The Angband Ladder: Briar Tuck, Ent Monk by <lemming030@ntlworld.com>

  [ToME 2.0.0 Character Dump]

 Name  : Briar Tuck             Age                325       STR: 18/***       
 Sex   : Male                   Height              76       INT:  18/65       
 Race  : Ent                    Weight              85       WIS:  18/97       
 Class : Monk                   Social Class         1       DEX:  18/59       
 Body  : Bronze Dragonrider                                  CON: 18/***       
                                                             CHR: 18/117       
                                                                               
 + To Melee Hit          34 Level             42    Max Hit Points      1441   
 + To Melee Damage       44 Experience   4350116    Cur Hit Points      1441   
 + To Ranged Hit         47 Max Exp      4350116    Max SP (Mana)         17   
 + To Ranged Damage      59 Exp to Adv.  4500000    Cur SP (Mana)         17   
   AC                113+137Gold         2169676    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Poor         Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  528       
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are of an unknown generation of the Ents.You have green          
          skin and unflexible members.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')

 Your body was a Bronze Dragonrider.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventured lasted 17 days.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ..+.......+.....            
        Add Int   : .....+...+......            
        Add Wis   : .....+..........            
        Add Dex   : ................            
        Add Con   : ....+.....+.....            
        Add Chr   : ..+..+..........            
        Mul Mana  : ................            
        Mul SPower: .........+......            
        Add Stea. : .......+........            
        Add Sear. : ................            
        Add Infra : ................            
        Add Tun.. : ..............+.            
        Add Speed : ...........+....            
        Add Blows : ..++............            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : .............+..            
        Slay Und. : ................            
        Slay Demon: ................            
        Slay Orc  : ................            
        Slay Troll: ................            
        Slay Giant: ................            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: ................            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : ................            
        Sust Int  : ....+....+......            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ......+.........            
        Imm Elec  : ......+.........            
        Imm Fire  : ................            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+....+            
        Hold Life : ....+...........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .........+......            
        Res Elec  : ..+...+.++......            
        Res Fire  : .........+.....+            
        Res Cold  : ....+.+..+......            
        Res Pois  : ................            
        Res Fear  : ......+..+......            
        Res Lite  : ................            
        Res Dark  : ....+...........            
        Res Blind : ................            
        Res Conf  : .....+.........+            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ....+..+........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ................            
        Aura Elec : ........+.......            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ..+..+..........            
        Hide Type : ..........++....            
        Show Mods : .+........+..++.            
        Insta Art : ....+...........            
        Levitate  : ..+............+            
        Lite      : ....+...........            
        See Invis : ..+.............            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : ................            
        Regen     : ....+..........+            
        Xtra Might: .+..............            
        Xtra Shots: ................            
        Ign Acid  : ..+.+.++.++..+..            
        Ign Elec  : ..+.+.+++++.....            
        Ign Fire  : ..+.++++.++..+..            
        Ign Cold  : ..+.+.++.++.....            
        Activate  : ....+...........            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ................            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 0)
	  - Weaponmastery                               00.000 [0.300]
	  - Archery                                     01.200 [0.400]
	  . Barehand-combat                             50.000 [0.900]
 - Sneakiness                                    03.565 [0.900]
	  . Stealth                                     18.100 [0.900]
	  . Disarming                                   01.000 [0.900]
	  . Dodging                                     00.000 [0.700]
 - Magic                                         06.588 [0.600]
	  . Magic-Device                                15.000 [1.000]
	  . Meta                                        00.000 [0.500]
	  . Divination                                  01.000 [0.500]
	  . Temporal                                    00.000 [0.500]
	  . Mind                                        00.000 [0.500]
	  . Necromancy                                  01.000 [0.500]
 - Spirituality                                  19.000 [0.900]
	  . Prayer                                      25.000 [0.500]
 - Monster-lore                                  01.110 [1.100]
	  . Summoning                                   01.000 [0.500]
	  . Corpse-preservation                         01.000 [0.500]
	  . Possession                                  00.100 [0.100]
	  . Mimicry                                     02.500 [0.500]
 - Misc                                          00.000 [0.000]

 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.

 You have defeated 5821 enemies.


  [Corruptions]

 You can teleport at will.
 You can create a spear of darkness.


  [Fates]

You may meet an Aimless-looking merchant on level 1.
You may find a Scroll of Summon Undead on level 2.
You may meet a Monastic lich on level 12.
You may find a Sling on level 1.
You may meet a Battle-scarred veteran on level 11.


  [Character Equipment]

a) (nothing)
d) a Light Crossbow of Extra Might (x5) (+13,+15)
   
   It provides resistance to sound.
   It fires missiles with extra might.
e) The Ring 'Eormast' (+2 attacks)
   
   It affects your strength.
   It affects your charisma.
   It affects your attack speed.
   It provides resistance to electricity.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Extra Attacks (+2 attacks)
k) The Jewel 'Evenstar' (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
   It cannot be harmed by fire.
n) The Soft Studded Leather of Galach [5,+14]
   
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Sparrow] of Aman [1,+29] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Small Metal Shield of Electricity [3,+9]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by electricity.
s) a Jewel Encrusted Crown of the Magi [0,+11] (+2)
   
   It can be used to store a spell.
   It affects your intelligence.
   It affects your spell power.
   It sustains your intelligence.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots of Speed [3,+13] (+8)
   
   It affects your speed.
z) a Rotting quylthulg (480 hp)
{) 20 Silver Bolts (3d5) (+8,+7)
|) a Gnomish Shovel (1d2) (+7,+7) (+2)


  [Character Inventory]

a) a Tome of the Impenetrable Earth {!*!k}
b) 2 Spellbooks of Divine Aim {!*!k}
c) 7 Potions of Speed {!*}
d) 12 Potions of Healing {!*}
e) 3 Potions of *Healing* {!*}
f) 7 Potions of Resistance {!*}
g) 18 Scrolls of Satisfy Hunger {!*}
h) an Iron Rod of the Istari of Recall (100/100)
i) an Aluminium Rod of the Istari of Detection (150/150)
j) a Silver Rod of the Istari of Teleport Other (200/200)
k) a Wand of Scare Monster (2 charges)
l) a Staff of Teleportation (7 charges)
m) a Staff of Speed (4 charges)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Large Metal Shield of Preservation (-6,-10) [5,+13]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
b) a Large Metal Shield of Reflection [5,+11]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
c) a Golden Crown of the Magi [0,+8] (+3)
   
   It can be used to store a spell.
   It affects your intelligence.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Jewel Encrusted Crown of the Magi [0,+5] (+2)
   
   It can be used to store a spell.
   It affects your intelligence.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Set of Gauntlets 'Pauraegen' [2,+15]
   
   A set of handgear with sparks surrounding it, able to fire
   bolts of electricity.
   It can be activated for...
   lightning bolt (4d8) every 6+d6 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to electricity.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
   
   A fiery dagger finely balanced for deadly throws.
   It is one of the 3 legendary daggers.
   
   It is sentient.
   
   It can be activated for...
   fire bolt (9d8) every 8+d8 turns
   ...if it is being worn.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to blindness.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
   
   Forged in the farthest East by a race of mighty
   spellcasters, thisshiny pale sword gleams with the rays of
   rising sun as you invokeits power of commanding legions of
   powerful immortal warriors...
   It is sentient.
   
   It can be activated for...
   summon the Legion of the Dawn every 500+d500 turns
   ...if it is being worn.
   It affects your charisma.
   It affects your infravision.
   It does extra damage from fire.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to blindness.
   It speeds your regenerative powers.
   It can clone monsters.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) The Deck of Wild Magic (Teleportation) {special, }
   
   It can be activated for...
   teleportation
b) 7 Sprigs of Athelas
c) 2 Scrolls of *Identify*
d) a Scroll of Reset Recall
e) an Iron Rod of the Istari of Recall (100/100)
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Rod Tip of Healing (120 Mana to cast)
h) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Filthy Rag of the Wight [1,+9] (+6 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Large Metal Shield of Niennath [5,+11]
   
   It provides immunity to cold.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Large Metal Shield of Resistance [5,+17]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to nether.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Steel Helm of Hammerhand [6,+19] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It has a spell stored inside.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
r) 17 Silver Bolts (3d5) (+7,+7)
s) 27 Silver Bolts (3d5) (+4,+7)
t) a Harp of Power (+3)
   
   It can be activated for...
   singing a charming song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Player corpse (My real corpse)
v) The Player corpse (and my other corpse ;)


  [Home Inventory - Minas Anor ]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) a Mushroom of Restoring
c) 30 Scrolls of Word of Recall
d) 2 Scrolls of Reset Recall
e) 3 Rod Tips of Teleport Other (60 Mana to cast)
f) The Wand of Digging of Thrain (24 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
g) The Ring of Naerer [+11] (+2 to stealth)
   
   It affects your stealth.
   It sustains your strength.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Ring of Flying
j) The Amulet of Carlammas (+2)
   
   A fiery circle of bronze, with mighty spells to ward off
   evil.
   It can be activated for...
   protection from evil every 225+d225 turns
   ...if it is being worn.
   It affects your constitution.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of the Serpents [+3] (+5)
l) The Bar Chain Mail of Varionwe (-2) [18,+5]
   
   It sustains your constitution.
   It provides immunity to fire.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Robe of Helind [2,+3]
   
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to confusion.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Cloak of Mimicry [Dragon] [1,+6]
q) a Small Leather Shield of Resistance [2,+11]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Elemna [6,+9] {cursed}
   
   It sustains your constitution.
   It provides resistance to dark.
   It drains experience.
   It induces random teleportation.
   It aggravates nearby creatures.
   It is heavily cursed.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurhach' [2,+15]
   
   A fiery set of gauntlets that can even shoot fire from the
   user's hands.  
   It can be activated for...
   fire bolt (9d8) every 8+d8 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
v) 22 Seeker Bolts (4d5) (+6,+5)
w) 20 Silver Bolts (3d5) (+6,+3)
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 2 Spellbooks of Divine Aim
b) 99 Potions of Water Curing
c) 4 Scrolls of Summon never-moving pet
d) a Scroll of *Identify*
e) a Staff of Trap Location (7 charges)
f) 3 True Totems of Time hound
g) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
h) Dwarven Double Chain Mail (-2) [16,+17] (+2)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
i) Cord Armour of Resistance [6,+11]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
j) Elven Leather Scale Mail (-1) [11,+12] (+2 to stealth)
k) a Dragonrider Coat [9,+3]
l) a Cloak of Mimicry [Kobold] of Immolation [1,+10]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
m) a Broken Sword (Defender) (1d2) (+4,+8) [+1] (+4 to stealth)
n) The Dagger of Rilia (2d4) (+4,+3)
   
   A large stiletto dagger that glistens with odourless
   poison, to which the wearer seems oddly immune.
   It can be activated for...
   stinking cloud (12) every 4+d4 turns
   ...if it is being worn.
   It poisons your foes.
   It is especially deadly against orcs.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cutlass of Teluin (1d7) (+7,+13) (+3 attacks)
p) 29 Arrows (exploding) (1d4) (+6,+5)
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
   
   A bolt imbued with the powers of the elements.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Rattlesnake Egg
s) Boldor, King of the Yeeks's corpse
t) It's corpse
u) The Mage Staff of Alamar [Globe of Light] (1d4) (-9,-6)(60%) (+3)
   
   It can be wielded two-handed.
   It has a spell stored inside.
   It affects your intelligence.
   It affects your mana capacity.
   It affects your spell power.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) The Deck of Wild Magic (Teleportation) {special, }
   
   It can be activated for...
   teleportation
b) 7 Sprigs of Athelas
c) 2 Scrolls of *Identify*
d) a Scroll of Reset Recall
e) an Iron Rod of the Istari of Recall (100/100)
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Rod Tip of Healing (120 Mana to cast)
h) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Filthy Rag of the Wight [1,+9] (+6 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Large Metal Shield of Niennath [5,+11]
   
   It provides immunity to cold.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Large Metal Shield of Resistance [5,+17]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to nether.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Steel Helm of Hammerhand [6,+19] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It has a spell stored inside.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
r) 17 Silver Bolts (3d5) (+7,+7)
s) 27 Silver Bolts (3d5) (+4,+7)
t) a Harp of Power (+3)
   
   It can be activated for...
   singing a charming song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Player corpse (My real corpse)
v) The Player corpse (and my other corpse ;)



Posted on 21.6.2002 15:27
Last updated on 26.6.2002 02:15

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7645. on the Ladder (of 18973)
1348. on the ToME Ladder (of 3151)
36. for this player (

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On 21.6.2002 15:27 lemming030@ntlworld.com wrote:
My first ent, and my first successful monk. I must admit, so far I like the new ToME ;) Tulkas rocks!

On 21.6.2002 16:39 kenderband@hotmail.com wrote:
Hey you,
take of your shield,
it should give more AC !

T.

On 21.6.2002 16:40 kenderband@hotmail.com wrote:
Hey you,
it should have been Briar Trunk.

T.
;)

On 22.6.2002 05:37 lemming030@ntlworld.com wrote:
Getting better, although he's had some problems. Namely getting neutered, and killing death knights and death quasits, which were quite hard.

On 24.6.2002 06:45 lemming030@ntlworld.com wrote:
Woo! He's male again! :D

On 26.6.2002 02:15 lemming030@ntlworld.com wrote:
Getting good. I like.

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