The Angband Ladder: Sirap, Human Haftedmaster by <makdds@rochester.rr.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Sirap                  Age                 19       STR:     40       
 Sex   : Male                   Height              73       INT:     15       
 Race  : Human                  Weight             185       WIS:     18       
 Class : Haftedmaster           Social Class        39       DEX:     26       
 Body  : Player                                              CON:     34       
 God   : Melkor Bauglir                                      CHR:     33       
                                                                               
 + To Melee Hit          47 Level             42    Max Hit Points       678   
 + To Melee Damage       78 Experience   1525955    Cur Hit Points       678   
 + To Ranged Hit         25 Max Exp      1525955    Max SP (Mana)         51   
 + To Ranged Damage       0 Exp to Adv.  1800000    Cur SP (Mana)         51   
   AC                54+116 Gold         1161841    Piety              51236   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  24d5+468  
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Yeoman.  You are a credit to            
          the family.  You have brown eyes, straight auburn hair, and          
          a very dark complexion.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 43 of Mordor.
 You have defeated 7339 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 40 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3......4.2....+            
        Add Int   : ...............+            
        Add Wis   : .........3.....+            
        Add Con   : ........4.2....+            
        Add Chr   : .3.......3.....+            
        Add Stea. : .......3........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : *......3...8....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : .+..+...........            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : ....+...........            
        Imm Acid  : .+....++*.......            
        Res Elec  : .+.+..+.........            
        Imm Fire  : .+....+........*            
        Imm Cold  : ++....*.........            
        Res Pois  : ......+.........            
        Res Fear  : +..............+            
        Res Lite  : +.....+.........            
        Res Dark  : ......+.........            
        Res Blind : ................            
        Res Conf  : .+....+.++......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......++........            
        Res Chaos : .+....+.+.......            
        Res Disen : ......+.+.......            
        Lite      : +...............            
        See Invis : ++..............            
        Digestion : +...+...........            
        Regen     : +...............            
        Activate  : +..+.+++........            
        Blessed   : +...............            
        Cursed    : .+++............            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            

Skills (points left: 70)
 - Combat                                        36.911 [0.900]
          - Weaponmastery                        38.759 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              34.320 [0.700]
                            . Stunning-blows     06.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         04.806 [0.500]
          . Magic-Device                         21.700 [1.150]
          . Udun                                 04.000 [0.400]
 - Spirituality                                  05.400 [0.500]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  04.200 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Pike on level 4.
You are fated to meet a Boil-covered wretch on level 1.
You may meet a Woodsman on level 4.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Drum of Power (+3) {cursed}
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of The Helcaraxe.
e) a Ring of Damage (+17) {cursed}
    It is
    cursed.  
    You found it in the remains of a Shadow in the town of Minas Anor .
f) a Ring of Lightning [+15] {cursed}
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It is cursed.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 25 of The
    Helcaraxe.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+21]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides immunity to cold.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed) (charging)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Helcaraxe.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
    It increases your speed by 8.  
    It was given to you as a reward.
z) a Death mold (1050 hp)
{) (nothing)
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Helcaraxe.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) a Tome of Meta Spells
c) a Tome of the Mind
d) a Fireproof Spellbook of Curse {!d!v!k}
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
e) The Deck of Wild Magic {Light Absorption}
    It can be activated for light absorption
    every 80 turns.  
    You found it while digging a rubble.
f) The Tome of Collected Weird Magic {Heal 700q100}
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
g) The Tome of Elven Household Magic {Light Absorption}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) a Parchment titled ``Demigods and their Uses'' {Teleport, dude}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 38 of Mordor.
i) 4 Potions of Speed
j) 10 Potions of Healing {25% off}
k) 2 Potions of Restore Life Levels
l) 2 Potions of Enlightenment
m) a Potion of Resistance
n) a Scroll of *Destruction*
o) a Moonstone Rod of Capacity of Recall (150/150) {@z9}
    It can hold
    more mana.  
    You found it lying on the ground on level 28 of The Helcaraxe.
p) a Moonstone Rod of Quickness of Enlightenment (75/75) {@z1}
    It can
    cast spells faster.  
    You bought it from the Black Market.
q) a Golden Rod of Disarming (125/125) {@z3}
r) a Partial Totem of a Gold dragon worm
s) a Partial Totem of a Blue dragon worm
t) a True Totem of Medusa, the Gorgon
u) The Horn of Rohan (+2)
    It can be activated for heroism,
    berserker, and haste every 250 turns if it is being worn. It increases 
    your wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
v) a Mage Staff of Spell (1d4) (+11,+10)
    It can be
    wielded two-handed.  It can be activated for runespell(Chaos, Sphere,
    58) every 290 turns and runespell(Holding, Power Surge, 19) every 95
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 43 of Mordor.
w) (nothing)


  [Home Inventory - Bree ]

a) an Unholy Tome of the Hellflame
b) 10 Potions of Cure Critical Insanity
c) a Potion of Enlightenment
d) a Fireproof Staff of Wish[1|1] (2 charges) {!*}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Headless ghost on level 40 of The
    Helcaraxe.
e) a Ring of Strength (+5)
    It increases your strength by 5.  
    You found it lying on the ground on level 32 of The Helcaraxe.
f) a Ring of Damage
g) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+14]
    It can
    be activated for breathe poison gas (150) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides resistance to poison
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 30 of Mirkwood.
h) The Ring Mail of Echonweth (-2 to accuracy) [12,+16] {Rpoison ImmElec}
    It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 28 of The Helcaraxe.
i) The Metal Lamellar Armour of Gundend (-3 to accuracy) [23,+10] {ImmFire}
    
    It sustains your wisdom and charisma.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to cold, 
    light, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) The Hard Leather Armour of Hilwe (-1 to accuracy) [6,+6]
{HLife,snd,shrd,pois}
    It sustains your intelligence and 
    dexterity.  It provides resistance to life draining, poison, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 31 of The Helcaraxe.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Leather Jacket of Vaniaur (-1 to accuracy) [12,+8] {ImmCold}
    It sustains your 
    intelligence and wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    poison, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 12 of
    Mirkwood.
m) The Leather Jacket of Agnor (-1 to accuracy) [12,+13] {Imm Fire,Acid,Elec}
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 40 of The Helcaraxe.
n) The Small Metal Shield of Therel [3,+10] {Imm Elec,Cold}
    
    It sustains your intelligence.  It provides immunity to electricity
     and cold.  It provides resistance to light, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) an Arcane Parchment {Heal 700q100}
b) Bigby's Big Book of Brutality {Aggravate}
    It can be activated
    for aggravate.  
    You found it lying in a vault on level 21 of The Old Forest.
c) 2 Potions of Restore Mana
d) a Wand of Teleport Away[5|26] of Plenty (9 charges)
    
    You found it lying in a vault on level 21 of The Old Forest.
e) The Ring of Antandur (+1 to searching) {Rpois,drk,nex,neth}
    It 
    increases your searching by 1.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison, dark, nether and nexus.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Mirkwood.
h) The Quarterstaff of Esgion (1d9) (+18,+6) (+4)
    It can be
    wielded two-handed.  It increases your intelligence and dexterity by 4
    .  It does extra damage from electricity.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 31 of The Helcaraxe.
i) a Mage Staff of Wizardry (1d4) (+4,-5)(60%) (+3)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Devil's Pentagram {Light Up Room}
    It can be activated for light area
    (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 37 of Mordor.
b) a Potion of *Healing*
c) The Ring 'Carnien' (+4) {Snd,Shrd,Disen}
    It increases 
    your dexterity and charisma by 4.  It sustains your intelligence.  It
    provides resistance to fire, cold, sound, shards and disenchantment.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Hill troll on level 35 of Mordor.
f) The Scimitar of Amirhuros (2d5) (+0,+8) (+4 to speed)
    
    It increases your dexterity, constitution and speed by 4.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 35 of Mordor.
g) a Lead-Filled Mace of Aman (3d4) (+8,+8) [+4] (+3 attacks)
    It can
    be wielded two-handed.  It increases your wisdom and attack speed by 3
    .  It strikes at demons with holy wrath.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It sustains your 
    constitution.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) 18 Potions of Cure Insanity
c) 99 Potions of Water Curing {quest}
d) 5 Potions of Speed
e) 22 Potions of Healing
f) 18 Potions of Resistance
g) 67 Scrolls of *Identify* {@r5}
h) 10 Scrolls of Object Detection
i) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 40 of
    Mordor.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Mirkwood.
c) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
d) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Broad Sword 'Glamdring' (2d5) (+5,+10) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Broad Sword 'Annarn' (2d5) (+5,+11) (+3)
    It increases your 
    intelligence, wisdom and dexterity by 3.  It does extra damage from 
    acid and fire.  It strikes at demons with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre on level 24 of Mirkwood.
g) The Bastard Sword 'Amdar' (3d4) (+0,-1) (+1)
    It
    can be wielded two-handed.  It increases your wisdom by 1.  It does
    extra damage from fire.  It produces chaotic effects.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elite uruk on level 26 of Mirkwood.
h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 30 of Mirkwood.
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 31 of The Helcaraxe.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    The Helcaraxe.
m) The Wooden Boomerang of Morthre (1d8) (+26,+28)
    It does extra damage from fire.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.11.2005 07:07

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7960. on the Ladder (of 19090)
1387. on the ToME Ladder (of 3155)
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On 4.11.2005 07:07 makdds@rochester.rr.com wrote:
I saved up LOTS of points because I could. Now I got Symbiosis up to .5 through FF. How high should I pump it? What about stunning blows? AND how much should I raise Udun? Thanks for any help...

On 4.11.2005 13:24 mugsynj@optonline.net wrote:
1. If you're going to be using that Death Mold as your symbiote, just leave it at 1.000. Its greater powers are kinda sucky imo.

2. Sucky also applies to stunning blows. Save your points and max out Combat, Weaponmastery and Hafted. You could also try trading in that Death Mold for a Silent Watcher and it has a chance of stunning monsters automatically.

3. As a warrior, Udun is pretty worthless since you need a combination of Udun and some other school of magic to actually cast anything. For example, you need Udun AND Nature to cast Genocide.

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