The Angband Ladder: Melian, Dark-Elf Priest by <HektorLorenzo@web.de>
[ToME 2.2.7 Character Dump] Name : Melian Age 116 STR! 36 Sex : Female Height 54 INT! 38 Race : Dark-Elf Weight 83 WIS! 40 Class : Priest(Eru) Social Class 42 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar Chr! 39 40 + To Melee Hit 32 Level 50 Max Hit Points 1103 + To Melee Damage 29 Experience 33466984 Cur Hit Points 1103 + To Ranged Hit 58 Max Exp 33649266 Max SP (Mana) 564 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 564 AC 25+190 Gold 6358978 Piety 283286 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Legendary[2] Searching : Superb Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Superb Mel.dmg/Rnd: 4d4+116 Stealth : Heroic Magic Device: Heroic Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 23 (1150') Your body is a Player. You are currently on level 113 of Angband. You have defeated 17796 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Hrive of the 2890th year of the third age. You have been adventuring for 122 days. adefkmnopsuxz{|@ Add Str : ..33....4....... Add Int : ..3.2..2.3...... Add Wis : ..3.2..2........ Add Dex : .23......34..... Add Con : .233....4..3.... Add Chr : ..33...2.3...... Mul Mana : ....+........... Mul SPower: +........+...... Add Stea. : .......2...3.... Add Sear. : ...3.....3...... Add Tun.. : ..............5. Add Speed : ..3..3.2...3.0.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+...+......... Sust Int : ....+........... Sust Wis : ....+.+......... Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .++.....+.+..... Hold Life : ..+.++.......... Imm Acid : .......+*++..... Imm Elec : ..*...*......... Imm Fire : .+.*...+.+...... Res Cold : .......+........ Res Pois : ..+............. Res Fear : ......+......... Res Lite : .....+.......... Res Dark : .....+.........+ Res Blind : ........+....... Res Conf : ......+......... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : .....+..+....... Res Disen : ..+......+...... Levitate : ..+............. Lite : ....+........... See Invis : ..++.+.........+ Digestion : ..+.+........... Regen : ..+.+........... Xtra Might: .+.............. Activate : ..++.+.+.++..... Hvy Curse : ....+........... B.Breath : ...............+ Fly : ...+............ Orc.ESP : .....+..+....... Dragon.ESP: .+.............. Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Full ESP : ..........+....+ Skills (points left: 153) - Combat 11.100 [0.700] . Weaponmastery 01.000 [0.700] . Sneakiness 01.000 [0.900] - Magic 18.468 [1.100] . Magic-Device 25.150 [1.050] . Spell-power 00.000 [0.700] . Conveyance 01.000 [0.300] . Necromancy 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 30.900 [1.000] . Prayer 50.000 [1.500] . Mindcraft 42.600 [0.600] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Identify on level 20. You may find a Scroll of Door/Stair Location on level 1. You are fated to find a Mushroom of Poison on level 4. You may find Bar Chain Mail on level 74. You may find a Ring of Slaying on level 17. You may find a Staff of Disarm on level 19. You are fated to find a Parchment - Numenorean for Beginners (I) on level 7. [Character Equipment] a) a Mage Staff of Power (1d4) (-6,+6) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Demilich on level 50 of Moria. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 82 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 87 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . n) The Soft Studded Leather of Baldinda [5,+13] It sustains your strength and wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. |) a Magical Orcish Pick of Digging (+15,+16) (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. c) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Nightwing on level 57 of Mordor. d) Raal's Voodoo Doll of Revenge {!k!v!d!s; @E0} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 63 of Mordor. e) The Mirror of Alternate Dimensions {!k!v!d!d; heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 86 of Mount Doom. f) The Diamond Prism of Light { !k!v!d!s; restore all} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Barbazu on level 72 of Angband. g) The Pendulum of Orcus (charging) {!k!v!d!s; massgeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 82 of Angband. h) Raal's Tormented Spirits {!k!v!d!s; geno} It can be activated for genocide every 500 turns. You found it lying in a vault on level 33 of Mirkwood. i) Tenser's Mechanical Magician {!k!v!d!s; massgeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 69 of Dol Guldur. j) a Parchment titled ''Famous Last Words'' (charging) {!k!v!d!s; geno} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 39 of Mordor. k) 16 Potions of Cure Insanity l) 15 Potions of *Healing* {!k!v!d!s!q} m) 9 Potions of Restore Mana n) 49 Potions of Curing o) 60 Scrolls of Teleportation {25% off} p) 13 Scrolls of Word of Recall q) a Golden Rod of the Istari of Healing (250/250) {!k!v!d!s; @z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. r) a Mithril Rod of the Istari of Disarming (320/320) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 87 of Angband. s) The Ring of Power of The Witch-King of Angmar (+2 attacks) It increases your wisdom, searching and attack speed by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, light and dark. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 113 of Angband. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Soft Leather Armour 'Cargon' [4,+18] It sustains your constitution and charisma. It provides immunity to fire and cold. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 113 of Angband. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 113 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) The Bronze Dragon Scale Mail 'Beleno' (-2 to accuracy) [30,+21] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to life draining and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 87 of Mount Doom. b) The Chain Mail of Rethor (-8,-45) [14,+13](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining , cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 97 of Mount Doom. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Double Ring Mail of Arsil (-2 to accuracy) [15,+9] It provides immunity to acid. It provides resistance to fire, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 72 of Angband. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 47 of Mordor. f) The Bar Chain Mail 'Dorme' (-2 to accuracy) [18,+7] It sustains your wisdom and constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Brigandine Armour 'Sirim' (-3 to accuracy) [19,+14] It provides immunity to fire and cold. It provides resistance to life draining, acid, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. i) The Splint Mail 'Aerri' (-37,-7) [19,+14](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity and charisma. It provides immunity to cold. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. j) The Metal Lamellar Armour of Elluronwe (-3 to accuracy) [23,+14] It provides immunity to electricity. It provides resistance to acid, poison, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 86 of Mount Doom. k) The Metal Lamellar Armour of Halda (-3 to accuracy) [23,+10] It sustains your dexterity. It provides immunity to acid. It provides resistance to electricity, cold, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 77 of Angband. l) The Full Plate Armour 'Elothamar' (-68,-24) [25,+9](40%) It increases your hit points by 40%. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 91 of Angband. m) The Ribbed Plate Armour of Falenna (-3 to accuracy) [28,+10] It sustains your strength. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Erebor. n) The Ribbed Plate Armour of Gilwargor (-73,-30) [28,+13](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to life draining, acid, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Angband. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. q) The Mithril Plate Mail 'Gandim' (-3 to accuracy) [35,+8] It sustains your strength, wisdom and constitution. It provides immunity to electricity. It provides resistance to acid, poison, light, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Erebor. r) The Filthy Rag of the Wight [1,+5](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. t) The Hard Leather Armour of Tuned (-1 to accuracy) [6,+11] It sustains your intelligence and wisdom. It provides immunity to electricity. It provides resistance to poison, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 67 of Erebor. u) The Rhino Hide Armour of Naewe (-1 to accuracy) [8,+9] It sustains your strength and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to acid, fire, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. v) The Padded Armour of Quenwe [4,+10] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, electricity, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 87 of Mount Doom. w) The Leather Scale Mail 'Amril' (-6,-17) [11,+11](40%) It increases your hit points by 40%. It sustains your intelligence, dexterity and constitution. It provides resistance to poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Mimic in the town of Bree . x) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. c) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. d) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Fur Cloak of Huorth [3,+20] It provides immunity to acid and fire. It provides resistance to fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Feathers Cloak of Air [1,+15] {!k!v!d!s} It allows you to breathe without air. It was given to you as a reward. g) The Large Metal Shield of Halar [5,+17] It sustains your intelligence, dexterity and constitution. It provides immunity to cold. It provides resistance to electricity, fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 82 of Angband. h) The Shield of Deflection of Tumen [10,+26] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to fire, cold, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. i) The Metal Cap of Galion [3,+14] It provides light (radius 1) forever. It sustains your strength. It provides resistance to fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 87 of Mount Doom. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . k) a Set of Leather Gloves of Charming [1,+12] (+6 to stealth) {!k} It increases your charisma and stealth by 6. You found it lying on the ground on level 53 of Paths of the Dead. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. m) a Set of Gauntlets of Power (+5,+3) [2,+10] (+4) {!k} It increases your strength by 4. It provides resistance to nether. You found it in the remains of a Hill orc on level 50 of Moria. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to light. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Sling 'Tarenos' (x2) (+14,+2) (+4 to speed) It increases your wisdom, constitution , charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 56 of Paths of the Dead. q) The Sling 'Gorweng' (x5) (+15,+12) (+3 to speed) It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Erebor. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. s) The Bolt of Lurin (1d5) (+13,+6) (+3 to speed) It increases your charisma and speed by 3. It does extra damage from fire. It drains life from your foes. It is especially deadly against orcs. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. u) a Small Metal Boomerang (Defender) (3d4) (+19,+10) [+1] (+2 to stealth) It increases your stealth by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of Paths of the Dead. v) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Angband. w) a Mage Staff of Wizardry (1d4) (-15,+5)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 97 of Mount Doom. x) a Mage Staff of Wizardry (1d4) (-20,-4)(100%) (+5) [Home Inventory - Minas Anor ] a) a Scroll of Craftsmanship {!k!v!d!s!q} b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Angband. c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 109 of Angband. d) 2 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q} e) The Ring of Power of Uvatha the Horseman (+4 to speed) It increases your constitution, charisma and speed by 4. It makes you invisible. It provides resistance to poison and light. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your intelligence, stealth and attack speed by 2. It makes you invisible. It sustains your strength. It provides resistance to poison, blindness, chaos and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Angband. g) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your constitution and attack speed by 1. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, shards and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 56 of Paths of the Dead. h) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your charisma. It provides resistance to cold, poison, confusion, nether, nexus and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 35 of Moria. i) The Ring of Lostelen (+3 attacks) It increases your intelligence, dexterity, constitution and attack speed by 3. It makes you completely fearless. It provides resistance to poison, sound, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. j) The Ring 'Esgalas' [+10] (+1 attack) It increases your wisdom, stealth and attack speed by 1. It sustains your strength and charisma. It provides resistance to cold, light and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crypt thing on level 70 of Angband. k) The Ring of Nulorth [+18] (+2 to speed) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your intelligence, constitution, charisma, speed and attack speed by 2. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) The Ring of Lorina (+9,+6) (+4 to speed) It increases your intelligence, searching, speed and ability to score critical hits by 4. It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, light, confusion and sound. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. m) a Ring of Speed (+15) It increases your speed by 15. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. n) The Ring 'Menor' (+4) It increases your dexterity, infravision, speed and attack speed by 4. It sustains your intelligence. It provides resistance to fire, dark and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 87 of Angband. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Mordor. r) The Iron Crown of Haure [0,+8] It sustains your intelligence and wisdom. It provides resistance to light, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Mimic in the town of Bree . s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 69 of Angband. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. v) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. w) a Dragon Helm [8,+19] x) a Dragon Helm [8,+17] [Home Inventory - Lothlorien ] a) The Gem of Venom It can be activated for acquirement. You found it in the remains of a Barbazu on level 70 of Angband. b) Mordekainen's Sneaking Eye {!k!v!d!s; cure insanity} It can be activated for cure insanity. You found it in the remains of a Nether wraith on level 89 of Angband. c) The Pendulum of Orcus {!k!v!d!s; massgeno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 61 of Erebor. d) Tenser's Torch of Spontaneous Combustion It can be activated for summon pet. You found it in the remains of a Dread on level 85 of Angband. e) a Parchment titled ''Famous Last Words'' {!k!v!d!s} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 61 of Erebor. f) 19 Morphic Oils of Mouse g) 4 Morphic Oils of Spider h) 2 Potions of Life {!k!v!d!s!q} i) 8 Scrolls of Genocide j) 3 Scrolls of Mass Genocide k) 2 Scrolls of *Acquirement* l) a Scroll of Artifact Creation {!k!v!d!s!q} m) an Elven Cloak of Stealth [4,+12] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 47 of Paths of the Dead. n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 106 of Angband. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and chaos. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. x) a Great Wyrm of Many Colours corpse [The Mathom-house Inventory - Bree ] a) The Ring of Power of Hoarmurath of Dir (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to poison. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. b) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your intelligence, charisma, stealth and speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to fire and light. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 107 of Angband. c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth) It increases your wisdom, dexterity, stealth and infravision by 4. It makes you invisible. It sustains your wisdom. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol Guldur. d) The Ring of Power of Ren the Unclean (+2 to stealth) It increases your wisdom, constitution, charisma and stealth by 2. It makes you invisible. It provides resistance to acid, electricity, light and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of Paths of the Dead. e) The Ring of Power of Khamul, the Black Easterling (+5) It increases your dexterity by 5. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to cold and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 109 of Angband. f) The Ring of Power of Ji Indur Dawndeath (+3) It increases your wisdom by 3. It makes you invisible. It sustains your wisdom. It provides resistance to fire and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of Paths of the Dead. g) The Ring of Power of Adunaphel the Quiet (+1) It increases your strength by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to shards, nexus and chaos. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dragon Helm of Thrain [8,+10] It provides resistance to cold, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 83 of Angband. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 41 of Mordor. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 5 of Barrow-Downs. p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 91 of Angband. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 49 of Mordor. t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. u) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 88 of Angband. |
Posted on 30.11.2004 18:21
786. on the Ladder (of 19090)
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