The Angband Ladder: Karanek, RohanKnight Priest by <sebastian.hensel@gmx.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Karanek                Age                 21       STR!     40       
 Sex   : Neuter                 Height              62       INT!     28       
 Race  : RohanKnight            Weight              78       WIS!     39       
 Class : Priest(Eru)            Social Class         7       DEX!     37       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit          33 Level             50    Max Hit Points      1122   
 + To Melee Damage        6 Experience  16531221    Cur Hit Points      1122   
 + To Ranged Hit         44 Max Exp     16531221    Max SP (Mana)       1336   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1336   
   AC                61+110 Gold          614799    Piety              59805   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  12d4+72   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have hazel eyes, straight red hair, and an average                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 12695 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 64 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33.....3......            
        Add Int   : .......2..3.....            
        Add Wis   : .......2.......+            
        Add Dex   : ....3....3...3..            
        Add Con   : ..3......3......            
        Add Chr   : ..3....2........            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : ...33..2...2....            
        Add Sear. : ..3.............            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : .*..33.2.....3.+            
        Add Blows : ...3.........3..            
        Slay Troll: .............+..            
        Sust Str  : ...+.....+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ....+....+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ......+...+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......*+.+......            
        Res Elec  : ...+......+.....            
        Imm Fire  : .+*+...+........            
        Imm Cold  : ......*+.+......            
        Res Pois  : ...++.....+.....            
        Res Fear  : ...+.....+......            
        Res Lite  : .....++.........            
        Res Dark  : .....+.+.++.....            
        Res Blind : ................            
        Res Conf  : ...+.++.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+....+......            
        Res Chaos : ...+.++.........            
        Res Disen : ......+.........            
        Levitate  : .+........+.....            
        Lite      : .............+..            
        See Invis : ..+..+..........            
        Digestion : ...+.....+......            
        Activate  : .++..+++..+.....            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            

Skills (points left: 0)
 - Combat                                        30.350 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          50.000 [0.700]
          . Conveyance                           03.100 [0.300]
 - Spirituality                                  04.300 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            00.000 [0.600]
 - Monster-lore                                  02.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Giant white ant on level 1.
You may find a Scroll of Word of Recall on level 4.
You may meet a Red jelly on level 1.
You are fated to find a Small Sword on level 1.
You are fated to find a Scroll of Identify on level 18.
You may meet a Village idiot on level 20.
You may meet a Shrieker mushroom patch on level 1.
You may meet an Agent of the black market on level 1.
You may find a Padded Armour on level 1.
You may find a Hard Leather Armour on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-1,-16)(80%) (+4) {@w0}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 49 of
    Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 61 of Dol Guldur.
f) The Ring 'Arech' (+3 attacks)
    
    It increases your strength, stealth and attack speed by 3.  It makes
    you invisible.  It sustains your strength, intelligence and wisdom.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Erebor.
n) The Black Dragon Scale Mail of Denent (-2 to accuracy) [30,+23]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides immunity to acid and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    acid, light, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Shield of Deflection of Reflection [10,+21]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt of Lumoron (1d5) (+12,+9) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your dexterity, speed and attack speed by 3.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
|) a Dwarven Shovel of Digging (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
b) a Fireproof Tome of Knowledge
    
    It cannot be harmed by fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) a Fireproof Holy Tome of Eru Iluvatar
    
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
d) The Tome of Karanek
    It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Deck of Wild Magic {heal 700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Dread on level 43 of Mordor.
f) The Clay Tablets of Antiquity (charging) {cure insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 68 of Dol
    Guldur.
g) Tenser's Torch of Spontaneous Combustion {teleport 100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 69 of Dol Guldur.
h) Mordenkainen's Mysterious Mind-Masher {satisfy hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Novice mage on level 21 of Mirkwood.
i) Pytar's Portable Pandemonium {restore stats/ll}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 33 of Maze.
j) 3 Sprigs of Athelas
k) 8 Potions of Healing
l) 10 Potions of *Healing*
m) a Silver Rod of the Istari of Healing (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 67 of Angband.
n) a Mithril Rod of Recall (138/160)
o) an Adamantite Rod of Speed (200/200)
p) a Rod Tip of Healing (120 Mana to cast)
q) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0}
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of A lost temple.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Serious Insanity
b) a Scroll of Remove Curse
c) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It 
    increases your constitution and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to poison, dark and confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) an Indestructible Ring of Speed (+10)
    
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
e) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Dol
    Guldur.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
g) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Phial of Undeath (-5) {cursed}
i) an Elven Hard Studded Leather (-1 to accuracy) [7,+10] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold and light.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Large Leather Shield of Resist Cold [4,+7]
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
c) an Amulet of Weaponmastery (+6,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
d) a Dwarven Lantern of the Magi (+2)
e) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can be activated for breathe sound/shards (230) every 60+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Cloak of Thorongil [1,+9]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
j) a Set of Cesti of Power (+5,+3) [5,+6] (+2)
    It increases your strength by 2.  It provides resistance to 
    poison.  
    You bought it from the Black Market.
k) a Dagger of Extra Attacks (1d4) (+8,+12) (+3 attacks)
    It increases your attack speed by 
    3.  
    It was given to you as a reward.
l) a Dagger of Life (1d4) (+15,+12)(20%)
    It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if
    it is being worn. It increases your strength and dexterity by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Quarterstaff of Nienoril (1d9) (+20,+4) (+1)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom and ability to tunnel by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
q) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Mordor.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Minas Anor ]

a) The Ring 'Onaxe' (+4)
    It increases your strength, wisdom, dexterity, stealth and 
    speed by 4.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to electricity and disenchantment.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Ring of Power of Ren the Unclean (+2 attacks)
    It 
    increases your constitution, searching, infravision and attack speed
     by 2.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to shards and nexus.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
c) The Ring of Power of Akhorahil the Blind (+3 to searching)
    
    It increases your searching and infravision by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to nether
     and chaos.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Paths of
    the Dead.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
h) The Palantir of Orthanc (+2)
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 45 of Mordor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 46 of Moria.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
m) The Filthy Rag 'Morin' (-18,-11) [1,+4](40%)
    It increases your hit points by 40%.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 48 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Air [3,+9]
    It allows you to breathe without air.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to light, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 66 of Dol
    Guldur.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 46 of Moria.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every
    400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It does extra damage from 
    fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 62 of Dol Guldur.
d) a Rod Tip of Detection (80 Mana to cast)
e) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    It 
    increases your strength, dexterity, stealth and attack speed by 2.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to nether.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
f) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
    
    It increases your dexterity and infravision by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to acid, 
    sound, shards and chaos.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Dol
    Guldur.
h) The Amulet 'Narech'
    It provides immunity to paralysis.  It provides resistance to 
    electricity, dark, confusion, sound, nether and nexus.  It allows you
    to levitate.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 61 of Dol Guldur.
i) The Stone of Lore
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Dol Guldur.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Mirkwood.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to dark and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 36 of Maze.
n) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Dragon Helm of Thrain [8,-11]
    It provides light (radius 3) forever.  
    It sustains your wisdom.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Large kobold Shaman on level 25 of
    Mirkwood.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Dol Guldur.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 66 of Dol
    Guldur.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) a Mage Staff of Mana (1d4) (+12,+3)(60%)



Posted on 29.4.2005 15:56
Last updated on 2.5.2005 11:58

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2377. on the Ladder (of 18974)
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On 29.4.2005 15:56 sebastian.hensel@gmx.de wrote:
My first more or less working Eru-Priest...actually fighting more than manathrusting since I found that sword in the 4th god quest. I am not really content with my equipment, though - so I think I will walk around searching stuff in the various dungeons (moria maybe...) before trying the 5th god quest (is that the last one?) or the necromancer... Any other comments?

On 30.4.2005 13:39 sebastian.hensel@gmx.de wrote:
Necromancer was not too difficult thanks to the Ring of Flare and Lay of Protection...but I still don't really like my equipment...

On 1.5.2005 17:42 sebastian.hensel@gmx.de wrote:
reached level 50... still too weak to do mount doom though, it seems... so i'm searching for stuff in angband now...

On 2.5.2005 12:00 sebastian.hensel@gmx.de wrote:
finally made it through mt doom; the ring is gone - so i guess now i have to work my way through angband down to sauron...

On 2.5.2005 14:36 jmiddendorf@hmc.edu wrote:
The amulet of trickey seems silly when you could wield The Amulet 'Narech', which would give you nether and sound, which are typically useful resists down deep, and you have Rpoison and Rnexus covered elsewhere. +3 speed, dex are nice, but hardly necessary.

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