The Angband Ladder: Theytree, Ent Swordmaster by <mystra_1@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Theytree               Age                286       STR:     40       
 Sex   : Female                 Height              58       INT:     22       
 Race  : Ent                    Weight              92       WIS:     26       
 Class : Swordmaster            Social Class        31       DEX!     32       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     22       
                                                                               
 + To Melee Hit          79 Level             42    Max Hit Points      1097   
 + To Melee Damage       64 Experience   3288775    Cur Hit Points      1097   
 + To Ranged Hit         38 Max Exp      3288775    Max SP (Mana)         68   
 + To Ranged Damage       8 Exp to Adv.  3780000    Cur SP (Mana)         68   
   AC                35+108 Gold         1645660                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  22d4+704  
 Stealth     : Excellent    Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16412 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.........            
        Add Wis   : ...3............            
        Add Dex   : 2..3..2.........            
        Add Con   : .1..............            
        Add Stea. : .......3...3....            
        Add Sear. : .........5......            
        Add Tun.. : ..............2.            
        Add Speed : 21*..123.......+            
        Add Blows : 2...............            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...+............            
        Hold Life : .....+..........            
        Res Acid  : ....+.+++.......            
        Res Elec  : ....+.+.+.......            
        Res Fire  : ....+.+.+.......            
        Res Cold  : +...+.+.+.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+........+            
        Res Lite  : ...+....+.......            
        Res Dark  : ........+.......            
        Res Blind : ................            
        Res Conf  : ...+..+.........            
        Res Sound : ......+.+.......            
        Res Shard : ...+............            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ...+............            
        Res Disen : ......+.........            
        Levitate  : ...+............            
        Lite      : .+...+..........            
        See Invis : +....+.........+            
        Digestion : +..............+            
        Regen     : +..............+            
        Xtra Shots: .+..............            
        Activate  : +....+.+........            
        Aggravate : ...............+            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        47.495 [0.900]
          - Weaponmastery                        46.828 [0.950]
                   . Sword-mastery               46.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              14.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    15.940 [0.900]
          . Stealth                              08.200 [0.300]
          . Disarming                            12.700 [0.900]
 - Magic                                         01.237 [0.300]
          . Magic-Device                         09.050 [1.150]
          . Divination                           01.900 [0.300]
 - Spirituality                                  02.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Mimicry                              04.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find a Parchment - More Deep Thoughts on level 9.
You may meet a Jackal on level 17.
You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+9,+9) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 33 of
    Mirkwood.
d) The Light Crossbow of Gorin (x3) (+14,+8) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    constitution and speed by 1.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring called 'Theyli's Wreath' (+10)
    It increases your speed by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Astelenwe (+3)
    It increases your wisdom and dexterity by 3.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to light, confusion, shards and chaos.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon on level 36 of Moria.
k) an Amulet of Resistance
    
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 50 of Moria.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 48 of Moria.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 47 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 48 of Moria.
s) a Metal Cap of Seeing [3,+4] (+5 to searching)
u) a Set of Gauntlets of Slaying (+1,+5) [2,+11]
    
    You bought it from the Black Market.
x) a Pair of Metal Shod Boots of Stealth [6,+4] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) 99 Bolts (1d5) (+0,+0) {@f1}
|) a Gnomish Shovel (+6,+3) (+2)


  [Character Inventory]

a) 16 Potions of Cure Critical Wounds {25% off}
b) 6 Potions of Restore Life Levels {25% off}
c) 67 Scrolls of Teleportation {25% off}
d) 39 Scrolls of Word of Recall {25% off}
e) 43 Scrolls of Identify {25% off}
f) 2 Scrolls of *Identify*
g) 62 Scrolls of Satisfy Hunger {50% off}
h) The Long Sword 'Elvagil' (2d5) (+7,+5) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for curing.  
    You found it in the remains of a Marilith on level 49 of Moria.
b) 2 Potions of Cure Insanity
c) 79 Potions of Water Curing {quest}
d) a Potion of *Healing* {50% off}
e) a Potion of Strength
f) 3 Potions of Curing
g) a Scroll of *Remove Curse*
h) a Scroll of Rune of Protection
i) an Indestructible Ring of Flames [+17]
    It can
    be activated for ball of fire and resist fire every 50+d50 turns if it
    is being worn. It provides resistance to fire.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
j) an Indestructible Ring of Damage (+16)
k) a Ring of Slaying (+10,+12)
    
    You bought it from the Black Market.
l) a Ring of Flying
m) an Amulet of Anti-Magic
n) an Amulet of Anti-Teleportation
o) an Amulet of the Serpents [+4] (+5)
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 38 of Moria.
r) a Dwarven Iron Helm of the Noldor [5,-1] (+3 to infravision)
    It
    can be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your dexterity, constitution and infravision by 3.  
    It sustains your dexterity.  It provides resistance to fire.  It
    allows you to sense the presence of orcs, trolls and dragons.  
    You found it in the remains of Smeagol on level 19 of Orc Cave.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Tulwar 'Annar' (2d4) (-8,-3) (+3 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence, constitution, 
    speed and attack speed by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) a Long Bow of Extra Shots (x3) (+23,+14)
w) 28 Arrows of Flame (1d4) (+12,+5)
x) 29 Silver Arrows of Slay Dragon (3d4) (+3,+6)


  [Home Inventory - Gondolin ]

a) 5 Sprigs of Athelas
b) 2 Potions of Curing
c) a Ring of Invisibility
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 19 of Orc Cave.
d) an Amulet of Anti-Magic
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 19 of Orc
    Cave.
f) a Metal Cap of Seeing [3,+4] (+1 to searching)
    It increases your searching by 1.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You found it in the remains of a Black orc Shaman on level 41 of Moria.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 2 Potions of Corruption
c) a Ring of Damage (+20)
    
    
    You bought it from the Black Market.
d) Elven Metal Scale Mail of Resistance (-2 to accuracy) [13,+17] (+1 to
stealth)
    It increases your stealth by 1.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Cloak of Immolation [1,+7]
f) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unifinished Works
    It can be activated for death.  
    You found it in the remains of a Grave wight on level 49 of Moria.
b) The Gem of Ghosts
    It
    can be activated for confusion.  
    You found it in the remains of a Novice mage in a shallow water area.
c) The Mirror of Alternate Dimensions
    
    It can be activated for cure cuts.  
    You found it in the remains of a Master lich on level 50 of Moria.
d) The Ebon Cube of Darkness
    It
    can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
e) Gruumsh's Bottle of Death
    
    It can be activated for aggravate.  
    You found it in the remains of a Mangy-looking leper on level 2 of
    Barrow-Downs.
f) The Devil's Pentagram
    It can be activated for darkness.  
    You found it in the remains of a Hill orc Rogue on level 42 of Moria.
g) Mordekainen's Sneaking Eye
    
    It can be activated for gain corruption.  
    You found it in the remains of a Black orc on level 49 of Moria.
h) Benetar's Death Ray Experiment (charging)
    It can
    be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
i) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Black orc on level 25 of The Old Forest.
j) Gamenlon's Summoning Manual
    
    It can be activated for aggravate.  
    You found it in the remains of an Archangel on level 47 of Moria.
k) Baalzebub's Tormented Skullcap
    It
    can be activated for decreasing Strength.  
    You found it in the remains of a Gnome mage on level 29 of Mirkwood.
l) The Clay Tablets of Antiquity
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Dread on level 41 of Moria.
m) Raal's Tormented Spirits
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 41 of Moria.
n) Tenser's Mechanical Magician
    It can be
    activated for darkness.  
    You found it in the remains of a Death quasit on level 40 of Moria.
o) the Hand of Vecna
    It
    can be activated for confusion.  
    You found it in the remains of a Master vampire on level 47 of Moria.
p) Raistlin's Ready Ranger
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of Moria.
q) The Toenail of Vecna
    
    It can be activated for confusion.  
    You found it in the remains of an Imp on level 38 of Moria.
r) Olive's Omnipotent Ostrich
    It can be
    activated for teleport level.  
    You found it in the remains of a Hezrou on level 41 of Moria.
s) The Ring of Rahilossa (+13,+11) (-6% of critical hits) {cursed}
    It 
    decreases your dexterity and ability to score critical hits by 6.  It
    provides resistance to chaos.  It allows you to levitate.  It fills
    you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 49 of Moria.
t) Nar, the Dwarf's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nar, the Dwarf on level 14 of Mirkwood.
u) Boldor, King of the Yeeks's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 19 of
    Mirkwood.
v) Draebor, the Imp's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
w) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 19.1.2004 09:36
Last updated on 24.1.2004 02:39

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