The Angband Ladder: Qba, Thunderlord Symbiant by zasvid

  [ToME 2.2.5 Character Dump]

 Name  : Qba                    Age                 18       STR!     40       
 Sex   : Male                   Height             136       INT:     39       
 Race  : Thunderlord LostSoul   Weight             245       WIS!     40       
 Class : Symbiant               Social Class        54       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          37 Level             50    Max Hit Points      1357   
 + To Melee Damage       55 Experience  29845532    Cur Hit Points      1357   
 + To Ranged Hit         48 Max Exp     29845532    Max SP (Mana)        494   
 + To Ranged Damage      11 Exp to Adv.    *****    Cur SP (Mana)        494   
   AC                48+193 Gold          859579    Piety             174486   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  36d6+660  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3369 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..3........6..            
        Add Int   : ..6...42........            
        Add Wis   : 4.6....2........            
        Add Dex   : 42.23...........            
        Add Con   : ....3.4...4.....            
        Add Chr   : ..6....2........            
        Add Stea. : ......42........            
        Add Infra : ....3...........            
        Add Tun.. : ..............4.            
        Add Speed : .26.3342........            
        Add Blows : ..62............            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Orc  : +............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: .............+..            
        Elec Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ........+..+....            
        Sust Int  : ................            
        Sust Wis  : ...+.......+....            
        Sust Dex  : ...........+....            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...+...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +...+...........            
        Hold Life : .....+..........            
        Res Acid  : ..+...++...+...+            
        Imm Elec  : +.+...+.*......*            
        Imm Fire  : ......*+........            
        Imm Cold  : +..+..++*.+....+            
        Res Pois  : ...+.......+...+            
        Res Fear  : ...++...........            
        Res Lite  : +....+..+.......            
        Res Dark  : .....+..+.......            
        Res Blind : ..+.............            
        Res Conf  : ...+............            
        Res Sound : ........+..+....            
        Res Shard : ...........+....            
        Res Neth  : ........+.......            
        Res Nexus : ...+..+.........            
        Res Chaos : .....+..........            
        Res Disen : .......++.......            
        Aura Fire : ......+.........            
        Levitate  : ..+............+            
        Lite      : ++..............            
        See Invis : ....++.........+            
        Digestion : +.+.............            
        Regen     : ....+...+.+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +....+.+.++.....            
        Blessed   : +............+..            
        Fly       : ......+........+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        TLord.ESP : ......+.........            

Skills (points left: 28)
 - Combat                                        25.400 [0.800]
          . Weaponmastery                        21.000 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.560 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            08.000 [0.700]
 - Magic                                         35.125 [0.700]
          . Magic-Device                         35.000 [1.000]
          . Necromancy                           01.700 [0.500]
 - Spirituality                                  03.500 [0.500]
          . Prayer                               40.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  34.220 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            37.000 [0.800]

Abilities
 * Perfect casting

 17 of your companions have been killed.

  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
        It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 29 of Mirkwood.
d) The Long Bow of Saereth (x5) (+26,+11) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Marie (+6)
    It increases your 
    intelligence, wisdom, charisma, speed and attack speed by 6.  It
    provides resistance to acid, electricity and blindness.  It allows you
    to levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of
    Gondolin .
f) The Ring of Glone (+15) (+2)
    It increases your dexterity and attack speed by 2.  It makes
    you invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to cold, poison, confusion and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 74 of
    Angband.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
m) The Arkenstone of Thrain (+3) {@w5}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Dendor [5,+12]
    It sustains your 
    strength.  It provides immunity to electricity and cold.  It provides
    resistance to light, dark, sound, nether and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing
    a cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 50 of Mordor.
x) The Pair of Metal Shod Boots 'Tarevalda' [6,+10]
    
    It sustains your strength, wisdom and dexterity.  It provides
    resistance to acid, poison, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Master quylthulg (3000 hp)
{) The Silver Bolt 'Perest' (3d5) (+10,+9) (+6)
    It increases your strength by 6.  
    It does extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) a Pick of Digging (+1,+3) (+4)
    It increases your ability to tunnel by 4.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!*!*!*}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 4 Fireproof Holy Tomes of Eru Iluvatar {!*!*!*}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) The Gem of Fire {!! heal}
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich in the town of Gondolin .
d) Raal's Tome of Unconventional Warfare {nuke}
    
    It can be activated for Destruction.  
    You found it in the remains of a Master lich on level 21 of A lost temple.
e) The Wand Construction Kit {!! @A2 cure hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Shade on level 37 of Moria.
f) Cathal's Corrupting Cymbal {!! light absorption}
    It can be
    activated for light absorption.  
    You found it in the remains of a Greater Mimic in a shallow water area.
g) Pytar's Portable Pandemonium {!! light absorption}
    
    It can be activated for light absorption.  
    You bought it from the Magic shop.
h) Olive's Omnipotent Ostrich {!! cure insanity}
    It can be activated for cure insanity
    .  
    You found it in the remains of a Nether wraith on level 35 of Moria.
i) a Sprig of Athelas
j) a Silver Rod of the Istari of Detection (200/200) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nether wraith in the town of Gondolin .
k) a Golden Rod of the Istari of Healing (250/250) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich in the town of Gondolin .
l) The Wand of Digging of Thrain (161 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Anchor of Space-Time {@w5}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich in the town of Gondolin .
o) a Jewel Encrusted Crown of Telepathy [0,+10]
    It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Nycadaemon on level 91 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Zweihander of Elind (4d6) (-2,+7) (+1 attack)
    It must be wielded two-handed.  It increases your charisma and 
    attack speed by 1.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 100 of
    Angband.
s) The Scythe of Carodoron (5d3) (+25,+24) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength and intelligence by 2.  It does
    extra damage from acid, electricity and frost.  It is very sharp and
    can cut your foes.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Morning Star of Nedel (2d6) (+11,-4) (+6)
    It provides light (radius 1) forever.  It increases your 
    wisdom by 6.  It does extra damage from electricity and fire.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 100 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Long Bow 'Barnon' (x-3) (+14,+15) (-6) {cursed}
    It decreases your strength, 
    constitution and charisma by 6.  It fires missiles with extra might.  
    It fills you with the Black Breath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 70 of The Sacred
    Land Of Mountains.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
e) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Stone of Lore
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 32 of Mirkwood.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nexus.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and nexus.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
u) The Lead-Filled Mace of Lirtaras (3d4) (+14,-4) (+2 to speed)
    It can be wielded two-handed.  It increases your 
    intelligence, speed and attack speed by 2.  It does extra damage from 
    acid.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 70 of The
    Sacred Land Of Mountains.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10)
    every 20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 
    3.  It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 50 of
    Mordor.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 40 of Mordor.
b) a Fireproof Tome of the Mind {!*!*!*}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) Agannazar's Antique Acorn {summon pet}
    It can be activated for 
    summon pet.  
    You found it in the remains of a Black wraith on level 40 of The Helcaraxe.
d) a Golden Rod of Capacity of Nothing (250/250)
e) a Rod Tip of Healing (120 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
g) a Wand of Firewall[3|8] (6 charges)
h) a Wand of Ice Storm[1|26] (8 charges)
i) a Wand of Teleport Away[4|26] (5 charges)
j) a Staff of Shake[1|11] (12 charges)
k) a Staff of Shake[1|9] (12 charges)
l) a Fireproof Staff of Healing[2|25] (0 charges)
m) a Staff of Healing[3|29] (0 charges)
n) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your strength, intelligence, wisdom and infravision by 4.
    It makes you invisible.  It provides resistance to cold and shards.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Robe of Essereth (-27,-4) [2,+0](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to fire, poison, 
    shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Large Leather Shield of Arrim [4,+8]
    It sustains your dexterity and 
    charisma.  It provides resistance to fire, nether, chaos and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 
    5.  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Ring of Rithonwe (+6)
    It increases your charisma, stealth
     and speed by 6.  It sustains your strength.  It provides resistance 
    to sound, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Splint Mail of Caler (-2 to accuracy) [19,+14]
    It provides
    immunity to acid and fire.  It provides resistance to life draining, 
    fire, poison, shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
c) The Splint Mail of Maros (-2 to accuracy) [19,+4]
    
    It sustains your wisdom and charisma.  It provides immunity to fire
     and cold.  It provides resistance to poison, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Partial Plate Armour of Saramana (-7,-9) [22,+7](40%)
    It increases your hit points by 
    40%.  It sustains your strength.  It provides immunity to fire.  It
    provides resistance to shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
e) The Ribbed Plate Armour 'Fuindin' (-3 to accuracy) [28,+22]
f) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 40 of Mordor.
j) The Two-Handed Sword of Mingon (3d6) (+6,+11) (+1 attack)
k) The Spear of Orome (4d6) (+15,+15) (+4)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of
    Angband.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Magic for the Layman'' {!! genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 70 of The Sacred Land
    Of Mountains.
b) Baalzebub's Tormented Skullcap (charging) {!! mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grave wight on level 37 of Moria.
c) a Greater rotting quylthulg (1500 hp)
d) 5 Sprigs of Athelas
e) 25 Potions of Cure Insanity
f) 4 Potions of *Healing*
g) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
h) an Adamantite Rod of Cheapness of Nothing (200/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
i) a Wand of Ice Storm[4|31] (7 charges)
j) a Wand of Noxious Cloud[10|46] (7 charges)
k) a Wand of Strike[2|14] (5 charges)
l) a Staff of Remove Curses[3|34] (5 charges)
m) a Staff of Shake[2|11] (11 charges)
n) The Ring 'Anfalleg' (+1 to speed)
    It increases your charisma, stealth, infravision and 
    speed by 1.  It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to acid and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
o) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 70 of The
    Sacred Land Of Mountains.
p) The Amulet of Aeglar (+3)
    It provides light (radius 1) forever.  It 
    increases your wisdom and charisma by 3.  It sustains your 
    intelligence, wisdom, dexterity and charisma.  It provides resistance 
    to life draining, fire, light, dark, sound and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
q) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
r) The Gold Dragon Scale Mail 'Valquend' (-2 to accuracy) [30,+23]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your intelligence and constitution.  It
    provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to life draining, dark, sound and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
s) Power Dragon Scale Mail (-3 to accuracy) [40,+23]
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Rusty Chain Mail 'Curadril' (-5 to accuracy) [14,-3]
    It sustains your strength and charisma
    .  It provides immunity to fire.  It provides resistance to fire and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
b) The Metal Scale Mail of Haldal (-2 to accuracy) [13,+4]
    It provides immunity to cold.  It provides
    resistance to life draining, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Long Sword 'Beleb' (2d5) (+6,+8)
    
    It does extra damage from acid and fire.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Katana of Olion (3d4) (-2,+5) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom and constitution by 2.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Bastard Sword of Rendos (3d4) (+0,+12) (+2)
    It can be wielded two-handed.  It increases your wisdom by 2.  
    It does extra damage from fire.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.



Posted on 2.1.2004 19:20

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940. on the Ladder (of 19090)
410. on the ToME Ladder (of 3155)
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On 2.1.2004 19:31 zasvid wrote:
I *hate* mass summoning... I was going out of Mt. Doom five minutes just because I've received tons of equipment destruction/survival and pets fighting messages. It will take some time before I'll play summoner-type char again.

On the other hand, only difficulty was to get out from HoMandos... Riding the Straight Road helps greatly, though isn't so straight-away thing.

Finally, there's one interesting story associated with the char - I was fighting monsters with Ringil, happy of the powerful sword, till suddenly I realised that I'm not wielding. Moreover, it wasn't in my inventory nor on the whole level. I don't know where (and how) I've lost it, but this wasn't much of a problem - Aeglos was enough.

Maybe I will try the Void later, but now I'm not in the mood for any summoning more.



On 2.1.2004 19:33 zasvid wrote:
in the third paragraph , there should be "I'm not wielding it" not "I'm not wielding". I wielded, certainly, something else ;)

On 3.1.2004 03:48 jason@divinetv.net wrote:
You only killed 3369 creatures in total? *BOGGLE* Thats 60 creatures per game-day.

Does small levels always really make the game so ?easy?

On 3.1.2004 13:06 zasvid wrote:
that's not associated with small levels. I guess that about 10000 - 20000 enemies were killed by my pets. I've taken Greater Rotting Q from the Halls.

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