The Angband Ladder: Gouranga, High-Elf Ranger by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Gouranga               Age                127       STR:     36       
 Sex   : Male                   Height              99       INT:     28       
 Race  : High-Elf               Weight             212       WIS:     28       
 Class : Ranger                 Social Class        72       DEX:     40       
 Body  : Player                                              CON:     39       
 God   : Nobody                                              CHR:     26       
                                                                               
 + To Melee Hit          55 Level             34    Max Hit Points       717   
 + To Melee Damage       41 Experience    666788    Cur Hit Points        -6   
 + To Ranged Hit         54 Max Exp       666788    Max SP (Mana)        109   
 + To Ranged Damage       6 Exp to Adv.   805000    Cur SP (Mana)         64   
   AC                46+103 Gold          186530                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[32]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  24d4+328  
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Vanyarin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 14 (700')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 22 (1100')

 Your body was a Player.
 You have defeated 5657 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 Your adventure lasted 66 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        27.728 [0.800]
          . Weaponmastery                        15.500 [0.500]
          - Archery                              20.685 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 03.900 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    08.410 [0.950]
          . Disarming                            22.000 [1.000]
 - Magic                                         10.037 [0.700]
          . Magic-Device                         07.600 [1.100]
          . Conveyance                           02.000 [0.500]
          . Divination                           11.500 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            10.000 [0.300]
 - Monster-lore                                  00.700 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Fates]

You are fated to find a Small Wooden Boomerang on level 3.
You are fated to find an Iron Shot on level 1.
You may meet a Filthy street urchin on level 1.
You are fated to find a Potion of Cure Light Insanity on level 1.
You may find a Fortune cookie on level 2.
You may meet a Blubbering idiot on level 1.
You are fated to find a Small Wooden Boomerang on level 1.
You may meet an Aimless-looking merchant on level 2.
You may meet an Agent of the black market on level 1.
You may meet an Agent of the black market on level 1.
You may find a Catapult Trap Set on level 1.
You may find a Broken Sword on level 1.


  [Character Equipment]

a) a Katana of Gondolin (3d4) (+14,+12) (+1)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Young green dragon on level 30 of
    Mirkwood.
d) The Long Bow 'Cuthlandi' (x3) (+5,+6) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution and charisma by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
e) The Ring of Cellene (+2 attacks)
    It increases your searching and 
    attack speed by 2.  It provides immunity to paralysis.  It provides
    resistance to cold and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
f) a Ring of Slaying (+13,+14)
    
    You bought it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 6 of Barrow-Downs.
m) a Dwarven Lantern of the Magi (+2)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Bronze Dragon Scale Mail (-2 to accuracy) [30,+10]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) an Elven Cloak of Stealth [4,+14] (+5 to stealth)
    It increases your stealth, 
    searching and luck by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
p) a Small Metal Shield of Resistance [3,+20]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
x) a Pair of Soft Leather Boots of Stealth [2,+8] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Armoury.
z) (nothing)
{) 10 Sheaf Arrows of Acid (1d5) (+8,+11)
|) The Pick 'Nionde' (+6,+4) (+1 attack)
    It increases your strength, 
    intelligence, dexterity, constitution, ability to tunnel and attack
    speed by 1.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) Raal's Tome of Unconventional Warfare
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 15 of Mirkwood.
c) 6 Rations of Food
    
d) 18 Lembases
    
e) a Potion of Enlightenment
f) a Fireproof Scroll of Teleportation
    It cannot be
    harmed by fire.  
    You bought it from the Alchemy shop.
g) a Silver Rod of the Istari of Acid Balls (200/200)
h) a Silver Rod of Recall (45/100)
    
i) 22 Arrows of Venom (1d4) (+2,+9)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Book of Teleportation
b) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) Gruumsh's Bottle of Death
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) 5 Sprigs of Athelas
e) a Scroll of *Remove Curse*
    
f) a Fireproof Scroll of Reset Recall
g) a Silver Rod of Nothing (100/100)
h) a Ring of Ice [+20]
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It provides resistance to cold.  It cannot be harmed by
    cold.  
    You bought it from the Black Market.
i) an Indestructible Ring of Accuracy (+17)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 29 of Mirkwood.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it while digging a rubble.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Golden Crown of Telepathy [0,+12]
    It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) an Iron Helm of Seeing [5,+9] (+5 to searching)
    It 
    increases your searching by 5.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  
    You bought it from the Armoury.
o) an Acidic Cleaver of Life (2d4) (+12,+6)(20%)
    It increases your hit points by 20%.  
    It does extra damage from acid.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid.  
    You found it in the remains of a Dark elven lord on level 26 of Maze.
p) a Shadow Blade of Westernesse (4d4) (+13,+17) (+2 to stealth)
    
    It increases your strength, dexterity, constitution and stealth by 2.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It cannot be harmed by acid.  
    You bought it from the Black Market.
q) 27 Arrows of Acid (1d4) (+7,+6) {90% off}
    It does extra damage from acid.  
    It cannot be harmed by acid.  
    You made it yourself.
r) 17 Arrows of Slay Demon (1d4) (+3,+2) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
s) 23 Seeker Arrows of Slay Undead (4d4) (+6,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
t) 11 Seeker Arrows of Slay Dragon (4d4) (+6,+4) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
u) Climbing Set
    It allows you to climb mountains.  
v) 6 Elf Skeletons


  [Home Inventory - Gondolin ]

a) 10 Potions of Cure Light Insanity
    


  [Home Inventory - Lothlorien ]

a) 94 Potions of Water Curing {quest}
b) a Scroll of Remove Curse
    
c) 2 Scrolls of Enchant Weapon To-Dam
    
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) 23 Arrows of Slay Dragon (1d4) (+6,+5) {90% off}
    It is
    especially deadly against dragons.  
    You made it yourself.
f) 28 Arrows of Slay Undead (1d4) (+4,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
g) 16 Arrows of Slay Dragon (1d4) (+2,+2) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
h) 30 Arrows (exploding) (1d4) (+6,+6) {90% off}
    
i) 20 Arrows (exploding) (1d4) (+5,+4) {90% off}
    
j) 20 Arrows (exploding) (1d4) (+1,+3) {90% off}
    
k) 22 Arrows of Wounding (1d4) (+6,+7) {90% off}
    
    You made it yourself.
l) 16 Arrows of Wounding (1d4) (+4,+6) {90% off}
    
    You made it yourself.
m) 64 Arrows (1d4) (+5,+5) {90% off}
    
n) 6 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Rage
    It can be activated for cure fear.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Skull of Ancient Wisdom
    It can be
    activated for cure confusion.  
    You found it in the remains of a Dark elven priest on level 15 of Mirkwood.
c) The Lost Works of Kenault
    
    It can be activated for create hunger.  
    You found it lying in a vault on level 24 of Mirkwood.
d) The Crystal Ball of Godly Sights
    It can be
    activated for cure serious wounds every 3+d3 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Box of Many Wonders
    It can be
    activated for curing.  
    You found it lying on the ground on level 33 of Mirkwood.
f) The Bottomless Bottle
    It can be
    activated for experience loss.  
    You found it in the remains of a Blubbering idiot on level 7 of
    Barrow-Downs.
g) a Parchment titled ``Tenser's Last Words''
    It can be activated for confusion.  
    You found it while digging a rubble.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 33 of Mirkwood.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hardened warrior on level 33 of Mirkwood.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 15.3.2005 13:50

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10038. on the Ladder (of 19092)
1745. on the ToME Ladder (of 3155)
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Comments

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On 15.3.2005 13:50 therealmatrix@hotmail.com wrote:
And I would've gotten away with it too, if it wasn't for those pesky kids (Trolls)....

On 15.3.2005 14:30 Elliott946@aol.com wrote:
Yeah, that quest kills pretty much everyone the first time they try it.

Its a shame, too. You had some nice equipment for that stage of the game.

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