[ToME 2.3.4 Character Sheet] Name : Pijn Age 271 STR: 40 Sex : Neuter Height 74 INT: 21 Race : Ent Weight 107 WIS: 18 Class : Haftedmaster Social Class 1 DEX: 40 Body : Player CON: 40 God : Tulkas CHR! 32 + To Melee Hit 87 Level 42 Hit Points 1026/ 1026 + To Melee Damage 77 Experience 3341590 Spell Points 44/ 45 + To Ranged Hit 50 Max Exp 3341590 Sanity 278/ 278 + To Ranged Damage 12 Exp to Adv. 3780000 Piety 17340 AC 36+144 Gold 830295 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Good Blows/Round: 17 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 34d6+1309 Stealth : Bad Magic Device: Excellent Infra-Vision: 130 feet Tactic: normal Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 47 (2350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 66 (3300') Moria: Level 40 (2000') The Small Water Cave: Level 33 (1650') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 23 (1150') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 5074 enemies. You saved 46 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : 4..8.....3.....+ Add Int : ......4......... Add Wis : ..3............. Add Dex : .4..2...4345.... Add Con : ......4..3.....+ Add Chr : ..3........5.... Add Stea. : ......4......... Add Sear. : ..38............ Add Infra : ...8............ Add Speed : .4.8.34........+ Add Blows : ...8............ Slay Anim.: +............... Slay Orc : +............... Slay Troll: +............... Poison Brd: +............... Sust Str : ........++...... Sust Int : ................ Sust Wis : ..+............. Sust Dex : ........++...... Sust Con : ........++.+.... Sust Chr : ...........+.... Invisible : ........+....... Mul life : ................ Sens Fire : ...............+ Reflect : ......+......... Free Act : ...+...++.++.... Hold Life : .....+..+....... Res Acid : .+.+..++.++..... Res Elec : .+....+......... Imm Fire : .+....*......... Res Cold : .+.+..+..+...... Res Pois : ..+.+........... Res Fear : .......+.+.....+ Res Light : .....+.......... Res Dark : .....+...+...... Res Blind : ................ Res Conf : ...+.+.....+.... Res Sound : ................ Res Shard : ................ Res Neth : ..+........+.... Res Nexus : +.....+..+...... Res Chaos : .....+.....+.... Res Disen : ..+............. Aura Fire : ......+.+....... Auto Curse: ........+....... Levitate : ..++....+.+..... See Invis : +....+.+.......+ Digestion : .........+.....+ Regen : ..+............. Activate : ....++....++.... Hvy Curse : ........+....... Fly : ......+......... Climb : ..............+. Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ TLord.ESP : ......+......... Skills (points left: 10) - Combat 37.586 [0.900] - Weaponmastery 43.443 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 37.400 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.200 [0.900] . Stealth -06.000 [0.400] . Disarming 01.500 [0.900] - Magic 03.262 [0.300] . Magic-Device 15.300 [1.150] . Necromancy 35.300 [0.400] - Spirituality 12.550 [0.500] . Prayer 19.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Undead Form [Fates] You may meet an Aimless-looking merchant on level 5. You may meet an Aimless-looking merchant on level 4. You may meet an Aimless-looking merchant on level 5. You are fated to find a Mushroom of Restore Constitution on level 1. [Character Equipment] a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 36 of Moria. e) The Ring of Nasta (+3) {100% off} It increases your wisdom, charisma and searching by 3. It sustains your wisdom. It provides resistance to poison, nether and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Arant (+8) It increases your strength, searching, infravision, speed and attack speed by 8. It provides immunity to paralysis. It provides resistance to acid, cold and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. k) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Young green dragon on level 32 of Moria. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 16 of Mirkwood. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 66 of Erebor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Skull druj (1400 hp) {) (nothing) |) a Climbing Set {!d!s} [Character Inventory] a) The Tome of Pijn {!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Rage (charging) {Sathung} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dread in the town of Minas Anor . c) 27 Potions of Cure Critical Wounds d) 17 Scrolls of Teleportation e) 10 Scrolls of Word of Recall f) 30 Scrolls of Identify g) 20 Scrolls of Magic Mapping h) a Copper Rod of Quickness of Trap Location (20/20) {@z1 !d!s} It can cast spells faster. You bought it from the Black Market. i) a Silver Rod of Disarming (100/100) {!d!s} j) The Anchor of Space-Time {!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 63 of Erebor. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Enlightenment b) 7 Scrolls of *Identify* c) 10 Scrolls of Magic Mapping d) 30 Scrolls of Trap Detection e) 75 Scrolls of Satisfy Hunger f) a Staff of Globe of Light[2|13] (15 charges) g) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. h) The Metal Brigandine Armour 'Tarri' (-3 to accuracy) [19,+13] It provides immunity to acid and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) [Home Inventory - Gondolin ] a) 3 Potions of Speed b) a Potion of Resistance c) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. d) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Black Market. e) an Indestructible Ring of Damage (+21) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 38 of Moria. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of The Sacred Land Of Mountains. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Shovel of Digging (+3) {!d!s} [Home Inventory - Lothlorien ] a) an Eye druj (1000 hp) b) 4 Sprigs of Athelas c) 99 Potions of Water Curing {quest} d) 38 Potions of Healing e) a Potion of *Healing* f) 33 Potions of Restore Mana g) 43 Potions of Curing h) 15 Scrolls of Remove Curse i) 72 Scrolls of Satisfy Hunger j) a Scroll of Mass Genocide k) a Moonstone Rod of Nothing (75/75) l) a Golden Rod of Nothing (125/125) m) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Rare Jewelry Shop. n) The Ring of Flare (+3) {!d!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Erebor. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of Erebor. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Double Chain Mail of Halaur (-72,-15) [16,+11](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Mouse Fur of Electricity [1,+7] t) a Dragon Helm of Water Breathing [8,+17] It provides resistance to acid, cold and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.