The Angband Ladder: Crerrader, RohanKnight Sorceror by <eumenides2000@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Crerrader              Age                 23       STR!     40       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Vampire RohanKnight    Weight              81       WIS!     38       
 Class : Sorceror               Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit         -40 Level             50    Hit Points     1007/  1012 
 + To Melee Damage       -7 Experience  29412776    Spell Points    446/  1178 
 + To Ranged Hit        -23 Max Exp     29412776    Sanity          880/   880 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                43460 
   AC                38+219 Gold         1457094    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-28    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, straight black hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 106 of Angband.
 You have defeated 20708 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 86 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33..........6.            
        Add Int   : ...32..2.3......            
        Add Wis   : ...32..2.......+            
        Add Dex   : .4.3......4.....            
        Add Con   : ..33.......3....            
        Add Chr   : ..33...2........            
        Mul Mana  : ....+..........+            
        Mul SPower: +........+......            
        Add Stea. : .......2...3....            
        Add Sear. : ..3..4........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .4.3...2...3...+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ...+....+.......            
        Sust Int  : ....+.+..+......            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+............            
        Sust Chr  : ......+.........            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...+.....++.....            
        Hold Life : ...++..........+            
        Res Acid  : .+.....++++...+.            
        Imm Elec  : .+.*..+..+......            
        Imm Fire  : .+*...++.+......            
        Imm Cold  : .+....++*+.....+            
        Res Pois  : ...+..+.+......+            
        Res Fear  : ......++........            
        Res Light : ......+.........            
        Res Dark  : ......+.......++            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+........+            
        Res Nexus : ........+.......            
        Res Chaos : ......+.........            
        Res Disen : ...+..+.......+.            
        Auto Curse: ....+...........            
        Levitate  : ...+............            
        Lite      : ....+..........+            
        See Invis : ..++............            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : ..++.+.+..+...+.            
        Cursed    : .......+........            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : ..........+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 46)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                             -07.600 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           38.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.150 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  04.450 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            31.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Set of Leather Gloves on level 7.
You are fated to find a Short Bow on level 3.
You may meet a Pitiful-looking beggar on level 5.
You may meet an Agent of the black market on level 14.


  [Character Equipment]

a) a Mage Staff of Power [Ent's Potion] (1d4) (-6,-1) (+11)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it in the remains of a Nycadaemon on level 95 of Mount Doom.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of The Sacred
    Land Of Mountains.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 88 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Augmented Chain Mail 'Umenya' (-67,-29) [16,+14](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom, dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, poison, light, dark, 
    sound, shards, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of The Sacred
    Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield 'Dorien' [8,+26]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to acid, poison and nexus.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 86 of Mount Doom.
s) a Golden Crown of the Magi [0,+17] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
h) 3 Fireproof Tomes of Knowledge
i) a Tome of the Time
j) 2 Fireproof Tomes of Meta Spells
k) a Holy Tome of Eru Iluvatar
l) a Spellbook of Genocide
m) The Gem of Hate
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
n) 32 Potions of Cure Insanity
o) 44 Potions of Healing
p) 17 Potions of *Healing*
q) 2 Potions of Life
r) 25 Potions of Restore Mana
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
t) a Feathers Cloak of Air [1,+15]
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Fireproof Tomes of Translocation
b) 2 Fireproof Tomes of the Tree
c) a Fireproof Corrupted Tome of Melkor
d) a Parchment titled ''Immortality For Dummies''
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 16 of A lost temple.
e) Jor's Buckler of Missile Attraction
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Robe of Permanence [2,+16]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Soft Leather Armour of Ereth [4,+8]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to acid and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 53 of
    Mordor.
l) an Elven Hard Leather Armour (-1 to accuracy) [6,+19] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) The Hard Studded Leather of Largur (-1 to accuracy) [7,+2]
    It sustains your intelligence and dexterity.  It provides resistance 
    to shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Small Metal Shield of Beleb [3,+3]
    It sustains your dexterity and constitution.  It provides resistance 
    to fire, sound, chaos and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 19 of A lost temple.
    
p) The Iron Crown 'Ianir' [0,+11]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, shards
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 94 of Mount Doom.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, shards and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) a Jewel Encrusted Crown of Telepathy [0,+8]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Iron Helm of Yaregon [5,+13]
    It provides light (radius 1) forever.  It makes you completely
    fearless.  It provides resistance to dark.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom.
t) a Magical Mattock of Digging (+8)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Arrow of Aired (1d4) (+12,+17)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of A lost temple.
w) The Wooden Boomerang 'Marnoron' (1d8) (+9,+7)
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood.
x) a Climbing Set


  [Home Inventory - Gondolin ]

a) Kenault's Cantrip Generator
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 16 of A lost temple.
b) The Lost Works of Kenault
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mind flayer on level 26 of Mirkwood.
c) 18 Potions of Cure Critical Insanity
d) 17 Potions of Healing
e) 5 Potions of Restore Mana
f) 30 Potions of Curing
g) a Scroll of *Destruction*
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
k) The Metal Brigandine Armour of Vainya (-42,-56) [19,+11](40%)
    It increases your hit points by 40%.  It makes you completely
    fearless.  It provides resistance to electricity, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Mordor.
l) The Splint Mail of Limbar (-2 to accuracy) [19,+7]
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to life draining, cold, dark, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
m) The Full Plate Armour of Annath (-10,-9) [25,+10](20%)
    It increases your hit points by 20%.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to acid.  It
    provides resistance to sound, nether, nexus, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of The
    Sacred Land Of Mountains.
o) The Robe 'Oionde' (-16,-62) [2,+8](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 64 of Mordor.
x) The Mage Staff of Forochel (3d4) (-12,-7)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Corrupted Tomes of Melkor
b) 10 Potions of *Healing*
c) a Potion of New Life
d) 4 Scrolls of Genocide
e) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring 'Rahalion' [+8] (+3 to stealth)
    It increases your dexterity, constitution and stealth by 3.  It
    sustains your charisma.  It provides resistance to dark and nexus.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 49 of Mordor.
h) The Ring 'Lacirdach' (+3 to searching)
    It increases your wisdom and searching by 3.  It sustains your 
    dexterity and constitution.  It provides resistance to poison and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Ring of Enorim (+4)
    It increases your intelligence and constitution by 4.  It provides
    resistance to electricity, blindness and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) 2 Rings of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Mount
    Doom.
k) an Amulet of Doom [+6] (+8)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 61 of Mordor.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom.
n) The Metal Lamellar Armour 'Ornirn' (-62,-16) [23,+17](20%)
    It increases your hit points by 20%.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to acid and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) a Robe of Permanence [2,+10]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to life draining, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
p) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Spider Web of Air [1,+8]
    It allows you to breathe without air.  
    It was given to you as a reward.
r) an Iron Crown of the Magi [0,+11] (+2)
    It increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and shards.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
v) The Glaive of Etharis (2d6) (+6,+0) (+2)
    It can be wielded two-handed.  It increases your charisma by 2.  It
    does extra damage from electricity.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
w) The Sheaf Arrow of Singolvar (1d5) (+15,+10)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
x) The Mage Staff of Egyth (1d4) (+4,+3) [+4](100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It sustains your intelligence.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 61 of Mordor.


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Tomes of the Mind
b) 2 Fireproof Unholy Tomes of the Hellflame
c) 2 Fireproof Holy Tomes of Manwe Sulimo
d) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) 8 Sprigs of Athelas
f) 30 Potions of Restore Mana
g) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your dexterity and searching by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to nexus.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring 'Bardolob' (+2 attacks)
    It increases your wisdom, stealth and attack speed by 2.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    resistance to acid and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Ring of Glird (+1 to speed)
    It increases your charisma, speed and attack speed by 1.  It provides
    immunity to paralysis.  It provides resistance to cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 60 of Dol
    Guldur.
j) a Ring of Intelligence (+5)
k) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 61 of The Sacred Land
    Of Mountains.
n) The Amulet of Belos
    It can be used to store a spell.  It provides resistance to acid, 
    light, nether, chaos and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 48 of Moria.
    
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 61 of The Sacred Land
    Of Mountains.
p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Augmented Chain Mail of Hirmend (-2 to accuracy) [16,+9]
    It sustains your dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to life draining, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of The
    Sacred Land Of Mountains.
r) The Metal Brigandine Armour of Taril (-3 to accuracy) [19,+11]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to poison, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of The Sacred
    Land Of Mountains.
s) The Ribbed Plate Armour 'Normion' (-3 to accuracy) [28,+8]
    It sustains your intelligence, wisdom, dexterity and constitution.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Dol Guldur.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Hard Leather Cap of Tungor [2,+0]
    It provides immunity to paralysis.  It provides resistance to life
    draining, cold, shards and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 43 of Moria.
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.



Posted on 22.9.2007 07:46
Last updated on 24.9.2007 02:55

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968. on the Ladder (of 18973)
419. on the ToME Ladder (of 3151)
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On 22.9.2007 07:46 eumenides2000@yahoo.com wrote:
In a bit of a fix with the Mount Doom quest...

On 23.9.2007 00:07 eumenides2000@yahoo.com wrote:
Two of the same Ring of Power? Didn't know that was possible...

On 24.9.2007 09:50 Fede wrote:
The double artifact is a bug occurring at times on the last level of Mount Doom. Looks like artifacts created there aren't counted.

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