The Angband Ladder: Sim, High-Elf Symbiant by <matt@nightrealms.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Sim                    Age                108       STR!     40       
 Sex   : Male                   Height              65       INT!     40       
 Race  : High-Elf LostSoul      Weight             172       WIS!     40       
 Class : Symbiant               Social Class        37       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit          38 Level             50    Max Hit Points      1276   
 + To Melee Damage       28 Experience  29768568    Cur Hit Points      1276   
 + To Ranged Hit         45 Max Exp     29768568    Max SP (Mana)        368   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        368   
   AC                58+142 Gold        13532357    Piety              13283   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+112   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          blue eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 172 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can switch locations with another being.
You can cast magic missiles.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        02.000 [0.800]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    05.780 [0.800]
          . Stealth                              08.200 [0.800]
          . Disarming                            01.400 [0.700]
 - Magic                                         30.603 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  39.500 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.720 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

 9 of your companions have been killed.

  [Character Equipment]

a) a Mage Staff of Power [Vision] (1d4) (+6,+9) (+12) {!d!v!k!p}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 12.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) a Ring of Speed (+12) {!d!v!k!p}
    It increases your speed by 12.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!k!p @w0}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.
m) The Arkenstone of Thrain (+3) {!d!v!k}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 98 of Halls of
    Mandos.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+22]
{!d!}
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides immunity to fire.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) an Elven Cloak of the Magi (-1,-2) [4,+14] (+5) {!d!v!k!p}
    It increases your intelligence, 
    stealth, searching, speed and luck by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!v!k}
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) a Master quylthulg (3000 hp) {!d!v!k}
    
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5) {!d!v!k!p}
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 126 of Angband.


  [Character Inventory]

a) 4 Fireproof Holy Tomes of Eru Iluvatar {!d!v!k!p}
    It cannot be
    harmed by fire.  
b) The Tome of Sim {!d!d!v!v!k!k!p!p}
    It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
c) 21 Potions of *Healing* {!d!v!k}
    
d) 12 Scrolls of Teleportation {!d!v!k!p}
    
e) 3 Scrolls of Satisfy Hunger {!d!v!k!p}
    
f) an Iron Rod of the Istari of Perception (100/100) {!d!v!k!p @a5@z5}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) an Iron Rod of Trap Location (50/50) {!d!v!k!p @a1@z1}
    
h) a Silver Rod of Capacity of Recall (200/200) {!d!v!k!p @z9@a9}
    It can
    hold more mana.  
    You found it in the remains of a Dark elven priest on level 98 of Halls of
    Mandos.
i) a Golden Rod of the Istari of Home Summoning (250/250) {!d!v!k!p}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 126 of Angband.
j) a Golden Rod of Charging of Disarming (125/125) {!d!v!k!p @a2@z2}
    It
    regenerates its mana faster.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) a Mithril Rod of the Istari of Teleport Other (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 97 of
    Halls of Mandos.
l) an Adamantite Rod of Speed (200/200) {!d!v!k!p}
    
m) an Adamantite Rod of Cheapness of Cold Balls (200/200)
    It can cast spells for a lesser mana cost.  
    You found it lying on the ground on level 127 of Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to dark and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
o) 29 Empty Bottles
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy {!d!v!k!p}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) Jor's Buckler of Missile Attraction {RECOVERY}
    It can be activated for 
    restore stats and life levels every 200 turns.  
    You found it in the remains of a Hezrou on level 126 of Angband.
c) 25 Potions of Cure Insanity
d) 96 Potions of Detonations {!q!w!e}
e) 20 Potions of *Healing* {!d!v!k}
    
f) 10 Potions of Life {!d!v!k}
    
g) 76 Potions of Restore Mana
    
h) 16 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
i) a Potion of Invulnerability
j) 15 Scrolls of *Identify* {25% off}
    
k) 31 Scrolls of Recharging
    
l) 5 Scrolls of *Destruction*
m) a Scroll of Genocide
n) a Scroll of Mass Genocide
o) an Adamantite Rod of Nothing (200/200)
    
p) a Rod Tip of Detection (80 Mana to cast)
q) a Wand of Stone Prison[3|17] of Plenty (13 charges)
    
    You found it in the remains of a Barbazu on level 99 of Mount Doom.
r) a Staff of Probability Travel[5|25] (3 charges)
s) 2 Staffs of Genocide[1|15] (3 charges)
    
t) a Staff of Genocide[1|15] (2 charges)
    
u) an Amulet of Telepathy {!d!v!k!p}
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black pudding on level 98 of Halls of
    Mandos.
v) The Anchor of Space-Time {!d!v!k}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.


  [Home Inventory - Gondolin ]

a) a Master quylthulg (3000 hp)
b) a Master quylthulg (3000 hp)
c) a Master quylthulg (3000 hp)
d) a Master quylthulg (3000 hp)
e) a Master quylthulg (3000 hp)
f) a Master quylthulg (3000 hp)
g) 6 Sprigs of Athelas
h) 4 Scrolls of Reset Recall
    
i) a Golden Rod of Simplicity of Nothing (125/125)
    
    You found it lying on the ground on level 98 of Halls of Mandos.
j) 2 Rod Tips of Perception (20 Mana to cast)
    
k) a Rod Tip of Curing (35 Mana to cast)
l) a Rod Tip of Speed (100 Mana to cast)
m) 2 Rod Tips of Cold Balls (55 Mana to cast)
n) a Rod Tip of Havoc (90 Mana to cast)
    
o) The Wand of Digging of Thrain (16 charges) {!d!v!k}
p) a Staff of Shake[3|18] (15 charges)
q) a Staff of Probability Travel[5|19] (3 charges)
r) The Ring of Tulkas (+4) {!d!v!k}
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Phial of Galadriel (+4) {!d!v!k}
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
t) The Filthy Rag of the Wight [1,-1] (+6 to searching) {!d!v!k}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
u) a Snakeskin Cloak of Air [1,+16]
v) The Short Bow of Amrod (x5) (+12,+15) (+3)
    It 
    increases your strength and constitution by 3.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 97 of Halls of
    Mandos.


  [Home Inventory - Lothlorien ]

a) 3 Holy Tomes of Eru Iluvatar
    
b) an Adamantite Rod of Nothing (200/200)
    
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 127 of Angband.
e) a Rod Tip of Perception (20 Mana to cast)
    
f) The Golden Horn of the Thunderlords (4 charges) {100% off}
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archlich on level 127 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 127 of Angband.
i) The Ring of Durin (+2) {cursed}
j) The Ring of Galduin (+10 to speed) {!d!v!k}
    
    It increases your intelligence, charisma, speed and ability to score
    critical hits by 10.  It sustains your wisdom, dexterity and charisma.
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
k) The Steel Helm of Edhon [6,+14]
    It provides
    light (radius 3) forever.  It sustains your strength and dexterity.  
    It provides resistance to poison and sound.  It allows you to breathe
    underwater.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
l) a Mage Staff of Power (1d4) (+15,-7) (+8)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 126 of Angband.
b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring 'Salandion' (+3 to infravision) {!d!v!k}
    It increases your 
    infravision by 3.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to cold.  It allows you
    to fly.  It aggravates nearby creatures.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon on level 71
    of Erebor.
d) The Ring of Gonenno (+4) {!d!v!k}
    It increases your intelligence and infravision by 4.  It
    makes you invisible.  It provides resistance to electricity, cold and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    It increases your intelligence, dexterity, searching and speed by 
    3.  It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to electricity and cold.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 126
    of Angband.
f) The Ring of Power of Uvatha the Horseman (+2 attacks) {!d!v!k}
    It increases your infravision and attack speed by 2.  It
    makes you invisible.  It provides resistance to cold, dark and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your strength, dexterity, stealth and attack speed by 1.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to nexus.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 99 of Mount Doom.
h) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    
    It increases your strength, wisdom and stealth by 3.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 125 of Angband.
i) The Ring 'Cirdir' (+1 to speed)
    
    It increases your stealth and speed by 1.  It sustains your strength.  
    It provides resistance to acid, blindness and nether.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Ring of Raindir [+16] (+5 to speed)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your charisma and speed
     by 5.  It sustains your dexterity.  It provides resistance to acid, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
k) The Ring 'Ulivri' (+3 attacks)
    It increases 
    your intelligence, infravision and attack speed by 3.  It sustains 
    your dexterity.  It provides resistance to poison and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 126 of Angband.
l) The Ring of Gauri (+2 to searching) {!d!v!k}
    
    It increases your constitution, searching and infravision by 2.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    blindness and chaos.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 107 of Angband.
m) a Ring of Invisibility {Gollum}
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 119 of Angband.
n) The Amulet of Eldir (+6)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    wisdom by 6.  It sustains your intelligence.  It provides resistance 
    to poison and blindness.  It prevents teleportation.  It fills you
    with the Black Breath.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 125 of Angband.
o) The Amulet of Ingwe (+3) {!d!v!k}
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
p) The Necklace 'Nauglamir' (+3) {!d!v!k}
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
q) The Amulet 'Valdant' (+6)
    It increases your intelligence and infravision by 6.  It
    sustains your wisdom and charisma.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to 
    electricity, poison, light, nether and disenchantment.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 127 of
    Angband.
r) a Dwarven Lantern of the Magi (+3) {Eol}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
t) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
u) The Stone of Lore {!d!v!k}
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
{!d!v!}
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 127 of
    Angband.
a) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 127 of Angband.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!v!k}
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 119 of Angband.
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) {!d!v!k}
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!v!k}
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Shadow Cloak of Luthien [6,+20] (+2) {!d!v!k}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d!v!k}
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 127 of Angband.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 127 of
    Angband.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 127 of Angband.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 127 of Angband.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) {!d!v!k}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 113 of Angband.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 127 of Angband.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 126 of Angband.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {!d!v!k}
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 126 of Angband.
a) The Mace 'Taratol' (3d4) (+12,+12) {!d!v!k}
    It can
    be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 127 of
    Angband.
b) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 127 of Angband.
c) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of
    dragons.  It makes you completely fearless.  It allows you to sense
    the presence of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Angband.
f) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 126 of Angband.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 126 of Angband.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 126 of Angband.
i) Golfimbul, the Hill Orc Chief's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
j) Huan, Wolfhound of the Valar's corpse {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 94 of
    Angband.
k) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 127 of
    Angband.
l) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 99 of Mount Doom.



Posted on 18.1.2005 05:56

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On 18.1.2005 05:56 matt@nightrealms.com wrote:
Yeah, "Sim the Symbiant". Not creative or original, but I'm not good with names.

Anyhow, this was the last in a long string of Lost Soul Symbiants that I started after reading about someone else doing the same. I started with a Master Q, then I lucked out again by, early on, finding the Staff of Wishing, with two charges; first time I ever found the thing. I wished for a Polished Power Dragon Scale Mail of Immunity (fire immunity), and an Elven Cloak of the Magi (+5 to stealth, luck, speed, and int, free action). Then, on the very next level, I found a Rod Tip of Speed *and* a Rod Tip of Detection just a few squares away from the stairs (the second being a very big find for a Lost Soul). I felt sure that I was going to screw this up somehow, or tha th RNG would get it's revenge, but I survived and surfaced with my character at level 48. After that, things were pretty easy, with the only big annoyance being Sauron being at the top of Mount Doom, where I couldn't genocide the help he summoned.

Next I might try a Lost Soul Sorceror with Joke Monsters turned on.

On 18.1.2005 21:46 wrote:
Why not do the ultra ending? As a symbiont, it should be very doable? Just summon greater Ds and let them do the heavy lifting.



On 19.1.2005 00:53 matt@nightrealms.com wrote:
I didn't do the ultra-ending because I tried it once before, and wandering through level after level just looking for the down stairs got boring. Maybe I'll try it with my next character.

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