The Angband Ladder: Treebeard, Ent Symbiant by <graybirchlee@yahoo.com>
[ToME 2.3.3(CVS) Character Sheet] Name : Treebeard Age 261 STR! 40 Sex : Male Height 38 INT: 27 Race : Ent LostSoul Weight 89 WIS! 40 Class : Symbiant Social Class 1 DEX! 40 Body : Player CON: 40 God : Yavanna Kementari CHR! 40 + To Melee Hit 59 Level 50 Hit Points 1381/ 1381 + To Melee Damage 64 Experience 21599114 Spell Points 334/ 334 + To Ranged Hit 52 Max Exp 21599114 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 8330 AC 64+164 Gold 1329454 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Fair Blows/Round: 8 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 32d8+512 Stealth : Excellent Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are of an unknown generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in a glacier south of Angband. You have defeated 5179 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 14 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 40th Quelle of the 2890th year of the third age. You have been adventuring for 54 days. adefkmnopsuxz{|@ Add Str : ..12..4..3...... Add Int : ..12...2........ Add Wis : ..12...25....... Add Dex : 4412.....34..... Add Con : ..123....3...... Add Chr : ..12..425....... Add Stea. : ...2...2........ Add Sear. : ........5....... Add Speed : .412.3.2.......+ Slay Anim.: +............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+......+...... Sust Int : ...++........... Sust Wis : ..+++...+....... Sust Dex : ........++...... Sust Con : ..+.+....+...... Sust Chr : ..++....+....... Invisible : .......+....+... Mul life : ...............+ Sens Fire : ...............+ Reflect : ................ Free Act : +.++......+..... Hold Life : +..+++.......... Imm Acid : *+....+++++..... Res Elec : .+....+.+....... Imm Fire : .+*...++........ Imm Cold : .+.*+.++.+...... Res Pois : ................ Res Fear : ..+......+...... Res Light : .....+.......... Res Dark : ....+++.++...... Res Blind : ...+............ Res Conf : .....++......... Res Sound : ................ Res Shard : .......+........ Res Neth : +.+.+........... Res Nexus : .........+...... Res Chaos : .....++......... Res Disen : ......+.+....... Levitate : ..........++.... Lite : ....+...+....... See Invis : +.++.+.........+ Digestion : +........+.....+ Regen : +.+.+........... Activate : +.+++++++.+..... Blessed : +............... Cursed : ...+...+.....+.. Hvy Curse : .......+.....+.. Climb : ..............+. Orc.ESP : .....++........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 43.900 [0.800] . Archery 00.800 [0.700] . Barehand-combat 16.200 [0.800] . Boulder-throwing 12.000 [0.600] - Sneakiness 02.940 [0.800] . Stealth 01.400 [0.800] . Disarming 05.700 [0.700] - Magic 27.208 [0.700] . Magic-Device 23.500 [1.000] . Conveyance 01.000 [0.300] - Spirituality 12.450 [0.500] . Prayer 15.000 [0.500] . Music 01.200 [0.300] - Monster-lore 30.700 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.100 [0.100] . Symbiosis 40.200 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking 99 of your companions have been killed. [Fates] You are fated to find a Cloak on level 1. You may find an Amulet of Nothing on level 7. You are fated to find something special on level 7. You may find a Staff of Remove Curses on level 1. You are fated to find a Potion of Booze on level 1. You are fated to find The Cloak 'Holcolleth' on level 1. You may find a Whip on level 8. You may find a Whip on level 1. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 95 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 86 of Halls of Mandos. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 86 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 97 of Halls of Mandos. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 81 of Angband. o) The Shadow Cloak of Luthien [Ent's Potion] [6,+20] (+2) {cursed} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 95 of Halls of Mandos. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. x) a Pair of Soft Leather Boots of Levitation [2,-2] z) a Master quylthulg (3000 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {cursed} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Angband. |) a Climbing Set [Character Inventory] a) Boccob's Unfinished Works {special} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 40 of Paths of the Dead. b) Benetar's Portable Plague (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Cherub on level 62 of Erebor. c) a Parchment titled ``Planar Travel Made Easy'' (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Gelatinous cube on level 46 of Paths of the Dead. d) a Potion of Speed e) 12 Potions of Healing f) 2 Potions of Restore Mana g) a Silver Rod of the Istari of Teleport Other (200/200) h) a Silver Rod of Recall (100/100) i) a Silver Rod of Teleport Other (100/100) j) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 76 of Angband. k) an Adamantite Rod of Home Summoning (200/200) l) an Adamantite Rod of Enlightenment (200/200) m) a Staff of Sterilize[8|33] (11 charges) n) The Ring of Power of Akhorahil the Blind (+2 attacks) {cursed} It increases your stealth, infravision and attack speed by 2. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides resistance to electricity, light and chaos . It allows you to levitate. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Mount Doom. o) The Scimitar 'Langwe' (2d5) (+8,+23) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 3. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 96 of Angband. p) 33 Boulders {90% off} q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Forest Tome of Yavanna b) a Sprig of Athelas c) a Potion of Curing d) a Rod Tip of Healing (120 Mana to cast) e) The Ring of Power of Adunaphel the Quiet (+5 to speed) It increases your searching and speed by 5. It makes you invisible. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Illusory Castle. f) The Ring of Power of The Witch-King of Angmar (+5% of critical hits) g) The Ring of Power of Uvatha the Horseman (+2 attacks) It increases your intelligence and attack speed by 2. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to electricity, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Akhorahil the Blind (+2 to searching) It increases your dexterity, charisma and searching by 2. It makes you invisible. It provides resistance to light, dark, blindness and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Moria. i) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your wisdom. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol Guldur. j) The Ring of Power of Hoarmurath of Dir (+1) It increases your constitution by 1. It makes you invisible. It provides resistance to poison, dark and confusion. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 90 of Halls of Mandos. k) The Chaos Dragon Scale Mail 'Urufinar' (-2 to accuracy) [30,+24] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides immunity to acid, fire and cold. It provides resistance to confusion, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 99 of Mount Doom. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 97 of Halls of Mandos. m) The Dragon Shield 'Athorn' [8,+20] It provides immunity to fire. It provides resistance to life draining , acid, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. p) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. q) The Dark Sword of Caros (3d7) (+6,+13) It generates an antimagic field. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 89 of Halls of Mandos. r) The Scythe of Firedh (5d3) (+6,+6) (+3 to speed) s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Watcher in the Water's corpse [Home Inventory - Gondolin ] a) 97 Potions of Water Curing {quest} b) a Golden Rod of Recall (125/125) c) The Ring of Elpion (+5) It increases your intelligence by 5. It sustains your wisdom and constitution. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 86 of Halls of Mandos. d) a Ring of Speed (+8) e) The Ring of Seragnor (+4) It increases your strength by 4. It sustains your constitution . It provides resistance to electricity, dark, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 94 of Halls of Mandos. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Set of Gauntlets 'Paurnen' [2,+15] h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Lost Works of Kenault It can be activated for light absorption every 80 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. b) Baalzebub's Tormented Skullcap c) The Jester's Cap of Insanity d) The Immortal Skull of Benetar It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven mage on level 48 of Illusory Castle. e) The Wand of Digging of Thrain (15 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Hoarmurath of Dir (+4 to infravision) It increases your strength, constitution, charisma and infravision by 4. It makes you invisible. It sustains your dexterity. It provides resistance to blindness and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. h) The Ring of Power of Adunaphel the Quiet (+3% of critical hits) It increases your dexterity and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 46 of Paths of the Dead. i) The Ring of Power of Ji Indur Dawndeath (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to light, shards and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. j) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your stealth by 1. It makes you invisible. It makes you completely fearless. It provides resistance to acid and electricity. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. k) The Ring of Thiad (+1 to speed) It increases your stealth, searching, speed and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. l) The Ring of Ardain (+8,+7) (+4 to infravision) m) The Ring of Tulkas (+4) n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Halls of Mandos. o) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 97 of Halls of Mandos. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Erebor. r) a Brass Lantern of Fearlessness (with 5000 turns of light) s) The Ring Mail of Harad (-48,-14) [12,+7](20%) t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Cloak 'Colannon' [1,+15] (+3 to speed) v) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Angband. w) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Everrunning Wave b) 2 Potions of *Healing* c) 2 Potions of Life d) 2 Potions of Restore Mana e) a Scroll of Genocide f) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. g) a Scroll of Mass Genocide h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Halls of Mandos. i) a Ring of Spell [Ent's Potion] j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 87 of Halls of Mandos. k) The Necklace 'Nauglamir' (+3) l) The Phial of Galadriel (+4) m) The Star of Elendil (+1) n) The Palantir of Orthanc (+2) o) The Anchor of Space-Time p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] q) The Bronze Dragon Scale Mail of Suluin (-2 to accuracy) [30,+25] r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Battle Axe of Lemnath (2d8) (+22,+13) (+3) It can be wielded two-handed. It increases your intelligence and wisdom by 3. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Angband. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) u) The Sling of the Thain (x6) (+15,+15) (+4) [Home Inventory - Khazad-dum ] a) Baalzebub's Tormented Box It can be activated for poison. You found it in the remains of a Vampire on level 32 of The Helcaraxe. [The Mathom-house Inventory - Bree ] a) The Tome of Treebeard It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Kenault's Cantrip Generator It can be activated for cure stun every 100 turns. You found it in the remains of an Imp on level 36 of A lost temple. c) Valdarbon's Automatic Alchemist It can be activated for decreasing Wisdom. You found it in the remains of a Master vampire on level 36 of A lost temple. d) Agannazar's Antique Acorn It can be activated for poison. You found it lying on the ground on level 32 of A lost temple. e) Cathal's Corrupting Cymbal It can be activated for stun. You found it in the remains of a White wraith on level 40 of Paths of the Dead. f) The Ring 'Andil' (+3 to infravision) It increases your dexterity and infravision by 3. It sustains your intelligence, wisdom and charisma. It provides resistance to acid, cold and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) an Everburning Torch h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. i) The Double Ring Mail 'Amaiquen' (-17,-47) [15,+0](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to life draining, electricity, poison, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. |
Posted on 6.3.2006 19:24
1646. on the Ladder (of 19090)
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