The Angband Ladder: Mossbark, Ent Symbiant by <dsb-tome@killerbunnies.org>

  [ToME 2.1.2 Character Dump]

 Name  : Mossbark               Age                259       STR: 18/***       
 Sex   : Male                   Height              53       INT: 18/160       
 Race  : Ent                    Weight             119       WIS: 18/210       
 Class : Symbiant               Social Class         1       DEX: 18/200       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/200       
                                                                               
 + To Melee Hit          80 Level             50    Max Hit Points      1346   
 + To Melee Damage       76 Experience  26567409    Cur Hit Points      1346   
 + To Ranged Hit         56 Max Exp     26567409    Max SP (Mana)        269   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        269   
   AC                27+158 Gold        14398839                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  55d5+836  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
// Never got over the whole excellent stealth for an Ent thing.  That and
// the +31 speed. ;)
                         (Character Background)                                
          You are of an unknown generation of the Ents.You have brown          
          skin and unflexible members.  You were the understudy for            
          the Kite-Eating Tree from the Peanuts(TM) comic strip.               
// ;)
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Iron-man Rooms:     OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Hrive of the 2890th year of the third age.
 Your adventure lasted 81 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien .
// ;) ;)
You can cast magic missiles.
You can grow trees.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.
// Never did patch up the gap at resist nether.  Must've just got lucky on
// that front. ;)

 Corruption list:

Skills (points left: 0)
// I started this guy back before I got into the habit of working up a
// detailed skill-point plan, so this is kind of haphazard.
 - Combat                                        36.200 [0.800]
	  . Weaponmastery                               30.600 [0.800]
	  . Archery                                     03.100 [0.700]
	  . Barehand-combat                             01.000 [0.800]
 - Sneakiness                                    02.440 [0.800]
	  . Stealth                                     10.600 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         23.281 [0.700]
	  . Magic-Device                                20.000 [1.000]
	  . Conveyance                                  01.000 [0.500]
// Got this from of Mr. F. Fingers on Ang 81.  Never did find any spell-
// bearing equipment to copy Phase Door onto.  Not that it mattered much,
// Mindcraft served me almost as well.
 - Spirituality                                  04.750 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   40.000 [0.500]
// A *very* lucky early Fumblefingers quest reward from BDw 9.  Changed the
// whole flavor of the game from all-Symbiant to half-Symbiant, half-
// Mindcrafter.  Not that I'm complaining (considering I prob'ly would've
// been dead without it), but my next Symbiant is gonna feel weird without
// this...
 - Monster-lore                                  10.020 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   50.000 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
// ;) ;) ;)
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.
 You saved Arda and became a famed King.
// ;) ;) ;) ;)

 You have defeated 50164 enemies.


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You are fated to meet a Singing, happy drunk on level 6.
You may find a Rune [Knowledge] on level 19.
You are fated to find a Potion of Dexterity on level 28.
You are fated to find something special on level 18.
// Nope, sorry, fate'll be stood up... ;)


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w0!d!k!v!s}
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 63 of Mordor.
d) The Long Bow 'Losse' (x5) (+8,+22) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom, dexterity, charisma and speed by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
// Now I get to try out Boulder-throwing in 2.3.x... ;)
e) an Indestructible Ring of Extra Attacks (+3 attacks) {!d!k!v!s}
// Picked up on MDm 99, I think.  I actually already had a (+3) ring at the
// time, but it was destructible, so I upgraded. ;)
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Jewelry Shop.
// Dungeon town on MoM 42.  Another thing that seriously saved my
// proverbial.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 65 of The 
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
// Ah, fire immunity, just the thing for an Ent walking around in the
// interior of a gigantic frickin' volcano... ;)
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 48.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to blindness, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 33 of Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
// Dungeon town on MoM 35.  Awfully hasty for an Ent, this one... ;)
z) a Master quylthulg named Fred XVIII (3000 hp)
// This one was level 97 and had 4400hp when I conjured it up on Ang 100,
// but it drifted back down to the baseline shown.  That bug was fixed in
// later versions, as I recall.  Now I get to find out. ;)
{) The Bolt of Eandol (1d5) (+10,+9) (+3 attacks)
    It increases your strength, dexterity, charisma and attack speed by
    3.  It does extra damage from frost.  It is a great bane of undead.
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 65 of 
    The Sacred Land Of Mountains.
// In recent versions I understand they've fixed the bug that allows
// randart arrows to provide extra attacks.  In the depths of Angband,
// though, I wasn't gonna complain... ;)
|) a Gnomish Shovel of Digging (1d2) (+9,+10) (+3)
    It increases your ability to tunnel by 3.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 50 of Moria.


  [Character Inventory]

a) The Clay Tablets of Antiquity Jones, the Healer (charging) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
// 750 turns times +31 speed really couldn't keep up with me; fortunately,
// I didn't need it that often.
b) 7 Potions of Speed
c) 4 Potions of Cure Critical Wounds {!d!k!v!s}
d) 14 Potions of Healing {!d!k!v!s}
e) 13 Potions of *Healing*
f) 2 Potions of Life
g) 2 Potions of Restore Mana
h) a Potion of Enlightenment
i) 2 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
j) a Potion of Invulnerability
// First and only one found, on Ang 100 or 101 during the search for
// Morgoth.
k) 6 Scrolls of Phase Door {@r1!d!k!v!s}
l) 6 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
m) 3 Scrolls of Mass Genocide
// Never actually used any of these...
n) a Copper Rod of Simplicity of Illumination (20/20) {@z6!d!k!v!s}
    You found it in the remains of an Archlich on level 69 of The Sacred
    Land Of Mountains.
o) a Silver Rod of Simplicity of Recall (100/100) {@z2!z!d!k!v!s}
    You found it in the remains of a Dark elven warlock on level 37 of
    The Land Of Rhun.
p) an Adamantite Rod of Simplicity of Disarming (200/200) {@z3!d!k!v!s}
    You found it in the remains of Saruman of Many Colours on level 64
    of Mordor.
// Took me a while to find all these Rods of Simplicity, but I needed them
// with my disastrously low Magic-Device.
q) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
// For getting through Mount Doom.
r) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 42 of 
    Moria.
// Forgot I had this on me while I was fighting Sauron the final time on
// Mount Doom.  Damn near got killed for it, too.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
// ;) ;) ;) ;)
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {@w0!d!k!v!s}
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
// A swap weapon for dragons, against which it does a lot more damage than
// Vorpal Blade.  Didn't use it much in the final sweep, though.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator (mass genocide @1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 15 of Orc Cave.
// Should've ditched this, wince with my atrocious Magic-Device I'd
// probably never have managed to fire it off.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of The Sacred Land Of Mountains.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 94 of Angband.
d) The Amulet of Haryar [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It sustains your dexterity.
    It provides immunity to paralysis.  It provides resistance to electricity,
    poison, sound, shards and chaos.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of The
    Sacred Land Of Mountains.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 58 of Mordor.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
    electricity, fire and cold.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
g) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Barbazu on level 58 of Dol Guldur.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 58 of Mordor.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 68 of The
    Sacred Land Of Mountains.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 75 of
    Angband.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 23 of The Old Forest.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 38 of Mordor.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 42 of Moria.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) The Scimitar 'Palach' (2d5) (+3,+4) (+4) {quest BDw 5}
    It provides light (radius 1) forever.  It increases your constitution 
    by 4.  It does extra damage from electricity.  It poisons your foes.
    It produces chaotic effects.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 5.  At the time, it actually did less
// damage (via fewer attacks) than a non-ego Whip dropped by Bullroaerer...
r) The Two-Handed Sword of Balrostol (3d6) (+11,+23) (+3 to speed)
    It must be wielded two-handed.  It increases your constitution and
    speed by 3.  It does extra damage from acid and fire.  It is very 
    sharp and make your foes bleed.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 54 of The Sacred
    Land Of Mountains.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {acq}
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
// Scroll of Acquirement on LoR 40.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire. 
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    54 of The Sacred Land Of Mountains.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Water troll on level 41 of Moria.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of The Sacred
    Land Of Mountains.
b) The Chain Mail of Aeren (-54,-32) [14,+3](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to dark, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Master vampire on level 68 of The
    Sacred Land Of Mountains.
c) The Double Ring Mail of Girdalas (-2) [15,+2] {Old Man Willow OFr 25}
    It sustains your strength and intelligence.  It provides immunity to
    acid and electricity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity and
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 67 of
    The Sacred Land Of Mountains.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 74 of Angband.
f) The Soft Studded Leather 'Telorlar' [5,+14]
    It sustains your wisdom, dexterity and constitution.  It provides 
    immunity to acid, electricity and fire.  It provides resistance to
    life draining, acid, cold, poison, light, confusion, sound, shards,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70
    of Dol Guldur.
g) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It makes
    you invisible.  It provides resistance to acid, fire, cold and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Bailed early from the Crypt, staying just long enough to Flare-swap my
// way to this... wait a minute, why did I never swap out Holcolleth for
// this?
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 31 of The
    Land Of Rhun.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Hill giant on level 31 of Moria.
j) The Light War Axe of Tirumur (2d5) (+19,+10) (+1)
    It provides light (radius 1) forever.  It increases your constitution 
    by 1.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 63
    of The Sacred Land Of Mountains.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 48 of Moria.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 30 of
    Mirkwood.
n) The Dagger 'Cilir' (1d4) (+8,+18) (+4)
    It increases your strength, wisdom, constitution and charisma by 4.
    It does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 46 of Moria.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 50 of Moria.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 34
    of The Land Of Rhun.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of The Sacred Land
    Of Mountains.
s) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying in a vault on level 64 of Mordor.
t) The Mace of Singbar (2d4) (+29,+6) (+2)
    It can be wielded two-handed.  It increases your ability to tunnel 
    by 2.  It does extra damage from acid and frost.  It can cause earthquakes.
    It is a great bane of dragons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark elven lord on level 33 of Mirkwood.
v) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74
    of Angband.
x) 16 Rounded Pebbles of Vaiathrim (1d2) (+9,+23) {90% off}
    It does extra damage from fire.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against giants.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
// Accidentally forged while using the ammo-creation-to-tunnel-through-
// rubble trick on Mkw 21.  I think I packed these for a while; never did
// get around to ditching them...


  [Home Inventory - Minas Anor ]

a) a Potion of New Life
// Didn't have the guts to try this...
b) The Ring of Thraxe (+2 to speed)
    It increases your dexterity and speed by 2.  It sustains your strength,
    wisdom and dexterity.  It provides immunity to paralysis.  It provides
    resistance to shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46
    of The Sacred Land Of Mountains.
c) The Ring 'Dornen' (+2)
    It increases your wisdom by 2.  It sustains your wisdom and dexterity.
    It provides resistance to acid and sound.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
d) The Ring of Hadarn [+10] (+2 to stealth)
    It increases your stealth, searching and infravision by 2.  It sustains
    your charisma.  It makes you completely fearless.  It provides resistance
    to sound, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 51 of The
    Sacred Land Of Mountains.
e) The Ring called 'Not Quite a Ring of Power' (+21) (+3 to infravision)
    It increases your intelligence and infravision by 3.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to dark and disenchantment.  It allows you to fly.  It allows you 
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
// Built on a Ring of Damage (+21).  First of only three Scrolls of Artifact
// Creation I've ever seen with any character over a span of almost five
// years, bought from the Gondolin Black Market.  Turned out rather well, I
// think. ;)  Finally swapped it out for Flare.
f) The Ring of Farethren (+12) (+5% of critical hits)
    It increases your wisdom, charisma and ability to score critical hits 
    by 5.  It provides resistance to fire, poison and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 50 of
    The Sacred Land Of Mountains.
g) a Ring of Speed (+6)
// Really should've sold this off...
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 
    of Moria.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Pseudo Dragon Scale Mail 'Valamir' (-2) [30,+18]
    It can be activated for breathe light/darkness (200) every 90+d60 
    turns if it is being worn. It provides resistance to light and dark.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
l) The Ring Mail 'Serod' (-2) [12,+5]
    It sustains your constitution and charisma.  It provides immunity to
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 50 of
    Moria.
m) The Metal Scale Mail of Aukain (-2) [13,+6]
    It sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to life draining, light and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    37 of Moria.
o) The Adamantite Plate Mail of Rhunt (-4) [40,+12]
    It sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, sound, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 38 
    of The Land Of Rhun.
p) The Robe 'Gelebrion' [2,+7]
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to acid, fire,
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 50 of The Sacred
    Land Of Mountains.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Algroth Chieftain on level 45 of
    Moria.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and blindness.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 51.  I stuck with Thorin. ;)
s) The Iron Crown 'Silwe' [0,+12]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, light and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence,
    dexterity and speed by 3.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 51 of The
    Sacred Land Of Mountains.
v) The Heavy Crossbow 'Galarnor' (x7) (+19,+16) (+3 to speed)
    It increases your strength, wisdom, dexterity, constitution and speed 
    by 3.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Lothlorien.  Found better in Moria almost immediately...
w) The Heavy Crossbow of Aladalas (x7) (+8,+6) (+3 to speed)
    It increases your strength, intelligence, constitution, charisma and
    speed by 3.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 37 of Moria.
// ...in particular, this, which in turn quickly got replaced...
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 37 of Moria.
// ...by this, which I packed until SLoM, where I found the randart bow I
// finished with.


  [Home Inventory - Lothlorien ]

a) 13 Sprigs of Athelas
b) 55 Scrolls of Reset Recall
c) 3 Scrolls of Genocide
d) a Moonstone Rod of Simplicity of Nothing (75/75)
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 21 of The Old
    Forest.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 37 of Moria.
h) The Small Metal Shield 'Falin' [3,+14]
    It provides immunity to acid and cold.  It makes you completely fearless.
    It provides resistance to life draining, cold, shards and nether. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74
    of Angband.
i) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to life draining, electricity, fire, cold, light, blindness, confusion,
    sound, nether and chaos.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81
    of Angband.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and chaos.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 37 of Moria.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 32 of Mirkwood.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
m) The Iron Helm 'Ascalmin' [5,+5]
    It provides light (radius 3) forever.  It sustains your dexterity 
    and constitution.  It allows you to breath underwater.  It allows 
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 
    of Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
// My first character ever to find Narsil, on MoM 37.  Took me completely
// by surprise.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 46 of The Sacred
    Land Of Mountains.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides immunity
    to paralysis.  It provides resistance to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
// It was tempting to swap this in, but the stat boosts from the randart
// bow were just a bit too useful, and it's certainly not as though I was
// lacking for speed or anything...


  [The Mathom-house Inventory - Bree ]
// Edited highlights; back in my early packrat days, it was hard to
// convince myself to sell and/or ditch useless randarts and junkarts, so I
// ended up stowing a lot of them here.

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 33 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 49 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga Shaman on level 42 of
    Moria.
// Collect the whole set... ;)
[...]
g) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 23 of The
    Old Forest.
h) The Wand of Digging of Thrain (18 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
i) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your intelligence and speed by 4.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to fire,
    nether and chaos.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of
    The Sacred Land Of Mountains.
j) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your dexterity and speed by 2.  It makes you invisible.
    It sustains your charisma.  It provides resistance to confusion and
    shards.  It allows you to levitate.  It slows your metabolism.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of 
    Mordor.
k) The Ring of Power of Ren the Unclean (+1 to speed) {!w!w!w!w!w!W}
    It increases your constitution, stealth, searching and speed by 1.
    It makes you invisible.  It provides resistance to light, sound and
    nexus.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
l) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your attack speed and ability to score critical hits 
    by 3.  It makes you invisible.  It sustains your strength.  It provides
    resistance to light, dark and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of 
    Mordor.
m) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your strength, dexterity and attack speed by 3.  It makes
    you invisible.  It sustains your strength.  It provides resistance
    to acid, electricity and nether.  It allows you to fly.  It slows 
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 81 of Angband.
n) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your attack speed by 2.  It makes you invisible.  It 
    sustains your dexterity.  It provides resistance to dark, confusion 
    and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths
    of the Dead.
o) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your wisdom, constitution and attack speed by 1.  It 
    makes you invisible.  It sustains your charisma.  It provides resistance
    to poison and chaos.  It allows you to fly.  It allows you to see 
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 81 of 
    Angband.
p) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    It increases your strength, intelligence and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your constitution.
    It provides resistance to fire and nether.  It slows your metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 81 of 
    Angband.
q) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases your intelligence, infravision and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your intelligence 
    and constitution.  It provides resistance to cold and blindness.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    The Sacred Land Of Mountains.
r) The Ring of Power of Khamul, the Black Easterling (+3)
    It increases your strength and charisma by 3.  It makes you invisible.
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to cold.  It drains experience.  It cannot be 
    dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    81 of Angband.
s) The Ring of Power of Ji Indur Dawndeath (+4 to stealth)
    It increases your constitution and stealth by 4.  It makes you invisible.
    It sustains your strength.  It provides resistance to shards.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 94 of Angband.
t) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your wisdom by 3.  It makes you invisible.  It makes 
    you completely fearless.  It provides resistance to confusion, sound 
    and shards.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of The
    Sacred Land Of Mountains.
u) The Ring of Power of Hoarmurath of Dir (+2 to stealth)
    It increases your constitution and stealth by 2.  It makes you invisible.
    It sustains your intelligence, wisdom and constitution.  It provides
    resistance to cold, dark, blindness and disenchantment.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of The
    Sacred Land Of Mountains.
v) The Ring of Power of Khamul, the Black Easterling (+3)
    It increases your constitution by 3.  It makes you invisible.  It 
    sustains your constitution.  It provides resistance to cold, light 
    and blindness.  It allows you to levitate.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    94 of Angband.
w) The Ring of Power of Ren the Unclean (+2) {Ren TDG 70}
    It increases your strength by 2.  It makes you invisible.  It sustains
    your dexterity.  It provides resistance to light.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol 
    Guldur.
x) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    It increases your dexterity and constitution by 1.  It makes you invisible.
    It sustains your intelligence, dexterity and constitution.  It provides
    resistance to acid, nether, nexus and chaos.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 81 of
    Angband.
y) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching)
    It increases your intelligence and searching by 1.  It makes you invisible.
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to cold and shards.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of
    Mordor.
z) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
    It increases your constitution and infravision by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to fire,
    poison, nether and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
    The Sacred Land Of Mountains.
// My final Nazgul ring collection:  five Dwars, two Akhorahils, four
// Rens, two Adunaphels, two Khamuls, two Ji Indurs, and a Hoarmurath.
// Four of these, including both Adunaphels, were from a nightmarish FF
// quest for greater rotting Qs on Ang 81; I ended up leaving behind three
// Nazgul rings on that level just from inventory constraints.  I actually
// killed one Nazgul permanently during the Morgoth fight (forget which),
// but didn't get its ring.
[...]
�) The Ring of Durin (+2) {Necro TDG 70}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
�) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 54 of The Sacred
    Land Of Mountains.
[...]
�) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level
    21 of Orc Cave.
�) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
�) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
// Flare-swapped my way through Nameless to pick this up, just for the
// souvenir value.
�) The Ring Mail of Avaleil (+26,+44) [12,+8](-120%) {cursed}
    It decreases your hit points by 120%.  It provides resistance to fire,
    poison and chaos.  It prevents teleportation.  It drains experience.
    It aggravates nearby creatures.  It fills you with the Black Breath.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
// 8-O  -120%?!  What, it kills you and then keeps killing you more?
// Brings a whole new meaning to "beating a dead horse"...
[...]
�) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 70 of
    The Sacred Land Of Mountains.
�) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 40 of
    The Land Of Rhun.
[...]
�) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
[...]
�) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 68 of
    Dol Guldur.
�) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 87 of Angband.
// At one point I had a fate to find this.  I suppose the game noticed I'd
// already found it... ;)
[...]
�) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 67 of The Sacred
    Land Of Mountains.
�) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 66 of Mordor.
[...]
�) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 35 of Mordor.
[...]
�) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength by 2.  It does extra damage from fire. 
    It poisons your foes.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.
    It provides immunity to paralysis.  It provides resistance to fire 
    and poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
�) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 48 of Mordor.
�) The Trident of Wrath (3d8) (+16,+18) (+2) {!s}
    It can be wielded two-handed.  It increases your strength and dexterity 
    by 2.  It produces chaotic effects.  It is a great bane of undead.
    It fights against evil with holy fury.  It provides resistance to light 
    and dark.  It allows you to see invisible monsters.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice warrior on level 47 of Moria.
[...]
�) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life 
    (90) every 70 turns if it is being worn. It increases your wisdom 
    and infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Mordor.
[...]
�) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and constitution 
    by 4.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of 
    Angband.
[...]
�) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 58 of Mordor.
�) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 58 of Mordor.
[...]
�) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
�) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Fallen angel on level 45 of Mordor.
�) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    You found it in the remains of a Ranger on level 27 of Mirkwood.
[...]
�) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance
    to acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 61 of Mordor.



Posted on 31.3.2003 07:21
Last updated on 7.10.2007 23:00

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On 31.3.2003 07:21 dsb-tome@killerbunnies.org wrote:
This seemed like an intuitively obvious combination. I mean, you've seen moss growing on trees, right? This should be a match made in Fangorn Forest. That was before I discovered that Symbiosis is an INT-based skill, and both Ents and Symbiants have an INT penalty. Ah well, I'm perservering. Been doing side dungeons looking for something that conveys immunity to fire before taking on Mordor -- Ents and lava being, after all, a poor mix. :-}

On 8.6.2003 06:40 dsb-tome@killerbunnies.org wrote:
Well, that gamble paid off. [And at the very last second, too; I picked up that Ring Mail in passing on my way back from my first trip to Khazad-Dum.] I'm not entirely satisfied with some of the swaps I had to make to get my basic resists covered again, though; I'm considering trying for better in the Sacred Land of Mountains.

On 26.10.2003 01:24 dsb-tome@killerbunnies.org wrote:
Heh. "Trying for better". Okay, Trone's coat has immunity to fire, yeah, you can all laugh at me now... :-} But I am much happer with my kit now (except for that worrisome gap in my resistance coverage at confusion). I'm also learning how high-level Symbiants get by at deep levels -- with a little help from their very large reptillian friends. ;) Man, the top of Mordor is prob'ly gonna seem like a cakewalk after the bottom of SLoM...

On 21.3.2004 07:03 dsb-tome@killerbunnies.org wrote:
Small accomplishments... ;) My first non-Alchemist character to reach level 50. Finally snagged a Master Q, too. Mordor's mostly done; I'll prob'ly take on the Necromancer next, and then maybe go back and try the Maeglin quest.

On 13.3.2005 01:40 dsb-tome@killerbunnies.org wrote:
Still going. Hey, just because he's ten versions behind, that doesn't mean he's not still a viable character. I do miss Boulder Throwing from later versions, though... Anyway, in our continuing list of small accomplishments, this is my first non-Alchemist character to kill The Necromancer. With Dol Guldur done, I'll probably try the Maeglin quest next.

On 29.5.2006 01:32 dsb-tome@killerbunnies.org wrote:
Silly rabbit, you did Maeglin before you did Dol Guldur... You didn't think I'd forgotten this old tree, did you? Still kicking, even from twelve versions behind. `Bout midway through Angand now, with all other possible Ring-bearers exhausted. Just got back from a FF quest for 17 Greater rotting Qs, during which I ended up having to kill no fewer than *seven* Nazgul (one of them *twice*). I swear, I dunno how I'm gonna get some of my other characters through Angband...

On 27.11.2006 02:25 dsb-tome@killerbunnies.org wrote:
Still going string from thirteen versions behind. Fun fact: back in 2.1.2, Ents' grow-trees power could grow trees on lava and other fun terrain types, and flying monsters couldn't cross trees --- without which tricks I'd no doubt be dead a dozen times over by now. Anyway, Sauron finally dropped the Ring after five kills; off to Mount Doom to destroy it..

On 7.10.2007 23:00 dsb-tome@killerbunnies.org wrote:
This poor guy's been sitting idle too long, so I finally pulled him back up and pushed him through the final confrontation. Let no one tell you that killing Morgoth via mass dragon summoning from a Master Q is a cakewalk; I nearly bought it at least once just from the chain-summoning crossfire (not to mention the earthquake effects from Grond—which I just realized I forgot to pick up and bring back with me… [slaps forehead]). And that's the very last of my v2.1.2 characters, which means I can finally retire that old binary. And maybe restart the guy in v2.3 so I can try out Boulder-throwing… ;)

On 8.10.2007 07:16 jlohman711@aol.com wrote:
So congrats on the win, this is a character I was really hoping you'd take all the way.

On 8.10.2007 16:58 zasvid wrote:
wow, this Ent sure was a patient tree. Congrats on pulling it off with the old chap!

On 19.10.2007 20:06 spitfyr@gmx.net wrote:
Impressive!

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