The Angband Ladder: Asahel, Dark-Elf Symbiant by <ashl200x@yahoo.com>

  [ToME 2.1.2 Character Dump]

 Name  : Asahel                 Age                 96       STR: 18/***       
 Sex   : Male                   Height              38       INT: 18/150       
 Race  : Dark-Elf LostSoul      Weight             101       WIS: 18/***       
 Class : Symbiant               Social Class        42       DEX: 18/210       
 Body  : Player                                              CON: 18/130       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          91 Level             50    Max Hit Points       931   
 + To Melee Damage       90 Experience  53899273    Cur Hit Points       931   
 + To Ranged Hit         69 Max Exp     53899273    Max SP (Mana)        287   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        287   
   AC                58+137 Gold        11100912                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Very Good    Blows/Round:  16        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  80d5+1440 
 Stealth     : Legendary[2] Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 77 (3850')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 It now is 28 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can cast magic missiles.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:

Skills (points left: 5)
 - Combat                                        36.200 [0.800]
	  . Weaponmastery                               50.000 [0.800]
	  . Archery                                     01.000 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    03.120 [0.800]
	  . Stealth                                     03.400 [0.800]
	  . Disarming                                   02.400 [0.700]
 - Magic                                         31.087 [0.900]
	  . Magic-Device                                50.000 [1.000]
 - Spirituality                                  02.500 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   10.000 [0.500]
 - Monster-lore                                  33.120 [1.100]
	  . Summoning                                   01.000 [0.500]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   50.000 [0.800]

 8 of your companions have been killed.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 75 princesses.
 You saved Arda and became a famed King.

 You have defeated 7339 enemies.


  [Fates]

You may find a Bolt on level 1.
You are fated to find an Arrow on level 9.
You are fated to find an Essence of Confusion on level 1.
You are fated to meet an Insect swarm on level 18.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 80
    of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and poison.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient red dragon on level 95 of
    Halls of Mandos.
e) The Ring of Ithor (+8)
    It increases your stealth, speed and attack speed by 8.  It makes 
    you invisible.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Mount Doom.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Halls
    of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 96 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95
    of Mount Doom.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, nether and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Inwenwe [8,+22]
    It sustains your strength, intelligence and wisdom.  It provides immunity
    to acid and fire.  It provides resistance to acid, electricity, fire,
    poison, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Halls
    of Mandos.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It provides light (radius 1) forever.  It increases your dexterity 
    and luck by 4.  It provides immunity to paralysis.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97
    of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
z) a Master quylthulg (3000 hp)
    
{) The Bolt of Angiliand (1d5) (+9,+9) (+3 attacks)
    It increases your strength, wisdom and attack speed by 3.  It is especially
    deadly against trolls.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
|) a Gnomish Shovel of Digging (1d2) (+9,+6) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Diamond Prism of Light {@A1}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 61 of Dol Guldur.
b) Benetar's Death Ray Experiment {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich on level 97 of Halls
    of Mandos.
c) The Wand Construction Kit {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 73 of Halls of Mandos.
d) Raal's Tormented Spirits {restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of an Angel on level 98 of Halls of Mandos.
e) The Grail of Kenault {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 68 of Paths of the Dead.
f) the Skull of Vecna {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You bought it from the Magic shop.
g) the Eye of Vecna {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of an Angel on level 96 of Halls of Mandos.
h) 5 Potions of *Healing*
    
i) 2 Scrolls of *Identify*
    
j) a Moonstone Rod of the Istari of Disarming (150/150) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 67 of Angband.
k) a Mithril Rod of the Istari of Perception (320/320) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 63 of Paths of
    the Dead.
l) a Mithril Rod of the Istari of Enlightenment (320/320) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 63 of Paths of 
    the Dead.
m) an Adamantite Rod of Recall (200/200) {@z5}
    
n) a Fireproof Staff of Genocide[1|14] (5 charges)
o) a Staff of Mana[20|45] of Plenty (20 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {summon pet}
    It can be activated for summon pet.  
    You found it in the remains of a Ghoulking on level 70 of Paths of
    the Dead.
b) The Gem of Venom {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 94 of Halls of Mandos.
c) Raal's Voodoo Doll of Revenge
    It can be activated for something weird.  
    You found it lying on the ground on level 32 of Mirkwood.
d) Valdarbon's Automatic Alchemist {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Nether wraith on level 58 of Mordor.
e) The Box of Many Wonders {destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 65 of Paths of the Dead.
f) Boccob's Magical Mish-mash {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Gnome mage on level 50 of Mordor.
g) 6 Sprigs of Athelas
h) an Iron Rod of the Istari of Disarming (100/100)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 70 of Angband.
i) a Silver Rod of Recall (100/100) {@z5}
    
j) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
k) a Staff of Remove Curses[3|30] (9 charges)
l) a Staff of Vision[2|10] of Plenty (0 charges)
m) The Ring of Losgaegil [+14] (+3 attacks)
    It can be activated for ball of fire and resist fire if it is being
    worn. It increases your strength, dexterity and attack speed by 3.
    It sustains your strength.  It provides resistance to electricity,
    fire, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Mount Doom.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 83 of Halls of Mandos.
o) The Pair of Hard Leather Boots of Hauglorin [3,+1]
    It sustains your dexterity and charisma.  It provides resistance to
    electricity, cold, light and chaos.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
p) The Hatchet of Berossir (1d5) (+5,+11) (+3 attacks)
    It can be wielded two-handed.  It increases your intelligence, wisdom,
    charisma and attack speed by 3.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
r) The Shadow Blade of Morlim (4d4) (+19,+25) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    stealth and speed by 3.  It does extra damage from acid.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    provides resistance to dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vrock on level 99 of Mount Doom.
s) a Dark Sword of Westernesse (3d7) (+9,+9) (+1)
    It generates an antimagic field.  It increases your strength, dexterity 
    and constitution by 1.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level
    99 of Mount Doom.
u) an Elemental Lead-Filled Mace (3d4) (+6,+3)
v) The Great Hammer 'Celioreb' (4d6) (+21,+8) (+3 attacks)
    It increases your intelligence and attack speed by 3.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
w) a Magical Mattock of Digging (1d8) (+10,+6) (+4)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Shrunken Head of Nightmares {acquirement}
b) Mordekainen's Sneaking Eye {destruction}
c) Raal's Black Candle {corruption}
    It can be activated for gain corruption.  
    You found it in the remains of a Nether wraith on level 100 of Angband.
d) Tenser's Torch of Spontaneous Combustion {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
e) a Ring of Speed (+13)
f) The Ring of Tulkas (+4)
g) The Ring 'Hudar' (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It 
    provides resistance to poison, light, dark, confusion, shards and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 80 of Halls 
    of Mandos.
h) The Ring of Flare (+3)
i) The Necklace 'Nauglamir' (+3)
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
k) The Jewel 'Evenstar' (+3)
l) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It makes you invisible.
    It provides resistance to blindness and nexus.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 64 of Mordor.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    124 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80] (charging)
t) The Long Sword 'Rithaur' (2d5) (+10,+30) (+4)
    It increases your intelligence, constitution and charisma by 4.  It
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 100 of Angband.
u) The Blade of Chaos of Rangwe (6d5) (+16,+16) (+2)
    It provides light (radius 1) forever.  It increases your wisdom by
    2.  It does extra damage from fire.  It produces chaotic effects. 
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It is especially deadly against orcs.  It strikes
    at undead with holy wrath.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 80
    of Halls of Mandos.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls
    of Mandos.
w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability
    to tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison and
    nexus.  It allows you to see invisible monsters.  It speeds your
regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Hardened warrior on level
    88 of Halls of Mandos.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) Balrilbon's Bag of Wondrous Tricks {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 92 of Mount Doom.
b) 99 Scrolls of Summon Never-Moving Pet
    
c) 2 Scrolls of Reset Recall
d) 2 Fireproof Scrolls of Artifact Creation
e) an Iron Rod of the Istari of Door/Stair Location (100/100)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 67 of Angband.
f) a Moonstone Rod of the Istari of Fire Balls (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 67 of Angband.
g) a Silver Rod of the Istari of Acid Balls (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
h) a Silver Rod of the Istari of Cold Balls (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 63 of Paths of
    the Dead.
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
j) a Golden Rod of the Istari of Acid Balls (250/250) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 54 of The Sacred
    Land Of Mountains.
k) a Golden Rod of the Istari of Fire Balls (250/250) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 56 of Mordor.
l) an Adamantite Rod of Quickness of Nothing (200/200)
m) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 60 of Mordor.
n) an Adamantite Rod of Capacity of Nothing (400/400)
o) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 64
    of Mordor.
p) a Fireproof Staff of Remove Curses[3|33] (8 charges)
q) a Fireproof Staff of Identify[10|30] (5 charges)
r) a Staff of Wish[1|1] (0 charges)
s) a Pair of Metal Shod Boots of Speed [6,+11] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your 
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos 
    and disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 82 of Halls of
    Mandos.
u) Climbing Set
    It allows you to climb mountains.  
v) a Necromancer skeleton


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 68 of Paths of the
    Dead.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Paths
    of the Dead.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 59 of Dol 
    Guldur.
d) The Bag of Tricks
    It can be activated for cure cuts.  
    You found it lying in a vault on level 50 of Mordor.
e) The Deck of Wild Magic {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Vampire lord on level 99 of Mount
    Doom.
f) The Gem of Wisdom {cure cuts}
    It can be activated for cure cuts.  
    You found it lying on the ground on level 70 of Paths of the Dead.
g) Tenser's Alteration Manual
    It can be activated for light absorption.  
    You found it in the remains of a Barbazu on level 100 of Angband.
h) Raal's Tome of Unconventional Warfare {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Nether wraith on level 70 of Paths
    of the Dead.
i) The Tome of Collected Weird Magic
    It can be activated for cure confusion.  
    You found it in the remains of a Ghoul on level 25 of The Old Forest.
j) Lloth's Ceremonial Dagger
    It can be activated for light absorption.  
    You found it lying on the ground on level 21 of The Old Forest.
k) Baalzebub's Tormented Skullcap
    It can be activated for light absorption.  
    You found it lying on the ground on level 20 of Mirkwood.
l) a Parchment titled ``Tenser's Last Words''
    It can be activated for summon monster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) the Medallion of Good Will
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Dark elven sorcerer on level 71 of
    Angband.
n) Bigby's Big Book of Brutality
    It can be activated for cure hallucination.  
    You found it in the remains of a Nalfeshnee on level 101 of Angband.
o) Agannazar's Antique Acorn
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying in a vault on level 70 of Paths of the Dead.
p) Olive's Omnipotent Ostrich
    It can be activated for gain corruption.  
    You found it in the remains of a Dreadlord on level 99 of Angband.
q) a Fully Automatic Catapult Trap Set (+16,+9) [+8]
    It rearms itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Ring of Briel (+1 to speed)
    It increases your searching, speed and attack speed by 1.  It makes
    you completely fearless.  It provides resistance to electricity.  It
    allows you to levitate.  It allows you to see invisible monsters. 
    It aggravates nearby creatures.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
s) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your intelligence, charisma, infravision and attack speed 
    by 3.  It makes you invisible.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to shards.  It allows
    you to levitate.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of 
    Paths of the Dead.
t) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your intelligence, infravision and attack speed by 3.
    It makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It allows you to fly.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of 
    Paths of the Dead.
u) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your dexterity, charisma, infravision and attack speed 
    by 2.  It makes you invisible.  It sustains your dexterity and charisma.
    It provides resistance to acid and confusion.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of 
    Paths of the Dead.
v) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your charisma, stealth and attack speed by 1.  It makes
    you invisible.  It sustains your strength and charisma.  It provides
    resistance to electricity and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of
    Mount Doom.
w) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your dexterity and ability to score critical hits by 3.
    It makes you invisible.  It sustains your strength and wisdom.  It
    makes you completely fearless.  It provides resistance to poison and
    sound.  It drains experience.  It cannot be dropped while cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol
    Guldur.
x) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    It increases your attack speed by 1.  It makes you invisible.  It 
    sustains your strength.  It provides immunity to paralysis.  It provides
    resistance to dark and disenchantment.  It drains experience.  It 
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
y) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It provides resistance to acid, electricity, light and
    blindness.  It allows you to levitate.  It drains experience.  It 
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
z) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    It increases your strength, constitution and searching by 2.  It makes
    you invisible.  It sustains your charisma.  It provides resistance
    to poison, confusion, nether and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of Paths
    of the Dead.
{) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your strength by 5.  It makes you invisible.  It sustains
    your intelligence.  It provides resistance to electricity, fire and
    dark.  It allows you to levitate.  It slows your metabolism.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 99 of 
    Mount Doom.
|) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision)
    It increases your strength and infravision by 3.  It makes you invisible.
    It sustains your intelligence.  It provides resistance to acid, blindness 
    and shards.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of
    Dol Guldur.
}) The Ring of Power of Adunaphel the Quiet (+1% of critical hits)
    It increases your intelligence, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your intelligence 
    and wisdom.  It provides resistance to light, shards and nexus.  It
    speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of 
    Paths of the Dead.
~) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    It increases your wisdom and stealth by 1.  It makes you invisible.
    It provides resistance to nexus and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of
    Paths of the Dead.
) The Ring of Power of Ren the Unclean (+1)
    It increases your strength by 1.  It makes you invisible.  It sustains
    your intelligence and wisdom.  It provides resistance to acid, light 
    and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of The 
    Sacred Land Of Mountains.
�) The Ring of Power of Ren the Unclean (+1)
    It increases your dexterity by 1.  It makes you invisible.  It sustains
    your strength.  It provides resistance to nexus and chaos.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount
    Doom.
�) The Ring 'Arand' (+1 attack)
    It increases your attack speed by 1.  It makes you invisible.  It 
    sustains your charisma.  It provides resistance to fire, poison and
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
�) The Ring of Uingrith (+2 to stealth)
    It increases your wisdom, dexterity, stealth and searching by 2.  It
    sustains your strength and charisma.  It provides resistance to electricity,
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
�) The Ring of Faureth (+1% of critical hits)
    It increases your ability to score critical hits by 1.  It sustains
    your charisma.  It provides resistance to chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
�) The Ring 'Uinuvin' (+6)
    It increases your constitution, charisma, stealth and infravision 
    by 6.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to acid and electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Mount Doom.
�) The Ring 'Anwen' (+12) (+4 to infravision)
    It increases your infravision by 4.  It provides resistance to poison,
    light, blindness and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 73
    of Angband.
�) The Ring of Nieloros (+3 to infravision)
    It increases your charisma and infravision by 3.  It sustains your
    dexterity.  It provides resistance to life draining, poison and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 69 of Dol
    Guldur.
�) The Ring of Aerrad (+4 to speed)
    It increases your searching and speed by 4.  It sustains your wisdom 
    and dexterity.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 99 of Mount Doom.
�) The Ring of Telinil (+3 to stealth)
    It increases your intelligence, charisma, stealth and searching by
    3.  It makes you completely fearless.  It provides resistance to confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 73 of
    Angband.
�) a Ring of Disenchantment Resistance
    It provides resistance to disenchantment.  
�) The Ring of Pelur (+5)
    It increases your charisma by 5.  It provides resistance to cold, light,
    dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 124 
    of Angband.
�) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
�) The Amulet 'Lossir' (+2)
    It increases your intelligence and searching by 2.  It sustains your
    intelligence.  It provides resistance to poison, confusion and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of
    Erebor.
�) The Amulet 'Bereb' (+3)
    It increases your charisma and searching by 3.  It sustains your
constitution.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to blindness, sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 
    of Angband.
�) The Amulet 'Fuinared' (+4) {cursed}
    It increases your charisma by 4.  It sustains your intelligence.  It
    provides resistance to electricity and blindness.  It speeds your 
    regenerative powers.  It drains experience.  It induces random
teleportation.
    It aggravates nearby creatures.  It fills you with the Black Breath.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 99
    of Mount Doom.
�) The Amulet of Ancar (-3 to infravision)
    It decreases your infravision by 3.  It provides resistance to dark 
    and sound.  It prevents teleportation.  It drains experience.  It 
    aggravates nearby creatures.  It fills you with the Black Breath. 
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 99 of 
    Mount Doom.
�) The Amulet of Engluin (+1 to infravision)
    It increases your intelligence and infravision by 1.  It sustains your
    strength, intelligence, wisdom, dexterity, constitution and charisma.
    It makes you completely fearless.  It provides resistance to life 
    draining, sound and chaos.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level
    99 of Mount Doom.
�) The Amulet of Elembaras (+3)
    It increases your strength and wisdom by 3.  It sustains your intelligence,
    wisdom and dexterity.  It makes you completely fearless.  It provides
    resistance to cold, light and confusion.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72
    of Erebor.
�) The Amulet 'Oriaren' (+2)
    It increases your intelligence by 2.  It sustains your strength, dexterity 
    and charisma.  It provides resistance to electricity, confusion and
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 65 of Mordor.
�) a Feanorian Lamp of Fading (with 0 turns of light)
    It provides light (radius 3) when fueled.  It cannot be harmed by 
    fire.  
    You found it lying on the ground on level 72 of Angband.
�) Elven Blue Dragon Scale Mail (-2) [30,+21] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and shards.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Blue Dragon Scale Mail of Ranth (-2) [30,+24]
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It provides resistance to electricity.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
�) Blue Dragon Scale Mail of Defense (-2) [30,+20]
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It sustains your charisma.  It provides resistance
    to electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
�) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
�) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    124 of Angband.
�) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, dark and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
�) The Double Chain Mail of Carog (-49,-6) [16,+8](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides resistance to fire and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Mount Doom.
�) The Bar Chain Mail of Erasa (-2) [18,+20]
    It sustains your wisdom.  It provides immunity to acid and electricity.
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
�) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
�) The Metal Brigandine Armour of Niend (+1) [19,+4]
    It provides immunity to acid.  It provides resistance to life draining.
    It prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 99 of Mount Doom.
�) The Metal Lamellar Armour of Narevori (-3) [23,+9]
    It sustains your wisdom.  It provides immunity to cold.  It makes 
    you completely fearless.  It provides resistance to life draining,
    acid, poison, dark and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    99 of Mount Doom.
�) The Metal Lamellar Armour of Cuthathor (-69,-62) [23,+11](20%)
    It increases your hit points by 20%.  It sustains your strength and
    charisma.  It provides resistance to fire, poison, dark, nexus and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 99 of Mount
    Doom.
�) The Full Plate Armour 'Fingrodor' (-3) [25,+17]
    It provides resistance to life draining, fire, poison, confusion and
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Mount Doom.
�) The Ribbed Plate Armour 'Anfaere' (-3) [28,+24]
    It sustains your dexterity.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark and chaos. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
�) Adamantite Plate Mail of Immunity (-4) [40,+16]
    It provides immunity to cold.  It cannot be harmed by acid.  It cannot
    be harmed by cold.  
    You found it in the remains of a Great Wyrm of Thunder on level 65
    of Mordor.
�) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
�) The Hard Leather Armour 'Aerrion' (-1) [6,+19]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, shards,
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
�) The Stone and Hide Armour 'Hanth' (-1) [15,+12]
    It sustains your strength, intelligence and constitution.  It provides
    resistance to acid, fire, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 73 of Angband.
�) a Cloak of the Bat (-5,-8) [1,+19] (+3)
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see invisible
    monsters.  
    You found it lying on the ground on level 100 of Angband.
�) The Cloak of Mimicry [Dragon] 'Taraur' [1,+10]
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, sound and
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
�) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
�) The Large Metal Shield of Amorfar [5,+6]
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to light and
    confusion.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Mummified troll on level 100 of Angband.
�) The Iron Crown 'Nibil' [0,+23]
    It sustains your dexterity and charisma.  It provides resistance to
    acid, cold and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
�) The Iron Crown of Cirin [0,+13]
    It provides immunity to paralysis.  It provides resistance to electricity 
    and disenchantment.  It drains experience.  It induces random teleportation.
    It aggravates nearby creatures.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99
    of Mount Doom.
�) The Golden Crown of Kemmir [0,+14]
    It sustains your intelligence and charisma.  It provides resistance
    to electricity, poison, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
�) a Golden Crown of Night and Day [0,+14]
    It provides light (radius 1) forever.  It provides resistance to light,
    dark and blindness.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    100 of Angband.
�) The Jewel Encrusted Crown of Direb [0,+15]
    It sustains your strength, wisdom and constitution.  It makes you 
    completely fearless.  It provides resistance to sound, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount 
    Doom.
�) The Jewel Encrusted Crown of Aurona [0,+13]
    It sustains your strength and dexterity.  It provides resistance to
    electricity, light and chaos.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
�) a Metal Cap of the Noldor [3,+5] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    It was given to you as a reward.
�) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
�) a Steel Helm of the Noldor [6,+11] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    You found it in the remains of a Spectral Ancient blue dragon on level
    75 of Angband.
�) a Steel Helm of the Noldor [6,+10] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    You found it in the remains of a Great crystal drake on level 42 of
    Mordor.
�) The Dragon Helm of Thrain [8,-12]
    It sustains your constitution.  It provides resistance to nexus.  It
    drains experience.  It fills you with the Black Breath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Set of Leather Gloves of Thorethel [1,+11]
    It sustains your charisma.  It provides resistance to life draining,
    fire, cold, poison and light.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Gelugon on level 99 of Mount Doom.
�) The Set of Gauntlets of Gliond (+7) [2,+9]
    It provides resistance to electricity, light, dark, shards, nether,
    chaos and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 42 of Mordor.
�) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Mount Doom.
�) The Set of Gauntlets of Moreleg [2,+9]
    It provides resistance to electricity, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 100
    of Angband.
�) The Set of Cesti of Tiring [5,+9]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, fire, dark, confusion,
    nexus and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
�) The Pair of Hard Leather Boots 'Monwen' [3,+13]
    It sustains your intelligence.  It makes you completely fearless. 
    It provides resistance to acid, poison and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
�) The Light War Axe 'Elmas' (2d5) (+21,+8) (+5)
    It increases your constitution by 5.  It does extra damage from electricity 
    and frost.  It is especially deadly against dragons.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against 
    evil with holy fury.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
�) 2 Light War Axes 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
�) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Mount Doom.
�) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire
    on level 70 of Angband.
�) The Lochaber Axe of Valindil (3d8) (+14,+23) (+1 to speed)
    It can be wielded two-handed.  It increases your constitution, speed 
    and attack speed by 1.  It poisons your foes.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount
    Doom.
�) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the 
    presence of orcs and dragons.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
�) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
�) The Broad Sword 'Naste' (2d5) (+24,+18) (+2)
    It increases your wisdom and charisma by 2.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 100 of
    Angband.
�) The Bastard Sword of Celch (3d4) (-2,+8) (+1)
    It can be wielded two-handed.  It increases your strength, intelligence,
    dexterity and charisma by 1.  It produces chaotic effects.  It is 
    very sharp and make your foes bleed.  It is a great bane of dragons.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99
    of Mount Doom.
�) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
�) The Dark Sword of Borodri (3d7) (+9,+18) (+3 to speed)
    It generates an antimagic field.  It increases your wisdom and speed 
    by 3.  It produces chaotic effects.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 100 
    of Angband.
�) The Awl-Pike of Galdur (1d8) (+31,+22) (+3)
    It can be wielded two-handed.  It increases your strength, intelligence 
    and wisdom by 3.  It does extra damage from acid.  It produces chaotic
    effects.  It is a great bane of demons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    99 of Mount Doom.
�) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and dexterity 
    by 2.  It produces chaotic effects.  It is a great bane of undead.
    It fights against evil with holy fury.  It provides resistance to light 
    and dark.  It allows you to see invisible monsters.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level
    99 of Mount Doom.
�) The Trident of Tarnin (1d8) (+27,+16) (+2)
    It can be wielded two-handed.  It increases your strength, wisdom,
    dexterity and charisma by 2.  It does extra damage from acid and frost.
    It is very sharp and make your foes bleed.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
�) The Fauchard of Faukair (1d10) (+16,+27) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, dexterity and constitution by 4.  It
    does extra damage from acid and fire.  It produces chaotic effects.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 99 of Mount Doom.
�) The Pike 'Halrod' (2d5) (+10,+7) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level
    21 of Orc Cave.
�) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of
    Bree .
�) The Halberd of Braur (3d5) (+3,+15) (-8)
    It can be wielded two-handed.  It decreases your wisdom by 8.  It 
    does extra damage from frost.  It is especially deadly against natural
    creatures.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount
    Doom.
�) The Guisarme 'Eolfin' (2d5) (+16,+9) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, wisdom, constitution, charisma and
    attack speed by 3.  It does extra damage from electricity and frost.
    It poisons your foes.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with 
    holy wrath.  It fights against evil with holy fury.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Mount Doom.
�) The Heavy Lance of Sinar (4d8) (+14,+17)
    It must be wielded two-handed.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    100 of Angband.
�) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) a Flail of Gondolin (2d6) (+9,+11) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
�) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 100 of Angband.
�) The Two-Handed Flail 'Helled' (3d6) (+23,+4) (+2 attacks)
    It must be wielded two-handed.  It increases your dexterity, charisma 
    and attack speed by 2.  It does extra damage from acid and frost. 
    It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
�) The Short Bow of Antandiri (x3) (+11,+8) (+1 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity,
    constitution and speed by 1.  It fires missiles with extra might. 
    It fires missiles excessively fast.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
�) a Short Bow of Lothlorien (x4) (+17,+15) (+2)
    It increases your dexterity by 2.  It provides immunity to paralysis.
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
�) The Long Bow of Pelionim (x5) (+11,+4) (+2 to speed)
    It increases your strength, constitution, charisma and speed by 2.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of
    Mordor.
�) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Mount Doom.
�) The Light Crossbow of Nilion (x5) (+19,+18) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and speed 
    by 2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of
    The Sacred Land Of Mountains.
�) The Light Crossbow of Goril (x5) (+14,+15) (+2 to speed)
    It increases your intelligence, constitution, charisma and speed by
    2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of
    Mordor.
�) The Heavy Crossbow 'Valarwen' (x4) (+11,+15) (+4)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence and wisdom by 4.  It fires missiles excessively fast.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
�) The Seeker Bolt of Avalamir (4d5) (+13,+14) (+3)
    It increases your intelligence, wisdom, dexterity and constitution 
    by 3.  It does extra damage from electricity.  It is a great bane 
    of dragons.  It is especially deadly against trolls.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 100 of Angband.
�) 8 Arrows 'Elonar' (1d4) (+22,+16)
    It does extra damage from acid, electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is a great bane of undead. 
    It cannot be harmed by acid, cold, lightning or fire.  
�) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Seeker Arrow 'Rimrimbar' (4d4) (+21,+10)
    It does extra damage from acid, electricity and frost.  It is a great
    bane of dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 99 of Mount Doom.
�) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Blue Thunderlord in a plain of grass.
�) The Drum of the Sky (+2 to speed)
    It can be activated for singing a *godness* song if it is being worn.
    It increases your wisdom, charisma, stealth, speed and luck by 2. 
    It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
�) The Harp of Maglor (+3 to speed)
    It can be activated for singing a *knowledge* song if it is being 
    worn. It increases your wisdom, charisma, stealth, speed and luck 
    by 3.  It provides resistance to acid, electricity, fire, cold and
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 101 of Angband.
�) a Harp of the Eldar (+2)
    It can be activated for singing a song of brightness if it is being
    worn. It increases your charisma by 2.  It provides resistance to acid 
    and fire.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
�) a Dragon Horn
    It can be activated for ball of cold (200) every 325+d325 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Master lich on level 65 of Mordor.



Posted on 24.9.2003 01:01

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338. on the Ladder (of 19090)
118. on the ToME Ladder (of 3155)

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