The Angband Ladder: Melian, Dark-Elf Priest by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Melian                 Age                116       STR!     36       
 Sex   : Female                 Height              54       INT!     38       
 Race  : Dark-Elf               Weight              83       WIS!     40       
 Class : Priest(Eru)            Social Class        42       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        Chr!     39     40
                                                                               
 + To Melee Hit          32 Level             50    Max Hit Points      1103   
 + To Melee Damage       29 Experience  33466984    Cur Hit Points      1103   
 + To Ranged Hit         58 Max Exp     33649266    Max SP (Mana)        564   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        564   
   AC                25+190 Gold         6358978    Piety             283286   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Superb       Mel.dmg/Rnd:  4d4+116   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently on level 113 of Angband.
 You have defeated 17796 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Hrive of the 2890th year of the third age.
 You have been adventuring for 122 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4.......            
        Add Int   : ..3.2..2.3......            
        Add Wis   : ..3.2..2........            
        Add Dex   : .23......34.....            
        Add Con   : .233....4..3....            
        Add Chr   : ..33...2.3......            
        Mul Mana  : ....+...........            
        Mul SPower: +........+......            
        Add Stea. : .......2...3....            
        Add Sear. : ...3.....3......            
        Add Tun.. : ..............5.            
        Add Speed : ..3..3.2...3.0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+...+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .++.....+.+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : .......+*++.....            
        Imm Elec  : ..*...*.........            
        Imm Fire  : .+.*...+.+......            
        Res Cold  : .......+........            
        Res Pois  : ..+.............            
        Res Fear  : ......+.........            
        Res Lite  : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : ........+.......            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .....+..+.......            
        Res Disen : ..+......+......            
        Levitate  : ..+.............            
        Lite      : ....+...........            
        See Invis : ..++.+.........+            
        Digestion : ..+.+...........            
        Regen     : ..+.+...........            
        Xtra Might: .+..............            
        Activate  : ..++.+.+.++.....            
        Hvy Curse : ....+...........            
        B.Breath  : ...............+            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .+..............            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ..........+....+            

Skills (points left: 153)
 - Combat                                        11.100 [0.700]
          . Weaponmastery                        01.000 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         18.468 [1.100]
          . Magic-Device                         25.150 [1.050]
          . Spell-power                          00.000 [0.700]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  30.900 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            42.600 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Identify on level 20.
You may find a Scroll of Door/Stair Location on level 1.
You are fated to find a Mushroom of Poison on level 4.
You may find Bar Chain Mail on level 74.
You may find a Ring of Slaying on level 17.
You may find a Staff of Disarm on level 19.
You are fated to find a Parchment - Numenorean for Beginners (I) on level 7.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-6,+6) (+12)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 12.  
    You found it in the remains of a Demilich on level 50 of Moria.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 82 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
n) The Soft Studded Leather of Baldinda [5,+13]
    
    It sustains your strength and wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your 
    speed by 0.  It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) a Magical Orcish Pick of Digging (+15,+16) (+5)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    
    You found it in the remains of a Nightwing on level 57 of Mordor.
d) Raal's Voodoo Doll of Revenge {!k!v!d!s; @E0}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 63 of Mordor.
e) The Mirror of Alternate Dimensions {!k!v!d!d; heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 86 of Mount Doom.
f) The Diamond Prism of Light { !k!v!d!s; restore all}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Barbazu on level 72 of Angband.
g) The Pendulum of Orcus (charging) {!k!v!d!s; massgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 82 of Angband.
h) Raal's Tormented Spirits {!k!v!d!s; geno}
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 33 of Mirkwood.
i) Tenser's Mechanical Magician {!k!v!d!s; massgeno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 69 of Dol Guldur.
j) a Parchment titled ''Famous Last Words'' (charging) {!k!v!d!s; geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 39 of Mordor.
k) 16 Potions of Cure Insanity
l) 15 Potions of *Healing* {!k!v!d!s!q}
m) 9 Potions of Restore Mana
n) 49 Potions of Curing
o) 60 Scrolls of Teleportation {25% off}
p) 13 Scrolls of Word of Recall
q) a Golden Rod of the Istari of Healing (250/250) {!k!v!d!s; @z4}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
r) a Mithril Rod of the Istari of Disarming (320/320) {@z8}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 87 of Angband.
s) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    It 
    increases your wisdom, searching and attack speed by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to acid, light and dark.  It allows you to levitate.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 113 of
    Angband.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Soft Leather Armour 'Cargon' [4,+18]
    It sustains your constitution and 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to life draining and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 113 of
    Angband.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 113 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) The Bronze Dragon Scale Mail 'Beleno' (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your constitution.  It provides
    immunity to acid and electricity.  It provides resistance to life
    draining and confusion.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 87 of Mount
    Doom.
b) The Chain Mail of Rethor (-8,-45) [14,+13](40%)
    It increases your hit points by 40%.  It sustains your strength
     and dexterity.  It provides immunity to electricity and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Mount Doom.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Double Ring Mail of Arsil (-2 to accuracy) [15,+9]
    It provides immunity to acid.  It
    provides resistance to fire, light, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 72 of Angband.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 47 of Mordor.
f) The Bar Chain Mail 'Dorme' (-2 to accuracy) [18,+7]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, dark, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Mordor.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour 'Sirim' (-3 to accuracy) [19,+14]
    It provides immunity to fire and cold.
    It provides resistance to life draining, acid, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom.
i) The Splint Mail 'Aerri' (-37,-7) [19,+14](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to cold.  It provides
    resistance to light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
j) The Metal Lamellar Armour of Elluronwe (-3 to accuracy) [23,+14]
    It provides immunity to electricity.  It provides resistance 
    to acid, poison, confusion, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 86 of Mount
    Doom.
k) The Metal Lamellar Armour of Halda (-3 to accuracy) [23,+10]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to electricity, cold, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 77 of Angband.
l) The Full Plate Armour 'Elothamar' (-68,-24) [25,+9](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid and 
    cold.  It makes you completely fearless.  It provides resistance to 
    light, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 91 of Angband.
m) The Ribbed Plate Armour of Falenna (-3 to accuracy) [28,+10]
    
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Erebor.
n) The Ribbed Plate Armour of Gilwargor (-73,-30) [28,+13](20%)
    It increases
     your hit points by 20%.  It provides immunity to acid.  It provides
    resistance to life draining, acid, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
q) The Mithril Plate Mail 'Gandim' (-3 to accuracy) [35,+8]
    It sustains your strength, wisdom and constitution.  It
    provides immunity to electricity.  It provides resistance to acid, 
    poison, light, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
r) The Filthy Rag of the Wight [1,+5](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
t) The Hard Leather Armour of Tuned (-1 to accuracy) [6,+11]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity.  It provides resistance to poison, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 67 of Erebor.
u) The Rhino Hide Armour of Naewe (-1 to accuracy) [8,+9]
    
    It sustains your strength and constitution.  It provides immunity to 
    acid and fire.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, dark, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Angband.
v) The Padded Armour of Quenwe [4,+10]
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining, electricity, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 87 of Mount Doom.
w) The Leather Scale Mail 'Amril' (-6,-17) [11,+11](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and constitution.  It provides resistance to poison, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Mimic in the town of Bree .
x) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
c) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
d) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Fur Cloak of Huorth [3,+20]
    It provides immunity to acid and fire.
    It provides resistance to fire, poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Feathers Cloak of Air [1,+15] {!k!v!d!s}
    It allows you to breathe without
    air.  
    It was given to you as a reward.
g) The Large Metal Shield of Halar [5,+17]
    It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to cold.  It
    provides resistance to electricity, fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 82 of Angband.
h) The Shield of Deflection of Tumen [10,+26]
    It
    sustains your wisdom and charisma.  It provides immunity to fire.  It
    provides resistance to fire, cold, shards and nether.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
i) The Metal Cap of Galion [3,+14]
    
    It provides light (radius 1) forever.  It sustains your strength.  It
    provides resistance to fire, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 87 of Mount
    Doom.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
k) a Set of Leather Gloves of Charming [1,+12] (+6 to stealth) {!k}
    
    It increases your charisma and stealth by 6.  
    You found it lying on the ground on level 53 of Paths of the Dead.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
m) a Set of Gauntlets of Power (+5,+3) [2,+10] (+4) {!k}
    It 
    increases your strength by 4.  It provides resistance to nether.  
    You found it in the remains of a Hill orc on level 50 of Moria.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 87 of Angband.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Sling 'Tarenos' (x2) (+14,+2) (+4 to speed)
    It increases your wisdom, constitution
    , charisma and speed by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 56 of Paths of the
    Dead.
q) The Sling 'Gorweng' (x5) (+15,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution and speed by 3.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
s) The Bolt of Lurin (1d5) (+13,+6) (+3 to speed)
    
    It increases your charisma and speed by 3.  It does extra damage from 
    fire.  It drains life from your foes.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
u) a Small Metal Boomerang (Defender) (3d4) (+19,+10) [+1] (+2 to stealth)
    It increases your 
    stealth by 2.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold, 
    poison and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Paths of the Dead.
v) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 83 of Angband.
w) a Mage Staff of Wizardry (1d4) (-15,+5)(100%) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it in the remains of a Nightwalker on level 97 of Mount Doom.
x) a Mage Staff of Wizardry (1d4) (-20,-4)(100%) (+5)


  [Home Inventory - Minas Anor ]

a) a Scroll of Craftsmanship {!k!v!d!s!q}
b) a Silver Rod of the Istari of Nothing (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Angband.
c) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 109 of Angband.
d) 2 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
e) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases 
    your constitution, charisma and speed by 4.  It makes you invisible.  
    It provides resistance to poison and light.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    
    It increases your intelligence, stealth and attack speed by 2.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to poison, blindness, chaos and disenchantment.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Angband.
g) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    
    It increases your constitution and attack speed by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness, shards and nether.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 56 of Paths of
    the Dead.
h) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your charisma.  It
    provides resistance to cold, poison, confusion, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 35 of Moria.
i) The Ring of Lostelen (+3 attacks)
    
    It increases your intelligence, dexterity, constitution and attack
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to poison, sound, shards and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
j) The Ring 'Esgalas' [+10] (+1 attack)
    It 
    increases your wisdom, stealth and attack speed by 1.  It sustains 
    your strength and charisma.  It provides resistance to cold, light and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 70 of Angband.
k) The Ring of Nulorth [+18] (+2 to speed) {100% off}
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your intelligence, constitution, 
    charisma, speed and attack speed by 2.  It provides resistance to cold
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) The Ring of Lorina (+9,+6) (+4 to speed)
    It increases your intelligence, 
    searching, speed and ability to score critical hits by 4.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, poison, light, confusion and sound.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
m) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
n) The Ring 'Menor' (+4)
    
    It increases your dexterity, infravision, speed and attack speed by 4.
    It sustains your intelligence.  It provides resistance to fire, dark
     and sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 87 of Angband.
q) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 35 of
    Mordor.
r) The Iron Crown of Haure [0,+8]
    It sustains your intelligence and wisdom.  It provides
    resistance to light, sound, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Mimic in the town of Bree .
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and confusion.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 69 of Angband.
u) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
v) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
w) a Dragon Helm [8,+19]
x) a Dragon Helm [8,+17]


  [Home Inventory - Lothlorien ]

a) The Gem of Venom
    
    It can be activated for acquirement.  
    You found it in the remains of a Barbazu on level 70 of Angband.
b) Mordekainen's Sneaking Eye {!k!v!d!s; cure insanity}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 89 of Angband.
c) The Pendulum of Orcus {!k!v!d!s; massgeno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 61 of Erebor.
d) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for summon pet.  
    You found it in the remains of a Dread on level 85 of Angband.
e) a Parchment titled ''Famous Last Words'' {!k!v!d!s}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 61 of Erebor.
f) 19 Morphic Oils of Mouse
g) 4 Morphic Oils of Spider
h) 2 Potions of Life {!k!v!d!s!q}
i) 8 Scrolls of Genocide
j) 3 Scrolls of Mass Genocide
k) 2 Scrolls of *Acquirement*
l) a Scroll of Artifact Creation {!k!v!d!s!q}
m) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
    It 
    increases your stealth, searching and luck by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 47 of Paths of the
    Dead.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 106 of
    Angband.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can
    be activated for dispel evil (x4) every 100+d100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated
    for drain life (90) every 70 turns if it is being worn. It increases 
    your wisdom and infravision by 4.  It does extra damage from frost.  
    It is especially deadly against orcs.  It provides resistance to cold, 
    light and chaos.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
x) a Great Wyrm of Many Colours corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your speed by 4.  It makes you
    invisible.  It sustains your intelligence and constitution.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
b) The Ring of Power of Akhorahil the Blind (+3 to speed)
    
    It increases your intelligence, charisma, stealth and speed by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire and light.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 107 of Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    
    It increases your wisdom, dexterity, stealth and infravision by 4.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to light and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
d) The Ring of Power of Ren the Unclean (+2 to stealth)
    It increases your wisdom, constitution, charisma and stealth by 
    2.  It makes you invisible.  It provides resistance to acid, 
    electricity, light and shards.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Paths of the
    Dead.
e) The Ring of Power of Khamul, the Black Easterling (+5)
    It increases your dexterity by 5.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to cold and nether.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 109
    of Angband.
f) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your wisdom by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire and nether.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Paths of
    the Dead.
g) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your strength by 1.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to shards, 
    nexus and chaos.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
h) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
j) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dragon Helm of Thrain [8,+10]
    It provides resistance to cold, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 83 of
    Angband.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 41 of Mordor.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 91 of Angband.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Mordor.
t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
u) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 88 of Angband.



Posted on 30.11.2004 18:21
Last updated on 3.12.2004 10:11

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786. on the Ladder (of 19090)
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On 30.11.2004 18:21 HektorLorenzo@web.de wrote:
Well, this is my like 10th attempt with an Eru-Follwer. The other died for several stupid reasons, but this class is very capable. I am planning to go for ff-thaumaturgy only that it has be granted only once so far. So I guess I have to go some other way. Possbily Spell power. Angand is only a few levels to go. But since I got Lay Of Protections things are going easy even without Mindraft maxed. Backlashing is not much of a problem, due to the nice Spirituality. Eru Detection in the late game is really nice.
Wish my luck!

On 2.12.2004 02:56 HektorLorenzo@web.de wrote:
Sauron has met his fate. I have to admit, I was tempted to wear the ONE ring, for the first time. Only loosing manathrust kept me from it. But I don't regret, I learnded to kill effectivly and painfully in Mount Doom, and took advantage of my lessons when I finally killed Sauron forever in Angband. Mount Doom costed me several !oH, *!oH* and !restore mana. In Angband, it was *MUCH* easier with jumpgates. I didnt need to quaff anything. Just recharged my rod and went ot the next round. It took many of the, cause my damage is not that fine with manathrust. I am still waiting to find a ! of learning, to finally decide where to allocate my rmaining 153 skillpoints. :)

On 3.12.2004 10:11 HektorLorenzo@web.de wrote:
Finally! :) The fight was tough but actually never close. I set up some jump-gates surrounded by sea-of-runes. As I finally found out the correct distancte for the jump-gates I could bolt Morgoth down to his knees. Telekinetic wave gave some space if creepers came close. I have to say the Speed with 26 is a bit low. Most creatures were slightly faster than me.
Now that I got some skill-points remaining I wonder where to put them to. It is a pity that thaumaturgy is only 0.3. The damage I am dealing out by now is much to low for Melkor. ?-]

On 17.12.2004 03:05 dzhang wrote:
Hi,

Hm... interesting. You're right, it's a similar build. A few points/questions though:

Why's Mindcrafting so high? I stopped at 13, when I got the +50 AC from Character Armor. I suppose the temporary haste might be nice, but even that is only at 23.

If I'm not counting this wrong... your speed is at... +11 o_O How the heck did you manage to get this far with that low a speed!? Man, I thought my +21 was low

You should dump all 153 points into Thaum, if you want to do Void. Or possibly 130 points into Thaum, and the remainder into Magic.

Do you happen to have access to a Scroll Shop in a Dungeon town? Either way, you should get yourself a ?oArtifactCreation, and use it on a (+1) Pick. I've gotten hugely successful Diggers this way.

:P My character "Xiaomei" had 185 skill points left over after fighting Morgoth. Sadly, she had to spend 135 of them to prepare for the battle against Melkor, so she only has a wimpy 50 left.

122 days? O_o I see something is procuring favor from Eru by doing nothing.

On 18.12.2004 17:07 HektorLorenzo@web.de wrote:
Thanks for the suggestions!
Well, speed was a problem Indeed. I had to use mindcraft and occasional morphoils of wolf.
Tactics were lay of protections. If it got blasted telekinetic wave and psychic drain to recast it often. The tougher uniqes were manabolted. That is very time and pietyconsuming.
Mindcraft to 35 for the full resists cheap detection and jumpgatecreation. The rest was gained by ff. I finally decided to max spellpower which caused lay of protection to have radius 3. But I guess regardless thaum would have been more usefull.
I didn't find any usefull scolls and I am too lazy to make up macros for scumming.
I need some more speed for the void eol because mana is always low. I don't think I will succeed but who knows.


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