The Angband Ladder: Mitsu, Hobbit Priest by <sentientmold@aol.com>

  [ToME 2.2.6 Character Dump]

 Name  : Mitsu                  Age                 31       STR!     34       
 Sex   : Male                   Height              14       INT!     40       
 Race  : Hobbit                 Weight              65       WIS!     40       
 Class : Priest(Eru)            Social Class        67       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          76 Level             50    Max Hit Points      1115   
 + To Melee Damage       44 Experience  55813149    Cur Hit Points      1115   
 + To Ranged Hit         61 Max Exp     55813149    Max SP (Mana)        459   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        459   
   AC                80+206 Gold         2403174    Piety              90175   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Excellent    Blows/Round:  19        
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Excellent    Mel.dmg/Rnd:  57d4+836  
 Stealth     : Heroic       Magic Device: Legendary[22]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a credit to the family.  You have brown eyes, straight           
          red hair, and a very fair complexion.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9387 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    adefkmnopsuxz{|@            
        Add Str   : 1.1.4.........3.            
        Add Int   : 1.17...2......3.            
        Add Wis   : ..1.4..2........            
        Add Dex   : 1.1.......4...3.            
        Add Con   : ..17..........3.            
        Add Chr   : ..1.4..2......3.            
        Add Stea. : .......2........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : 1*1743.2......3.            
        Add Blows : 1..7.........33.            
        Chaotic   : +...............            
        Vampiric  : +............++.            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Kill Drag.: +...............            
        Poison Brd: +............+..            
        Acid Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+...+.+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+......+            
        Sust Con  : ..+.....+.......            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+++.+.....            
        Imm Elec  : ......*.+.......            
        Imm Fire  : .+*.+.+++.......            
        Imm Cold  : ......*++.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ..+.+...........            
        Res Lite  : ...+.++.........            
        Res Dark  : .....+++........            
        Res Blind : ........+.......            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ..+...+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ....+.+.........            
        Lite      : .+........+..+..            
        See Invis : ..+..+..........            
        Regen     : ..+.............            
        Activate  : .++.++++.++.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            

Skills (points left: 0)
 - Combat                                        20.200 [0.700]
          . Weaponmastery                        30.400 [0.700]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    04.645 [0.900]
          . Stealth                              15.200 [0.500]
 - Magic                                         30.034 [0.900]
          . Magic-Device                         45.100 [1.050]
          . Spell-power                          00.000 [0.700]
 - Spirituality                                  45.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            28.200 [0.600]
 - Monster-lore                                  07.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Scroll of Phase Door on level 1.
You may find a Catapult Trap Set on level 16.
You are fated to find a Mage Staff on level 1.
You are fated to find a Club on level 1.
You are fated to die on level 19.
You may meet an Agent of the black market on level 8.


  [Character Equipment]

a) The Lead-Filled Mace of Helch (3d4) (+50,+12) (+1 to speed)
        It can be wielded two-handed.  It increases your strength, 
    intelligence, dexterity, speed and attack speed by 1.  It does extra
    damage from acid and frost.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Barni (+7)
    It increases your 
    intelligence, constitution, speed and attack speed by 7.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 126 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
n) The Power Dragon Scale Mail of Orinwe (-3 to accuracy) [40,+31]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your strength.  It provides immunity 
    to electricity and cold.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence, wisdom, charisma, 
    stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Paths of
    the Dead.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodletter of Khorne in the town of
    Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if
    it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) Qlzqqlzuup, the Lord of Flesh (6200 hp)
{) The Seeker Bolt of Culdil (4d5) (+23,+11) (+3 attacks)
    It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It poisons your foes.  It drains
    life from your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
|) The Mattock 'Aitholor' (+4,-5) (+3 to speed)
    
    It increases your strength, intelligence, dexterity, constitution, 
    charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Keeper of Secrets on level 70 of Paths of
    the Dead.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying on the ground on level 68 of Paths of the Dead.
c) a Fireproof Holy Tome of Eru Iluvatar
    It
    cannot be harmed by fire.  
    It was given to you as a reward.
d) The Gem of Ghosts {Satisfy}
    It can be activated for satisfy hunger
    .  
    You found it in the remains of an Emperor wight on level 102 of Angband.
e) The Ebon Cube of Darkness {CureInsanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 99 of Angband.
f) Lloth's Ceremonial Dagger {Restore@750}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying in a vault on level 100 of Angband.
g) a Parchment titled ''Finer Points of Munchkinism'' {MassGeno@1000}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 48 of Submerged Ruins.
h) a Mithril Rod of the Istari of Home Summoning (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 71 of
    Erebor.
i) a Mithril Rod of Charging of Recall (160/160)
    It regenerates its mana faster.  
    You found it in the remains of a Dracolisk in the town of Gondolin .
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
k) a Cloak of Air [1,+17]
    It allows you to breathe without air.  
    You found it lying in a vault on level 68 of Angband.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 127 of Angband.
c) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 126 of
    Angband.
d) The Slaughter Axe of Cirya (5d7) (+19,+17)
    It provides light (radius 1) forever.  It does extra damage 
    from frost.  It poisons your foes.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It 
    increases your searching by 4.  It does extra damage from electricity.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 102
    of Angband.
f) The Long Sword of the Dawn (E:11311129, L:50) (3d5) (+63,+38) (+5 to speed)
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, stealth, infravision and speed
     by 5.  It does extra damage from electricity, fire and frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness and shards.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 125
    of Angband.
g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Flamberge 'Ilwendor' (3d7) (+22,+18) (+3 to speed)
    It must be wielded two-handed.  It increases your 
    intelligence, speed and attack speed by 3.  It does extra damage from 
    acid, electricity and fire.  It is very sharp and can cut your foes.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 126 of Angband.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of Dol Guldur.
l) The Dark Sword 'Arthelva' (3d7) (+14,+21)
    
    It generates an antimagic field.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the wilderness or in a
    town.
m) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning
    (100) every 500 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom and dexterity by 4.  It does
    extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 125 of Angband.
r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma and searching by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides
    resistance to life draining, fire and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the wilderness
    or in a town.
t) The Morning Star of Aedacir (2d6) (+35,+24) (+2 attacks)
    It increases your attack speed by 2.  It poisons your foes
    .  It produces chaotic effects.  It drains life from your foes.  It
    can cause earthquakes.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
w) The Mace of Disruption of Ulohalanc (5d8) (+15,+6) (+2 to speed)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution, speed and attack speed by 2.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 127 of
    Angband.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) a Fireproof Tome of the Mind
    
    It cannot be harmed by fire.  
    You found it in the remains of Hela, Queen of the Dead on level 89 of
    Angband.
c) a Parchment titled ``Household Magic'' {MassGeno@1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith in the town of Gondolin .
d) Heward's Excellent Experimental Earmuffs {Geno@500}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 58 of Paths of the Dead.
e) Jor's Compendium of Strange Behaviour {TeleLevel}
    
    It can be activated for teleport level.  
    You found it in the remains of a Grave wight on level 127 of Angband.
f) Daoloth, the Render of the Veils (7200 hp)
g) 18 Potions of *Healing*
h) 6 Potions of Restore Mana
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 70 of Paths of the
    Dead.
j) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 63 of Erebor.
k) an Adamantite Rod of the Istari of Nothing (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 66 of Erebor.
l) a Rod Tip of Healing (120 Mana to cast)
m) a Wand of Fireflash[9|26] (9 charges)
n) a Wand of Stone Prison[2|14] (0 charges)
o) a Wand of Demon Blade[1|20] (6 charges)
p) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
r) a Partial Totem of a Great Wyrm of Power
s) The Dagger 'Dethanc' (E:50185, L:26) (1d4) (+23,+16)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity and cold.  It allows you to sense
    the presence of giants.  It slows your metabolism.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
t) The Dagger 'Narthanc' (E:532622, L:33) (1d4) (+32,+19)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire and nexus.  It produces a fiery sheath.  It produces
    an electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the wilderness or in a town.
u) The Dagger 'Nimthanc' (E:443927, L:32) (1d4) (+25,+14)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and frost.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to fire, cold, 
    poison and blindness.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 64 of
    Mordor.
v) The Mage Staff of Gondor (1d4) (+9,+9) [+2] (+4)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 4.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Angband.
w) a Mage Staff of Mana (1d4) (+4,+12)(100%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Multi-Hued Dragon Scale Mail of Rangrie (-2 to accuracy) [30,+22]
    It can be activated
    for breathe multi-hued (250) every 60+d60 turns if it is being worn. 
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to acid, electricity, 
    fire, cold, poison, nether and disenchantment.  It allows you to fly.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
c) The Chaos Dragon Scale Mail of Falim (-2 to accuracy) [30,+28]
    It can be activated for breathe chaos/disenchant (220)
    every 60+d90 turns if it is being worn. It sustains your constitution.
    It provides immunity to acid and cold.  It provides resistance to life
    draining, dark, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
d) The Metal Scale Mail of Tolfin (-2 to accuracy) [13,+15]
    It sustains your dexterity.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, acid, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 102 of Angband.
e) The Chain Mail of Moron (-2 to accuracy) [14,+9]
    It
    sustains your wisdom and dexterity.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to cold, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Paths
    of the Dead.
f) The Double Chain Mail of Rhovana (-28,-47) [16,+14](40%)
    It increases your hit points by 40%.  It sustains your 
    wisdom.  It provides immunity to acid, electricity, fire and cold.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Angband.
g) The Mithril Chain Mail of Valim (-1 to accuracy) [28,+23]
    It sustains your intelligence, constitution and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 126 of
    Angband.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law in the wilderness or in
    a town.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Minas Anor .
m) The Large Leather Shield of Ephel [4,+13]
    It sustains your strength, dexterity and constitution.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to cold, poison, confusion, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, nether and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the wilderness or
    in a town.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your charisma, speed and 
    ability to score critical hits by 5.  It makes you invisible.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, light
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 127 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    
    It increases your strength and speed by 5.  It makes you invisible.  
    It sustains your strength.  It provides resistance to confusion and 
    shards.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
c) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your stealth, searching and attack speed by 2.  It
    makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to electricity, cold and poison.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 85 of Angband.
d) The Ring of Power of Akhorahil the Blind (+1 attack)
    
    It increases your strength, charisma, searching and attack speed by 1.
    It makes you invisible.  It sustains your wisdom.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases your intelligence, constitution, charisma and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your intelligence and constitution.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, light, blindness
     and shards.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 127 of
    Angband.
f) The Ring of Barwe (+4)
    It increases your intelligence, speed and attack speed by 4.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to poison and sound.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 126 of
    Angband.
g) The Ring of Sernilwin (+9)
    It increases your constitution, speed and ability to score
    critical hits by 9.  It sustains your constitution.  It provides
    immunity to paralysis.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
h) The Ring of Eldilion (+7)
    
    It increases your intelligence, wisdom, speed and ability to score
    critical hits by 7.  It sustains your strength and constitution.  It
    provides resistance to acid, blindness, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
i) The Ring of Gorie (+7)
    It increases your strength, charisma, stealth and speed by 7.  
    It sustains your strength.  It provides resistance to cold, blindness, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
j) The Ring 'Valair' (+3)
    
    It increases your dexterity, speed and ability to score critical hits
     by 3.  It sustains your constitution.  It provides resistance to cold
    , blindness and sound.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
k) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
o) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Paths of the Dead.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the
    wilderness or in a town.
u) The Stone of Lore
    It can be activated for perilous identify
    every turn if it is being worn. It provides light (radius 1) forever.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
w) The Light Crossbow of Gwarweth (x3) (+13,+23) (+4 to speed)
    It increases your strength, intelligence, wisdom, 
    constitution, charisma and speed by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
x) The Silver Bolt of Lamar (3d5) (+28,+12) (+3)
    
    It increases your strength by 3.  It does extra damage from acid.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.



Posted on 19.5.2004 06:29

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320. on the Ladder (of 19090)
108. on the ToME Ladder (of 3155)

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On 19.5.2004 06:29 sentientmold@aol.com wrote:
My first tome winner!

Started this character on a lark... didn't really have any skill point plan, so the character ended up a rogue true to his race's heritage. RNG was very kind throughout the game in both loot and FF rewards. The power dragon arti is incredible! It's been a joy to play this little guy.


Now that I've got a cloak of air, I don't know what to do... I might be able to summon my way through the void, but I'm not sure if it's worth risking my first winner. Oh well... I guess I'll just hunt for artifacts for a bit more before deciding.

Heh... I'd think I'd have more to say, but I can't come up with anything. Had I known this dude would have made it so far (and I had absolutely no clue that he would), I would've dumped often and commented on his progress. Ah, well... it's been a fun trip.

On 24.5.2004 19:52 amaurea wrote:
Interesting to see a hobbit priest of eru played this way. I thought only magic based versions would be viable, but that is some impressive damage you have there. It seems like you have spent a tad too many points in spirituality, just like me; I estimate that you have 120% saving throw or something like that.

On 25.5.2004 06:50 sentientmold@aol.com wrote:
He's as dead as a doorknob now...

I failed to get the dump I was so distraut! I did end up going into the void... summoning got me though, and I actually managed to beat Melkor (after doing the beforehand spoily stuff). So I died crawling up the stairs after melkor. What's that you say? I should've taken the stairs back?! But oh no, walking onto the stair tile caused an error and the widnow fled immediatly. I wouldn't have died had those bloody stairs worked... oh well.

Another bug is how the thingy that makes eternity items doesn't go away after being used (at least not in last night's CVS). You could make as many eternity weapons as you like...

Welll... I guess that's all that's to be said for this holy rogue... *sigh*

On 9.10.2004 19:43 satinka33@netscape.net wrote:
Very interesting to see an Eru priest played as a fighter... I'm still dithering as to whether to try that with Cirad or not. Beautiful job!

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