The Angband Ladder: Thaug, Thunderlord Haftedmaster by Ancient Green

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Thaug                  Age                 20       STR!     38       
 Sex   : Male                   Height             143       INT:     21       
 Race  : Thunderlord            Weight             255       WIS:     25       
 Class : Haftedmaster           Social Class        81       DEX!     33       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR:     27       
                                                                               
 + To Melee Hit         100 Level             41    Hit Points      923/   962 
 + To Melee Damage       69 Experience   5983951    Spell Points     69/    90 
 + To Ranged Hit         46 Max Exp      5983951    Sanity          347/   353 
 + To Ranged Damage      16 Exp to Adv.  6000000    Piety                 5741 
   AC                 58+87 Gold          689410    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  22d6+759  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       fast      
                         (Character Background)                                
          You are the one of the most famous Manwe Maia.  Your eagle           
          looks very good.  In the past you dwelt on earth in the              
          form of a wise and ancient counsellor.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Monster levelscaling: OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 23 (1150')
        Moria: Level 36 (1800')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently on level 62 of Mordor.
 You have defeated 15723 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 31 princess quests.
 You have completed 30 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : 22..3....3......            
        Add Int   : ....3...........            
        Add Dex   : .2.......3......            
        Add Con   : 22..3....3.....+            
        Add Stea. : .......4........            
        Add Speed : ...*.1..........            
        Add Blows : ..2.............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Slay Drag.: +...............            
        Sust Str  : ....+....+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++..+...........            
        Hold Life : +....+..........            
        Imm Acid  : ......+.*+.....+            
        Res Elec  : ......+.+......+            
        Imm Fire  : ......+.*.......            
        Res Cold  : ....+.+..+.....+            
        Res Pois  : ......+........+            
        Res Fear  : ++..+....+.....+            
        Res Light : ......+.........            
        Res Dark  : +...+.+..+......            
        Res Blind : .......+........            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.........            
        Res Shard : ....+.++........            
        Res Neth  : ......+.+.......            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.........            
        Res Disen : ....+.+.........            
        Levitate  : ....+..........+            
        Lite      : +....+..........            
        See Invis : ++...+..........            
        Digestion : .........+......            
        Activate  : .....++.........            
        Cursed    : .+......+.......            
        Fly       : ......+........+            
        Orc.ESP   : .+..............            
        Troll.ESP : .+..............            
        Dragon.ESP: ...............+            
        Giant.ESP : .+..............            
        Evil.ESP  : +...............            

Skills (points left: 18)
 - Combat                                        45.062 [0.960]
          - Weaponmastery                        49.243 [1.060]
                   - Sword-mastery               00.000 [0.300]
                            . Critical-hits      01.000 [0.300]
                   . Axe-mastery                 01.900 [0.400]
                   - Hafted-mastery              47.520 [0.910]
                            . Stunning-blows     06.276 [0.620]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              02.060 [0.610]
                   . Bow-mastery                 01.000 [0.300]
                   . Crossbow-mastery            01.000 [0.300]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.360 [0.900]
          . Stealth                             -15.560 [0.420]
          . Disarming                            11.228 [0.980]
          . Stealing                             00.200 [0.060]
          . Dodging                              06.112 [0.540]
 - Magic                                         09.689 [0.580]
          . Magic-Device                         45.416 [1.170]
          . Spell-power                          00.200 [0.060]
          . Meta                                 00.708 [0.160]
          . Conveyance                           02.900 [0.400]
          . Divination                           21.174 [0.600]
 - Spirituality                                  36.530 [0.540]
          . Prayer                               08.510 [0.610]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.380 [0.320]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Wooden Torch on level 1.


  [Character Equipment]

a) a Morning Star of Gondolin (2d6) (+15,+12) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Hafted Smith.
d) a Small Wooden Boomerang of Westernesse (1d4) (+8,+16) (+2) {cursed}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It is cursed.  
    You found it in the remains of Robin Hood, the Outlaw on level 26 of
    Mirkwood.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Gorth' (+5,+5) [+4] (+3)
    It increases your strength, intelligence and constitution by 3.  It
    sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, dark, shards and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+23]
o) a Feathers Cloak of Rhun [1,+10] (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to blindness
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Amlon [3,+13] {cursed}
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, confusion and nether.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Extra Slaying (+9,+2) [5,+9]
    
    It was given to you as a reward.
x) a Pair of Hard Leather Boots [3] {excellent}
z) (nothing)
{) (nothing)
|) a Gnomish Shovel {excellent}


  [Character Inventory]

a) a Tome of Knowledge
b) 34 Lembases
c) 4 Potions of Cure Insanity
d) 11 Potions of Speed
e) 77 Potions of Healing
f) 5 Potions of *Healing*
g) 3 Potions of Enlightenment
h) 84 Scrolls of Phase Door
i) 42 Scrolls of Teleportation
j) 80 Scrolls of Identify
k) a Silver Rod of Quickness of Disarming (100/100)
    It can cast spells faster.  
    You bought it from the Black Market.
l) an Adamantite Rod of Recall (200/200)
m) an Adamantite Rod of Teleport Other (200/200)
n) a Chain Mail [14] {good}
o) a Metal Brigandine Armour [19] {excellent}
p) a Partial Plate Armour [22] {good}
q) a Small Metal Shield [3] {average}
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
s) a Spectral Broad Sword (2d5) (+7,+5)
t) an Executioner's Sword (4d5) {good}
u) a Short Bow (x2) {good}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) 2 Mushrooms of Paralysis
c) 6 Rations of Food
d) a Mushroom of Disease
e) a Mushroom of Paranoia
f) 23 Potions of Cure Serious Insanity
g) a Potion of Cure Critical Insanity
h) 11 Potions of Speed
i) 86 Potions of Cure Critical Wounds
j) 11 Potions of Healing
k) 7 Potions of Enlightenment
l) a Potion of Resistance
m) 25 Scrolls of Word of Recall
n) a Scroll of *Identify*
o) 4 Scrolls of Mass Genocide {25% off}
p) a Silver Rod of Nothing (100/100)
q) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
r) a Silver Rod of Capacity of Nothing (200/200)
s) a Golden Rod of Nothing (125/125)
t) a Copper Rod of Nothing
u) a Rod Tip of Detection (80 Mana to cast)
v) a Staff of Sense Monsters[2|19] (14 charges)
w) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your wisdom, constitution and luck by 1.  It makes you
    invisible.  It provides resistance to electricity and disenchantment.  
    It allows you to levitate.  It drains experience.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
x) The Ring of Power of Uvatha the Horseman (+1)
    It increases your luck by 1.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to cold, confusion and nether.  
    It allows you to levitate.  It drains experience.  It carries an
    ancient foul curse.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
a) The Ring 'Rithrien' [+12]
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, poison and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
b) a Ring of Dexterity (+6)
    It increases your dexterity by 6.  
    You bought it from the Jewelry Shop.
c) an Indestructible Ring of Damage (+18)
d) a Ring of Slaying (+13,+10)
    
    You bought it from the Jewelry Shop.
e) a Ring of Slaying (+2,+14)
    
    You bought it from the Black Market.
f) an Amulet of Doom [+5] (+2)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Vampire orc on level 37 of Moria.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 61 of Mordor.
h) an Indestructible Amulet of Telepathy
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven priest on level 25 of The
    Old Forest.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Large Metal Shield 'Niendi' [5,+4]
    It sustains your strength, dexterity, constitution and charisma.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to life draining, cold, poison, dark
    , nether, nexus and chaos.  It prevents teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and nexus.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Boromir, Son of Denethor on level 45 of
    Mordor.
o) a Club of Extra Attacks (1d4) (+9,+13) (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Hafted Smith.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
q) The Mace of Iadri (2d4) (+21,+10) (+4)
    It can be wielded two-handed.  It increases your ability to tunnel by 
    4.  It does extra damage from frost.  It produces chaotic effects.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 36 of
    Moria.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) The Light Crossbow 'Darthis' (x3) (+7,+16) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and luck by 1.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Master Archer.
t) a Parchment - The One Ring
u) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
b) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 59 of Mordor.
b) a Tome of the Impenetrable Earth
c) a War Tome of Tulkas
d) a Parchment titled ``Magic for the Layman''
    It can be activated for poison.  
    You found it in the remains of a Hell idiot on level 56 of Mordor.
e) 2 Potions of Cure Critical Insanity
f) 4 Potions of *Healing*
g) 8 Potions of Enlightenment
h) a Potion of Resistance
i) a Scroll of Object Detection
j) a Scroll of Mass Resurrection
k) a Golden Rod of Teleport Other (125/125)
l) a Golden Rod of the Istari of Nothing (250/250)
m) a Mithril Rod of Nothing (160/160)
n) a Wand of Stone Prison[2|20] of Plenty (0 charges)
o) a Staff of Genocide[1|5] (4 charges)
p) a Ring of Dexterity (+5)
q) a Ring of Slaying (+8,+7)
r) an Amulet of Doom [-5] (-7)
s) a Bar Chain Mail [18] {worthless}
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser titan on level 59 of Mordor.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 61 of Mordor.
v) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 61 of Mordor.
x) a Whip of Life (1d6) (+11,+13)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You bought it from the Hafted Smith.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
b) a Tome of the Time
c) The Tome of Thaug
d) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for confuse monster every 15 turns.  
    You found it in the remains of a Land drake on level 33 of Mirkwood.
e) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for teleport away every 200 turns.  
    You found it in the remains of a Vampire ogre on level 40 of Moria.
f) a Mushroom of Cure Confusion
g) 6 Sprigs of Athelas
h) 2 Potions of Cure Insanity
i) 12 Potions of Speed
j) a Potion of *Healing*
k) 3 Potions of Resistance
l) 20 Scrolls of Word of Recall
m) a Scroll of *Identify*
n) a Scroll of Rune of Protection
o) a Silver Rod of Recall (100/100)
p) a Silver Rod of Nothing (100/100)
q) a Moonstone Rod of Nothing
r) an Iron Rod of Nothing
s) a Rod Tip of Door/Stair Location (10 Mana to cast)
t) a Rod Tip of Trap Location (8 Mana to cast)
u) The Wand of Digging of Thrain (16 charges)
v) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
w) an Indestructible Ring of Confusion Resistance
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
x) an Amulet of Doom [+5] (+7)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying on the ground on level 53 of Mordor.
a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 32 of Maze.
b) The Anchor of Undeath (-5)
    It provides light (radius 5) forever.  It prevents the space-time
    continuum from being disrupted.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold, poison and disenchantment
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Wolf Pelt of Air [1,+10]
e) a Small Metal Shield of Reflection [3,+8]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
f) The Small Metal Shield of Gorth [3,+8]
    It sustains your strength, wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nightshade, Farmer Maggot's cousin in the
    town of Bree .
g) an Iron Crown of Telepathy [0,+11]
h) The Iron Helm of Anieleg [5,+9]
    It sustains your intelligence and dexterity.  It provides resistance 
    to life draining, light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
i) a Long Bow of Extra Might (x6) (+6,+22)
j) a Heavy Crossbow of Power (x4) (+16,+26)
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.



Posted on 13.2.2017 07:00
Last updated on 1.8.2017 14:04

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7981. on the Ladder (of 19090)
1390. on the ToME Ladder (of 3155)
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