The Angband Ladder: Thundrim, Dwarf Haftedmaster by <comprising@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Thundrim               Age                 40       STR:     40       
 Sex   : Male                   Height              63       INT:     19       
 Race  : Dwarf                  Weight             144       WIS:     26       
 Class : Haftedmaster           Social Class        21       DEX:     33       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     23       
                                                                               
 + To Melee Hit          38 Level             40    Hit Points     1010/  1010 
 + To Melee Damage       38 Experience   1351247    Spell Points     64/    64 
 + To Ranged Hit         46 Max Exp      1351247    Sanity          365/   365 
 + To Ranged Damage      12 Exp to Adv.  1562500    Piety                44927 
   AC                51+111 Gold           41430    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  26d4+494  
 Stealth     : Fair         Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Thief.  You are a well           
          liked child.  You have dark brown eyes, straight black               
          hair, a three foot beard, and a dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 9473 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 25 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...12....3.....+            
        Add Dex   : 2..1.....3......            
        Add Con   : ....2....3.3...+            
        Add Stea. : ...........3....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............4.            
        Add Speed : 2..........3....            
        Add Blows : 2.31............            
        Slay Evil : .............+..            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+....+......            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ....+.....+.....            
        Hold Life : ................            
        Imm Acid  : ......*..+......            
        Imm Elec  : ......*.........            
        Res Fire  : ..+.............            
        Imm Cold  : +..+..*..+......            
        Res Pois  : ..+...++........            
        Res Fear  : ..+.+....+.....+            
        Res Light : ......+...+.....            
        Res Dark  : ...+..+..+......            
        Res Blind : ...............+            
        Res Conf  : ...+............            
        Res Sound : .......+........            
        Res Shard : ..+....+........            
        Res Neth  : ..+...+.........            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Lite      : ..........+.....            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : +...............            
        Xtra Shots: .+..............            
        Activate  : +....++...+.....            
        Cursed    : ..............+.            
        Hvy Curse : ..............+.            
        Fly       : ...+..+.........            

Skills (points left: 130)
 - Combat                                        18.056 [0.900]
          - Weaponmastery                        23.866 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.500]
                   - Hafted-mastery              44.400 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.105 [0.900]
          . Stealth                              00.200 [0.400]
          . Disarming                            01.200 [0.900]
 - Magic                                         01.588 [0.300]
          . Magic-Device                         44.450 [1.150]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Scrawny cat on level 1.
You may meet a Skeleton orc on level 23.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+9,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
d) a Light Crossbow of Extra Shots (x3) (+17,+12)
    It fires missiles excessively fast.  
    You found it in the remains of a Mature bronze dragon on level 38 of Moria.
e) The Ring of Aglorim (+3 attacks)
    It increases your attack speed by 3.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to fire, 
    poison, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
f) The Ring of Harolf (+1 attack)
    It increases your strength, dexterity and attack speed by 1.  It
    provides resistance to cold, dark and confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) an Amulet of Weaponmastery (+5,+6) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 30 of Moria.
n) The Green Dragon Scale Mail 'Hadandor' (-2 to accuracy) [30,+21]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It provides immunity to acid, electricity and cold.  
    It provides resistance to poison, light, dark and nether.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak of Etheldil [1,+7]
    It provides resistance to poison, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection of Reflection [10,+27]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 19 Silver Bolts of Wounding (3d5) (+13,+10)
|) a Magical Dwarven Shovel of Digging (+4) {cursed}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 36 of Heart of the Earth.
b) 5 Potions of Speed
c) 14 Potions of Cure Critical Wounds
d) 14 Scrolls of Teleportation {75% off}
e) 9 Scrolls of Identify
f) 27 Scrolls of Magic Mapping
g) 20 Scrolls of Satisfy Hunger {25% off}
h) a Scroll of Genocide
i) a Copper Rod of Trap Location (20/20)
j) an Iron Rod of Illumination (50/50)
k) a Golden Rod of Disarming (125/125)
l) an Adamantite Rod of Recall (200/200)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Healing
b) a Potion of *Healing*
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
d) a Rod Tip of Teleport Other (60 Mana to cast)
e) a Wand of Stone Prison[1|5] (7 charges)
f) a Wand of Essence of Speed[1|10] (6 charges)
g) an Amulet of Anti-Teleportation
h) an Amulet of Weaponmastery (+2,+2) [+1] (+1)
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Padded Armour of Bedhellas [4,+4]
    It sustains your intelligence.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to fire, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Maze.
    
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 49 of Moria.
m) a Set of Cesti of Slaying (+4,+4) [5,+12]
    
    You bought it from the Black Market.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) an Elemental Lucerne Hammer (2d5) (+5,+12)
    It can be wielded two-handed.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
q) a Morning Star of the Thunderlords (2d6) (+13,+6) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to nexus and chaos.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it in the remains of a Hill troll on level 49 of Moria.
r) a Light Crossbow of Extra Might (x4) (+20,+23)
    It provides resistance to nexus.  It fires missiles with extra might.  
    
    You bought it from the Black Market.
s) 20 Sheaf Arrows of Acid (1d5) (+8,+8)
t) 25 Arrows of Slay Evil (1d4) (+5,+7)


  [Home Inventory - Gondolin ]

a) 3 Potions of Cure Critical Insanity
b) 3 Potions of Healing
c) 2 Potions of *Healing* {25% off}
d) a Wand of Stone Prison[1|5] (8 charges)
e) a Fireproof Staff of Healing[1|23] (1 charge)
f) a Ring of Accuracy (+16)
    
    You bought it from the Black Market.
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Archer on level 45 of Moria.
    
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
k) The Rhino Hide Armour of Namarod (-48,-49) [8,+4](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to acid.  It provides resistance 
    to life draining, light, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 35 of
    Moria.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Insanity
b) a Potion of *Healing*
c) a Rod Tip of Illumination (8 Mana to cast)
d) a Wand of Banishment[1|10] of Plenty (5 charges)
    
    You bought it from the Black Market.
e) a Fireproof Staff of Sterilize[1|20] (12 charges)
f) a Ring of Slaying (+14,+12)
    
    You bought it from the Black Market.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 34 of Moria.
    
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 19 of A lost
    temple.
j) a Light Crossbow of Power (x3) (+16,+19)
    
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 4.9.2008 20:40

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On 4.9.2008 20:40 comprising@gmail.com wrote:
It seems there are no Dwarf Haftedmaster winners on the ladder. Maybe he will be my first winner. He's happy in his armor.

On 31.10.2008 00:28 comprising@gmail.com wrote:
This guy died a tragic death in the Crypt, surrounded by nazgul and L's. Sad but true.

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