The Angband Ladder: Eol, RohanKnight Haftedmaster by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Eol                    Age                 72       STR! 18/***       
 Sex   : Male                   Height              49       INT:  18/70       
 Race  : Zombie RohanKnight     Weight              73       WIS: 18/143       
 Class : Haftedmaster           Social Class         1       DEX: 18/154       
 Body  : Player                                              CON: 18/199       
 God   : Manwe Sulimo                                        CHR: 18/122       
                                                                               
 + To Melee Hit         103 Level             44    Max Hit Points       975   
 + To Melee Damage       89 Experience   6042112    Cur Hit Points       975   
 + To Ranged Hit         46 Max Exp      6042112    Max SP (Mana)        101   
 + To Ranged Damage       0 Exp to Adv.  6360000    Cur SP (Mana)        101   
   AC                 23+60 Gold          730843    Piety              33346   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Bad          Blows/Round:  15        
 Bows/Throw  : Legendary[12]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  30d6+1335 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight brown hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 60 (3000')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5369 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 33.3.....3......            
        Add Int   : 3....24.........            
        Add Wis   : .....2.......3..            
        Add Dex   : .........3...3..            
        Add Con   : ...3..4..3......            
        Add Chr   : .3...2..........            
        Add Stea. : ......44........            
        Add Tun.. : ..............4.            
        Add Speed : ......4........+            
        Add Blows : 3..3............            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: +...............            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ...+.......+....            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .......+.++.....            
        Sust Chr  : .+..............            
        Invisible : ...+.+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+......++....            
        Hold Life : ...............+            
        Res Acid  : .+....+..+......            
        Res Elec  : .+....+.........            
        Imm Fire  : .+.+..*.........            
        Res Cold  : .+....++.+.....+            
        Res Pois  : .......+...+...+            
        Res Fear  : .+.+.....+.....+            
        Res Lite  : ...+...+..+.....            
        Res Dark  : ...+.....+.+....            
        Res Blind : .....+..........            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : .......+...+....            
        Res Nexus : ......++.+......            
        Res Chaos : .......+........            
        Res Disen : ................            
        Aura Fire : ......+.........            
        AntiMagic : ....+...........            
        Lite      : ..........+.....            
        See Invis : .+.............+            
        Digestion : .........+.....+            
        Activate  : .+........+.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        48.134 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              48.600 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.136 [0.400]
          . Magic-Device                         17.100 [1.150]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  01.900 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  03.350 [0.500]
          . Mimicry                              36.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find Soft Studded Leather on level 17.
You may find a Hatchet on level 1.
You may meet a Killer stag beetle on level 41.
You are fated to meet a Snaga on level 1.
You are fated to find a Scroll of Magic Mapping on level 1.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Flail of Magorn (2d6) (+9,+10) (+3 attacks)
        It can be wielded two-handed.  It increases your strength, 
    intelligence and attack speed by 3.  It is a great bane of dragons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) a Drum of Power (+3) {!k}
    It can be activated for singing a song
    of freedom if it is being worn. It increases your strength and 
    charisma by 3.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) an Indestructible Ring of Slaying (+12,+14)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
f) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your strength, 
    constitution and attack speed by 3.  It makes you invisible.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, light
     and dark.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 44 of Mordor.
m) a Dwarven Lantern of the Magi (+2) {!k}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Gorminie [1,+15] (+4 to stealth)
    It increases your stealth by 4.  It
    sustains your constitution.  It provides resistance to cold, poison, 
    light, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power
    of berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Dalmarth [6,+10]
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to poison, dark, confusion, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Doron' (1d5) (+23,+20) (+3)
    It increases your wisdom and 
    dexterity by 3.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) a Shovel of Digging (1d2) (+5,+9) (+4) {!k}
    It increases your ability to tunnel by 4.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) The Tome of Collected Weird Magic {Genocide}
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of an Ewok on level 35 of Mordor.
b) Benetar's Portable Plague {Heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 36 of Moria.
c) The Cunning Plan of Zog {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Byakhee on level 59 of Mordor.
d) 7 Potions of Speed
e) 10 Potions of Cure Critical Wounds
f) 4 Potions of Enlightenment
g) 10 Scrolls of Phase Door {75% off}
h) 13 Scrolls of Teleportation {25% off}
i) 31 Scrolls of Identify
j) 15 Scrolls of Satisfy Hunger {25% off}
k) a Silver Rod of the Istari of Enlightenment (200/200)
l) a Silver Rod of Illumination (100/100) {!k!da@1}
m) a Golden Rod of Capacity of Recall (250/250) {!d!ka@0}
n) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {!k}
b) 20 Potions of Cure Insanity
c) a Staff of Genocide[1|8] (4 charges)
d) The Ring of Megon (+9) (+3 to stealth)
    It increases your strength, 
    constitution, stealth, searching and infravision by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Mordor.
f) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 43 of
    Mordor.
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
k) The Flail 'Totila' (3d6) (+1,+2) (+2 to stealth)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
b) a Tome of Translocation
c) a Fireproof Holy Tome of Manwe Sulimo {!k!d}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lord of Change on level 48 of Mordor.
d) a Rod Tip of Detection (80 Mana to cast)
e) a Wand of Stone Prison[2|8] (6 charges)
f) a Ring of Speed (+4)
g) The Jewel 'Evenstar' (+3)
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
j) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) a Robe of Permanence [2,+8]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
l) a Small Metal Shield of Reflection [3,+8] {!k}
m) a Large Metal Shield of Reflection [5,+16] {!k}
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
q) a Small Wooden Boomerang of Westernesse (1d4) (+11,+2) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 24 of Mirkwood.
r) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 50 of Mordor.


  [Home Inventory - Lothlorien ]

a) Kelek's Practical Joke
    It
    can be activated for gain corruption.  
    You found it in the remains of a Dread on level 53 of Mordor.
b) a Potion of Enlightenment
c) 9 Scrolls of Magic Mapping {!k}
d) 25 Scrolls of Object Detection {!k}
e) a Rod Tip of Perception (20 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) a Wand of Fireflash[4|21] (10 charges)
h) a Ring of Speed (+10) {!k}
    It 
    increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
i) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Mordor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
l) a Pair of Soft Leather Boots of Speed [2,+11] (+9) {!k}
    It increases your 
    speed by 9.  
    You stole it from the Footwear Shop.
m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)



Posted on 22.10.2003 10:03

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On 22.10.2003 10:03 lorddimwit@hotmail.com wrote:
My attempt to get through the Void with a Warrior, as a follow-up to my forums topic at
http://www.t-o-m-e.net/forum/viewtopic.php?t=2651

Is it possible? If it is, it'll be a hell of a fight.

Now, the character. Absurdly easy going so far (Rohanknight warriors really are like shooting fish in a barrel), but now I'm running into difficulties in the depths of Mordor (those 98 quests I chose in order to assure that I got three gifts of Mimicry from FF are turning into a nightmare). Pretty average eq so far...

Level 35 in Mimicry so that I can wield a big heavy hafted weapon (ideally Grond) with a shield. But I haven't found Thorin yet. Cruel fate decided to mock me by giving me Sting from a Princess quest in Mirkwood... A dozen other characters of mine would've given one of their kidneys for it, but I had to find it with a Haftedmaster.

Really really wishing for a Spider Web of Air right now. Further bulletins as events warrant.

On 22.10.2003 12:36 Neil Stevens wrote:
Uvatha's ring gave you +3 attacks?

Fate has not been cruel to you. :-)

On 22.10.2003 21:37 lorddimwit@hotmail.com wrote:
Guh!

This character died after Maeglin summoned the Wendigo and the Wendigo summoned greater demons.

Cyberdemons and Pit Fiends are not very nice if you can't teleport.

Time to try again... Look for the next character here soon.

On 25.10.2003 10:14 lorddimwit@hotmail.com wrote:
You can find my new, more successful attempt here:

http://angband.oook.cz/ladder-show.php?id=2128

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