The Angband Ladder: Legiawin, Thunderlord Priest by <andysoft@usa.net>

  [ToME 2.2.3 Character Dump]

 Name  : Legiawin               Age                 16       STR!     39       
 Sex   : Male                   Height             155       INT!     32       
 Race  : Thunderlord            Weight             281       WIS!     40       
 Class : Priest(Eru)            Social Class        73       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          25 Level             50    Max Hit Points      1729   
 + To Melee Damage        4 Experience  25222651    Cur Hit Points      1651   
 + To Ranged Hit         22 Max Exp     25222651    Max SP (Mana)        566   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)        473   
   AC                 24+89 Gold         9637284    Piety             133820   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Legendary[2] Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Legendary[15]Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  12d5+24   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body is a Player.
 You are currently on level 71 of Erebor.
 You have defeated 37177 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...4......2.....            
        Add Int   : 2........3......            
        Add Wis   : 23..............            
        Add Dex   : .3..4....3......            
        Add Con   : .3..4.....2.....            
        Add Chr   : .3.......3......            
        Mul SPower: .........+......            
        Add Stea. : .......6........            
        Add Sear. : ...4...6.3.4....            
        Add Infra : ....4......4....            
        Add Tun.. : ...........4..5.            
        Add Speed : .3*..3..........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ...++.+.........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ...+............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++.....+.....            
        Hold Life : .....++.........            
        Imm Acid  : ...++...*+.....+            
        Imm Elec  : ......*.*......*            
        Imm Fire  : ........*+......            
        Imm Cold  : ......*.+......+            
        Res Pois  : ......+........+            
        Res Fear  : ......+.........            
        Res Lite  : .....+..........            
        Res Dark  : +....+..........            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ....+.+..+......            
        Res Neth  : ....+...........            
        Res Nexus : +..+..+.........            
        Res Chaos : +....++.+.......            
        Res Disen : +.....+.++......            
        Levitate  : ...............+            
        Lite      : .+..............            
        See Invis : +....+..........            
        Digestion : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+...+......            
        Blessed   : +...............            
        Fly       : ...............+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        04.100 [0.700]
          . Weaponmastery                        03.100 [0.700]
 - Sneakiness                                    10.000 [0.900]
          . Stealth                              01.700 [0.500]
 - Magic                                         49.888 [0.900]
          . Magic-Device                         28.300 [1.050]
          . Spell-power                          39.900 [0.700]
          . Conveyance                           03.400 [0.400]
 - Spirituality                                  31.400 [1.000]
          . Prayer                               57.500 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Death knight on level 45.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
d) The Light Crossbow of Ragdur (x6) (+6,+13) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Snotling on level 34 of Moria.
e) an Indestructible Ring of Speed (+10)
    
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
f) The Ring of Elmar (+16) (+4 to searching)
    It increases your strength and searching by 4.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    immunity to paralysis.  It provides resistance to acid, confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 of Moria.
k) The Amulet of Ardir (+4 to infravision)
    
    It increases your dexterity, constitution and infravision by 4.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, shards and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lost soul on level 52 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
n) The Hard Studded Leather of Istar (-43,-38) [7,+10](40%)
    It
    increases your hit points by 40%.  It sustains your strength, wisdom
     and dexterity.  It provides immunity to electricity and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , poison, shards, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 64 of Dol Guldur.
o) an Elven Cloak of Stealth [4,+10] (+6 to stealth)
    It 
    increases your stealth, searching and luck by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
p) The Large Metal Shield of Vasarwe [5,+10]
    It sustains your 
    constitution and charisma.  It provides immunity to acid, electricity
     and fire.  It provides resistance to cold, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 40 of Moria.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of Dol
    Guldur.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice paladin on level 39 of Moria.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.
z) (nothing)
{) 11 Seeker Bolts of Slay Undead (4d5) (+19,+18)
    It strikes at
    undead with holy wrath.  
|) a Magical Gnomish Shovel of Digging (1d2) (+15,+11) (+5)
    It grants you the power of stone to mud if it
    is being worn.  It increases your ability to tunnel by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v}
    It cannot be
    harmed by fire.  
    You found it lying on the ground on level 20 of The Old Forest.
b) a Fireproof Tome of Translocation {!d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of Knowledge {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Parchment titled ``Magic for the Layman'' {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Dark elven warlock on level 22 of
    Mirkwood.
f) a Parchment titled ``Planar Travel Made Easy'' {Cure Cuts}
    It can be activated for cure cuts.  
    You found it in the remains of a Novice mage on level 8 of Barrow-Downs.
g) the Medallion of Good Will {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Nether wraith on level 44 of Moria.
h) Jor's Buckler of Missile Attraction {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 38 of Moria.
i) Jor's Book of Impossible Occurences {Uber Restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying in a vault on level 46 of Moria.
j) A parchment titled ''Finer Points of Munchkinism'' {Cure Blindness}
    It can be activated
    for cure blindness.  
    You found it in the remains of a Hezrou on level 58 of Dol Guldur.
k) 39 Potions of Healing
l) 5 Potions of *Healing*
m) 17 Potions of Restore Mana
n) 13 Potions of Restore Life Levels
o) 13 Scrolls of Satisfy Hunger
p) a Golden Rod of the Istari of Disarming (212/250) {@z2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dreadlord on level 53 of Mordor.
q) a Partial Totem of a Great Hell Wyrm
r) a Ring of Speed (+11)
s) a Ring of Speed (+6)
t) a Ring of Speed (+3)
u) The Rusty Chain Mail of Saedh (-5) [14,-2]
v) The Set of Gauntlets of Echor (+9) [2,+12]
w) a Frozen Blade of Chaos (6d5) (+9,+11)
    It
    does extra damage from frost.  It produces chaotic effects.  It
    provides resistance to cold and chaos.  It cannot be harmed by cold.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc on level 15 of The Old Forest.
b) Kenault's Cantrip Generator {Cure Hallucination}
    
    It can be activated for cure hallucination.  
    You found it in the remains of a Dark elven warlock on level 24 of The Old
    Forest.
c) The Skull of Ancient Wisdom {Destruction}
    It can be activated for Destruction.  
    You found it lying in a vault on level 24 of The Old Forest.
d) Benetar's Portable Plague {Cure Hallucination}
    It can be
    activated for cure hallucination.  
    You found it lying on the ground on level 15 of The Old Forest.
e) 6 Sprigs of Athelas
f) a Rod Tip of Detection (80 Mana to cast)
g) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Golden Horn of the Thunderlords (5 charges) {100% off}
i) The Ring of Maregion [+16] (+1 attack)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your wisdom, dexterity, 
    charisma and attack speed by 1.  It makes you invisible.  It provides
    resistance to acid, poison, dark, sound, nether and chaos.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of Dol
    Guldur.
j) a Ring of Invisibility
k) The Amulet of Minque (+5)
    It increases your stealth and searching by 5.  It provides
    resistance to acid, poison, blindness and nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 61 of Dol
    Guldur.
l) The Amulet 'Sirya'
    It can be used to store a spell.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to confusion and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of Dol
    Guldur.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 63 of Dol Guldur.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) a Basillard of Westernesse (1d8) (+8,+10) (+2)
    It increases your strength, dexterity and constitution by 2.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Cave orc on level 32 of Moria.
s) The Harp of Maglor (+3 to speed)
    It can
    be activated for singing a *knowledge* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 43 of Moria.
b) Baalzebub's All-seeing Servant {Summon Pet}
    It can
    be activated for summon pet.  
    You found it in the remains of a Monastic lich on level 41 of Moria.
c) The Ebon Cube of Darkness {Uber Restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Vrock on level 64 of Dol Guldur.
d) Benetar's Death Ray Experiment {Teleport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Imp on level 41 of Moria.
e) Gamenlon's Summoning Manual {Cure Stun}
    It can be
    activated for cure stun.  
    You found it in the remains of a Phantom on level 36 of Moria.
f) the Hand of Vecna {Uber Restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Master vampire on level 36 of Moria.
g) a Potion of Invulnerability
h) a Silver Rod of Enlightenment (100/100)
i) a Rod Tip of Restoration (140 Mana to cast)
j) The Ring 'Imranor' (+3 to searching)
    
    It increases your searching and infravision by 3.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to acid, dark and sound.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lost soul on level 42 of Moria.
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Moria.
l) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 42 of Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 35 of
    Moria.
p) The Metal Cap of Arnuin [3,+9]
    It provides light (radius 2) forever.  It sustains your strength
    .  It provides resistance to life draining, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ice troll Chieftain on level 41 of Moria.
q) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 43 of Moria.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 41 of Moria.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Leather Gloves 'Antariath' (+6) [1,+12]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion, nether, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of Dol
    Guldur.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your 
    speed and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog in the town of Gondolin .
w) The Spear of Orome (4d6) (+15,+15) (+4)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 43 of Moria.


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Box (charging) {Acquirement}
    It can be
    activated for acquirement.  
    You found it in the remains of a Dread on level 47 of Mordor.
b) The Gem of Rage {Summon Pet}
    It can be
    activated for summon pet.  
    You found it in the remains of a Dark elven sorcerer on level 64 of Mordor.
c) 2 Potions of Life
d) a Silver Rod of the Istari of Speed (152/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 70 of Dol Guldur.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 61 of
    Mordor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 68 of Dol Guldur.
i) The Amulet 'Kemnaur' (+2 to infravision)
    
    It increases your intelligence, wisdom and infravision by 2.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
k) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
l) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Metal Brigandine Armour of Dirim (-3) [19,+8]
    It sustains your wisdom, dexterity and 
    charisma.  It provides immunity to electricity and cold.  It provides
    resistance to acid, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 54 of Mordor.
n) The Thunderlord Coat of Umbalar [9,+11]
    
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to life draining, electricity, fire, cold, poison, 
    light, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
p) The Shield of Deflection of Antin [10,+24]
    It sustains your intelligence.  It provides immunity to fire
     and cold.  It provides resistance to life draining, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Dragon Helm of Thrain [8,+12]
    It
    provides light (radius 1) forever.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to light.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of Mordor.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
t) The Zweihander of Findel (4d6) (+1,+12) (+2 to speed)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 44 of Mordor.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gold Thunderlord on level 62 of Mordor.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Erebor.
x) The Mage Staff 'Ladalin' (1d4) (-1,-6) [+10](80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 4.  It increases your mana capacity by 
    80%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
b) a Fireproof Tome of the Mind
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
d) a Dwarven Lantern of the Magi (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 1.
    It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
f) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
h) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
k) The Pair of Metal Shod Boots of Ostar [6,+9]
    It
    sustains your wisdom and constitution.  It provides resistance to acid
     and sound.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
m) a Dagger of Gondolin (1d4) (+8,+11) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Hill troll on level 32 of Mirkwood.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
q) a Fiery Halberd of Westernesse (3d5) (+9,+12) (+1)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  It cannot be harmed by fire.  
    You found it lying on the ground on level 24 of The Old Forest.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can
    be activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.



Posted on 18.7.2005 20:03

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1289. on the Ladder (of 19090)
531. on the ToME Ladder (of 3155)
Third best for this player (

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On 18.7.2005 20:03 andysoft@usa.net wrote:
First time in like 150 tries that a Priest made it farther than Orc Cave. It is kinda boring to be honest, since mind wave is rarely resisted and I can spam that for 10 SP all day. I do like the "identify everything on the level" Eru spell, cleaning a huge pile of mess, like 15-20 wyrm drops or demon vaults drops, it's nice and fast to clean up, especially with Automatizer. I might try Morgy with him, but he has only one spell, Manathrust, very boring.

On 19.7.2005 14:16 paffa_89@hotmail.com wrote:
Prayer at 57?

On 19.7.2005 14:33 andysoft@usa.net wrote:
Good catch, I just checked, the dump does that every time, but in game it show the correct value at 50.

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