The Angband Ladder: Seveagan, Hobbit Priest by <remuz@free.fr>

  [ToME 2.2.6 Character Dump]

 Name  : Seveagan               Age                 27       STR!     40       
 Sex   : Neuter                 Height              32       INT!     40       
 Race  : Hobbit                 Weight              46       WIS:     40       
 Class : Priest(Eru)            Social Class        21       DEX:     33       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          17 Level             50    Max Hit Points      1058   
 + To Melee Damage       14 Experience  10504013    Cur Hit Points      1058   
 + To Ranged Hit         35 Max Exp     10504013    Max SP (Mana)        974   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        974   
   AC                49+143 Gold          842256    Piety              16436   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4+56    
 Stealth     : Legendary[10]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Bum.  You are a well              
          liked child.  You have blue eyes, curly auburn hair, and a           
          very dark complexion.                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 86 (4300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 86 of Angband.
 You have defeated 9369 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 79 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4..3.5..            
        Add Int   : 2.....46.23.....            
        Add Wis   : ...44.4..2......            
        Add Dex   : .4..............            
        Add Con   : .43.....4..3....            
        Add Chr   : ..3.4...........            
        Mul Mana  : +.........+.....            
        Mul SPower: +...............            
        Add Stea. : ......46........            
        Add Sear. : ..3....6.2......            
        Add Tun.. : ..............7.            
        Add Speed : ....43.6...3.5..            
        Chaotic   : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Poison Brd: .............+..            
        Sust Str  : ................            
        Sust Int  : +......+........            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : .....++.........            
        Imm Acid  : ...+..+.*.......            
        Res Elec  : ...+..+...+.....            
        Imm Fire  : ..*.+.+.........            
        Res Cold  : ...+..+.........            
        Res Pois  : ....+.+...+.....            
        Res Fear  : ...++.+.+..+....            
        Res Lite  : ...+.+..........            
        Res Dark  : ...+.++...+.....            
        Res Blind : .........+......            
        Res Conf  : +...............            
        Res Sound : ...+....+..+....            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ...+............            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+...........            
        Levitate  : ...+......+.....            
        Lite      : +...............            
        See Invis : +.+..++..+......            
        Digestion : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.+++..++.....            
        Cursed    : ..+.............            
        Fly       : ..+.............            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                        01.000 [0.700]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    09.100 [0.900]
          . Disarming                            01.300 [0.400]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          50.000 [0.700]
 - Spirituality                                  16.800 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  02.350 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Giant green frog on level 1.
You are fated to die on level 1.
You may find a Flask of oil on level 4.
You are fated to die on level 51.
You may find a Book of Summoning on level 56.
You may meet a Vrock on level 48.


  [Character Equipment]

a) The Mage Staff 'Minath' (1d4) (-2,+5)(40%) (+2)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It increases your mana capacity by 40%.  It
    sustains your intelligence.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
e) The Ring of Flare (+3) {cursed}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
f) The Ring of Earien (+4)
    It 
    increases your wisdom by 4.  It sustains your constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, light, dark, sound, nexus and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
o) an Elven Cloak of the Magi (-2,-4) [4,+18] (+6)
    It increases your intelligence, stealth, searching, speed and 
    luck by 6.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to sound.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt of Taraurhor (1d5) (+25,+21) (+5 to speed)
    It increases your strength and speed
     by 5.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
|) an Orcish Pick of Digging (+10,+8) (+7)
    It increases your ability to tunnel by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.


  [Character Inventory]

a) 2 Tomes of Magical Energy
b) 2 Tomes of the Mind
c) a Fireproof Holy Tome of Eru Iluvatar {@m1}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
d) The Tome of Seveagan {@m0}
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Bottomless Bottle
    It can be activated for light absorption.  
    You found it in the remains of a Demonologist on level 86 of Angband.
f) a Potion of Cure Critical Wounds {25% off}
g) a Potion of Healing
h) a Potion of Restore Mana
i) 5 Scrolls of Phase Door
j) 11 Scrolls of Teleportation
k) a Fireproof Scroll of *Destruction*
    
    It cannot be harmed by fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
l) a Scroll of *Destruction*
m) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 82 of Angband.
n) a Golden Rod of Recall (125/125) {!*!*}
o) a Golden Rod of Teleport Other (125/125)
p) a Mithril Rod of Restoration (160/160)
q) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) 20 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Bag of Tricks
    It can be activated for cure insanity.
    
    You found it lying on the ground on level 21 of Mirkwood.
c) Tenser's Mechanical Magician
    It can be
    activated for darkness.  
    You found it in the remains of a Black orc on level 12 of Mirkwood.
d) 5 Sprigs of Athelas
e) 94 Potions of Cure Light Insanity
f) 5 Potions of Cure Light Insanity
g) 72 Potions of Cure Serious Insanity
h) 9 Potions of Cure Critical Insanity
i) 38 Potions of Cure Insanity {25% off}
j) 8 Potions of Speed
k) 3 Potions of Curing
l) a Ring of Constitution (+4)
    It 
    increases your constitution by 4.  
    You bought it from the Jewelry Shop.
m) a Ring of Speed (+2)
    It increases your speed by 2.  
    You found it lying in a vault on level 40 of Moria.
n) a Ring of Nexus Resistance
o) a Ring of Shard Resistance
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It allows you to see invisible monsters.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) an Elven Cloak [4,+7] (+4 to stealth)
s) a Small Metal Shield of Resistance [3,+12]
t) a Pair of Hard Leather Boots of Stealth [3,+12] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You bought it from the Rare Footwear Shop.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of Moria.
v) The Morning Star of Uingist (2d6) (+26,+9) (+1)
    It increases your 
    intelligence by 1.  It poisons your foes.  It drains life from your
    foes.  It can cause earthquakes.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) 26 Empty Bottles


  [Home Inventory - Gondolin ]

a) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of a Master mindcrafter on level 56 of Mordor.
b) a Ring of Speed (+8)
    
    It increases your speed by 8.  
    You found it in the remains of a Nightcrawler on level 69 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Amulet of Mahtar (+2)
    
    It increases your intelligence, wisdom, charisma and stealth by 2.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to nether and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 35 of Moria.
h) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Metal Lamellar Armour 'Bregnor' (-3 to accuracy) [23,+10]
    
    It sustains your strength and intelligence.  It provides resistance to 
    poison, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 78 of Angband.
j) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Mordor.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a War troll in the town of Gondolin .
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Small Metal Shield of Reflection [3,+10]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Mordor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 37 of Mordor.
s) The Bolt 'Nevri' (1d5) (+16,+9) (+2)
    
    It increases your strength and intelligence by 2.  It does extra
    damage from fire.  It poisons your foes.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
t) The Seeker Bolt 'Egionwe' (4d5) (+23,+24) (+2)
    
    It provides light (radius 1) forever.  It increases your constitution
     and charisma by 2.  It does extra damage from frost.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Angband.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 78 of Angband.
w) Climbing Set
x) a Mage Staff of Wizardry (1d4) (-19,-12)(60%) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring 'Eltholin' (+3)
    It increases your strength and charisma by 3.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 36 of
    Mordor.
b) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Harp of the Eldar (+2)
    It increases your 
    charisma by 2.  It provides resistance to acid and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
e) a Mage Staff of Power (1d4) (-4,+2) (+7)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 7.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Ren the Unclean (+3 to searching)
    It increases your searching by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to acid, cold, sound, shards, nexus and chaos.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Mordor.
b) an Indestructible Ring of Constitution (+4)
    
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
c) a Ring of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 53 of Mordor.
e) an Everburning Torch of Warmth
    
    It provides light (radius 1) forever.  It provides resistance to cold.
    It cannot be harmed by fire.  
    You found it lying on the ground on level 21 of Mirkwood.
f) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of
    Moria.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) Elven Augmented Chain Mail (-2 to accuracy) [16,+10] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 37 of Moria.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 38 of Mordor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 35 of Moria.
r) The Steel Helm of Nirnin [6,+8]
    It
    provides light (radius 2) forever.  It sustains your intelligence.  It
    provides resistance to acid, fire, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dragon Helm of Thrain [8,+10]
    It provides resistance to electricity, 
    dark, sound, shards, chaos and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 49 of Mordor.
v) a Fiery Whip of *Slay Demon* (1d6) (+11,+2) (+2)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 2.  It does extra damage from fire.  It is a great bane of demons.
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  It cannot be harmed by fire.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
w) The Ball-and-Chain 'Tirdand' (2d4) (+11,-7) (+1)
    It
    can be wielded two-handed.  It increases your constitution by 1.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) a Mage Staff of Wizardry (1d4) (-13,-21)(60%) (+3)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 3.  It increases your 
    mana capacity by 60%.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Anwennum' [+13] {cursed}
    It provides resistance to chaos.  It
    speeds your regenerative powers.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 34 of Moria.
b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 24.5.2004 19:42
Last updated on 28.5.2004 20:35

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3872. on the Ladder (of 19090)
948. on the ToME Ladder (of 3155)
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On 24.5.2004 19:42 remuz@free.fr wrote:
My latest hobbit priest, high stealth is great.

On 24.5.2004 19:47 amaurea wrote:
Looking good. How many of the god quests have you done? Why aren't you using a mage staff? Saving throw will protect you from mindcraft backlashes (and cursing, blinding, confusion, mindblasting). Perfect saving throw is in the upper half of the heroic range. Isn't your magic device a bit low?

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