The Angband Ladder: Voluspa, Dark-Elf Priest by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Voluspa                Age                123       STR!     33       
 Sex   : Male                   Height              64       INT!     36       
 Race  : Dark-Elf               Weight             100       WIS!     38       
 Class : Priest(Eru)            Social Class        42       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          27 Level             50    Hit Points     1107/  1107 
 + To Melee Damage       12 Experience  17478751    Spell Points   1151/  1151 
 + To Ranged Hit         31 Max Exp     17478751    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                16381 
   AC                31+117 Gold         1430219    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4+48    
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7873 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 74 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : .22......3......            
        Add Int   : ..2.2.4.........            
        Add Wis   : ..2.2..........+            
        Add Dex   : ..2......3......            
        Add Con   : .22...4..34.....            
        Add Chr   : ..2..........1..            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ..2...45........            
        Add Sear. : .......5........            
        Add Tun.. : ..............2.            
        Add Speed : ..2*.34.........            
        Vampiric  : .............+..            
        Slay Orc  : .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : +.+.+......+....            
        Sust Wis  : +.+.+...........            
        Sust Dex  : .........+.+....            
        Sust Con  : .........++.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.............            
        Hold Life : ..+.++..........            
        Res Acid  : ......+.++......            
        Res Elec  : .+....+.+..+....            
        Imm Fire  : .+....*.+..+....            
        Imm Cold  : .+*...+.++++....            
        Res Pois  : ........+.......            
        Res Fear  : .........+.+....            
        Res Light : .....+..+.......            
        Res Dark  : .....+..++.....+            
        Res Blind : ..+.............            
        Res Conf  : +....+.....+....            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : ...........+....            
        Res Nexus : ......+..+......            
        Res Chaos : .....+.....+....            
        Res Disen : ...........+....            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Lite      : +...+...........            
        See Invis : +.+..+.........+            
        Digestion : ....+....+......            
        Regen     : .+..+.....+.....            
        Xtra Might: .+..............            
        Activate  : ..+..+....+.....            
        Hvy Curse : ....+...........            
        Fly       : +.....+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+............+            

Skills (points left: 0)
 - Combat                                        10.050 [0.700]
          . Weaponmastery                        15.200 [0.700]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          50.000 [0.700]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 3.


  [Character Equipment]

a) The Mage Staff of Saegil (1d4) (+14,+4)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence and wisdom.  It provides resistance to confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Short Bow of Amrod (x4) (+11,+14) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) an Indestructible Ring of Speed (+13) {100% off}
    It increases your speed by 13.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
n) The Thunderlord Coat of Trone [9,+18] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+18] (+5 to stealth)
    It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+19]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+11] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
x) The Pair of Metal Shod Boots 'Erniphel' [6,+10]
    It sustains your intelligence and dexterity.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, shards, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Arwarmen' (1d5) (+21,+10) (+1)
    It increases your charisma by 1.  
    It does extra damage from acid.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 55 of Mordor.
b) 5 Fireproof Tomes of Knowledge {!d!d!d!k!k!k!}
    It cannot be
    harmed by fire.  
    You bought it from the Library.
c) 4 Fireproof Holy Tomes of Eru Iluvatar {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Ghoul on level 61 of Mordor.
e) a Potion of Healing
f) a Potion of *Healing*
g) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 103 of
    Angband.
h) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 103 of
    Angband.
i) a Silver Rod of Disarming (100/100)
j) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) a Mithril Rod of Nothing (160/160)
l) a Mithril Rod of Capacity of Healing (160/320)
    
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 71 of
    Angband.
m) an Adamantite Rod of Recall (167/200)
n) an Adamantite Rod of Healing (154/200)
o) an Adamantite Rod of Healing (151/200)
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
q) The Partial Plate Armour of Nuringlan [22,+11]
    It provides immunity to electricity.  It provides resistance to 
    acid, fire and sound.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides immunity to paralysis.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) 32 Sheaf Arrows of Slay Demon (1d5) (+17,+18)
    It strikes at demons with holy wrath.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) a Mage Staff of Power (1d4) (-1,-18) (+11)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 11.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Bree ]

a) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it in the remains of a Nightwalker on level 66 of Mordor.
b) The Ring of Power of Hoarmurath of Dir (+4)
    It 
    increases your strength by 4.  It makes you invisible.  It sustains 
    your wisdom and dexterity.  It provides resistance to shards and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 101 of Angband.
c) The Amulet of Ingwe (+3)
d) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
f) The Double Ring Mail of Archel (-2 to accuracy) [15,+17]
    It sustains your constitution.  It
    provides immunity to electricity and fire.  It provides resistance to 
    life draining, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
h) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) an Elven Cloak [4,+10] (+4 to stealth)
k) a Fur Cloak of the Magi (-3,-5) [3,+12] (+1)
    It increases your 
    intelligence, stealth and speed by 1.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) (charging)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 76 of
    Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+7]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 81 of Angband.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oremorj, the Cyberdemon Lord on level 89 of
    Angband.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, 
    poison and light.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 83 of Angband.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
t) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oremorj, the Cyberdemon Lord on level 89 of
    Angband.
u) a Climbing Set
v) The Mage Staff of Nelme (1d4) (+4,-1) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Mage Staff of Wizardry (1d4) (+8,+9)(80%) (+4)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Gondolin ]

a) Jor's Buckler of Missile Attraction (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Spirit naga on level 73 of Angband.
b) 6 Sprigs of Athelas
c) a Fireproof Scroll of Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of Nothing (125/125)
f) a Wand of Firewall[4|20] (7 charges)
g) The Ring of Elebrion (+1)
    It increases your intelligence and 
    charisma by 1.  It sustains your intelligence and constitution.  It
    provides resistance to cold, blindness and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of The
    Sacred Land Of Mountains.
h) The Ring of Barahir (+1)
i) The Ring of Tulkas (+4) (charging)
    It can be activated for haste self (75+d75
    turns) every 150+d150 turns if it is being worn. It increases your 
    strength, dexterity, constitution and speed by 4.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
j) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
l) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Phial of Undeath (-5)
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient Morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Metal Lamellar Armour of Thrimramo (-3 to accuracy) [23,+13]
    
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nether and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) a Cloak of Electricity [1,+17]
    It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+3 to infravision)
    It increases your strength, 
    constitution and infravision by 3.  It provides resistance to dark.  
    You bought it from the Footwear Shop.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
w) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 72 of Angband.
b) The Ring 'Orgon' (+2)
    It 
    increases your constitution by 2.  It sustains your wisdom and 
    dexterity.  It provides resistance to electricity and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 71 of
    Angband.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 72 of
    Angband.
f) The Bar Chain Mail of Hyava (-54,-63) [18,+14](40%)
    It increases your hit points by 40%.  It sustains your 
    strength.  It provides immunity to acid and cold.  It provides
    resistance to life draining and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
g) The Full Plate Armour 'Beron' (-3 to accuracy) [25,+6]
    It sustains your strength and charisma.  It provides resistance 
    to poison, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
h) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
i) The Feathers Cloak of Maraisil [1,+9]
    It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to electricity, light, shards and nexus.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 72 of
    Angband.
j) The Large Metal Shield of Anarion [5,+16]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Arrow 'Faereth' (1d4) (+29,+12)
    It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 72 of Angband.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
m) The Mage Staff of Naetinwen (1d4) (+9,+9) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 2.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 55 of Mordor.
n) The Mage Staff of Brenda (1d4) (+6,+15) [+6] (+1)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 1.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
b) The Tome of Voluspa
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) a Spellbook of See the Music
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Golden Rod of Nothing (125/125)
f) a Rod Tip of Havoc (90 Mana to cast)
g) The Ring of Hunie
    It makes you invisible.  It provides
    resistance to electricity, fire and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Speed Ring Market.
i) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) an Indestructible Amulet of Reflection
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
n) The Augmented Chain Mail of Ianion (-61,-18) [16,+15](20%)
    It increases your hit points by 20%.  It sustains your strength
    .  It provides immunity to electricity.  It provides resistance to 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
o) The Robe of Great Luck [-30,-8] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 81 of Angband.
p) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) The Steel Helm 'Lebohaum' [20,+80]
r) The Set of Gauntlets 'Paurhach' [2,+15]
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does
    extra damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
x) a Mage Staff of Mana (1d4) (-8,-4)(60%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 60%.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore


  [The Mathom-house Inventory - Bree ]

a) an Arrow Trap Set (+5,+5) [+3]
b) The Ring of Power of Khamul, the Black Easterling (+4 to speed)
    It increases your speed by 4.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to blindness, nether and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
c) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  
    It sustains your wisdom, dexterity and constitution.  It provides
    resistance to blindness and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 106 of Angband.
d) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your wisdom and attack speed by 1.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, 
    blindness and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 91 of Angband.
e) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your infravision and attack speed by 1.  It makes you
    invisible.  It sustains your wisdom and charisma.  It provides
    immunity to paralysis.  It provides resistance to electricity, sound
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    
    It increases your dexterity and constitution by 4.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to electricity and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
g) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your strength by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to acid, blindness
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 98 of Mount
    Doom.
h) The Ring of Power of Akhorahil the Blind (+2 to searching)
    It increases your dexterity and searching by 2.  It makes you
    invisible.  It provides resistance to chaos.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Mordor.
i) The Ring of Power of Ren the Unclean (+3)
    
    It increases your constitution by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to fire and cold.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Angband.
j) The Ring of Power of Akhorahil the Blind (+2 to stealth)
    
    It increases your constitution and stealth by 2.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    electricity, fire, poison and confusion.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    It increases your intelligence by 1.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to fire, poison
     and chaos.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 86 of
    Angband.
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to blindness, 
    shards and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Dragon Helm of Thrain [8,+13]
    
    It sustains your strength, intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Wolf corpse
o) a Wolf corpse
p) a Wolf corpse
q) a Warg corpse
r) 18 Elf Skeletons
s) 4 Dwarf Skeletons
t) a Human Skeleton



Posted on 19.10.2008 03:07

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2237. on the Ladder (of 19092)
755. on the ToME Ladder (of 3155)
24. for this player (

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On 19.10.2008 03:07 strda221@student.otago.ac.nz wrote:
My first win with Joke Monsters on. The Physics Teacher is definitely an evil little bugger.

On 19.10.2008 03:16 strda221@student.otago.ac.nz wrote:
Apparently I've now overtaken Lord Dimwit's ladder record of 26 ToME ladder winners (this is number 27 for me). Which is something of an embarassing situation to be in: Lord Dimwit is a far better ToME player than I could ever hope to be.

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