The Angband Ladder: Lareth, Troll Haftedmaster by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Lareth                 Age                 22       STR! 18/***       
 Sex   : Male                   Height             104       Int!      3  18/50
 Race  : Troll                  Weight             194       WIS! 18/110       
 Class : Haftedmaster           Social Class         1       DEX: 18/146       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR!  18/40       
                                                                               
 + To Melee Hit          80 Level             43    Hit Points       -4/  1136 
 + To Melee Damage       52 Experience   2732774    Spell Points    141/   147 
 + To Ranged Hit         39 Max Exp      2743793    Sanity          167/   456 
 + To Ranged Damage      21 Exp to Adv.  2877000    Piety                34081 
   AC                36+107 Gold          714588    Speed            Slow (-4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  18d5+468  
 Stealth     : Poor         Magic Device: Legendary[2] Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, mangy sea-weed green hair, and blue                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 9 (450')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Dol Guldur: Level 63 (3150')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 9687 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 63 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by a Mountain ogre on level 63 of Dol Guldur.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You cannot see.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 8)
 - Combat                                        42.221 [0.900]
          - Weaponmastery                        47.402 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              47.900 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.115 [0.900]
          . Stealth                              02.900 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         03.376 [0.300]
          . Magic-Device                         33.550 [1.150]
          . Conveyance                           01.300 [0.400]
 - Spirituality                                  00.210 [0.500]
          . Prayer                               45.500 [0.500]
 - Monster-lore                                  01.050 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Lucerne Hammer of Aman (2d5) (+10,+11) [+2] (+1)
        It can be wielded two-handed.  It increases your wisdom by 1.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    constitution.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it lying in a vault on level 39 of Mordor.
d) a Sling of Extra Might (x5) (+11,+21)
    It provides
    resistance to dark.  It fires missiles with extra might.  
    You found it in the remains of an Ancient blue dragon on level 60 of Dol
    Guldur.
e) a Ring of Lordly Protection [+18] {cursed}
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, light and disenchantment.  It is cursed.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
f) an Indestructible Ring of Speed (+6)
    It increases your speed by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Amulet 'Coros' (+4)
    It 
    increases your dexterity by 4.  It sustains your wisdom and dexterity.
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, light, dark and disenchantment.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It provides resistance to sound.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Splint Mail of Ainevalda (-2 to accuracy) [19,+9]
    It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to acid, 
    dark, confusion, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 41 of Mordor.
o) The Mouse Fur of Radoron [1,+10]
    It
    provides immunity to fire and cold.  It provides resistance to life
    draining and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Elodonwen (+5 to accuracy) [5,+8]
    It sustains your strength and charisma.  It makes you
    completely fearless.  It provides resistance to fire, confusion, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 45 of
    Mordor.
x) The Pair of Soft Leather Boots of Namaberi [2,+6]
    It sustains your dexterity.  It provides resistance to 
    confusion, nether and disenchantment.  It fills you with the Black
    Breath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Demonic quylthulg (480 hp)
{) 18 Rounded Pebbles of Elurthon (1d2) (+37,+23) {22
a,e,f,p,DR,or,tr,gi,de,un,}
    It does
    extra damage from acid, electricity and fire.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel of Digging (+8)
    It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Mind
b) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Spellbooks of Identify
    
d) 2 Spellbooks of See the Music
    
e) The Gem of Ice {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
f) The Grail of Kenault {teleport level !*}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
g) The Medallion of Good Will {sat hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) Agannazar's Antique Acorn (charging) {restore}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) Agannazar's Altruistic Assassin (charging) {heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
j) 21 Potions of Speed {!*}
    
k) 8 Potions of Healing {!*}
    
l) 9 Scrolls of Teleportation {!*}
    
m) 12 Scrolls of *Identify* {!*}
    
n) a Moonstone Rod of Illumination (75/75) {@z9}
    
o) a Silver Rod of Recall (100/100) {!*!*}
    
p) a Mithril Rod of Disarming (160/160) {@z8}
    
q) The Amulet 'Mithaeren' [+1] (+1)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, wisdom and dexterity by 1.  It
    sustains your intelligence, dexterity and charisma.  It provides
    resistance to poison and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
s) 22 Rounded Pebbles of Anarn (1d2) (+16,+10) {22 a,e,f,p,DR,or,gi,DE,un,ev,an}
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
t) 25 Rounded Pebbles of Celen (1d2) (+14,+14) {25 a,e,DR,tr,gi,un}
    It does extra damage from acid and electricity.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Translocation
b) a Fireproof Spellbook of Vision
    
    You bought it from the Book Store.
c) a Parchment titled ``Magic for the Layman'' {summon pet}
    It can be activated for summon pet
    every 101 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) 4 Sprigs of Athelas
e) 3 Potions of *Healing* {!*}
    
f) 4 Potions of Restore Mana {!*}
g) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It 
    increases your stealth by 2.  It makes you invisible.  It provides
    resistance to dark, confusion, sound and nexus.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 59 of Dol
    Guldur.
h) a Ring of Chaos Resistance
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur.
j) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Halfling slinger on level 50 of Mordor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
l) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Dol Guldur.
n) The Full Plate Armour of Earth (-3 to accuracy) [25,+8]
    It sustains your strength.  It provides immunity to acid.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Dol Guldur.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Sling of Extra Might (x4) (+11,+10)
    It provides
    resistance to disenchantment.  It fires missiles with extra might.  
    You found it in the remains of a Dread on level 28 of Mirkwood.
s) 27 Arrows of Lightning (1d4) (+5,+7) {90% off}
    It does
    extra damage from electricity.  It cannot be harmed by electricity.  
    You made it yourself.
t) 17 Arrows of Slay Evil (1d4) (+11,+12) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 18 Rounded Pebbles 'Quene' (1d2) (+12,+11) {18 a,f,p,UN}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
v) 28 Rounded Pebbles of Elenennin (1d2) (+15,+15) {28 e,f,dr,de,un}
    It does extra damage from electricity and fire.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains 
    your charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
x) 4 Dwarf Skeletons


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 27 of The Sandworm lair.
b) a Potion of *Healing* {!*}
    
c) a Scroll of Mass Genocide {!*}
d) a Silver Rod of Quickness of Nothing (100/100)
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Mithril Rod of Capacity of Nothing (320/320)
g) a Staff of Probability Travel[4|10] (2 charges)
h) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your charisma by 3.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to light.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) an Amulet of Brilliance (+6)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
j) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Cloak of Aman [1,+18] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
n) a Club of *Slay Giant* (1d4) (+7,+5) (+2)
    It increases your strength by 2.  
    It is especially deadly against giants.  It sustains your strength.  
    It provides resistance to shards.  It allows you to sense the presence 
    of giants.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) a Heavy Crossbow of the Haradrim (x5) (+16,+18)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Death knight on level 51 of Mordor.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 49 of Mordor.
q) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
r) a Mage Staff of Power (1d4) (+1,-9) (+8)
s) a Mage Staff of Wizardry (1d4) (-12,-8)(40%) (+2)
t) 2 Elf Skeletons


  [Home Inventory - Minas Anor ]

a) a Potion of Life {!*}
b) a Potion of Restore Mana {!*}
c) 8 Scrolls of Enchant Weapon To-Dam
    
d) a Rod Tip of Detection (80 Mana to cast)
e) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Ring 'Silyarog' (+7 to accuracy) (+3)
    It 
    increases your charisma and stealth by 3.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to light and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 36 of Mordor.
g) a Ring of Damage (+19)
    
    You bought it from the Black Market.
h) a Ring of Nether Resistance
i) an Amulet of Anti-Teleportation
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 37 of Mordor.
m) The Cord Armour of Riondil [6,+10]
    
    It sustains your strength, intelligence and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of Mordor.
n) an Elven Thunderlord Coat [9,+10] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Mirkwood.
o) The Snakeskin Cloak of Uthlast [1,+12]
    It sustains your strength and charisma.  It provides
    resistance to electricity, fire, confusion and disenchantment.  It
    allows you to fly.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Feathers Cloak of Elennir [1,+4]
    It
    sustains your strength and wisdom.  It provides immunity to fire.  It
    provides resistance to acid, electricity and nether.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ultimate Mimic on level 38 of Mordor.
q) a Small Leather Shield of Resistance [2,+14]
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 37 of Mordor.
r) The Iron Crown of Adontir [0,+3]
    
    It provides resistance to life draining, electricity and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Pair of Metal Shod Boots of Baldolion [6,+8]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to cold, dark, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Mace of Westernesse (2d4) (+11,+12) (+1)
    It can
    be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it lying on the ground on level 18 of Orc Cave.
w) a Mage Staff of Power (1d4) (+1,+0) (+10)
x) a Mage Staff of Wizardry (1d4) (-31,-22)(40%) (+2)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 3 Fireproof Books of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Deck of Wild Magic {!* destruction !*}
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Maze.
d) 4 Potions of *Healing* {!*}
    
e) 3 Potions of Restore Mana {!*}
f) 9 Scrolls of Teleport Level {!r!r}
    
g) a Scroll of Mass Genocide {!*}
h) a Staff of Genocide[1|9] (4 charges)
i) a Staff of Mana[2|20] (5 charges)
j) an Elven Double Ring Mail (-2 to accuracy) [15,+15] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 23 of Mirkwood.
k) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Quarterstaff of *Slay Undead* (1d9) (+6,+10) (+1)
    It can be wielded
    two-handed.  It increases your wisdom by 1.  It is a great bane of
    undead.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of a Snaga on level 44 of Mordor.
o) an Elemental Lead-Filled Mace of Slay Giant (3d4) (+2,+4)
    It can be
    wielded two-handed.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    giants.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) an Acidic Lead-Filled Mace of *Slay Evil* (3d4) (+10,+11) (+1)
    It can be wielded two-handed.  It 
    increases your wisdom by 1.  It does extra damage from acid.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to sense the presence 
    of evil beings.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 40 of Mordor.
s) a Mage Staff of Power (1d4) (-13,-19) (+11)
t) a Mage Staff of Mana (1d4) (+9,-15)(80%)
u) 2 Broken Skulls
v) 19 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) 20 Mushrooms of Cure Serious Wounds {100% off}
    
b) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
c) The Thunderlord Coat of Halar (-27,-51) [9,+6](40%)
    It increases
     your hit points by 40%.  It sustains your strength and charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It
    provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Small Metal Boomerang of Bredh (3d4) (+2,+2) {cursed}
    
    It does extra damage from fire.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.



Posted on 8.6.2005 17:26

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7513. on the Ladder (of 18965)
1329. on the ToME Ladder (of 3149)
26. for this player (

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On 8.6.2005 17:26 greg@wooledge.org wrote:
Absolutely blasted to hell and back by one... stupid... measly... little... druj. That WOULD NOT DIE. I kept hitting it over and over with my ammo, and it kept summoning undead around me. Eventually I was hitting the space bar 30-40 times per round, and then it was over. It probably took a grand total of 10 game turns from the time I saw it, but at the rate I was hitting the space bar to clear the -More- prompts, it felt more like 50.

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