The Angband Ladder: Treebeard, Ent Symbiant by <graybirchlee@yahoo.com>
[ToME 2.3.3(CVS) Character Sheet]
Name : Treebeard Age 261 STR! 40
Sex : Male Height 38 INT: 27
Race : Ent LostSoul Weight 89 WIS! 40
Class : Symbiant Social Class 1 DEX! 40
Body : Player CON: 40
God : Yavanna Kementari CHR! 40
+ To Melee Hit 59 Level 50 Hit Points 1381/ 1381
+ To Melee Damage 64 Experience 21599114 Spell Points 334/ 334
+ To Ranged Hit 52 Max Exp 21599114 Sanity 930/ 930
+ To Ranged Damage 12 Exp to Adv. ***** Piety 8330
AC 64+164 Gold 1329454 Speed Fast (+5)
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Fair Blows/Round: 8
Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 32d8+512
Stealth : Excellent Magic Device: Superb Infra-Vision: 50 feet
Tactic: coward
Explor: normal
(Character Background)
You are of an unknown generation of the Ents. You have
brown skin and inflexible members.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 103 (5150')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 35 (1750')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 25 (1250')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in a glacier south of Angband.
You have defeated 5179 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 14 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 40th Quelle of the 2890th year of the third age.
You have been adventuring for 54 days.
adefkmnopsuxz{|@
Add Str : ..12..4..3......
Add Int : ..12...2........
Add Wis : ..12...25.......
Add Dex : 4412.....34.....
Add Con : ..123....3......
Add Chr : ..12..425.......
Add Stea. : ...2...2........
Add Sear. : ........5.......
Add Speed : .412.3.2.......+
Slay Anim.: +............+..
Slay Evil : .............+..
Slay Und. : .............+..
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: +............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : ..+......+......
Sust Int : ...++...........
Sust Wis : ..+++...+.......
Sust Dex : ........++......
Sust Con : ..+.+....+......
Sust Chr : ..++....+.......
Invisible : .......+....+...
Mul life : ...............+
Sens Fire : ...............+
Reflect : ................
Free Act : +.++......+.....
Hold Life : +..+++..........
Imm Acid : *+....+++++.....
Res Elec : .+....+.+.......
Imm Fire : .+*...++........
Imm Cold : .+.*+.++.+......
Res Pois : ................
Res Fear : ..+......+......
Res Light : .....+..........
Res Dark : ....+++.++......
Res Blind : ...+............
Res Conf : .....++.........
Res Sound : ................
Res Shard : .......+........
Res Neth : +.+.+...........
Res Nexus : .........+......
Res Chaos : .....++.........
Res Disen : ......+.+.......
Levitate : ..........++....
Lite : ....+...+.......
See Invis : +.++.+.........+
Digestion : +........+.....+
Regen : +.+.+...........
Activate : +.+++++++.+.....
Blessed : +...............
Cursed : ...+...+.....+..
Hvy Curse : .......+.....+..
Climb : ..............+.
Orc.ESP : .....++........+
Troll.ESP : ...............+
Evil.ESP : ...............+
Full ESP : ...+............
Skills (points left: 0)
- Combat 50.000 [0.800]
. Weaponmastery 43.900 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 16.200 [0.800]
. Boulder-throwing 12.000 [0.600]
- Sneakiness 02.940 [0.800]
. Stealth 01.400 [0.800]
. Disarming 05.700 [0.700]
- Magic 27.208 [0.700]
. Magic-Device 23.500 [1.000]
. Conveyance 01.000 [0.300]
- Spirituality 12.450 [0.500]
. Prayer 15.000 [0.500]
. Music 01.200 [0.300]
- Monster-lore 30.700 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.100 [0.100]
. Symbiosis 40.200 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Tree walking
99 of your companions have been killed.
[Fates]
You are fated to find a Cloak on level 1.
You may find an Amulet of Nothing on level 7.
You are fated to find something special on level 7.
You may find a Staff of Remove Curses on level 1.
You are fated to find a Potion of Booze on level 1.
You are fated to find The Cloak 'Holcolleth' on level 1.
You may find a Whip on level 8.
You may find a Whip on level 1.
[Character Equipment]
a) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 95 of
Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) {cursed}
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 86 of Halls
of Mandos.
k) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 86 of Halls of
Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 97 of Halls of
Mandos.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being
worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, chaos and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 81 of Angband.
o) The Shadow Cloak of Luthien [Ent's Potion] [6,+20] (+2) {cursed}
It can
be activated for restore life levels every 450 turns if it is being
worn. It has a spell stored inside. It increases your intelligence,
wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and shards. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 95 of Halls of Mandos.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
x) a Pair of Soft Leather Boots of Levitation [2,-2]
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {cursed}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
|) a Climbing Set
[Character Inventory]
a) Boccob's Unfinished Works {special}
It can be activated for genocide every 500 turns.
You found it in the remains of a Nether wraith on level 40 of Paths of the
Dead.
b) Benetar's Portable Plague (charging)
It can be activated for genocide every 500 turns.
You found it in the remains of a Cherub on level 62 of Erebor.
c) a Parchment titled ``Planar Travel Made Easy'' (charging)
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Gelatinous cube on level 46 of Paths of
the Dead.
d) a Potion of Speed
e) 12 Potions of Healing
f) 2 Potions of Restore Mana
g) a Silver Rod of the Istari of Teleport Other (200/200)
h) a Silver Rod of Recall (100/100)
i) a Silver Rod of Teleport Other (100/100)
j) a Golden Rod of the Istari of Perception (250/250)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser black reaver on level 76 of
Angband.
k) an Adamantite Rod of Home Summoning (200/200)
l) an Adamantite Rod of Enlightenment (200/200)
m) a Staff of Sterilize[8|33] (11 charges)
n) The Ring of Power of Akhorahil the Blind (+2 attacks) {cursed}
It increases your stealth, infravision and attack speed by 2.
It makes you invisible. It sustains your intelligence, constitution
and charisma. It provides resistance to electricity, light and chaos
. It allows you to levitate. It drains experience. It is heavily
cursed. It cannot be dropped while cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 99 of Mount
Doom.
o) The Scimitar 'Langwe' (2d5) (+8,+23) (+3 to speed)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and speed by 3. It does extra damage from fire.
It produces chaotic effects. It is a great bane of dragons. It is
especially deadly against giants. It strikes at demons with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 96 of
Angband.
p) 33 Boulders {90% off}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Forest Tome of Yavanna
b) a Sprig of Athelas
c) a Potion of Curing
d) a Rod Tip of Healing (120 Mana to cast)
e) The Ring of Power of Adunaphel the Quiet (+5 to speed)
It increases your searching and speed by 5. It makes you
invisible. It sustains your wisdom and charisma. It makes you
completely fearless. It provides resistance to chaos. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 49 of Illusory
Castle.
f) The Ring of Power of The Witch-King of Angmar (+5% of critical hits)
g) The Ring of Power of Uvatha the Horseman (+2 attacks)
It increases your intelligence and attack speed by 2. It makes
you invisible. It sustains your intelligence and charisma. It
provides resistance to electricity, shards and disenchantment. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Akhorahil the Blind (+2 to searching)
It increases your dexterity, charisma and searching by 2. It makes
you invisible. It provides resistance to light, dark, blindness and
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 46 of Moria.
i) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
It increases your searching by 5. It makes you invisible. It
sustains your wisdom. It provides resistance to cold. It allows you
to levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol
Guldur.
j) The Ring of Power of Hoarmurath of Dir (+1)
It increases your constitution by 1. It makes you invisible.
It provides resistance to poison, dark and confusion. It allows you
to fly. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 90 of Halls of
Mandos.
k) The Chaos Dragon Scale Mail 'Urufinar' (-2 to accuracy) [30,+24]
It can be activated for breathe chaos/disenchant (220) every
60+d90 turns if it is being worn. It provides immunity to acid, fire
and cold. It provides resistance to confusion, chaos and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 99 of Mount Doom.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 97 of Halls of Mandos.
m) The Dragon Shield 'Athorn' [8,+20]
It provides immunity to fire. It provides resistance to life draining
, acid, light, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 99 of Mount Doom.
q) The Dark Sword of Caros (3d7) (+6,+13)
It generates an antimagic field. It does extra damage from
electricity. It is especially deadly against dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Olog on level 89 of Halls of Mandos.
r) The Scythe of Firedh (5d3) (+6,+6) (+3 to speed)
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Watcher in the Water's corpse
[Home Inventory - Gondolin ]
a) 97 Potions of Water Curing {quest}
b) a Golden Rod of Recall (125/125)
c) The Ring of Elpion (+5)
It increases your intelligence by 5.
It sustains your wisdom and constitution. It provides resistance to
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 86 of Halls of
Mandos.
d) a Ring of Speed (+8)
e) The Ring of Seragnor (+4)
It increases your strength by 4. It sustains your constitution
. It provides resistance to electricity, dark, confusion, sound and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 94 of Halls of
Mandos.
f) The Stone of Lore
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurnen' [2,+15]
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded
two-handed. It can be activated for detect orcs every 10 turns if it
is being worn. It increases your dexterity and searching by 4. It is
especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
[Home Inventory - Minas Anor ]
a) The Lost Works of Kenault
It can be activated for light absorption every 80
turns.
You found it in the remains of a Hell knight on level 99 of Mount Doom.
b) Baalzebub's Tormented Skullcap
c) The Jester's Cap of Insanity
d) The Immortal Skull of Benetar
It can be activated for teleport level every 50 turns.
You found it in the remains of a Dark elven mage on level 48 of Illusory
Castle.
e) The Wand of Digging of Thrain (15 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
g) The Ring of Power of Hoarmurath of Dir (+4 to infravision)
It increases your strength,
constitution, charisma and infravision by 4. It makes you invisible.
It sustains your dexterity. It provides resistance to blindness and
nether. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
h) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
It increases your dexterity and ability to score critical hits by 3.
It makes you invisible. It sustains your dexterity and charisma. It
provides resistance to sound. It allows you to fly. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 46 of Paths of
the Dead.
i) The Ring of Power of Ji Indur Dawndeath (+4 to infravision)
It increases your infravision by 4. It makes you invisible.
It sustains your constitution. It makes you completely fearless. It
provides resistance to light, shards and chaos. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 60 of Dol
Guldur.
j) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
It increases your stealth by 1. It makes you invisible. It
makes you completely fearless. It provides resistance to acid and
electricity. It allows you to levitate. It slows your metabolism.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
Guldur.
k) The Ring of Thiad (+1 to speed)
It increases your stealth, searching, speed and ability to
score critical hits by 1. It makes you invisible. It sustains your
intelligence and wisdom. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
l) The Ring of Ardain (+8,+7) (+4 to infravision)
m) The Ring of Tulkas (+4)
n) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns
if it is being worn. It grants you the power of swap position if it
is being worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 97 of
Halls of Mandos.
o) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being
worn. It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
p) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 97 of Halls of Mandos.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
r) a Brass Lantern of Fearlessness (with 5000 turns of light)
s) The Ring Mail of Harad (-48,-14) [12,+7](20%)
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Cloak 'Colannon' [1,+15] (+3 to speed)
v) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every
500+d200 turns if it is being worn. It provides light (radius 1)
forever. It increases your intelligence, dexterity, charisma,
searching and speed by 3. It provides immunity to paralysis. It
provides resistance to cold, light, dark, blindness, sound and shards.
It allows you to see invisible monsters. It drains mana. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 99 of Angband.
w) The Iron Helm of Knowledge [6,+20] (-6)
It
can be activated for whispers from beyond(sanity drain) 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of the Everrunning Wave
b) 2 Potions of *Healing*
c) 2 Potions of Life
d) 2 Potions of Restore Mana
e) a Scroll of Genocide
f) a Fireproof Scroll of Mass Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
g) a Scroll of Mass Genocide
h) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 97 of Halls of
Mandos.
i) a Ring of Spell [Ent's Potion]
j) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 87 of
Halls of Mandos.
k) The Necklace 'Nauglamir' (+3)
l) The Phial of Galadriel (+4)
m) The Star of Elendil (+1)
n) The Palantir of Orthanc (+2)
o) The Anchor of Space-Time
p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
q) The Bronze Dragon Scale Mail of Suluin (-2 to accuracy) [30,+25]
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons
your foes. It produces chaotic effects. It is very sharp and can cut
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to acid, electricity, fire, cold and chaos. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
s) The Battle Axe of Lemnath (2d8) (+22,+13) (+3)
It can be wielded two-handed. It increases your
intelligence and wisdom by 3. It does extra damage from frost. It
produces chaotic effects. It drains life from your foes. It is a
great bane of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
u) The Sling of the Thain (x6) (+15,+15) (+4)
[Home Inventory - Khazad-dum ]
a) Baalzebub's Tormented Box
It can be activated for poison.
You found it in the remains of a Vampire on level 32 of The Helcaraxe.
[The Mathom-house Inventory - Bree ]
a) The Tome of Treebeard
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) Kenault's Cantrip Generator
It can be activated for cure stun
every 100 turns.
You found it in the remains of an Imp on level 36 of A lost temple.
c) Valdarbon's Automatic Alchemist
It
can be activated for decreasing Wisdom.
You found it in the remains of a Master vampire on level 36 of A lost
temple.
d) Agannazar's Antique Acorn
It can be activated for poison.
You found it lying on the ground on level 32 of A lost temple.
e) Cathal's Corrupting Cymbal
It can
be activated for stun.
You found it in the remains of a White wraith on level 40 of Paths of the
Dead.
f) The Ring 'Andil' (+3 to infravision)
It increases your dexterity and infravision by 3. It sustains
your intelligence, wisdom and charisma. It provides resistance to
acid, cold and nether. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
g) an Everburning Torch
h) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It can be used to store a spell.
It increases your intelligence, wisdom and charisma by 3. It cannot
be harmed by fire.
It was given to you as a reward.
i) The Double Ring Mail 'Amaiquen' (-17,-47) [15,+0](40%)
It increases your hit points by 40%.
It makes you completely fearless. It provides resistance to life
draining, electricity, poison, dark, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
|
Posted on 6.3.2006 19:24
1667. on the Ladder (of 19323)
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