The Angband Ladder: Eradon, Dunadan Mage by <vpoldra@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Eradon                 Age                 84       STR:     23       
 Sex   : Male                   Height              77       INT:     40       
 Race  : Dunadan                Weight             194       WIS:     39       
 Class : Mage                   Social Class        62       DEX:     32       
 Body  : Player                                              CON:     33       
 God   : Eru Iluvatar                                        CHR:     33       
                                                                               
 + To Melee Hit         -18 Level             38    Hit Points      693/   693 
 + To Melee Damage      -27 Experience   1623278    Spell Points   1236/  1236 
 + To Ranged Hit         -7 Max Exp      1623278    Sanity          689/   689 
 + To Ranged Damage       9 Exp to Adv.  1785000    Piety                18589 
   AC                 30+83 Gold          483307    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-108   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          well-liked child.  You have green eyes, straight brown               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 17 (850')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 6703 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Int   : .32....2.3......            
        Add Wis   : .3..5..2.......+            
        Add Dex   : ...3............            
        Add Con   : ...3......4.....            
        Add Chr   : .32.............            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Speed : .....1.2........            
        Sust Str  : ....+.+.........            
        Sust Int  : .........+......            
        Sust Wis  : +...............            
        Sust Dex  : ....+...........            
        Sust Con  : ..+.......+....+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+......+......            
        Hold Life : .....+..........            
        Res Acid  : ..+++..+++......            
        Imm Elec  : ....+.*.++......            
        Res Fire  : ..+++...++......            
        Imm Cold  : ....+.*.+++.....            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Light : ......+.........            
        Res Dark  : ......+.........            
        Res Blind : +...............            
        Res Conf  : ...+............            
        Res Sound : ..+.............            
        Res Shard : ..++............            
        Res Neth  : ..+...+.........            
        Res Nexus : ...........+....            
        Res Chaos : ...+............            
        Res Disen : ......+..+......            
        Levitate  : ...........+....            
        Lite      : +....+..........            
        See Invis : +...++..........            
        Digestion : ....+...........            
        Regen     : ...+......+....+            
        Xtra Shots: .+..............            
        Activate  : .....+.+..+.....            
        Cursed    : ...+.+.+..++....            
        Fly       : ..+.............            
        Climb     : ..............+.            

Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        02.200 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         45.928 [0.900]
          . Magic-Device                         08.700 [1.200]
          . Spell-power                          32.400 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 30.700 [0.900]
                   . Fire                        26.100 [0.900]
                   . Water                       07.200 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           21.600 [0.900]
          . Divination                           03.600 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           04.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  09.825 [0.550]
          . Prayer                               32.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Monster Confusion on level 11.


  [Character Equipment]

a) The Mage Staff 'Taraurog' [Ent's Potion] (1d4) (-5,+3) [+4](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Long Bow 'Ciristir' (x3) (+4,+9) (+3)
    It increases your intelligence, wisdom and charisma by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Large kobold on level 19 of Mirkwood.
e) The Ring 'Gilion' (+2)
    It increases your intelligence and charisma by 2.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, sound, shards and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Ring of Nioneglor (+3) {cursed}
    It increases your dexterity and constitution by 3.  It provides
    resistance to acid, fire, poison, shards and chaos.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Camor (+5)
    It increases your wisdom by 5.  It sustains your strength and 
    dexterity.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
m) The Star of Elendil (+1) {cursed}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
n) The Splint Mail of Harth (-11,-20) [19,+12](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to electricity and cold.  It provides resistance to 
    light, dark, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Holcolleth' [1,+4] (+2) {cursed}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) a Small Leather Shield of Resistance [2,+8]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) a Jewel Encrusted Crown of the Magi [0,+11] (+3)
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {cursed}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
x) a Pair of Metal Shod Boots of Stability [6,+5] {cursed}
    It provides resistance to nexus.  It allows you to levitate.  It is
    cursed.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) an Ultimate Mimic (337 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!s!v@m7}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s@m2}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) a Fireproof Tome of Translocation {!d!k!v!s@m6}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) a Fireproof Tome of Knowledge {!d!k!v!s@m5}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) Tenser's Top-Heavy Teaspoon {{teleport level}}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Monastic lich on level 49 of Moria.
g) a Potion of Cure Serious Insanity
h) 6 Potions of Healing
i) a Potion of Restore Mana
j) a Potion of Restore Life Levels
k) 6 Scrolls of Teleportation
l) a Scroll of Teleport Level
m) 3 Scrolls of Word of Recall
n) 3 Scrolls of Reset Recall
o) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dread on level 48 of Moria.
b) 7 Sprigs of Athelas
c) 2 Potions of Restore Intelligence
d) a Potion of Restore Dexterity
e) 2 Potions of Enlightenment
f) The Ring of Power of Uvatha the Horseman (+3)
    It increases your constitution by 3.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    cold and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Paper Armour of Annir [4,+1]
    It sustains your intelligence and dexterity.  It provides immunity to 
    fire.  It provides resistance to light, dark and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Gondolin ]

a) a Golden Rod of the Istari of Polymorph (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the floor of a special level.
b) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to nether.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
c) The Bolt 'Balroth' (1d5) (+22,+15) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and dexterity by 2.  It does extra damage from 
    acid, electricity and fire.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Tome of Eradon
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
b) The Gem of Ghosts {c cuts}
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 17 of A lost temple.
c) a Mithril Rod of Capacity of Nothing (320/320)
d) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Staff of Recovery[2|10] (14 charges)
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and shards.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Full Plate Armour of Malir (-25,-63) [25,+9](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Large kobold on level 19 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm 'Ancaros' [5,+6] {cursed}
    It provides resistance to life draining and poison.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 26.4.2007 01:07
Last updated on 29.4.2007 16:14

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8796. on the Ladder (of 19090)
1539. on the ToME Ladder (of 3155)

Comments

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On 26.4.2007 01:07 vpoldra@gmail.com wrote:
Ehem, my best mage so far.

On 28.4.2007 15:43 vpoldra@gmail.com wrote:
Still alive, just entered Moria

On 29.4.2007 16:14 vpoldra@gmail.com wrote:
Cleared the lower dungeons (except Cirith ungol) and entered Mordor. Feeling quite confident.

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