[ToME 2.3.3 Character Sheet] Name : Father Jack Age 21 STR! 40 Sex : Male Height 70 INT: 40 Race : Troll Weight 375 WIS: 40 Class : Priest(Manwe) Social Class 1 DEX: 23 Body : Player CON: 40 God : Manwe Sulimo CHR! 36 + To Melee Hit 129 Level 50 Hit Points 1220/ 1220 + To Melee Damage 75 Experience 13053944 Spell Points 426/ 426 + To Ranged Hit 109 Max Exp 13053944 Sanity 917/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 24211 AC 24+119 Gold 281111 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Bad Blows/Round: 14 Bows/Throw : Legendary[35]Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 84d7+1050 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Warrior. You have slime green eyes, mangy sea-weed green hair, and blue ulcerous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 69 (3450') The Sandworm lair: Level 30 (1500') Your body is a Player. You are disguised as a Maia. You are currently in the town of Gondolin. You have defeated 7472 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 45 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ....4....32..... Add Int : 5.....4......... Add Wis : ....4....3...... Add Con : ......4..323.... Add Chr : ....4........... Add Stea. : ......44...3.... Add Tun.. : ..............4. Add Speed : 5*..434..3.3...+ Add Blows : 5.2............. Slay Evil : +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ........+....... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ........+....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..........+....+ Hold Life : .....+.......... Res Acid : ......+.+....... Res Elec : +.....+.++...... Imm Fire : *+..+.*.++.....* Res Cold : ......+.++...... Res Pois : ....+........... Res Fear : +...+..........+ Res Light : .....+.+.+...... Res Dark : .....+.+........ Res Blind : .........+...... Res Conf : +....+...+.....+ Res Sound : .........+...... Res Shard : ................ Res Neth : .......+........ Res Nexus : ......+......... Res Chaos : +....+...+...... Res Disen : +...+...++...... Aura Fire : ......+........+ Aura Elec : +............... EvilCurse : +............... Levitate : ...............+ Lite : .........+...... See Invis : .....+...+...... Digestion : .+.............. Regen : .........+...... Activate : .+..++...+...... Drain Exp : +............... Teleport : +............... Aggravate : +............... Cursed : +............... Hvy Curse : +............... Fly : ......+........+ Sentient : +............... Orc.ESP : .....+.......... Demon.ESP : +............... Evil.ESP : ........+....... TLord.ESP : ......+......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 37.000 [0.700] . Weaponmastery 50.000 [0.750] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -01.600 [0.500] . Disarming -00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 00.000 [0.600] . Demonology 50.000 [1.500] - Spirituality 50.000 [1.000] . Prayer 50.000 [1.500] . Mindcraft 00.000 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to die on level 1. You are fated to meet a Filthy street urchin on level 11. [Character Equipment] a) The Dark Sword 'Mormegil' (E:4230071, L:42) (6d7) (+30,+14) [-20] (+5 to speed) It generates an antimagic field. It increases your intelligence, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, confusion, chaos and disenchantment. It allows you to sense the presence of demons. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. f) a Ring of Slaying (+10,+7) You found it lying on the ground on level 68 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 60 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Shadow Cloak of Aman [6,+23] (+4 to stealth) It increases your stealth by 4. It provides resistance to light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Mattock of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Demonblade (4d6) (+9,+9) b) a Demonhorn [2,+7] c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You found it in the remains of a Nightwing on level 54 of Mordor. e) 8 Potions of Cure Critical Wounds f) 3 Potions of Healing g) 5 Potions of Restore Mana h) 48 Scrolls of Teleportation i) 32 Scrolls of Satisfy Hunger j) a Silver Rod of Capacity of Perception (200/200) It can hold more mana. It was given to you as a reward. k) a Silver Rod of Charging of Trap Location (100/100) It regenerates its mana faster. You found it lying in a vault on level 23 of The Sandworm lair. l) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of a Nycadaemon on level 99 of Mount Doom. m) a Golden Rod of Cheapness of Healing (125/125) It can cast spells for a lesser mana cost. You found it lying in a vault on level 23 of The Sandworm lair. n) a Golden Rod of Cheapness of Healing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. o) a Golden Rod of Healing (125/125) p) a Golden Rod of Recall (125/125) q) a Mithril Rod of Enlightenment (160/160) r) an Adamantite Rod of Simplicity of Disarming (200/200) You found it in the remains of a Nightwing on level 54 of Mordor. s) The Wand of Digging of Thrain (795 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 42 of Mordor. u) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+1] b) 2 Rod Tips of Recall (80 Mana to cast) c) an Elven Cloak [4,+0] (+3 to stealth) d) The Small Metal Shield 'Yarang' [3,+16] It sustains your strength, intelligence and constitution. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ball-and-Chain 'Gorena' (2d4) (+15,+7) (+4) It can be wielded two-handed. It increases your strength, intelligence and dexterity by 4. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 60 of Mordor. f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 60 of Mordor. h) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. [Home Inventory - Gondolin ] a) Raal's Black Candle It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) a Potion of Speed c) a Silver Rod of Simplicity of Nothing (100/100) d) 2 Rod Tips of Trap Location (8 Mana to cast) e) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. f) 2 Indestructible Rings of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. g) The Amulet of Ingwe (+3) h) The Phial of Galadriel (+4) i) The Phial of Undeath (-5) {cursed} j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) k) a Golden Crown of Telepathy [0,+6] l) a Dwarven Hard Leather Cap [2,+6] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of Bullroarer the Hobbit on level 6 of Barrow-Downs. m) a Hard Leather Cap [2] {special} n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Sword of Winghanin (2d5) (+11,+23) (+4) p) The Flail of Galadhor (2d6) (+14,+19) (+4) q) a Drum (+1) [Home Inventory - Minas Anor ] a) a Mithril Rod of Simplicity of Detection (160/160) b) an Adamantite Rod of Home Summoning (200/200) c) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and chaos . It cannot be harmed by fire. It was given to you as a reward. d) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Lothlorien ] a) 2 Rod Tips of Disarming (50 Mana to cast) b) The Ring of Amarth (+1) It increases your intelligence by 1. It sustains your constitution. It provides resistance to electricity, cold, poison, dark, blindness and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 30 of Mirkwood. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 54 of Mordor. e) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 50 of Mordor. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 60 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Mordor. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Ring Mail of Turil (-17,-52) [12,+17](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity, constitution and charisma. It provides immunity to fire. It provides resistance to sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Mordor. l) The Ring Mail 'Nuruingon' (-2 to accuracy) [12,+10] It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 58 of Mordor. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Iron Crown of Dagnos [0,+17] It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 56 of Mordor. s) The Dagger of Sardalmo (1d4) (-2,+13) (+3) It increases your intelligence, dexterity and constitution by 3. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 62 of The Sacred Land Of Mountains.