The Angband Ladder: Father Jack, Troll Priest by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Father Jack            Age                 21       STR!     40       
 Sex   : Male                   Height              70       INT:     40       
 Race  : Troll                  Weight             375       WIS:     40       
 Class : Priest(Manwe)          Social Class         1       DEX:     23       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        CHR!     36       
                                                                               
 + To Melee Hit         129 Level             50    Hit Points     1220/  1220 
 + To Melee Damage       75 Experience  13053944    Spell Points    426/   426 
 + To Ranged Hit        109 Max Exp     13053944    Sanity          917/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                24211 
   AC                24+119 Gold          281111    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[35]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  84d7+1050 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          slime green eyes, mangy sea-weed green hair, and blue                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are disguised as a Maia.
 You are currently in the town of Gondolin.
 You have defeated 7472 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 45 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....32.....            
        Add Int   : 5.....4.........            
        Add Wis   : ....4....3......            
        Add Con   : ......4..323....            
        Add Chr   : ....4...........            
        Add Stea. : ......44...3....            
        Add Tun.. : ..............4.            
        Add Speed : 5*..434..3.3...+            
        Add Blows : 5.2.............            
        Slay Evil : +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+....+            
        Hold Life : .....+..........            
        Res Acid  : ......+.+.......            
        Res Elec  : +.....+.++......            
        Imm Fire  : *+..+.*.++.....*            
        Res Cold  : ......+.++......            
        Res Pois  : ....+...........            
        Res Fear  : +...+..........+            
        Res Light : .....+.+.+......            
        Res Dark  : .....+.+........            
        Res Blind : .........+......            
        Res Conf  : +....+...+.....+            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : ......+.........            
        Res Chaos : +....+...+......            
        Res Disen : +...+...++......            
        Aura Fire : ......+........+            
        Aura Elec : +...............            
        EvilCurse : +...............            
        Levitate  : ...............+            
        Lite      : .........+......            
        See Invis : .....+...+......            
        Digestion : .+..............            
        Regen     : .........+......            
        Activate  : .+..++...+......            
        Drain Exp : +...............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ......+........+            
        Sentient  : +...............            
        Orc.ESP   : .....+..........            
        Demon.ESP : +...............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        37.000 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -01.600 [0.500]
          . Disarming                           -00.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Demonology                           50.000 [1.500]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            00.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to die on level 1.
You are fated to meet a Filthy street urchin on level 11.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:4230071, L:42) (6d7) (+30,+14) [-20] (+5 to
speed)
        It generates an antimagic field.  It increases your intelligence, 
    speed and attack speed by 5.  It does extra damage from electricity, 
    fire and frost.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity, 
    confusion, chaos and disenchantment.  It allows you to sense the
    presence of demons.  It produces an electric sheath.  It drains mana, 
    life and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
f) a Ring of Slaying (+10,+7)
    
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 60 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Shadow Cloak of Aman [6,+23] (+4 to stealth)
    It increases your stealth by 4.  It
    provides resistance to light, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, chaos and disenchantment.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+4)
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Demonblade (4d6) (+9,+9)
b) a Demonhorn [2,+7]
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 54 of Mordor.
e) 8 Potions of Cure Critical Wounds
f) 3 Potions of Healing
g) 5 Potions of Restore Mana
h) 48 Scrolls of Teleportation
i) 32 Scrolls of Satisfy Hunger
j) a Silver Rod of Capacity of Perception (200/200)
    It
    can hold more mana.  
    It was given to you as a reward.
k) a Silver Rod of Charging of Trap Location (100/100)
    It regenerates its mana faster.  
    You found it lying in a vault on level 23 of The Sandworm lair.
l) a Golden Rod of Capacity of Healing (250/250)
    It can
    hold more mana.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
m) a Golden Rod of Cheapness of Healing (125/125)
    
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) a Golden Rod of Cheapness of Healing (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Angband.
o) a Golden Rod of Healing (125/125)
p) a Golden Rod of Recall (125/125)
q) a Mithril Rod of Enlightenment (160/160)
r) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You found it in the remains of a Nightwing on level 54 of Mordor.
s) The Wand of Digging of Thrain (795 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
u) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield [5,+1]
b) 2 Rod Tips of Recall (80 Mana to cast)
c) an Elven Cloak [4,+0] (+3 to stealth)
d) The Small Metal Shield 'Yarang' [3,+16]
    It sustains your strength, 
    intelligence and constitution.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ball-and-Chain 'Gorena' (2d4) (+15,+7) (+4)
    It can be wielded two-handed.  It 
    increases your strength, intelligence and dexterity by 4.  It drains
    life from your foes.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 60 of Mordor.
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 60 of Mordor.
h) a Harp of Power (+3)
    
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.


  [Home Inventory - Gondolin ]

a) Raal's Black Candle
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Potion of Speed
c) a Silver Rod of Simplicity of Nothing (100/100)
d) 2 Rod Tips of Trap Location (8 Mana to cast)
e) an Indestructible Ring of Speed (+10)
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Angband.
f) 2 Indestructible Rings of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Angband.
g) The Amulet of Ingwe (+3)
h) The Phial of Galadriel (+4)
i) The Phial of Undeath (-5) {cursed}
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
k) a Golden Crown of Telepathy [0,+6]
l) a Dwarven Hard Leather Cap [2,+6] (+2 to infravision)
    It increases your constitution and infravision by 2.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    You found it in the remains of Bullroarer the Hobbit on level 6 of
    Barrow-Downs.
m) a Hard Leather Cap [2] {special}
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword of Winghanin (2d5) (+11,+23) (+4)
p) The Flail of Galadhor (2d6) (+14,+19) (+4)
q) a Drum (+1)


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Simplicity of Detection (160/160)
b) an Adamantite Rod of Home Summoning (200/200)
c) a Dwarven Lantern of the Magi (+1)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness and chaos
    .  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) 2 Rod Tips of Disarming (50 Mana to cast)
b) The Ring of Amarth (+1)
    It increases your intelligence by 1.  It sustains 
    your constitution.  It provides resistance to electricity, cold, 
    poison, dark, blindness and confusion.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 30 of
    Mirkwood.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 54 of Mordor.
e) The Ring of Durin (+2) {cursed}
    It
    grants you the power of Midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 50 of Mordor.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 60 of Mordor.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
j) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring Mail of Turil (-17,-52) [12,+17](40%)
    It increases your 
    hit points by 40%.  It sustains your wisdom, dexterity, constitution
     and charisma.  It provides immunity to fire.  It provides resistance 
    to sound, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 60 of Mordor.
l) The Ring Mail 'Nuruingon' (-2 to accuracy) [12,+10]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, fire, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 58 of
    Mordor.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, blindness and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Iron Crown of Dagnos [0,+17]
    It sustains your 
    intelligence and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, poison, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 56 of Mordor.
s) The Dagger of Sardalmo (1d4) (-2,+13) (+3)
    It 
    increases your intelligence, dexterity and constitution by 3.  It does
    extra damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nether.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of The Sacred
    Land Of Mountains.



Posted on 14.9.2008 23:28

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3128. on the Ladder (of 19092)
875. on the ToME Ladder (of 3155)
32. for this player (

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On 14.9.2008 23:28 strda221@student.otago.ac.nz wrote:
A Manwe Priest who doesn't use mindcraft.

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