[DaJAngband version 1.1.0 Character Dump] Name Tempest Self RB CB EB Best Sex Female Age 120 STR: 18 +1 -4 +0 15 Race High-Elf Height 68 INT: 16 +3 +3 +0 18/40 Class War Mage Weight 150 WIS: 10 -1 -1 +0 8 Title Fire Thrower Status 33 DEX: 10 +3 +1 +4 18 HP -8/153 Maximize Y CON: 16 +1 -2 +0 15 SP 1/59 CHR: 10 +5 -1 +0 14 Level 21 Armor [17,+23] Saving Throw 69 Cur Exp 11959 Fight (+2,+2) Fighting 113 Max Exp 11959 Melee (+7,+4) Shooting 86 Adv Exp 14688 Shoot (+5,+2) Throwing 101 MaxDepth Lev 16 Blows 1/turn Disarming 50 Turns 1110908 Shots 1/turn Magic Device 90 Gold 19576 Stealth 5 Alertness 28 Burden 131.3 lbs Energy 80% Searching 13 You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:....+........ Confu:............. Fire:...+......... Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. HLife:............. :............. [Last Messages] > There is a wall in the way! > The orc captain hits you. > *** LOW HITPOINT WARNING! *** > The orc captain misses you. > The orc captain hits you. > *** LOW HITPOINT WARNING! *** > The orc captain starts moving slower. > The hill orc starts moving slower. <2x> > The uruk starts moving slower. > The orc captain hits you. > *** LOW HITPOINT WARNING! *** > The orc captain hits you. > *** LOW HITPOINT WARNING! *** > The orc captain hits you. > You die. [Character Equipment] a) a maul of Frost (1d8) (+5,+2) {@w0} It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 22.7 against frost-vulnerable creatures, and 8.9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. b) a short bow (ML2) (+3,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Tourmaline Ring of Slow Digestion It slows your metabolism. d) a Beryl Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. e) an Ivory Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) a brass lantern (11213 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard studded leather (-1) [7,+4] h) a cloak [1,+0] i) a main gauche (1d3) (+0,+0) [2,+1] With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 2.5. Your chance of scoring a critical hit with this weapon is 1 in 45. j) a hard leather cap [2,+4] k) The set of mail gauntlets of Hunaras [2,+11] (+4) {Wormy L14} It increases your dexterity by 4. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a pair of hard leather boots [3,+0] [Character Equipment -- Quiver] n) 65 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 7.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 42. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@p1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@p2} c) a Book of Magic Spells [Incantations and Illusions] {@p3} d) 2 Steaming Potions of Speed {@q7} e) 2 Yellow Potions of Heroism {@q4} f) 6 Viscous Pink Potions of Cure Critical Wounds {@q1} g) 4 Scrolls titled "an con ma os" of Phase Door {@r1} h) 2 Scrolls titled "sarinost val" of Teleportation {@r9 !*} i) 4 Scrolls titled "im aglos" of Word of Recall {@r3} j) 7 Scrolls titled "iner de" of Identify {@r2} k) 3 Scrolls titled "ar sana elitum" of Satisfy Hunger l) 2 Scrolls titled "te ama contu" of Deep Descent {@r7 !*} m) 4 Bronze-Plated Rods of Trap Location {@z3} n) a Silver Rod of Light {@z4} o) a Harpy Feather Wand of Teleport Other (10 charges) p) 2 Troll Bone Wands of Lightning Bolts (18 charges) q) a Sapling Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 37. r) a Hawthorn Staff of Mapping (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 37. s) a Cottonwood Staff of Slow Monsters (1d5) (+5,+2) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.5. Your chance of scoring a critical hit with this weapon is 1 in 31. t) hard studded leather (-1) [7,-3] {cursed} It is cursed. u) a broken sword of *Slay Undead* (1d3) (+0,+4) (+2) {@v1=g} It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19 against undead, and 7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 41. v) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3.1 (add +0.7 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 34. [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@p1} b) a Fragrant Mushroom of Fast Attacks c) 4 rations of food d) 3 Steaming Potions of Speed {@q7} e) 2 Yellow Potions of Heroism {@q4} f) a Violet Speckled Potion of Restore Intellect g) a Chartreuse Potion of Super Spellcasting h) 12 Scrolls titled "sarinost val" of Teleportation {@r9 !*} i) 40 Scrolls titled "ops guis" of Teleport Level {@r7 !*} j) 3 Cyclops Eye Wands of Sleep Monster (40 charges) k) a Pegasus Tail Wand of Slow Monster (10 charges) l) a Yew Staff of Treasure & Object Location (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 37. m) a Sycamore Staff of Detect Invisible (1d5) (+0,+0) (22 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 37. n) a Terracotta Amulet of Slow Digestion It slows your metabolism. o) a throwing axe (1d5) (+7,+6) {@v2=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 12.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 24. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)