The Angband Ladder: Elemrun, High-Elf Thief by will_asher
[DaJAngband v1.0.98 (pre 1.1.0) Character Dump] Name Elemrun Self RB CB EB Best Sex Male Age 115 STR: 17 +1 +1 +0 18/10 Race High-Elf Height 108 INT: 15 +3 +2 +0 18/20 Class Thief Weight 169 WIS: 11 -1 -1 +1 10 Title Filcher Status 69 DEX: 15 +3 +3 +0 18/30 HP -9/164 Maximize Y Con: 16 +1 -1 +0 16 15 SP 28/46 CHR: 10 +5 +1 +0 16 Level 28 Armor [16,+40] Saving Throw 77 Cur Exp 82469 Fight (+4,+4) Stealth 9 Max Exp 82469 Melee (+14,+20) Fighting 179 Adv Exp 106000 Shoot (+12,+11) Shooting 196 MaxDepth Lev 37 Blows 1/turn Disarming 84 Turns 822157 Shots 1/turn Magic Device 73 Gold 89844 Alertness 37 Perception 38 Burden 139.9 lbs Energy 190% Searching 31 You are one of several children of a Noldorin Warrior. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:.......+..... Cold:......+...... Nexus:............. Pois:..+.......... Nethr:............. Fear:+............ Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. abcdefghijkl@ abcdefghijkl@ PLite:............. Tunn.:............. Regen:....+........ Speed:...........+. Telep:............. Blows:............. Invis:............. Shots:............. FrAct:...+......... Might:.+........... HLife:+............ :............. Stea.:............. :............. Sear.:............. :............. [Last Messages] > There is a wall in the way! > You have 52 arrows (1d4) (+0,+0) {@f1=g} (w). > The arrow (1d4) (+0,+0) {@f1=g} hits the mature multi-hued dragon. > The mature multi-hued dragon grunts with pain. > The arrow disappears. > You have 51 arrows (1d4) (+0,+0) {@f1=g} (w). > The arrow (1d4) (+0,+0) {@f1=g} hits the mature multi-hued dragon. > The mature multi-hued dragon grunts with pain. > You have 50 arrows (1d4) (+0,+0) {@f1=g} (w). > The arrow (1d4) (+0,+0) {@f1=g} hits the mature multi-hued dragon. > The mature multi-hued dragon grunts with pain. > The mature multi-hued dragon breathes acid. > The gladius melts! > Your pair of soft leather boots of Speed is damaged! > You die. [Character Equipment] a) a broad axe (Holy Avenger) (2d6) (+10,+12) [+3] (+1) {@w0 sustain STR} It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your strength. It is good and hates evil. b) a short bow of Extra Might (ML3) (+8,+11) (+1) It increases your shooting power by 1. c) a Star Sapphire Ring of Resist Poison {@w3} It provides resistance to poison. d) an Agate Ring of Free Action It grants you immunity to paralysis. e) a Terracotta Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel (0 turns) {?Aquirement from half-orc L25} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) hard leather armour of Resist Cold (-1) [6,+3] It provides resistance to cold. It cannot be harmed by cold. h) a cloak of Protection [1,+10] {novice archer L2(!)} It provides resistance to shards. It cannot be harmed by the elements. i) a small leather shield [2,+6] j) a hard leather cap of Alertness [2,+4] (+2) It increases your alertness by 10. k) a set of steel gauntlets [3,+6] l) a pair of soft leather boots of Speed [2,+4] (+7) {floor L5 @w3} It increases your speed by 7. [Character Inventory] a) 4 Books of Alchemy [Beginner's Mixing] {@p1} b) 2 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) 2 Books of Alchemy [Chemical Combat] {@p5} It cannot be harmed by the elements. f) 9 Burgundy Potions of Cure Critical Wounds {@q1} g) a Cyan Potion of Healing h) 2 Scrolls titled "adeo frum cons" of Phase Door {@r1} i) 3 Scrolls titled "uncertus arium" of Teleport Level {@r7 !*} j) 7 Scrolls titled "faus dio" of Word of Recall {@r3} k) 4 Scrolls titled "cus tamosus" of Identify {@r2} l) a Scroll titled "lenno penta" of *Identify* m) 2 Silver-Plated Rods of Light {@z4} n) a Zinc-Plated Rod of Acid Bolts {@z5} o) a Mithril Rod of Frost Bolts {@z6} p) an Unicorn Horn Wand of Teleport Other (8 charges) q) a Kracken Fin Wand of Stone to Mud (6 charges) r) a Scorched Staff of Detect Evil (1d5) (+0,+0) (7 charges) {@u3} s) a Granite Ring of Constitution (+3) {@w3} It increases your constitution by 3. It sustains your constitution. t) a bastard sword of Lightning (3d4) (+9,+4) {@w1} It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. u) 19 arrows (1d4) (+4,+6) {@f2=g} v) 50 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) 5 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. b) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} c) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} d) a Blue Potion of Speed {@q7} e) a Vermilion Potion of Life f) 20 Scrolls titled "izzy ca" of Teleportation {@r9 !*} g) 10 Scrolls titled "uncertus arium" of Teleport Level {@r7 !*} h) 2 Scrolls titled "lenno penta" of *Identify* i) 3 Unicorn Horn Wands of Teleport Other (28 charges) j) a Salamander Skin Wand of Scare Monster (7 charges) k) a Basilisk Tooth Wand of Cold Balls (6 charges) It cannot be harmed by cold. l) a Walnut Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} m) 2 Oak Staffs of Detect Invisible (1d5) (+0,+0) (36 charges) n) a Black Diamond Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. o) a Spinel Ring of Strength (+2) It increases your strength by 2. It sustains your strength. p) a Pearl Ring of Damage (+9) q) a Granite Amulet of Slow Digestion It slows your metabolism. r) a pair of metal shod boots of Free Action [6,+3] {@w3} It grants you immunity to paralysis. s) The dagger of Merry Brandybuck (2d4) (+4,+4) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants, and is especially deadly against undead. It provides resistance to life draining. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 35+d35 turns. It cannot be harmed by the elements. t) a spear of Acid (1d6) (+6,+9) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. u) a morning star (Defender) (2d6) (+8,+6) [+6] (+4 to stealth) {@w1} It increases your stealth by 4. It increases your alertness by 20. It provides resistance to acid, electricity, fire, and cold. It sustains your charisma. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. v) an orcish pick (1d3) (+4,+4) (+2) {@w0} It increases your tunneling by 2. w) mini crossbow (ML2) (+5,+3) x) 18 bolts of Frost (1d5) (+10,+10) It is branded with frost. It cannot be harmed by cold. y) 26 seeker bolts (4d5) (+0,+0) z) 23 arrows of Lightning (1d4) (+3,+6) {@f3=g} It is branded with lightning. It cannot be harmed by lightning. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 5.5.2009 07:16
13193. on the Ladder (of 19092)
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