The Angband Ladder: Pijn, Ent Haftedmaster by <bashofs@gmail.som>

  [ToME 2.3.4 Character Sheet]

 Name  : Pijn                   Age                271       STR:     40       
 Sex   : Neuter                 Height              74       INT:     21       
 Race  : Ent                    Weight             107       WIS:     18       
 Class : Haftedmaster           Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          87 Level             42    Hit Points     1026/  1026 
 + To Melee Damage       77 Experience   3341590    Spell Points     44/    45 
 + To Ranged Hit         50 Max Exp      3341590    Sanity          278/   278 
 + To Ranged Damage      12 Exp to Adv.  3780000    Piety                17340 
   AC                36+144 Gold          830295    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Good    Blows/Round:  17        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  34d6+1309 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 66 (3300')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 5074 enemies.
 You saved 46 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Quelle of the 2890th year of the third age.
 You have been adventuring for 46 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4..8.....3.....+            
        Add Int   : ......4.........            
        Add Wis   : ..3.............            
        Add Dex   : .4..2...4345....            
        Add Con   : ......4..3.....+            
        Add Chr   : ..3........5....            
        Add Stea. : ......4.........            
        Add Sear. : ..38............            
        Add Infra : ...8............            
        Add Speed : .4.8.34........+            
        Add Blows : ...8............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Sust Str  : ........++......            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ........++......            
        Sust Con  : ........++.+....            
        Sust Chr  : ...........+....            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : ...+...++.++....            
        Hold Life : .....+..+.......            
        Res Acid  : .+.+..++.++.....            
        Res Elec  : .+....+.........            
        Imm Fire  : .+....*.........            
        Res Cold  : .+.+..+..+......            
        Res Pois  : ..+.+...........            
        Res Fear  : .......+.+.....+            
        Res Light : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : ...+.+.....+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..+........+....            
        Res Nexus : +.....+..+......            
        Res Chaos : .....+.....+....            
        Res Disen : ..+.............            
        Aura Fire : ......+.+.......            
        Auto Curse: ........+.......            
        Levitate  : ..++....+.+.....            
        See Invis : +....+.+.......+            
        Digestion : .........+.....+            
        Regen     : ..+.............            
        Activate  : ....++....++....            
        Hvy Curse : ........+.......            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        TLord.ESP : ......+.........            

Skills (points left: 10)
 - Combat                                        37.586 [0.900]
          - Weaponmastery                        43.443 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              37.400 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         03.262 [0.300]
          . Magic-Device                         15.300 [1.150]
          . Necromancy                           35.300 [0.400]
 - Spirituality                                  12.550 [0.500]
          . Prayer                               19.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Undead Form


  [Fates]

You may meet an Aimless-looking merchant on level 5.
You may meet an Aimless-looking merchant on level 4.
You may meet an Aimless-looking merchant on level 5.
You are fated to find a Mushroom of Restore Constitution on level 1.


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 36 of Moria.
e) The Ring of Nasta (+3) {100% off}
    It increases your wisdom, charisma and searching by 3.  It sustains 
    your wisdom.  It provides resistance to poison, nether and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
f) The Ring of Arant (+8)
    It increases your strength, searching, infravision, speed and attack
    speed by 8.  It provides immunity to paralysis.  It provides
    resistance to acid, cold and confusion.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
k) an Amulet of the Serpents [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Young green dragon on level 32 of Moria.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 16 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 66 of
    Erebor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Skull druj (1400 hp)
{) (nothing)
|) a Climbing Set {!d!s}


  [Character Inventory]

a) The Tome of Pijn {!d!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Rage (charging) {Sathung}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread in the town of Minas Anor .
c) 27 Potions of Cure Critical Wounds
d) 17 Scrolls of Teleportation
e) 10 Scrolls of Word of Recall
f) 30 Scrolls of Identify
g) 20 Scrolls of Magic Mapping
h) a Copper Rod of Quickness of Trap Location (20/20) {@z1 !d!s}
    It can cast spells faster.  
    You bought it from the Black Market.
i) a Silver Rod of Disarming (100/100) {!d!s}
j) The Anchor of Space-Time {!d!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 63 of
    Erebor.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Enlightenment
b) 7 Scrolls of *Identify*
c) 10 Scrolls of Magic Mapping
d) 30 Scrolls of Trap Detection
e) 75 Scrolls of Satisfy Hunger
f) a Staff of Globe of Light[2|13] (15 charges)
g) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) The Metal Brigandine Armour 'Tarri' (-3 to accuracy) [19,+13]
    It provides immunity to acid and cold.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)


  [Home Inventory - Gondolin ]

a) 3 Potions of Speed
b) a Potion of Resistance
c) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You bought it from the Black Market.
e) an Indestructible Ring of Damage (+21)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 38 of Moria.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Shovel of Digging (+3) {!d!s}


  [Home Inventory - Lothlorien ]

a) an Eye druj (1000 hp)
b) 4 Sprigs of Athelas
c) 99 Potions of Water Curing {quest}
d) 38 Potions of Healing
e) a Potion of *Healing*
f) 33 Potions of Restore Mana
g) 43 Potions of Curing
h) 15 Scrolls of Remove Curse
i) 72 Scrolls of Satisfy Hunger
j) a Scroll of Mass Genocide
k) a Moonstone Rod of Nothing (75/75)
l) a Golden Rod of Nothing (125/125)
m) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.  
    You stole it from the Rare Jewelry Shop.
n) The Ring of Flare (+3) {!d!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Erebor.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Double Chain Mail of Halaur (-72,-15) [16,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to acid, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Mouse Fur of Electricity [1,+7]
t) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to acid, cold and nether.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 8.3.2008 15:58

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On 8.3.2008 15:58 bashofs@gmail.som wrote:
Having tremendous fun: After many hours of playing ToME I have found my very first excessive ring +8 attacks...

So far, this guy only ran into trouble with Throne (always troublesome with Ents); getting his coat, which is always high priority when I play Ent, cost me about 4 tries, 8 healing potions, resitance potions, speed potions etc...

Feels like a winner, if I dont get bored to soon. Tried out Necromancy for Undead form, but am unimpressed by it so far. Do love the Necromancy spells though, although I usually forget I am playing a haftedmaster necromancer ent (weir weird weird).

Currently doing Erebor for potions; still havent found the nice ones...

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