The Angband Ladder: Wiea, Ent Monk by <elcugo@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Wiea Age 301 STR! 40 Sex : Male Height 30 INT: 20 Race : Ent Weight 132 WIS! 28 Class : Monk Social Class 14 DEX! 25 Body : Player CON! 40 God : Melkor Bauglir Chr! 28 29 + To Melee Hit 25 Level 42 Hit Points -76/ 1096 + To Melee Damage 34 Experience 3929449 Spell Points 79/ 90 + To Ranged Hit 25 Max Exp 3929449 Sanity 425/ 425 + To Ranged Damage 0 Exp to Adv. 4500000 Piety 152244 AC 3+183 Gold 2296283 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Very Bad Blows/Round: 7 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 252-1638 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 90 feet Tactic: coward Explor: running (Character Background) You are of the second generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 62 (3100') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 29 (1450') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 57 (2850') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 17218 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 20 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 38th Quelle of the 2890th year of the third age. Your adventure lasted 52 days. Your Attributes: You are dead, killed by a Dreadlord on level 62 of Mordor. You can grow trees. You cannot see. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : ..1............+ Add Wis : ...............+ Add Dex : ..1............. Add Con : .2.............+ Add Chr : ...............+ Add Stea. : ..1............. Add Sear. : .........2...... Add Infra : ...4............ Add Tun.. : ..............6. Add Speed : .....3.........+ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+...........+ Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : ..+............+ Hold Life : .....+.......... Res Acid : ...++........... Res Elec : ....+........... Imm Fire : ...++..........* Imm Cold : .*.++........... Res Pois : ..+............. Res Fear : .+.............. Res Light : .....+.......... Res Dark : ...+.+.......... Res Blind : .........+...... Res Conf : ..+..+.......... Res Sound : ...+............ Res Shard : ...+............ Res Neth : .+.............. Res Nexus : ..+............. Res Chaos : ..+..+.......... Res Disen : ....+........... See Invis : .....+...+.....+ Digestion : ...............+ Activate : .+...+.......... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : .........+...... Skills (points left: 0) - Combat 46.530 [0.900] . Weaponmastery -00.300 [0.300] . Archery -00.200 [0.400] . Barehand-combat 46.100 [1.100] . Boulder-throwing 46.800 [0.600] - Sneakiness 10.095 [0.900] . Stealth 12.100 [0.900] . Disarming 01.500 [0.900] . Dodging 46.900 [0.700] - Magic 01.470 [0.600] . Magic-Device 36.500 [1.000] . Meta 00.000 [0.500] . Conveyance 01.000 [0.300] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 15.500 [0.900] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 02.210 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.100 [0.100] Abilities * Tree walking [Fates] You are fated to find a Set of Leather Gloves on level 1. You may meet a Giant white louse on level 1. You are fated to find a Potion of Invisibility on level 9. You may meet an Agent of the black market on level 1. You may find a Soft Leather Armour on level 1. You may find a Hard Leather Armour on level 3. You are fated to meet a White worm mass on level 20. You are fated to find The Dagger 'Nimthanc' on level 1. You may find a Rune [Life] on level 1. You may find a Soft Leather Armour on level 1. You may find a Potion of Boldness on level 20. [Character Equipment] a) (nothing) d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 52 of Mordor. e) The Ring 'Nornos' (+1 to stealth) It increases your intelligence, dexterity and stealth by 1. It provides immunity to paralysis. It provides resistance to poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of A lost temple. f) The Ring 'Eglion' (+4 to infravision) It increases your infravision by 4. It makes you invisible. It provides resistance to acid, fire, cold, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 24 of Mirkwood. k) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) (charging) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 54 of Mordor. n) (nothing) o) (nothing) p) (nothing) s) a Metal Cap of Seeing [3,+7] (+2 to searching) It increases your searching by 2. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of Bill the Stone Troll in the town of Bree . u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Shovel of Digging (+6) [Character Inventory] a) Raal's Tome of Unconventional Warfare {@A1 SatHunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Revenant on level 45 of Moria. b) Balrilbon's Bag of Wondrous Tricks {!A!A} c) Olive's Omnipotent Ostrich (charging) {@A0 Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Snaga on level 15 of Orc Cave. d) a Potion of Healing e) a Silver Rod of Home Summoning (100/100) f) a Silver Rod of Disarming (58/100) {@z1} g) a Golden Rod of Quickness of Recall (64/125) {@z9!*} h) an Adamantite Rod of Cheapness of Detection (200/200) {@z0} i) a Wand of Noxious Cloud[1|30] (10 charges) j) a Wand of Essence of Speed[1|22] (1 charge) k) a Staff of Identify[7|22] (2 charges) l) an Amulet of the Magi (-4,-4) (+4 to searching) m) an Amulet of the Serpents [+3] (+3) n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) o) The Anchor of Space-Time {!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 48 of Moria. p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) q) 5 Boulders {@v0} r) 6 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 8 Potions of Cure Insanity c) a Potion of Berserk Strength d) 6 Potions of Healing e) a Potion of Life f) 8 Potions of Restore Life Levels g) 8 Potions of Enlightenment h) a Potion of *Enlightenment* i) 11 Scrolls of Recharging j) 4 Scrolls of Reset Recall k) a Fireproof Scroll of Genocide l) a Silver Rod of Nothing (100/100) m) a Golden Rod of Nothing (125/125) n) a Rod Tip of Detection (80 Mana to cast) o) The Wand of Digging of Thrain (17 charges) p) a Staff of Remove Curses[1|16] (7 charges) q) an Everburning Torch of the Shadows It provides light (radius 1) forever. It makes you invisible. It provides resistance to dark. It cannot be harmed by fire. You found it in the remains of a Black orc Archer on level 15 of Orc Cave. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 48 of Mordor. s) The Cloak of Thorongil [1,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 50 of Mordor. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) Azog, King of the Uruk-Hai's corpse [Home Inventory - Gondolin ] a) a Golden Rod of Nothing (125/125) b) a Wand of Tidal Wave[3|21] (8 charges) c) a Wand of Stone Prison[1|16] (8 charges) d) a Wand of Banishment[3|31] (3 charges) e) a Staff of Probability Travel[2|15] (4 charges) f) a Staff of Recovery[2|17] (9 charges) g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 57 of Mordor. h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Cesti 'Mingor' [5,+0] It sustains your strength, wisdom and constitution. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Mordor. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) an Unholy Tome of the Hellflame b) The Skull of Vecna It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 31 of The Land Of Rhun. c) 7 Potions of Cure Insanity d) 12 Potions of Augmentation e) 14 Potions of Enlightenment f) 32 Scrolls of Identify {@r0} g) 3 Scrolls of Reset Recall h) a Moonstone Rod of the Istari of Nothing (150/150) i) a Golden Rod of Nothing (125/125) j) an Adamantite Rod of Nothing (200/200) k) a Rod Tip of Enlightenment (40 Mana to cast) l) a Staff of Identify[9|28] (14 charges) m) The Ring of Tolin (+3 to stealth) It increases your strength, constitution, charisma and stealth by 3. It sustains your strength, dexterity and charisma. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 38 of Mordor. n) The Ring of Alascar (+6 to searching) It increases your searching by 6. It provides immunity to paralysis. It provides resistance to confusion, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Land Of Rhun. o) The Ring of Barahir (+1) p) The Amulet of Maradur (+1) It increases your strength and charisma by 1. It provides immunity to paralysis. It provides resistance to cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) r) The Golden Crown of Serelumar [0,+17] It sustains your intelligence. It provides resistance to electricity, cold, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 40 of Mordor. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of Mordor. u) The Steel Helm of Oiondon [6,+9] It provides light (radius 3) forever. It sustains your strength and dexterity. It provides resistance to fire, poison, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) a Shocking Small Wooden Boomerang (Defender) (1d4) (+10,+7) (+3 to stealth) It increases your stealth by 3. It does extra damage from electricity . It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood. x) 2 Climbing Sets [Home Inventory - Lothlorien ] a) The Immortal Skull of Benetar It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Patriarch on level 45 of Moria. b) 2 Lembases c) a Sprig of Athelas d) 2 Potions of Cure Insanity e) 9 Potions of Berserk Strength f) 12 Potions of Healing g) 3 Potions of Restore Life Levels h) 14 Potions of Enlightenment i) 6 Potions of Resistance j) 10 Scrolls of *Identify* k) 2 Scrolls of Reset Recall l) 11 Scrolls of Satisfy Hunger {@r1} m) a Wooden Rod of Trap Location (10/10) {@z0} n) an Iron Rod of Nothing (50/50) o) a Moonstone Rod of Nothing (75/75) p) a Silver Rod of Nothing (100/100) q) a Golden Rod of Nothing (125/125) r) a Ring of Speed (+7) s) The Ring of Radol (+3 to stealth) It increases your stealth and infravision by 3. It makes you invisible. It sustains your charisma. It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. t) The Iron Helm of Eandil [5,+8] It provides light (radius 2) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to poison, dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 41 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. b) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your stealth, searching, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, cold and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Mordor. c) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your wisdom and infravision by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Mordor. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Maze. g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 33 of Mirkwood. h) The Halberd of Uthord (3d5) (+26,+10) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 1.10.2007 08:55
7762. on the Ladder (of 19090)
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