The Angband Ladder: Asahel, Dark-Elf Symbiant by <ashl200x@yahoo.com>
[ToME 2.1.2 Character Dump] Name : Asahel Age 96 STR: 18/*** Sex : Male Height 38 INT: 18/150 Race : Dark-Elf LostSoul Weight 101 WIS: 18/*** Class : Symbiant Social Class 42 DEX: 18/210 Body : Player CON: 18/130 God : Nobody CHR: 18/*** + To Melee Hit 91 Level 50 Max Hit Points 931 + To Melee Damage 90 Experience 53899273 Cur Hit Points 931 + To Ranged Hit 69 Max Exp 53899273 Max SP (Mana) 287 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 287 AC 58+137 Gold 11100912 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Very Good Blows/Round: 16 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 80d5+1440 Stealth : Legendary[2] Magic Device: Legendary[7] Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 666 (33300') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 77 (3850') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. It now is 28 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can cast magic missiles. You can sense what is beyond walls. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Corruption list: Skills (points left: 5) - Combat 36.200 [0.800] . Weaponmastery 50.000 [0.800] . Archery 01.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 03.120 [0.800] . Stealth 03.400 [0.800] . Disarming 02.400 [0.700] - Magic 31.087 [0.900] . Magic-Device 50.000 [1.000] - Spirituality 02.500 [0.500] . Prayer 00.000 [0.500] . Mindcraft 10.000 [0.500] - Monster-lore 33.120 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] 8 of your companions have been killed. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 75 princesses. You saved Arda and became a famed King. You have defeated 7339 enemies. [Fates] You may find a Bolt on level 1. You are fated to find an Arrow on level 9. You are fated to find an Essence of Confusion on level 1. You are fated to meet an Insect swarm on level 18. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 95 of Halls of Mandos. e) The Ring of Ithor (+8) It increases your stealth, speed and attack speed by 8. It makes you invisible. It sustains your constitution. It makes you completely fearless. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Mount Doom. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 80 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 96 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 95 of Mount Doom. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 96 of Angband. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield of Inwenwe [8,+22] It sustains your strength, intelligence and wisdom. It provides immunity to acid and fire. It provides resistance to acid, electricity, fire, poison, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 80 of Halls of Mandos. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Halls of Mandos. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. z) a Master quylthulg (3000 hp) {) The Bolt of Angiliand (1d5) (+9,+9) (+3 attacks) It increases your strength, wisdom and attack speed by 3. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. |) a Gnomish Shovel of Digging (1d2) (+9,+6) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Diamond Prism of Light {@A1} It can be activated for satisfy hunger. You found it lying on the ground on level 61 of Dol Guldur. b) Benetar's Death Ray Experiment {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Monastic lich on level 97 of Halls of Mandos. c) The Wand Construction Kit {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 73 of Halls of Mandos. d) Raal's Tormented Spirits {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Angel on level 98 of Halls of Mandos. e) The Grail of Kenault {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 68 of Paths of the Dead. f) the Skull of Vecna {heal 700} It can be activated for heal 700 hit points every 250 turns. You bought it from the Magic shop. g) the Eye of Vecna {cure insanity} It can be activated for cure insanity. You found it in the remains of an Angel on level 96 of Halls of Mandos. h) 5 Potions of *Healing* i) 2 Scrolls of *Identify* j) a Moonstone Rod of the Istari of Disarming (150/150) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 67 of Angband. k) a Mithril Rod of the Istari of Perception (320/320) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 63 of Paths of the Dead. l) a Mithril Rod of the Istari of Enlightenment (320/320) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 63 of Paths of the Dead. m) an Adamantite Rod of Recall (200/200) {@z5} n) a Fireproof Staff of Genocide[1|14] (5 charges) o) a Staff of Mana[20|45] of Plenty (20 charges) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's All-seeing Servant {summon pet} It can be activated for summon pet. You found it in the remains of a Ghoulking on level 70 of Paths of the Dead. b) The Gem of Venom {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 94 of Halls of Mandos. c) Raal's Voodoo Doll of Revenge It can be activated for something weird. You found it lying on the ground on level 32 of Mirkwood. d) Valdarbon's Automatic Alchemist {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Nether wraith on level 58 of Mordor. e) The Box of Many Wonders {destruction} It can be activated for Destruction. You found it lying on the ground on level 65 of Paths of the Dead. f) Boccob's Magical Mish-mash {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Gnome mage on level 50 of Mordor. g) 6 Sprigs of Athelas h) an Iron Rod of the Istari of Disarming (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 70 of Angband. i) a Silver Rod of Recall (100/100) {@z5} j) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Staff of Remove Curses[3|30] (9 charges) l) a Staff of Vision[2|10] of Plenty (0 charges) m) The Ring of Losgaegil [+14] (+3 attacks) It can be activated for ball of fire and resist fire if it is being worn. It increases your strength, dexterity and attack speed by 3. It sustains your strength. It provides resistance to electricity, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Halls of Mandos. o) The Pair of Hard Leather Boots of Hauglorin [3,+1] It sustains your dexterity and charisma. It provides resistance to electricity, cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Hatchet of Berossir (1d5) (+5,+11) (+3 attacks) It can be wielded two-handed. It increases your intelligence, wisdom, charisma and attack speed by 3. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. r) The Shadow Blade of Morlim (4d4) (+19,+25) (+3 to speed) It provides light (radius 1) forever. It increases your strength, stealth and speed by 3. It does extra damage from acid. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 99 of Mount Doom. s) a Dark Sword of Westernesse (3d7) (+9,+9) (+1) It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. u) an Elemental Lead-Filled Mace (3d4) (+6,+3) v) The Great Hammer 'Celioreb' (4d6) (+21,+8) (+3 attacks) It increases your intelligence and attack speed by 3. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. w) a Magical Mattock of Digging (1d8) (+10,+6) (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares {acquirement} b) Mordekainen's Sneaking Eye {destruction} c) Raal's Black Candle {corruption} It can be activated for gain corruption. You found it in the remains of a Nether wraith on level 100 of Angband. d) Tenser's Torch of Spontaneous Combustion {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 22 of Orc Cave. e) a Ring of Speed (+13) f) The Ring of Tulkas (+4) g) The Ring 'Hudar' (+3 attacks) It increases your attack speed by 3. It makes you invisible. It provides resistance to poison, light, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 80 of Halls of Mandos. h) The Ring of Flare (+3) i) The Necklace 'Nauglamir' (+3) j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Jewel 'Evenstar' (+3) l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and nexus. It cannot be harmed by fire. It was given to you as a reward. m) The Anchor of Space-Time n) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] q) The Shield of Deflection of Gil-galad [10,+20] (+5) r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] (charging) t) The Long Sword 'Rithaur' (2d5) (+10,+30) (+4) It increases your intelligence, constitution and charisma by 4. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 100 of Angband. u) The Blade of Chaos of Rangwe (6d5) (+16,+16) (+2) It provides light (radius 1) forever. It increases your wisdom by 2. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against orcs. It strikes at undead with holy wrath. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Halls of Mandos. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Hardened warrior on level 88 of Halls of Mandos. x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Balrilbon's Bag of Wondrous Tricks {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 92 of Mount Doom. b) 99 Scrolls of Summon Never-Moving Pet c) 2 Scrolls of Reset Recall d) 2 Fireproof Scrolls of Artifact Creation e) an Iron Rod of the Istari of Door/Stair Location (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 67 of Angband. f) a Moonstone Rod of the Istari of Fire Balls (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 67 of Angband. g) a Silver Rod of the Istari of Acid Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 51 of Mordor. h) a Silver Rod of the Istari of Cold Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 63 of Paths of the Dead. i) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. j) a Golden Rod of the Istari of Acid Balls (250/250) {@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 54 of The Sacred Land Of Mountains. k) a Golden Rod of the Istari of Fire Balls (250/250) {@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 56 of Mordor. l) an Adamantite Rod of Quickness of Nothing (200/200) m) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 60 of Mordor. n) an Adamantite Rod of Capacity of Nothing (400/400) o) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 64 of Mordor. p) a Fireproof Staff of Remove Curses[3|33] (8 charges) q) a Fireproof Staff of Identify[10|30] (5 charges) r) a Staff of Wish[1|1] (0 charges) s) a Pair of Metal Shod Boots of Speed [6,+11] (+7) It increases your speed by 7. You bought it from the Footwear Shop. t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 82 of Halls of Mandos. u) Climbing Set It allows you to climb mountains. v) a Necromancer skeleton [Home Inventory - Khazad-dum ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 68 of Paths of the Dead. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Paths of the Dead. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 59 of Dol Guldur. d) The Bag of Tricks It can be activated for cure cuts. You found it lying in a vault on level 50 of Mordor. e) The Deck of Wild Magic {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Vampire lord on level 99 of Mount Doom. f) The Gem of Wisdom {cure cuts} It can be activated for cure cuts. You found it lying on the ground on level 70 of Paths of the Dead. g) Tenser's Alteration Manual It can be activated for light absorption. You found it in the remains of a Barbazu on level 100 of Angband. h) Raal's Tome of Unconventional Warfare {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Nether wraith on level 70 of Paths of the Dead. i) The Tome of Collected Weird Magic It can be activated for cure confusion. You found it in the remains of a Ghoul on level 25 of The Old Forest. j) Lloth's Ceremonial Dagger It can be activated for light absorption. You found it lying on the ground on level 21 of The Old Forest. k) Baalzebub's Tormented Skullcap It can be activated for light absorption. You found it lying on the ground on level 20 of Mirkwood. l) a Parchment titled ``Tenser's Last Words'' It can be activated for summon monster. You found it lying on the ground on level 29 of The Sandworm lair. m) the Medallion of Good Will It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Dark elven sorcerer on level 71 of Angband. n) Bigby's Big Book of Brutality It can be activated for cure hallucination. You found it in the remains of a Nalfeshnee on level 101 of Angband. o) Agannazar's Antique Acorn It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it lying in a vault on level 70 of Paths of the Dead. p) Olive's Omnipotent Ostrich It can be activated for gain corruption. You found it in the remains of a Dreadlord on level 99 of Angband. q) a Fully Automatic Catapult Trap Set (+16,+9) [+8] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Ring of Briel (+1 to speed) It increases your searching, speed and attack speed by 1. It makes you completely fearless. It provides resistance to electricity. It allows you to levitate. It allows you to see invisible monsters. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your intelligence, charisma, infravision and attack speed by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to shards. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Paths of the Dead. t) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your intelligence, infravision and attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Paths of the Dead. u) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your dexterity, charisma, infravision and attack speed by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to acid and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of Paths of the Dead. v) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your charisma, stealth and attack speed by 1. It makes you invisible. It sustains your strength and charisma. It provides resistance to electricity and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount Doom. w) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your dexterity and ability to score critical hits by 3. It makes you invisible. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to poison and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. x) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 99 of Mount Doom. y) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It provides resistance to acid, electricity, light and blindness. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 99 of Mount Doom. z) The Ring of Power of Ji Indur Dawndeath (+2 to searching) It increases your strength, constitution and searching by 2. It makes you invisible. It sustains your charisma. It provides resistance to poison, confusion, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 63 of Paths of the Dead. {) The Ring of Power of Adunaphel the Quiet (+5) It increases your strength by 5. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, fire and dark. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 99 of Mount Doom. |) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision) It increases your strength and infravision by 3. It makes you invisible. It sustains your intelligence. It provides resistance to acid, blindness and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. }) The Ring of Power of Adunaphel the Quiet (+1% of critical hits) It increases your intelligence, infravision and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light, shards and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of Paths of the Dead. ~) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your wisdom and stealth by 1. It makes you invisible. It provides resistance to nexus and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Paths of the Dead. ) The Ring of Power of Ren the Unclean (+1) It increases your strength by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to acid, light and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 54 of The Sacred Land Of Mountains. �) The Ring of Power of Ren the Unclean (+1) It increases your dexterity by 1. It makes you invisible. It sustains your strength. It provides resistance to nexus and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Mount Doom. �) The Ring 'Arand' (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to fire, poison and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. �) The Ring of Uingrith (+2 to stealth) It increases your wisdom, dexterity, stealth and searching by 2. It sustains your strength and charisma. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. �) The Ring of Faureth (+1% of critical hits) It increases your ability to score critical hits by 1. It sustains your charisma. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. �) The Ring 'Uinuvin' (+6) It increases your constitution, charisma, stealth and infravision by 6. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. �) The Ring 'Anwen' (+12) (+4 to infravision) It increases your infravision by 4. It provides resistance to poison, light, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 73 of Angband. �) The Ring of Nieloros (+3 to infravision) It increases your charisma and infravision by 3. It sustains your dexterity. It provides resistance to life draining, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 69 of Dol Guldur. �) The Ring of Aerrad (+4 to speed) It increases your searching and speed by 4. It sustains your wisdom and dexterity. It provides resistance to nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 99 of Mount Doom. �) The Ring of Telinil (+3 to stealth) It increases your intelligence, charisma, stealth and searching by 3. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 73 of Angband. �) a Ring of Disenchantment Resistance It provides resistance to disenchantment. �) The Ring of Pelur (+5) It increases your charisma by 5. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 124 of Angband. �) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. �) The Amulet 'Lossir' (+2) It increases your intelligence and searching by 2. It sustains your intelligence. It provides resistance to poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. �) The Amulet 'Bereb' (+3) It increases your charisma and searching by 3. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Angband. �) The Amulet 'Fuinared' (+4) {cursed} It increases your charisma by 4. It sustains your intelligence. It provides resistance to electricity and blindness. It speeds your regenerative powers. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 99 of Mount Doom. �) The Amulet of Ancar (-3 to infravision) It decreases your infravision by 3. It provides resistance to dark and sound. It prevents teleportation. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 99 of Mount Doom. �) The Amulet of Engluin (+1 to infravision) It increases your intelligence and infravision by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, sound and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. �) The Amulet of Elembaras (+3) It increases your strength and wisdom by 3. It sustains your intelligence, wisdom and dexterity. It makes you completely fearless. It provides resistance to cold, light and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. �) The Amulet 'Oriaren' (+2) It increases your intelligence by 2. It sustains your strength, dexterity and charisma. It provides resistance to electricity, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 65 of Mordor. �) a Feanorian Lamp of Fading (with 0 turns of light) It provides light (radius 3) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 72 of Angband. �) Elven Blue Dragon Scale Mail (-2) [30,+21] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Blue Dragon Scale Mail of Ranth (-2) [30,+24] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. �) Blue Dragon Scale Mail of Defense (-2) [30,+20] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. �) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. �) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. �) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. �) The Double Chain Mail of Carog (-49,-6) [16,+8](20%) It increases your hit points by 20%. It sustains your charisma. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. �) The Bar Chain Mail of Erasa (-2) [18,+20] It sustains your wisdom. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to life draining, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Metal Brigandine Armour of Niend (+1) [19,+4] It provides immunity to acid. It provides resistance to life draining. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Mount Doom. �) The Metal Lamellar Armour of Narevori (-3) [23,+9] It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, acid, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 99 of Mount Doom. �) The Metal Lamellar Armour of Cuthathor (-69,-62) [23,+11](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides resistance to fire, poison, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 99 of Mount Doom. �) The Full Plate Armour 'Fingrodor' (-3) [25,+17] It provides resistance to life draining, fire, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. �) The Ribbed Plate Armour 'Anfaere' (-3) [28,+24] It sustains your dexterity. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 99 of Mount Doom. �) Adamantite Plate Mail of Immunity (-4) [40,+16] It provides immunity to cold. It cannot be harmed by acid. It cannot be harmed by cold. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. �) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. �) The Hard Leather Armour 'Aerrion' (-1) [6,+19] It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. �) The Stone and Hide Armour 'Hanth' (-1) [15,+12] It sustains your strength, intelligence and constitution. It provides resistance to acid, fire, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 73 of Angband. �) a Cloak of the Bat (-5,-8) [1,+19] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying on the ground on level 100 of Angband. �) The Cloak of Mimicry [Dragon] 'Taraur' [1,+10] It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. �) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. �) The Large Metal Shield of Amorfar [5,+6] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified troll on level 100 of Angband. �) The Iron Crown 'Nibil' [0,+23] It sustains your dexterity and charisma. It provides resistance to acid, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. �) The Iron Crown of Cirin [0,+13] It provides immunity to paralysis. It provides resistance to electricity and disenchantment. It drains experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. �) The Golden Crown of Kemmir [0,+14] It sustains your intelligence and charisma. It provides resistance to electricity, poison, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. �) a Golden Crown of Night and Day [0,+14] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Many Colours on level 100 of Angband. �) The Jewel Encrusted Crown of Direb [0,+15] It sustains your strength, wisdom and constitution. It makes you completely fearless. It provides resistance to sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. �) The Jewel Encrusted Crown of Aurona [0,+13] It sustains your strength and dexterity. It provides resistance to electricity, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. �) a Metal Cap of the Noldor [3,+5] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. �) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. �) a Steel Helm of the Noldor [6,+11] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Spectral Ancient blue dragon on level 75 of Angband. �) a Steel Helm of the Noldor [6,+10] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Great crystal drake on level 42 of Mordor. �) The Dragon Helm of Thrain [8,-12] It sustains your constitution. It provides resistance to nexus. It drains experience. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. �) The Set of Leather Gloves of Thorethel [1,+11] It sustains your charisma. It provides resistance to life draining, fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 99 of Mount Doom. �) The Set of Gauntlets of Gliond (+7) [2,+9] It provides resistance to electricity, light, dark, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 42 of Mordor. �) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. �) The Set of Gauntlets of Moreleg [2,+9] It provides resistance to electricity, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 100 of Angband. �) The Set of Cesti of Tiring [5,+9] It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. �) The Pair of Hard Leather Boots 'Monwen' [3,+13] It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. �) The Light War Axe 'Elmas' (2d5) (+21,+8) (+5) It increases your constitution by 5. It does extra damage from electricity and frost. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. �) 2 Light War Axes 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. �) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Mount Doom. �) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 70 of Angband. �) The Lochaber Axe of Valindil (3d8) (+14,+23) (+1 to speed) It can be wielded two-handed. It increases your constitution, speed and attack speed by 1. It poisons your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. �) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. �) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. �) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. �) The Broad Sword 'Naste' (2d5) (+24,+18) (+2) It increases your wisdom and charisma by 2. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 100 of Angband. �) The Bastard Sword of Celch (3d4) (-2,+8) (+1) It can be wielded two-handed. It increases your strength, intelligence, dexterity and charisma by 1. It produces chaotic effects. It is very sharp and make your foes bleed. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. �) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. �) The Dark Sword of Borodri (3d7) (+9,+18) (+3 to speed) It generates an antimagic field. It increases your wisdom and speed by 3. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 100 of Angband. �) The Awl-Pike of Galdur (1d8) (+31,+22) (+3) It can be wielded two-handed. It increases your strength, intelligence and wisdom by 3. It does extra damage from acid. It produces chaotic effects. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 99 of Mount Doom. �) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. �) The Trident of Tarnin (1d8) (+27,+16) (+2) It can be wielded two-handed. It increases your strength, wisdom, dexterity and charisma by 2. It does extra damage from acid and frost. It is very sharp and make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. �) The Fauchard of Faukair (1d10) (+16,+27) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, dexterity and constitution by 4. It does extra damage from acid and fire. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 99 of Mount Doom. �) The Pike 'Halrod' (2d5) (+10,+7) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. �) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . �) The Halberd of Braur (3d5) (+3,+15) (-8) It can be wielded two-handed. It decreases your wisdom by 8. It does extra damage from frost. It is especially deadly against natural creatures. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 99 of Mount Doom. �) The Guisarme 'Eolfin' (2d5) (+16,+9) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and attack speed by 3. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. �) The Heavy Lance of Sinar (4d8) (+14,+17) It must be wielded two-handed. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 100 of Angband. �) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) a Flail of Gondolin (2d6) (+9,+11) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. �) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 100 of Angband. �) The Two-Handed Flail 'Helled' (3d6) (+23,+4) (+2 attacks) It must be wielded two-handed. It increases your dexterity, charisma and attack speed by 2. It does extra damage from acid and frost. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. �) The Short Bow of Antandiri (x3) (+11,+8) (+1 to speed) It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. �) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. �) a Short Bow of Lothlorien (x4) (+17,+15) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 70 of Paths of the Dead. �) The Long Bow of Pelionim (x5) (+11,+4) (+2 to speed) It increases your strength, constitution, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of Mordor. �) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. �) The Light Crossbow of Nilion (x5) (+19,+18) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of The Sacred Land Of Mountains. �) The Light Crossbow of Goril (x5) (+14,+15) (+2 to speed) It increases your intelligence, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. �) The Heavy Crossbow 'Valarwen' (x4) (+11,+15) (+4) It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. �) The Seeker Bolt of Avalamir (4d5) (+13,+14) (+3) It increases your intelligence, wisdom, dexterity and constitution by 3. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 100 of Angband. �) 8 Arrows 'Elonar' (1d4) (+22,+16) It does extra damage from acid, electricity and frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. �) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. �) The Seeker Arrow 'Rimrimbar' (4d4) (+21,+10) It does extra damage from acid, electricity and frost. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Mount Doom. �) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. �) The Drum of the Sky (+2 to speed) It can be activated for singing a *godness* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. �) The Harp of Maglor (+3 to speed) It can be activated for singing a *knowledge* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 101 of Angband. �) a Harp of the Eldar (+2) It can be activated for singing a song of brightness if it is being worn. It increases your charisma by 2. It provides resistance to acid and fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. �) a Dragon Horn It can be activated for ball of cold (200) every 325+d325 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 65 of Mordor. |
Posted on 24.9.2003 01:01
338. on the Ladder (of 19090)
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