The Angband Ladder: Bordgak, Dark Elf Assassin by will_asher

  [DaJAngband version 1.1.0 Nov 20, 09 update Character Dump]

 Name   Bordgak                                  Self  RB  CB  EB   Best
 Sex    Male              Age        94   STR:  18/20  +0  +2  +2  18/60
 Race   Dark Elf          Height     64   INT:     15  +2  +1  +0     18
 Class  Assassin          Weight    121   WIS:     11  -2  -2  +0      7
 Title  Sniper            Status      4   DEX:     11  +2  +1  +0     14
 HP     -12/177           Maximize    Y   CON:     16  -1  +0  +0     15
 SP     35/35                             CHR:     10  -2  -1  +0      7

 Level           26       Armor     [15,+5]     Saving Throw          56
 Cur Exp      29959       Fight     (+3,+5)     Fighting             153
 Max Exp      29959       Melee     (+4,+3)     Shooting             189
 Adv Exp      37500       Shoot    (+10,+8)     Throwing             192
 MaxDepth    Lev 25       Blows      3/turn     Disarming             69
 Turns       891057       Shots      1/turn     Magic Device          70
 Gold         16486       Stealth        11     Alertness             28
 Burden   154.5 lbs       Energy       100%     Searching             26

 You are one of several children of a dark elf warrior. You have dark
 grey eyes, wavy black hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:...........+.
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The black knight hits you. <3x>
> You hit the black knight.
> You miss the black knight. <2x>
> The black knight hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The black knight misses you.
> The black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> You die.


  [Character Equipment]

a) a giant spider fang (1d3) (+1,+3) {@w0}
     It is branded with poison.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 16.5 against
   poison-vulnerable creatures, and 7.5 against other monsters.  This
   weapon can be thrown for an average damage of 18 against
   poison-vulnerable creatures, and 6 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 36 (less
   when thrown).
   
b) a light crossbow of Power (ML3) (+7,+8)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Jet Ring of Strength (+2)
   It increases your strength by 2.    It sustains your strength.  
   
d) a Garnet Ring of Free Action
     It grants you immunity to paralysis.  
   
e) an Obsidian Amulet of Slow Digestion
     It slows your metabolism.  
   
f) The Phial 'Gotheltar' {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) leather scale mail (-1) [11,+1]
     
   
h) (nothing)
     
   
i) (nothing)
     
   
j) a hard leather cap [2,+1]
     
   
k) a set of leather gloves [1,+1]
     
   
l) a pair of leather sandals of Stealth [1,+0] (+3)
   It increases your stealth by 3.  
   


  [Character Equipment -- Quiver]

n) 33 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 28.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
o) 19 bolts (1d5) (+3,+3) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 36.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
p) 8 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 20.
   
q) a long dagger (1d5) (+4,+4) {@v3=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 9.5.  This weapon can be
   thrown for an average damage of 8.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 31 (less when thrown).
   
r) a long dagger (1d5) (+4,+3) {@v3=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 8.5.  This weapon can be
   thrown for an average damage of 7.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 31 (less when thrown).
   


  [Character Inventory]

a) 2 Books of Black Magic [Blood Novitiate] {@p1}
     
   
b) 2 Books of Black Magic [Mysteries of Shadow] {@p2}
     
   
c) a Book of Black Magic [Frightful Realms] {@p3}
     
   
d) 6 rations of food
     
   
e) 2 Ochre Potions of Speed {@q7}
     
   
f) a Lime-Green Potion of Heroism {@q4}
     
   
g) 9 Pink Potions of Cure Critical Wounds {@q1}
     
   
h) 4 Scrolls titled "pech pacio" of Phase Door {@r1}
     
   
i) 4 Scrolls titled "exse vanari" of Teleportation {@r9 !*}
     
   
j) 3 Scrolls titled "varficum" of Word of Recall {@r3}
     
   
k) 6 Scrolls titled "pundor dablion" of Identify {@r2}
     
   
l) 5 Mithril-Plated Rods of Trap Location {@z3}
     
   
m) 3 Lead Rods of Light {@z4}
     
   
n) a Golem Clay Wand of Teleport Other (8 charges)
     
   
o) a Roc Talon Wand of Light (10 charges)
     
   
p) 2 Gargoyle Wing Wands of Slow Monster (19 charges)
     
   
q) 2 Beech Staffs of Teleportation (1d5) (+0,+0) (15 charges) {@u9}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
r) a metal cap [3,+0]
     
   
s) a dagger (1d4) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 3.3.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 42 (less when thrown).
   
t) a short sword of Slay Orc (1d7) (+5,+4) {@w1}
     It slays orcs.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 31 against orcs, and 13
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 26.
   
u) a sabre (1d7) (+6,+5) {@w0}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 12.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
v) a war hammer (3d3) (-3,-4) {cursed}
     It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   


  [Home Inventory]

a) 36 Ochre Potions of Speed {@q7}
     
   
b) 2 Cyan Potions of Resist Heat
     
   
c) 3 Red Potions of Healing
     
   
d) 21 Scrolls titled "exse vanari" of Teleportation {@r9 !*}
     
   
e) 2 Scrolls titled "matardi daldor" of *Identify*
     
   
f) a Scroll titled "thisil gernien" of *Destruction*
     
   
g) 2 Golem Clay Wands of Teleport Other (17 charges)
     
   
h) a Catoblepas Hair Wand of Stone to Mud (8 charges)
     
   
i) a Roc Talon Wand of Light (11 charges)
     
   
j) 2 Chimaera Hide Wands of Sleep Monster (28 charges)
     
   
k) 5 Gargoyle Wing Wands of Slow Monster (39 charges)
     
   
l) 2 Beech Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
m) a Walnut Staff of Treasure & Object Location (1d5) (+0,+0) (13 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
n) a Fir Staff of Curing (1d5) (+6,+5) (5 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 30.
   
o) a Tourmaline Ring of Slow Digestion
     It slows your metabolism.  
   
p) a Granite Ring of Damage (+8)
     
   
q) a Procelain Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
r) soft studded leather [5,+0]
     
   
s) a scimitar of Slay Troll (2d4) (+4,+4)
     It slays trolls.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 34 against trolls, and 14
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 20.
   
t) a sling (ML2) (+2,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
u) 20 arrows (1d4) (+3,+5)
     
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.12.2009 04:55
Last updated on 6.12.2009 07:35

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14462. on the Ladder (of 19090)
51. on the DaJAngband Ladder (of 100)
59. for this player (

Comments

Jump to latest

On 6.12.2009 04:56 will_asher wrote:
As you can see, the next release has previous messages in the dump even if you're not dead.

On 6.12.2009 05:02 will_asher wrote:
BTW, the high strength is from a potion of temporary boost (which shows in the character screen as natural strength, but it might be kindof complicated to fix that)

On 6.12.2009 05:07 will_asher wrote:
Hmmm, the previous messages in the character dump seem to make oook think that the character is dead..

On 6.12.2009 07:35 will_asher wrote:
Ok now he really is dead..

On 6.12.2009 19:42 pav wrote:
Ah yes, Last messages section is the easiest to parse indication of deadness. I have made an exception for DaJ and I will instead look for minus sign in the HP field. (Hope there is no valid undead player condition in your game.)

On 6.12.2009 22:43 will_asher wrote:
Actually there kindof is, but they have positive hit points. :)
(Become lich spell in last necromancer book which includes immunity to cold and a couple other things.)

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