The Angband Ladder: Muldoon, Thunderlord Symbiant by <ajcampbell0128@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Muldoon                Age                 17       STR:     40       
 Sex   : Male                   Height             180       INT:     28       
 Race  : Thunderlord            Weight             211       WIS!     31       
 Class : Symbiant               Social Class        92       DEX:     29       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -64 Level             50    Hit Points      979/  2482 
 + To Melee Damage      -62 Experience  29846376    Spell Points    131/   338 
 + To Ranged Hit        -62 Max Exp     29846376    Sanity          -36/   580 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                 24+98 Gold          177275    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  8d5-248   
 Stealth     : Good         Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a wise and             
          ancient counsellor.                                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 20 (1000')

 Your body was a Player.
 You have defeated 157 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by a Blue worm mass on level 105 of Angband.
You can use thunderlords powers.
You cannot see.
You are stunned.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 2.51............            
        Add Int   : ...1............            
        Add Wis   : ...1............            
        Add Dex   : ...1............            
        Add Con   : 2..13.....4.....            
        Add Chr   : ..51............            
        Add Stea. : ...1............            
        Add Sear. : ...1............            
        Add Tun.. : ..............3.            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Sust Str  : ..+.....+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.+.++..+.....            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : +.....+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : +...+...........            
        Imm Acid  : ......***......+            
        Imm Elec  : ......*........*            
        Imm Fire  : ......*+........            
        Imm Cold  : ....+.+.*.+....+            
        Res Pois  : ...+...........+            
        Res Fear  : +.+...+.........            
        Res Light : .......+........            
        Res Dark  : +..++..+........            
        Res Blind : ................            
        Res Conf  : .......+........            
        Res Sound : ................            
        Res Shard : ..+.............            
        Res Neth  : ....+.+.........            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : ..+.............            
        Aura Fire : .......+........            
        Levitate  : ...............+            
        Lite      : +...++...+......            
        See Invis : +.++............            
        Regen     : ..+.+.....+.....            
        Activate  : ...++....++.....            
        Fly       : ...............+            
        Dragon.ESP: ...............+            
        Evil.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        18.200 [0.800]
          . Weaponmastery                        02.500 [0.800]
          . Archery                              31.600 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    09.280 [0.800]
          . Stealth                              20.200 [0.800]
          . Disarming                            01.600 [0.700]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  06.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  30.920 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Ammo creation

 25 of your companions have been killed.

  [Character Equipment]

a) a Vampiric Long Sword of Gondolin (2d5) (+8,+8)(40%) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It increases your hit points by 40%.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
e) The Ring of Aragast (+5) {!d!v!k Shards}
    It increases your strength and charisma by 5.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to shards and disenchantment.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 85 of
    Angband.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
m) The Anchor of Space-Time {!d!v!k}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    The Sacred Land Of Mountains.
n) The Rhino Hide Armour 'Hilwe' (-65,-63) [8,+8](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid, electricity and fire.  It makes you
    completely fearless.  It provides resistance to cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of The
    Sacred Land Of Mountains.
o) The Fur Cloak of Natang [3,+10]
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to fire, light, dark and chaos.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Leather Shield of Argol [2,+15]
    It sustains your strength and dexterity.  It provides immunity to acid
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {!d!v!k!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
x) a Pair of Hard Leather Boots [3,+8]
    
z) a Master quylthulg (2232 hp)
{) 24 Seeker Bolts of Venom (4d5) (+10,+15) {90% off}
    It poisons your foes.  
    You made it yourself.
|) a Dwarven Shovel (+3)


  [Character Inventory]

a) Boccob's Unfinished Works {RESTO}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Barbazu on level 72 of Erebor.
b) The Tome of Collected Weird Magic {!d!v!k @A0 HUNG}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Grave wight on level 70 of The Sacred
    Land Of Mountains.
c) Raal's Black Candle {!d!v!K GENO}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire on level 70 of The Sacred Land Of
    Mountains.
d) The Tome of Elven Household Magic {Heal 700 !d!v!k}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 102 of Angband.
e) a Parchment titled ``Planar Travel Made Easy'' {!d!v!k Lit Abs}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of an Archangel on level 70 of The Sacred Land
    Of Mountains.
f) 2 Potions of Speed
    
g) 3 Potions of Healing
    
h) 2 Potions of *Healing*
    
i) a Potion of Life
    
j) 6 Scrolls of Teleportation
    
k) a Scroll of Mass Genocide {!*!*}
    
l) a Wooden Rod of Cheapness of Trap Location (10/10) {!d!v!k @z0}
    It can cast spells for a lesser mana cost.  
    You stole it from the Black Market.
m) a Golden Rod of the Istari of Healing (250/250) {!d!v!k @z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.
n) a Golden Rod of the Istari of Disarming (250/250) {!d!v!k @z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.
o) a Golden Rod of the Istari of Enlightenment (250/250) {!d!v!k @z9}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.
p) The Ring of Flare (+3) {!d!v!k}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!k}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
r) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Blue jelly (69 hp)
b) a Rotting quylthulg (480 hp)
c) a Demonic quylthulg (480 hp)
d) an Ultimate Mimic (175 hp)
e) a Silent watcher (1119 hp)
f) a Draconic quylthulg (480 hp)
g) a Greater demonic quylthulg (1456 hp)
h) a Greater rotting quylthulg (1455 hp)
i) a Greater draconic quylthulg (1500 hp)
j) 5 Potions of Cure Critical Insanity
    
k) an Adamantite Rod of Charging of Nothing (200/200)
    It regenerates its mana faster.  
    You bought it from the Black Market.
l) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2) {!d!v!k}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of The
    Sacred Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) a Long Bow (x3) (+0,+0)
q) 22 Bolts (exploding) (1d5) (+2,+4) {90% off}
    
r) 19 Bolts of Wounding (1d5) (+9,+10) {90% off}
    
    You made it yourself.
s) 28 Arrows of Lightning (1d4) (+1,+4) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
t) 19 Arrows of Frost (1d4) (+6,+8) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
u) 25 Arrows of Flame (1d4) (+1,+6) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
v) 22 Arrows of Flame (1d4) (+2,+2) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
w) 15 Arrows of Slay Evil (1d4) (+7,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
x) 29 Arrows of Slay Undead (1d4) (+3,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 10 Potions of Cure Serious Insanity
    
b) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolich on level 68 of The Sacred Land
    Of Mountains.
c) 5 Rod Tips of Healing (120 Mana to cast)
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
e) 13 Wands of Manathrust[1|15] (61 charges)
    
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
g) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
h) The Ring of Haliniele (+8)
    It increases your speed by 8.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to cold and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) an Indestructible Ring of Speed (+7)
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
l) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
p) The Phial of Undeath (-5) {cursed}
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire lord on level 102 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) 26 Bolts of Miondi (1d5) (+20,+14) (+1) {!d!v!k}
    It increases your dexterity and charisma by 1.  It does extra damage 
    from acid, electricity and frost.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
w) The Watcher in the Water's corpse
x) Shelob, Spider of Darkness's corpse


  [Home Inventory - Minas Anor ]

a) a Master quylthulg (3000 hp)
b) a Master quylthulg (4000 hp)
c) a Master quylthulg (4200 hp)
d) a Master quylthulg (4300 hp)
e) a Rod Tip of Drain Life (30 Mana to cast)
    
f) The Ring of Losta (+4)
    It increases your strength and speed by 4.  It makes you completely
    fearless.  It provides resistance to light, dark, confusion, shards
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) The Chain Mail of Ascalanwe (-12,-54) [14,+12](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to cold, 
    dark, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 103 of Angband.
h) The Double Ring Mail of Celeingil (-65,-33) [15,+10](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to fire.  It provides resistance to confusion, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
i) The Large Leather Shield of Celegorm [4,+19]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 70 of The Sacred
    Land Of Mountains.
j) The Shield of Deflection 'Arian' [10,+22]
    It sustains your intelligence and charisma.  It provides resistance to 
    electricity, dark, confusion, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Erebor.



Posted on 10.9.2008 20:05

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939. on the Ladder (of 19090)
409. on the ToME Ladder (of 3155)
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On 10.9.2008 20:05 ajcampbell0128@yahoo.com wrote:
Oh well. I though I would be able to go all the way through the void with this one. I got knocked out and never got up.

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