}
   It increases your wisdom by 2.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 19 against undead, and 7
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 41.
   
v) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 3.1 (add +0.7 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@p1}
   
   
b) a Fragrant Mushroom of Fast Attacks
   
   
c) 4 rations of food
   
   
d) 3 Steaming Potions of Speed {@q7}
   
   
e) 2 Yellow Potions of Heroism {@q4}
   
   
f) a Violet Speckled Potion of Restore Intellect
   
   
g) a Chartreuse Potion of Super Spellcasting
   
   
h) 12 Scrolls titled "sarinost val" of Teleportation {@r9 !*}
   
   
i) 40 Scrolls titled "ops guis" of Teleport Level {@r7 !*}
   
   
j) 3 Cyclops Eye Wands of Sleep Monster (40 charges)
   
   
k) a Pegasus Tail Wand of Slow Monster (10 charges)
   
   
l) a Yew Staff of Treasure & Object Location (1d5) (+0,+0) (7 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
m) a Sycamore Staff of Detect Invisible (1d5) (+0,+0) (22 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
n) a Terracotta Amulet of Slow Digestion
   It slows your metabolism.  
   
o) a throwing axe (1d5) (+7,+6) {@v2=g}
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 12.7.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   24.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.11.2009 08:44

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15820. on the Ladder (of 18974)
70. on the DaJAngband Ladder (of 100)
85. for this player (

Comments

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On 9.11.2009 08:44 will_asher wrote:
I made magic actually be a effecient damage method for war mages. fun that way, but I still have trouble surviving with any primary caster types. I was just being careless in this case..

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