The Angband Ladder: Mon'key, Dunadan Priest by <salothsar@wp.pl>

  [ToME 2.3.1 Character Sheet]

 Name  : Mon'key                Age                 77       Str: 18/*** 18/***
 Sex   : Male                   Height             101       INT: 18/129       
 Race  : Dunadan                Weight             202       WIS! 18/***       
 Class : Priest(Eru)            Social Class        52       Dex!  18/75 18/110
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        Chr: 18/175 18/205
                                                                               
 + To Melee Hit         -30 Level             50    Max Hit Points      1488   
 + To Melee Damage       13 Experience  19508868    Cur Hit Points       -49   
 + To Ranged Hit        -26 Max Exp     19884399    Max SP (Mana)       1035   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        107   
   AC                 20+89 Gold         5908829    Piety              67230   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4+52    
 Stealth     : Fair         Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Landed Knight.  You are a credit to the family.  You have            
          dark brown eyes, straight brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 3 (150')

 Your body was a Player.
 You have defeated 23115 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 13 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Pit Fiend on level 99 of Mount Doom.
You can switch locations with another being.
You can feel the danger of evil magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 10)
 - Combat                                        18.100 [0.700]
          . Weaponmastery                        26.300 [0.700]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.050 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            16.600 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         12.000 [1.050]
          . Spell-power                          50.000 [0.700]
 - Spirituality                                  18.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Cure Light Wounds on level 1.
You are fated to find a Parchment - Deep Thoughts on level 1.
You are fated to meet a Mangy-looking leper on level 18.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+11,+10)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Paths
    of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    immunity to paralysis.  It provides resistance to fire.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) a Ring of Speed (+10) {cursed}
    It increases your speed by 10.  It is cursed.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Paths of
    the Dead.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
n) The Hard Studded Leather of Haramin (-63,-20) [7,+10](40%)
    
    It increases your hit points by 40%.  It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 57 of
    Mordor.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to light, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 50 of Cirith Ungol.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+10)
    It increases your 
    speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.


  [Character Inventory]

a) 6 Holy Tomes of Eru Iluvatar
    
b) The Tome of Mon'key
    It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) Kenault's Cantrip Generator {stats & life}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Death quasit on level 63 of Dol Guldur.
d) 6 Mushrooms of Restoring
    
e) 12 Sprigs of Athelas
    
f) a Potion of Cure Insanity
    
g) 16 Potions of Restore Mana
    
h) 16 Potions of Restore Life Levels
    
i) 32 Potions of Curing
    
j) 13 Scrolls of Word of Recall
    
k) 5 Scrolls of *Identify*
    
l) 5 Scrolls of *Remove Curse*
    
m) 47 Scrolls of Satisfy Hunger
    
n) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) a Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+26]
p) The Bar Chain Mail of Elmarel (-20,-16) [18,+15](40%)
q) The Iron Helm of Anaras [5,+17]
r) The Metal Boomerang 'Berath' (4d5) (+12,+11)
s) The Horn of Helm (+2)
t) a Mage Staff of Power (1d4) (-2,-13) (+11)
u) a Mage Staff of Mana (1d4) (-7,+10)(100%)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Fire Golem
    
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) a Potion of Corruption
g) a Ring of Slow Digestion
h) a Ring of Searching (+2)
i) a Ring of Dexterity (+1)
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Tome of Elven Household Magic
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Master lich on level 66 of Paths of the
    Dead.
b) Heward's Excellent Experimental Earmuffs {Summon Pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Mage on level 60 of Dol Guldur.
c) 6 Potions of Cure Insanity
d) a Potion of Detonations
    
e) 3 Potions of *Healing*
    
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring 'Adhromen' (+5 to speed)
    It increases your dexterity and speed
     by 5.  It makes you invisible.  It sustains your intelligence and 
    wisdom.  It provides resistance to acid, light and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Cirith Ungol.
h) a Ring of Speed (+9)
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Mount Doom.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    1.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 60 of Paths of the
    Dead.
l) The Thunderlord Coat of Nendo [9,+11]
    It sustains your intelligence and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, light, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
m) an Iron Crown of the Magi [0,+11] (+2)
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence and spell power by 2.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
n) a Jewel Encrusted Crown of the Magi [0,+14] (+3)
    
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
o) an Iron Helm of Water Breathing [5,+11]
    It allows you to
    breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Mordor.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Paths of the Dead.
s) The Glaive of Pain (E:85, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Paths of the
    Dead.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Cirith
    Ungol.
u) a Mage Staff of Power (1d4) (-2,+8) (+10)
v) a Mage Staff of Wizardry (1d4) (+1,-19)(80%) (+4)
w) a Mage Staff of Wizardry (1d4) (+13,+11)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your spell power by 3.  It increases your mana capacity
     by 60%.  


  [Home Inventory - Minas Anor ]

a) a Spellbook of Lay of Protection
    
b) a Fireproof Spellbook of Manathrust
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Potion of Cure Light Insanity
d) a Potion of Cure Insanity
    
e) 18 Potions of Speed
    
f) 6 Potions of *Healing*
    
g) a Potion of Life
h) 60 Scrolls of Satisfy Hunger
    
i) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
j) The Amulet of Nastir (+5)
    It increases 
    your charisma and searching by 5.  It provides resistance to acid, 
    dark, blindness, confusion, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 44 of
    Mordor.
o) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to poison
     and blindness.  It allows you to sense the presence of orcs, trolls
     and evil beings.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 46 of Cirith Ungol.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
s) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, and haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Cirith Ungol.
t) a Dragon Horn (+3)
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 3.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Mage Staff of Wizardry (1d4) (+2,-27)(60%) (+3)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 3.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Greater Mimic on level 33 of Moria.


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Listen to the Music
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
b) a Fireproof Spellbook of See the Music
    It cannot be harmed by fire.  
c) a Potion of Cure Serious Insanity
d) 3 Potions of Cure Critical Insanity
e) 98 Potions of Water Curing {quest}
f) 3 Potions of Speed
    
g) a Scroll of Enchant Weapon To-Hit
    
h) 6 Scrolls of Enchant Weapon To-Dam
    
i) 28 Scrolls of Satisfy Hunger
    
j) 84 Scrolls of Satisfy Hunger
    
k) 11 Scrolls of Satisfy Hunger {25% off}
    
l) a Staff of Mana[3|26] (4 charges)
    
m) a Staff of Wish[1|1] (0 charges)
    
n) The Ring of Perad (+1 to stealth)
    It 
    increases your wisdom, dexterity and stealth by 1.  It sustains your 
    strength.  It provides resistance to fire, poison and nexus.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 37 of Maze.
o) The Ring of Bardhorth (+1 to searching)
    
    It increases your intelligence, charisma and searching by 1.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 33 of Mirkwood.
p) The Ring of Gulorin (+14 to damage) (+4)
    It 
    increases your intelligence, charisma, speed and ability to score
    critical hits by 4.  It sustains your dexterity.  It provides
    resistance to electricity and nether.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 62 of
    Mordor.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated
    for identify spell every 10 turns if it is being worn. It can be used
    to store a spell.  It increases your intelligence and wisdom by 4.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll Priest on level 61 of Mordor.
s) a Mage Staff of Power (1d4) (-15,-1) (+10)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Demilich on level 62 of Mordor.
t) a Mage Staff of Wizardry (1d4) (-7,-15)(60%) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of an Archlich on level 62 of Mordor.


  [Home Inventory - Khazad-dum ]

a) 5 Potions of Cure Insanity
b) 7 Potions of Detonations
    



Posted on 12.2.2005 17:06
Last updated on 15.2.2005 20:41

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1846. on the Ladder (of 19090)
672. on the ToME Ladder (of 3155)
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On 12.2.2005 17:06 salothsar@wp.pl wrote:
im still alive and kicking, lvl 50 havent been inside angband yet. atm im searching for some nice staffs in PotD. oh, i sold ringil -.-, though i prefer 80% mana and more power than +10 speed....
oh, im such a priest...havent done 1 God quest..first time i took a god, and didint know what the quests were about, so i went up & downstairs and lost the relic...

On 15.2.2005 20:41 salothsar@wp.pl wrote:
good bye dear mon'key. should've taken more healing and *healing* pots:(

On 15.2.2005 20:53 salothsar@wp.pl wrote:
it was my first trip to mt doom, and the first time i found the ring and the first time i had a fight with sauron as mage (i killed him as an unbeliver before in Ang) and came kinda unprepared. 22 healing pots and 6*healing* turned out not enough against the amount of greater demons, sauron and 2 GWoP's... and unfortunatelly i couldnt fight them one by one and my "pedo mellon a minno"'s didnt last to long:p oh well...

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