[DaJAngband v1.0.99 (pre 1.1.0) Character Dump] Name HugAThug Self RB CB EB Best Sex Male Age 129 STR: 17 +1 +2 +1 18/30 Race High-Elf Height 77 INT: 15 +3 +1 +0 18/10 Class Assassin Weight 189 WIS: 10 -1 -2 +0 7 Title Sniper Status 78 DEX: 16 +3 +1 +0 18/20 HP 286/286 Maximize Y CON: 16 +1 +0 +1 18 SP 32/32 Chr: 10 +5 -1 +0 14 11 Level 26 Armor [26,+67] Saving Throw 69 Cur Exp 38101 Fight (+2,+14) Fighting 154 Max Exp 38101 Melee (+7,+22) Shooting 188 Adv Exp 53750 Shoot (+6,+6) Throwing 194 MaxDepth Lev 28 Blows 3/turn Disarming 68 Turns 616360 Shots 1/turn Magic Device 78 Gold 26275 Stealth 13 Alertness 44 Burden 160.4 lbs Energy 100% Searching 19 You are one of several children of a Telerin Mage. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:............. Elec:........+.... Confu:............. Fire:........+.+.. Sound:............. Cold:........+.... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......++.... Feath:............. Alert:....+........ PLite:............. Tunn.:............. Regen:..........+.. Speed:............. Telep:............. Blows:............. Dkvis:......+...... Shots:............. Invis:............. Might:............. FrAct:......+...... :............. [Character Equipment] a) a dagger of Slay Demon (1d4) (+5,+12) {@w0} It slays demons. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 31.3 against demons, and 25.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 36. b) a heavy crossbow (ML4) (+4,+6) A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) a Beryl Ring of Damage (+10) d) a Lapis Lazuli Ring of Slow Digestion It slows your metabolism. e) a Bone Amulet of Alertness (+3) It increases your alertness by 15. f) a brass lantern (11407 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) metal brigandine armour (Dwarven) (-3) [19,+23] (+1) It increases your strength and constitution by 1. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. h) a cloak of Stealth [1,+8] (+3 to stealth) It increases your stealth by 3. i) a large leather shield of Elvenkind [4,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. j) a golden crown [0,+5] It cannot be harmed by acid. k) The set of mail gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) (nothing) [Character Equipment -- Quiver] n) 67 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 31.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 23. [Character Inventory] a) 2 Books of Black Magic [Blood Novitiate] {@p1} b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2} c) a Book of Black Magic [Mysteries of Shadow] {@p4} d) a Waxy Mushroom of Clear Mind e) 6 rations of food f) a flask of oil g) 2 Gold Potions of Speed {@q7} h) 12 Puce Potions of Cure Critical Wounds {@q1} i) 6 Scrolls titled "nita aneo cas" of Phase Door {@r1} j) 2 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*} k) 6 Scrolls titled "amo ino vitusy" of Word of Recall {@r3} l) 2 Pinchbeck Rods of Light {@z4} m) a Zhelung Scale Wand of Teleport Other (5 charges) n) a Sphinx Feather Wand of Sleep Monster (20 charges) o) a Harpy Feather Wand of Acid Bolts (12 charges) p) a Gorgon Hair Wand of Wonder (13 charges) It cannot be harmed by the elements. q) an Aspen Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. r) a Pine Staff of Identify (1d5) (+0,+0) (10 charges) {@u1} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. s) a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (12 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. t) a Gnarled Staff of Detect Invisible (1d5) (10 charges) {good} With this weapon, you would currently get 2 blows per round. u) a shovel (1d2) {@w0, good} With this weapon, you would currently get 2 blows per round. [Home Inventory] a) a Book of Black Magic [Blood Novitiate] {@p1} b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2} c) 13 Gold Potions of Speed {@q7} d) a Sanguine Potion of Healing e) 30 Scrolls titled "cer niis ex" of Teleportation {@r9} f) 23 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*} g) 5 Scrolls titled "vit inditto" of Identify {@r2} h) a Basilisk Tooth Wand of Heal Monster (17 charges) i) 2 Drake Scale Wands of Stone to Mud (16 charges) j) 4 Sphinx Feather Wands of Sleep Monster (46 charges) k) a Hydra Tongue Wand of Slow Monster (12 charges) l) 2 Gorgon Hair Wands of Wonder (27 charges) It cannot be harmed by the elements. m) 2 Aspen Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. n) 2 Pine Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. o) a Beech Staff of Light (1d5) (+0,+0) (19 charges) {@u2} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. p) a Gnarled Staff of Detect Invisible (1d5) (+0,+0) (19 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. q) a Poplar Staff of Slow Monsters (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. r) an Elm Staff of Probing (1d5) (+3,+2) (5 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18. Your chance of scoring a critical hit with this weapon is 1 in 29. s) a Ruby Ring of Free Action It grants you immunity to paralysis. t) soft studded leather of Resist Fire [5,+8] It provides resistance to fire. It cannot be harmed by fire. u) a set of mail gauntlets of Magic Mastery [2,+3] (+3) It increases your magic device skill by 24. v) a pair of hard leather boots [3,+5] w) a rapier (1d5) (+4,+6) [1,+0] With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 21.6. Your chance of scoring a critical hit with this weapon is 1 in 31. x) a long bow (ML3) (+1,+3) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. y) 87 arrows (1d4) (+0,+0) {@f1=g} z) 26 iron shots (1d4) {excellent} {) 9 vasp stingers (1d4) (+1,+1) {@v3=g} It is branded with poison. It is balanced for throwing and can't be used for melee. You can throw 3 of these weapons in one turn. This weapon can be thrown for an average damage of 15.3 against poison-vulnerable creatures, and 5.1 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 21. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)