The Angband Ladder: Eowareg, RohanKnight Symbiant by <misiu.pysiu@poczta.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Eowareg                Age                 23       STR: 18/***       
 Sex   : Male                   Height              75       INT! 18/130       
 Race  : Vampire RohanKnight    Weight              81       WIS: 18/***       
 Class : Symbiant               Social Class         4       DEX: 18/***       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Manwe Sulimo                                        CHR: 18/174       
                                                                               
 + To Melee Hit          70 Level             50    Max Hit Points      1881   
 + To Melee Damage       76 Experience  89326796    Cur Hit Points        -1   
 + To Ranged Hit         62 Max Exp     89326796    Max SP (Mana)        426   
 + To Ranged Damage      11 Exp to Adv.    *****    Cur SP (Mana)        124   
   AC                 33+81 Gold         1875358    Piety             -32239   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Good         Mel.dmg/Rnd:  18d6+684  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 2726 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 55 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Many Colours on level 123 of Angband.
You can drain life from a foe.
You can destroy walls.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You have normal luck.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon is a great bane of undeads.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        32.600 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    03.400 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         30.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  02.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  26.190 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+33,+21) (+4) {cursed}
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
d) The Sling of Balme (x2) (+25,+11) (+5) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity and constitution by 5.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 110 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 101 of
    Angband.
f) The Ring 'Lenen' [+17] (+3 attacks)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your strength, wisdom, 
    dexterity and attack speed by 3.  It sustains your dexterity and 
    constitution.  It provides resistance to acid, nether and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 120
    of Angband.
k) The Amulet 'Rutur' (+3)
    It increases your dexterity, constitution and infravision
     by 3.  It provides resistance to electricity, fire, poison, light and 
    confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Chain Mail 'Andele' (-22,-2) [14,+12](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
o) The Mouse Fur of Varan [1,+12]
    It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to fire, sound and chaos.
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Lorfin [5,+4]
    It provides immunity to fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, fire, sound, shards, chaos and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
x) a Pair of Soft Leather Boots of Speed [2,+5] (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
z) a Master quylthulg (898 hp)
{) The Bolt 'Naran' (1d5) (+10,+6) (+5 to speed)
    It increases your wisdom, 
    constitution, charisma and speed by 5.  It is a great bane of dragons.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 71 of Angband.
|) a Magical Dwarven Pick of Digging (+15,+11) (+7)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Parchment titled ``Demigods and their Uses'' {@3}
    It can be activated for satisfy
    hunger.  
    You found it in the remains of a Dreadmaster on level 97 of Angband.
b) Baalzebub's Tormented Skullcap {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Hezrou on level 88 of Angband.
c) Raal's Tormented Spirits {restore stats}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Death quasit on level 99 of Mount Doom.
d) 10 Potions of Cure Insanity {100% off}
    
e) 11 Potions of Healing {100% off}
    
f) a Potion of *Healing* {100% off}
    
g) 2 Potions of Restore Mana {100% off}
    
h) 18 Scrolls of Teleportation {25% off}
    
i) a Moonstone Rod of Trap Location (75/75) {@2}
j) a Golden Rod of the Istari of Recall (250/250) {@4}
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Critical Insanity
b) an Indestructible Ring of Dexterity (+2)
c) a Ring of Fear Resistance
d) The Arkenstone of Thrain (+3)
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
b) a Silver Rod of the Istari of Home Summoning (200/200)
c) a Golden Rod of Nothing (125/125)
d) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) a Rod Tip of Healing (120 Mana to cast)
h) The Ring of Rufinglo (+3)
    
    It increases your dexterity, searching, speed and attack speed by 3.  
    It provides resistance to poison, blindness and nexus.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 76 of
    Angband.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 120
    of Angband.
j) an Amulet of the Serpents [+3] (+4) {100% off}
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  
    You stole it from the Jewelry Shop.
k) The Phial of Galadriel (+4)
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Ring of Erene [+9]
    It can be activated for ball of acid and resist
    acid every 50+d50 turns if it is being worn. It makes you invisible.  
    It provides resistance to acid, electricity, light, nether and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 97 of
    Angband.
b) The Ring 'Cuthrin' (+7,+10) (+2 attacks)
    It increases your stealth, infravision and attack speed by 2.  
    It provides resistance to cold, dark, confusion and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 97 of Angband.
c) The Ring of Amaid (+3,+10) (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 97 of
    Angband.


  [Home Inventory - Lothlorien ]

a) a Greater rotting quylthulg (1500 hp)
b) 2 Potions of Cure Light Insanity
c) 5 Potions of Cure Critical Insanity
    
d) a Rod Tip of Door/Stair Location (10 Mana to cast)
    
e) The Ring 'Calan' (+10,+7)
    It makes you invisible.  It sustains your intelligence.  It
    provides resistance to cold, poison and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 74 of
    Angband.
f) The Ring of Nathromen (+6)
    It increases your speed by 6.  It provides resistance to 
    poison, confusion, nether and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
g) a Ring of Confusion Resistance
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
k) The Robe of Great Luck [-30,-20] (+60)
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Large Metal Shield of Mahalas [5,+14]
    It sustains your wisdom and dexterity.  
    It provides immunity to acid and cold.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
n) The Shield of Deflection of Branc [10,+23]
    It sustains your intelligence.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of
    Angband.



Posted on 15.10.2004 02:22
Last updated on 15.10.2004 03:20

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201. on the Ladder (of 18973)
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On 15.10.2004 02:22 misiu.pysiu@poczta.fm wrote:
My first symbiant winner :)
Now for the VOID
This time I'm gonna make it. with all the dragons I can kill everything. But first I have to find a special cloak...

On 15.10.2004 03:20 misiu.pysiu@poczta.fm wrote:
Stupid, stupid, stupid....
I pressed the "5" key to long...
grr.....
Such a stupid mistake after such a good game.
I'm realy mad now...

On 15.10.2004 04:48 wrote:
Question: Why were you pressing the 5 key to begin with? Just use (R)est?

I know the lack of air in the Void causes Rest to break after 50 turns or so, so set up macros to rest. Usually I use:

X - R50\r

And then hit X repeatedly but slowly.



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