The Angband Ladder: Dromaczek, RohanKnight Symbiant by <dromaczek@pf.pl>

  [ToME 2.2.2 Character Dump]

 Name  : Dromaczek              Age                 23       STR: 18/***       
 Sex   : Female                 Height              65       INT: 18/***       
 Race  : Vampire RohanKnight    Weight              75       WIS: 18/***       
 Class : Symbiant               Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit           3 Level             50    Max Hit Points      1871   
 + To Melee Damage       11 Experience  99999999    Cur Hit Points      1682   
 + To Ranged Hit         13 Max Exp     99999999    Max SP (Mana)        681   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        111   
   AC                 24+68 Gold           49787                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Good    Mel.dmg/Rnd:  11        
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 1310 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy brown hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 132 (6600')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently on level 132 of The Void.
 You have defeated 2442 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32.5..4*....6.            
        Add Int   : ...2.5...*3.....            
        Add Wis   : ...2.5...*......            
        Add Dex   : ...2.5...*......            
        Add Con   : ..32.5..4*......            
        Add Chr   : ..32.5...*......            
        Mul Mana  : ..........+.....            
        Add Stea. : ...2.......3....            
        Add Sear. : ..3...........6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.2...........+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : .......+........            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .......+........            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ...+..+.+.+.....            
        Hold Life : ...+...........+            
        Imm Acid  : .......**+....+.            
        Imm Elec  : ......*..++.....            
        Imm Fire  : .+*......+......            
        Imm Cold  : ...*..+*.+.....+            
        Res Pois  : .........++....+            
        Res Fear  : ................            
        Res Lite  : ......+..+......            
        Res Dark  : .........++...++            
        Res Blind : .+.+............            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : .........+.....+            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ........+.....+.            
        Levitate  : ..........+.....            
        Lite      : .........+.....+            
        See Invis : ..++.....+......            
        Activate  : .+++.+....+...+.            
        Cursed    : .+++++...+......            
        Hvy Curse : .+.+.....+......            
        Prm Curse : .........+......            
        B.Breath  : ...............+            
        Fly       : ..+.............            
        Mrg.Curse : .....+..........            
        Orc.ESP   : ........+.....+.            
        Undead.ESP: .....+..........            
        TLord.ESP : ..+.............            
        Full ESP  : ...+.....+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        26.200 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         11.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 24 of your companions have been killed.

  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Moria.
e) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) an Amulet of Reflection {cursed}
    It reflects bolts and arrows.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 69 of Angband.
n) The Leather Scale Mail 'Ariengon' (-46,-35) [11,+13](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
    .  It provides immunity to paralysis.  It provides resistance to cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 104 of
    Angband.
o) The Spider Web of Namiri [1,+11]
    It sustains your strength and dexterity.  It provides immunity 
    to acid and cold.  It provides resistance to cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 29 of Mirkwood.
s) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of The
    Sacred Land Of Mountains.
x) a Pair of Metal Shod Boots of Stealth [6,+11] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) a Master quylthulg (2550 hp)
{) 52 Bolts (1d5) (+1,+0)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Baalzebub's Tormented Box {Fear}
    It can be activated for remove fear
    and cure poison every 5 turns.  
    You found it in the remains of a Dread on level 127 of Angband.
b) Kelek's Wormhole Machine (charging) {special, GENOCIDE}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of Moria.
c) Valdarbon's Automatic Alchemist (charging) {RESTORE STAT}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Ghoul on level 99 of Mount Doom.
d) Bumganir's Bag of Magic Toys (charging) {GENOCIDE}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 99 of Mount Doom.
e) the Medallion of Good Will {GENOCIDE}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 31 of Maze.
f) 5 Potions of Cure Insanity
g) a Potion of Healing
h) 3 Potions of *Healing*
i) 61 Scrolls of Teleportation
j) 18 Scrolls of Word of Recall
k) 90 Scrolls of Identify
l) 40 Scrolls of *Identify*
m) 11 Scrolls of Remove Curse
n) 4 Scrolls of *Remove Curse*
o) 45 Scrolls of Satisfy Hunger
p) 2 Scrolls of *Destruction*
q) a Silver Rod of Capacity of Disarming (200/200)
    It can
    hold more mana.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) a Silver Rod of Trap Location (100/100) {@z1}
s) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    1.  It makes you invisible.  It provides resistance to blindness and 
    nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
u) The Dagger 'Dethanc' (E:14915, L:21) (1d4) (+18,+12) (+2)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 2.  It does extra damage from electricity and 
    fire.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and light.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 74 of
    Angband.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Armageddon]
b) a Skull druj (1400 hp)
c) 4 Sprigs of Athelas
d) 3 Potions of Corruption
e) 11 Scrolls of Darkness
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 104 of
    Angband.
g) The Ring 'Falarwe' (-5)
    It decreases your strength by 5.  It sustains your 
    constitution.  It provides resistance to light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Power of Khamul, the Black Easterling (+4)
    It 
    increases your intelligence by 4.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to poison, light, dark, blindness and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 127
    of Angband.
i) The Ring 'Galar' (+1 to stealth)
    It increases your constitution, stealth, searching and 
    infravision by 1.  It sustains your strength.  It provides resistance 
    to light.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of
    Angband.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {special}
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Tauglion [10,+23]
    It sustains your 
    intelligence and wisdom.  It provides immunity to fire.  It provides
    resistance to fire, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 104 of
    Angband.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity
     and stealth by 3.  It provides resistance to disenchantment.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 104 of Angband.
v) a Parchment - Nandorin for Dummies
w) a Parchment - Advanced Lessons of Orcish


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
b) The Bottomless Bottle {!! CORRUPTION GAIN !!}
    
    It can be activated for gain corruption.  
    You found it in the remains of a Barbazu on level 99 of Mount Doom.
c) 20 Mushrooms of Cure Serious Wounds {100% off}
d) 7 Potions of Cure Critical Wounds
e) a Potion of Enlightenment
f) a Scroll of *Remove Curse*
g) The Ring of Power of Ren the Unclean (+1 to stealth)
    It 
    increases your wisdom, constitution and stealth by 1.  It makes you
    invisible.  It sustains your intelligence, wisdom and charisma.  It
    provides resistance to blindness.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
h) 2 Rings of Sustain Wisdom
i) The Ring 'Beolf' (+4 to searching)
    
    It increases your wisdom, dexterity and searching by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to acid
     and shards.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
j) a Ring of Slaying (+3,+8)
    
    You bought it from the Black Market.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
l) a Ring of Light and Darkness Resistance
m) an Amulet of the Serpents [+1] (+2)
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity by 2.  It provides
    resistance to poison.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
o) an Amulet of Regeneration
p) The Double Ring Mail of Alrod (+1) [15,+15] {cursed}
    It provides resistance to electricity, light, dark and 
    disenchantment.  It drains experience.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Mount Doom.
q) The Partial Plate Armour of Estir (-3) [22,+17] {special}
    It sustains your strength and intelligence.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
r) The Robe of Ercar [2,+13] {special}
    
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to poison, dark, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
t) The Iron Crown of Rimbarth [0,+11] {special}
    
    It provides resistance to acid, poison and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 90 of Angband.
v) The Light War Axe 'Shereg' (2d5) (+9,+15) {cursed}
    It is very sharp and make your foes bleed.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It drains experience.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring 'Narsinwe' (+19)
    It sustains your 
    dexterity and constitution.  It provides resistance to fire, poison
     and dark.  It allows you to fly.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Angband.
c) an Indestructible Ring of Speed (+5)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Extra Attacks (+2 attacks)
g) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Eglion (+4)
    It increases your strength, wisdom, charisma and 
    searching by 4.  It provides resistance to confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Dol Guldur.
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
j) The Anchor of Space-Time {special}
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 70 of The
    Sacred Land Of Mountains.
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, poison, light and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, poison, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 127 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {special}
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
o) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 85 of
    Angband.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) Heward's Excellent Experimental Earmuffs
    It can be activated for remove fear and cure
    poison every 5 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) 99 Potions of Water Curing {quest}
c) an Iron Rod of Nothing (50/50)
d) a Silver Rod of Nothing (100/100)
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Illumination (8 Mana to cast)
g) The Ring 'Findur' (+6)
    It 
    increases your charisma and speed by 6.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides resistance to 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Angband.
h) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
i) The Amulet 'Tanyarad' (+5)
    
    It increases your intelligence by 5.  It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness, confusion and sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
k) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) an Elven Cloak of Immolation [4,+23] (+1 to stealth)
    It increases your stealth, 
    searching and luck by 1.  It provides resistance to fire.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Expensive Black Market.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for 
    rays of fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 36 of
    Mordor.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Great Axe 'Andil' (4d4) (+14,+14) (+3 attacks)
    It must be wielded two-handed.  It 
    increases your attack speed by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 98 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Long Sword 'Ringil' (4d5) (+20,+23) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    can't attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{terr}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 104 of
    Angband.
t) a Parchment - Advanced Lessons of Sindarin


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ice
    It can be activated for hallucination.  
    You found it in the remains of an Emperor wight in the town of Bree .



Posted on 13.12.2003 00:49
Last updated on 19.12.2003 21:43

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80. on the Ladder (of 19090)
14. on the ToME Ladder (of 3155)

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On 13.12.2003 00:49 dromaczek@pf.pl wrote:
My first Real Symbiant

On 13.12.2003 06:18 wrote:
*raises hand* Why did you max monster lore?

On 13.12.2003 07:39 erikmesoyATyahoo.com wrote:
Porbably for the companions. (24 have been killed?) They follow fromlevel to level and can be probed for info.

On 13.12.2003 15:56 dromaczek@pf.pl wrote:
Yeah, my first WIN symbiant:)

On 14.12.2003 15:46 dromaczek@pf.pl wrote:
Im in the void:)

On 15.12.2003 15:21 dromaczek@pf.pl wrote:
Yeah, I will ultimate win:)

On 19.12.2003 21:43 dromaczek@pf.pl wrote:
Yeah, i have now 99'999'999 Experience :))) What can I do more?

On 20.12.2003 07:58 erikmesoyATyahoo.com wrote:
You're missing this line under the recall:
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.

On 20.12.2003 10:40 dromaczek@pf.pl wrote:
I forgotten about melkor, he still alive in nether:) PREPARE TO DIE MELKOR.
P.S. Will I have full invulnerability if I kill melkor in nether real?

On 2.9.2004 18:35 lordxandor@yahoo.com wrote:
That's a negative, Ghostwriter.

Nope, even if you manage to kill Melkor in the Void, which shouldn't be too hard with this character, and you're elevated to the status of Vala by Eru, you can still be killed by stuff.

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