The Angband Ladder: Flora, Thunderlord Haftedmaster by <HektorLorenzo@web.de>

  [ToME 2.3.3 Character Sheet]

 Name  : Flora                  Age                 18       STR!     40       
 Sex   : Female                 Height             152       INT!     26       
 Race  : Thunderlord Hermit     Weight             221       WIS!     31       
 Class : Haftedmaster           Social Class        91       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         118 Level             42    Hit Points      997/   997 
 + To Melee Damage       89 Experience   7071009    Spell Points    146/   146 
 + To Ranged Hit         69 Max Exp      7071009    Sanity          488/   488 
 + To Ranged Damage      14 Exp to Adv.  7560000    Piety                89265 
   AC                 28+96 Gold         1653145    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  9d6+801   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle is splendid.             
          In the past you dwelt on earth in the form of a wise and             
          ancient counsellor.                                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')

 Your body is a Player.
 You are currently on level 61 of Mordor.
 You have defeated 12027 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 61 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...2...4..3...+            
        Add Int   : ...............+            
        Add Wis   : ...3.....3.....+            
        Add Dex   : ...3..3.........            
        Add Con   : 2..32...4..3...+            
        Add Chr   : .........3.....+            
        Add Stea. : .......6........            
        Add Sear. : .......6........            
        Add Tun.. : ..............2.            
        Add Speed : .*...33....3....            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+...+.+.....            
        Hold Life : ++...+..........            
        Imm Acid  : ......+.*......+            
        Res Elec  : ...............+            
        Imm Fire  : .+.............*            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : +...+......+...+            
        Res Light : ...+.+....+.....            
        Res Dark  : +..+.+..........            
        Res Blind : ................            
        Res Conf  : +....+..++......            
        Res Sound : ......+.+..+....            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ...+............            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Levitate  : +..+...........+            
        Lite      : +.........+.....            
        See Invis : +....+..........            
        Activate  : .+...+....+.....            
        Fly       : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ...............+            
        Evil.ESP  : +...............            

Skills (points left: 162)
 - Combat                                        16.382 [0.900]
          - Weaponmastery                        36.191 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              45.800 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            02.100 [0.900]
 - Magic                                         01.700 [0.500]
          . Magic-Device                         08.900 [1.150]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  06.500 [0.400]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Essence of Poison on level 28.
You are fated to find a Potion of Berserk Strength on level 1.
You may meet a Giant silver ant on level 5.
You may find an Essence of Explosion on level 7.
You may find a Potion of Heroism on level 1.
You may find a Scroll of Darkness on level 13.
You are fated to meet a Sparrow on level 17.
You are fated to meet a Gargoyle on level 66.
You may find a Scroll of Recharging on level 50.


  [Character Equipment]

a) a Whip of Gondolin (1d6) (+14,+10) (+2)
        It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, dark and confusion.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Mimic in a shallow water area.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to life
    draining and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Slaying (+15,+13)
    
    You bought it from the Black Market.
f) The Ring of Earilwen (+5,+5) (+3)
    It increases your wisdom, 
    dexterity and constitution by 3.  It provides resistance to light, 
    dark, nether and nexus.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
k) an Amulet of Weaponmastery (+5,+4) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 55 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+15] (+6 to stealth)
    It increases your 
    stealth, searching and luck by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 38 of
    Mordor.
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 2.  
    You found it in the remains of a Barbazu on level 49 of Mordor.


  [Character Inventory]

a) The Bag of Tricks {cureinsanity43}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hezrou on level 43 of Mordor.
b) The Box of Many Wonders {satisfyhunger57}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Nether wraith on level 53 of Mordor.
c) The Medallion of Good Will {heal55}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Erinyes on level 55 of Mordor.
d) Olive's Omnipotent Ostrich {lightabs21}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 21 of A lost temple.
e) 12 Potions of Speed
f) 8 Potions of Heroism
g) 14 Potions of Cure Critical Wounds
h) 9 Potions of Healing {25% off}
i) 26 Scrolls of Teleportation
j) 71 Scrolls of Identify {@r1}
k) 21 Scrolls of *Identify* {25% off}
l) an Iron Rod of Charging of Trap Location (50/50) {@z5}
    It
    regenerates its mana faster.  
    You found it in the remains of an Ice skeleton on level 18 of Mirkwood.
m) a Silver Rod of Simplicity of Illumination (100/100) {@z7}
    
    
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
n) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
p) a Robe [2]
q) a Soft Leather Armour [4]
r) a Broad Axe (2d6)
s) a Long Sword (2d5)
t) a Vampiric Claymore (Defender) (2d8) (+15,+10) [+7](60%) (+3 to stealth)
    
    It can be wielded two-handed.  It increases your stealth by 3.  It
    increases your hit points by 60%.  It drains life from your foes.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Mordor.
u) an Awl-Pike (1d8)
v) a Battle Axe (2d8)
w) The Lead-Filled Mace of Elebri (3d4) (+8,-3) (+4 to speed)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, constitution and speed by 4.  It produces
    chaotic effects.  It drains life from your foes.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Mordor.


  [Home Inventory - Bree ]

a) a Ring of Slaying (+11,+10)
    
    You bought it from the Black Market.
b) a Ring of Disenchantment Resistance
    It provides resistance to 
    disenchantment.  
    You found it lying on the ground on level 22 of A lost temple.
c) a Ring of Invisibility
d) The Amulet 'Vandor' [+6] (+3 to stealth)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity, constitution and stealth by 3.  It
    provides resistance to poison, light and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail 'Ariquent' (-2 to accuracy) [16,+14]
    It sustains your intelligence and 
    constitution.  It provides immunity to acid and cold.  It provides
    resistance to fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) a Shadow Cloak [6,+9] (+1 to stealth)
j) a Feathers Cloak of Protection [1,+17]
k) a Mouse Fur of Air [1,+9]
l) an Iron Crown of the Magi [0,+5] (+2)
    It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
m) a Golden Crown of Might [0,+6] (+2)
    It increases 
    your strength, dexterity and constitution by 2.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It cannot be harmed by
    acid.  
    It was given to you as a reward.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to light and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 21 of Mirkwood.
o) The Hard Leather Cap 'Rudael' [2,+15]
    It
    provides light (radius 2) forever.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold, poison, sound, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 43 of Mordor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) a Set of Cesti of Power (+3,+3) [5,+8] (+4)
    It 
    increases your strength by 4.  It provides resistance to sound.  
    You found it in the remains of a Fallen angel on level 53 of Mordor.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection,
    probing and identify true every 1000 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence, wisdom, 
    charisma and searching by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides
    resistance to life draining, fire and nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Mace of Ingion (2d4) (+21,+13) (+1)
    It can be wielded two-handed.  It 
    increases your intelligence by 1.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 17 of A lost temple.
v) a Small Wooden Boomerang of *Slay Undead* (1d4) (+4,+7) (+2)
    
    It increases your wisdom by 2.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of a Novice rogue in a shallow water area.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Metal Boomerang of Westernesse (4d5) (+11,+10) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Young bronze dragon on level 38 of Mordor.


  [Home Inventory - Gondolin ]

a) 2 Tomes of Knowledge
b) a Fireproof Holy Tome of Eru Iluvatar
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
c) 2 Fireproof Corrupted Tomes of Melkor
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
d) Kelek's Wormhole Machine {lightabs57}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 54 of Mordor.
e) The Crystal Ball of Godly Sights
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Dread on level 35 of Mordor.
f) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 35 of Mordor.
g) a Rod Tip of Perception (20 Mana to cast)
h) a Rod Tip of Healing (120 Mana to cast)
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Ring of Blindness Resistance
k) a Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
l) an Amulet of Brilliance (+5)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
m) The Amulet of Obelron (+4 to infravision)
    It increases your strength, 
    dexterity and infravision by 4.  It provides resistance to cold and 
    dark.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It provides resistance to disenchantment.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Phial of Undeath (-5) {cursed}
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Mouse Fur of Aman [1,+30] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Golden Crown of the Magi [0,+8] (+2)
    It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
t) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
u) The Iron Helm 'Nimlad' [5,+8]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
v) a Sling of Extra Might (x5) (+15,+16)
    It provides resistance to nether.  It fires missiles with
    extra might.  
    You found it in the remains of a Dread on level 46 of Mordor.
w) a Short Bow of Extra Might (x3) (+11,+15)
    It
    provides resistance to disenchantment.  It fires missiles with extra
    might.  
    You found it in the remains of a Swordsman on level 18 of Mirkwood.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 47 of Mordor.


  [Home Inventory - Minas Anor ]

a) 2 Sprigs of Athelas
b) a Scroll of Rune of Protection
c) a Golden Rod of Simplicity of Nothing (125/125)
d) a Rod Tip of Detection (80 Mana to cast)
e) a Staff of Remove Curses[3|15] (5 charges)
f) a Ring of Slaying (+12,+13)
    
    You bought it from the Black Market.
g) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 55 of Mordor.
h) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 55 of Mordor.
i) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 55 of Mordor.
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) a Polished Black Dragon Scale Mail (-2 to accuracy) [30,+15]
l) a Robe of Permanence [2,+7]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Priest on level 33 of Mirkwood.
m) a Golden Crown of the Magi [0,+8] (+1)
    It can
    be used to store a spell.  It increases your intelligence and spell
    power by 1.  It sustains your intelligence.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It
    can be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 60 of Mordor.
o) a Spectral Ball-and-Chain of *Slay Evil* (2d4) (+12,+10) (+2)
    
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your wisdom by 2.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It makes you completely fearless.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains life.  It has been blessed by the gods.  
    
    You found it in the remains of a Gelugon on level 55 of Mordor.
p) The Morning Star 'Searme' (2d6) (+17,+14) (+1)
    It 
    increases your strength and constitution by 1.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) a Harp of Power (+2)
    It increases your charisma by 2.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) Jor's Compendium of Strange Behaviour {geno17}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 17 of A lost temple.
b) 4 Mushrooms of Restoring
c) 2 Sprigs of Athelas
d) 5 Morphic Oils of Mouse
e) 2 Morphic Oils of Wolf
f) 2 Morphic Oils of Serpent
g) 5 Morphic Oils of Spider
h) 4 Potions of Cure Critical Insanity
i) a Potion of Cure Insanity
j) 5 Potions of Berserk Strength
k) 6 Potions of *Healing*
l) 4 Potions of Restore Mana
m) 11 Potions of Enlightenment
n) 17 Potions of Resistance
o) 14 Potions of Curing
p) 2 Scrolls of Teleport Level
q) 2 Scrolls of *Remove Curse*
r) 6 Scrolls of Holy Prayer
s) 4 Scrolls of *Destruction*
t) 4 Scrolls of Genocide
u) 2 Scrolls of Mass Genocide
v) a Fireproof Scroll of *Acquirement* {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Black Market.
w) a Wand of Demon Blade[5|21] (6 charges)
x) a Staff of Genocide[1|15] (4 charges)



Posted on 23.1.2006 18:34

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7608. on the Ladder (of 18973)
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On 23.1.2006 18:34 HektorLorenzo@web.de wrote:
This is Haftedmaster with on of the best useless weapons I have found ever. See the screenshot or look at the inventory.

On 24.1.2006 01:03 dzhang@its.caltech.edu wrote:
It's not too late to just forget Hafted and switch to Swords! You *do* have 162 skill points left over, which is enough to boost Swordmastery to 48.6..



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