The Angband Ladder: Bralenwan, RohanKnight Sorceror by <terryp@daimi.au.dk>

  [ToME 2.2.5 Character Dump]

 Name  : Bralenwan              Age                 23       STR!     40       
 Sex   : Female                 Height              51       INT!     40       
 Race  : RohanKnight Hermit     Weight              78       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit           2 Level             50    Max Hit Points       707   
 + To Melee Damage       -3 Experience  42655655    Cur Hit Points       707   
 + To Ranged Hit         16 Max Exp     42655655    Max SP (Mana)       1503   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1503   
   AC                37+114 Gold        12733679    Piety             248859   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  8d4-24    
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 70 feet   
                                                       Tactic:       careful   
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 26351 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are very lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         30.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  33.450 [0.550]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  01.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.400 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Poison on level 1.


  [Character Equipment]

a) The Mage Staff of Belegori [Noxious Cloud] (1d4) (-3,-5)(100%) (+5)
{!*!*!*!*}
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 5.  It increases your 
    mana capacity by 100%.  It sustains your intelligence.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring 'Curiach' (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It sustains your wisdom.  It provides resistance to fire, 
    blindness, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) an Amulet of Doom [+6] (+6) {cursed}
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 6.  It is cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of
    Khazad-dum .
n) The Augmented Chain Mail of Ephros (-20,-8) [16,+10](40%)
    It increases your hit points by 40%.  It sustains your 
    strength, wisdom and constitution.  It provides resistance to cold, 
    poison, light and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll on level 65 of The Sacred
    Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Gonath' [5,+10]
    It sustains your 
    constitution.  It provides immunity to acid and electricity.  It
    provides resistance to life draining, dark, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 30 of The Land
    Of Rhun.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
z) an Ultimate Mimic named Kirsten Dunst (1139 hp)
    
{) The Bolt 'Telwe' (1d5) (+24,+12) (+2 attacks)
    It 
    increases your strength, dexterity, constitution, charisma and attack
    speed by 2.  It does extra damage from acid.  It poisons your foes.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 4 Tomes of the Eternal Flame
    It cannot be harmed by fire.  
c) 7 Fireproof Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
d) 5 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
e) 3 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
f) 3 Fireproof Tomes of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
g) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
h) 4 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
i) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 81 of Angband.
k) 3 Fireproof Tomes of the Mind
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 58 of Dol Guldur.
l) the Hand of Vecna {heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 66 of The Sacred Land Of
    Mountains.
m) 29 Potions of Healing
    
n) 18 Potions of *Healing*
    
o) 12 Potions of Restore Mana
    
p) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 74 of
    Angband.
q) an Adamantite Rod of Healing (200/200)
    
r) an Adamantite Rod of Recall (200/200)
    
s) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Sprigs of Athelas
b) 7 Potions of Cure Serious Insanity
c) 2 Scrolls of Reset Recall
    
d) a Silver Rod of Disarming (100/100)
    
e) a Staff of Mana[4|28] (4 charges)
    
f) The Ring 'Eldindi' [+16] (+4)
    It increases your strength
     and intelligence by 4.  It provides resistance to poison, dark, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
g) The Ring of Gairer (+2% of critical hits)
    It 
    increases your strength, constitution and ability to score critical
    hits by 2.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to nether, nexus and disenchantment
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
h) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 63 of The
    Sacred Land Of Mountains.
i) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of Reflection
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 33 of
    Mirkwood.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk in the town of Khazad-dum .
n) The Ring Mail of Bellemmor (-2 to accuracy) [12,+6]
    
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Dragon Shield [8,+4]
    It provides
    resistance to blindness and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Iron Crown of Gorlad [0,+10]
    It sustains your strength.  It makes you
    completely fearless.  It provides resistance to light, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Metal Cap of Eletin [3,+15]
    It
    sustains your dexterity and charisma.  It provides resistance to sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Beaked Axe 'Mendeborm' (2d6) (-8,-1) (+4)
    It must be wielded
    two-handed.  It increases your strength by 4.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Glaive 'Celored' (2d6) (+12,+11) (+2 to speed)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom, dexterity and speed by 2.  It poisons your foes
    .  It is very sharp and can make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 49 of Moria.
v) The Glaive of Dagolad (2d6) (+21,+21)
    It
    can be wielded two-handed.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    a great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 35 of Moria.
w) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (-25,-11)(60%) (+3)
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 28 of The Sandworm lair.
x) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (-4,-27)(40%) (+2)


  [Home Inventory - Gondolin ]

a) The Tome of Bralenwan
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) a Ring of Speed (+7)
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
d) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 95 of
    Angband.
e) an Amulet of the Magi [Elemental Shield] (-4,-4) (+2 to searching)
    It has a spell stored inside.  It increases your intelligence
     and searching by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 42 of Mordor.
f) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
h) The Amulet of Lienglor (+2 to stealth)
    It increases your intelligence and stealth by 2.  It sustains 
    your constitution and charisma.  It provides resistance to electricity
    , light, shards, nexus, chaos and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 79 of Angband.
i) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to cold.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of Mordor.
j) The Augmented Chain Mail of Amith (-2 to accuracy) [16,+9]
    
    It sustains your wisdom and dexterity.  It provides immunity to cold.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Mordor.
k) The Splint Mail of Ethamith (-2 to accuracy) [19,+9]
    It
    sustains your strength.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to fire and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 50 of Mordor.
l) The Metal Lamellar Armour of Vormo (-3 to accuracy) [23,+10]
    It
    sustains your strength and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to light, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
n) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Angband.
o) The Leather Scale Mail of Melion (-1 to accuracy) [11,+11]
    It sustains your intelligence and dexterity.  It provides
    immunity to acid and cold.  It provides resistance to sound and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 76 of Angband.
p) The Feathers Cloak of Megorion [1,+11] (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 79 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of Mordor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Mordor.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 53 of
    Mordor.
w) a Mage Staff of Wizardry (1d4) (-34,-25)(60%) (+3)


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) The Crumpled Scroll of Mass Resurrection
c) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 68 of The Sacred Land
    Of Mountains.
d) a Golden Rod of Quickness of Nothing (125/125)
e) a Golden Rod of Nothing (125/125)
f) 2 Rod Tips of Teleport Other (60 Mana to cast)
g) a Ring of Constitution (+3)
h) The Ring of Tilad (+5)
    It increases your strength by 5.  It sustains your 
    strength, wisdom and constitution.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid and 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Amulet 'Arith' (+1)
    It 
    increases your dexterity by 1.  It provides resistance to light, 
    confusion, nexus and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
j) an Amulet of the Serpents [+4] (+3)
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless ghost on level 35 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 64 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
p) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 66 of Mordor.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
u) a Pair of Metal Shod Boots of Jumping [6,+6]
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 66 of Mordor.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon on level 42 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Holy Tomes of Manwe Sulimo
    
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 46 of Paths
    of the Dead.
b) 2 Sprigs of Athelas
c) a Rod Tip of Havoc (90 Mana to cast)
    
d) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Partial Totem of a Great Wyrm of Law
    
f) a Ring of Strength (+4)
g) an Indestructible Ring of Speed (+6)
h) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Black Market.
i) The Ring 'Obeon' (+4 to stealth)
    It increases your strength, 
    dexterity and stealth by 4.  It sustains your constitution.  It
    provides resistance to acid, fire, light, dark and nether.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) The Jewel 'Evenstar' (+3) (charging)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 68 of The Sacred Land
    Of Mountains.
k) The Bar Chain Mail of Eoron (-2 to accuracy) [18,+7]
    It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
l) The Ribbed Plate Armour of Andele (-69,-23) [28,+15](40%)
    It increases your hit points by 40%.  
    It sustains your dexterity and constitution.  It provides resistance 
    to light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 74 of Angband.
m) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Robe of Dirie [2,+11]
    It sustains your wisdom, dexterity and charisma.  It provides
    immunity to electricity and cold.  It provides resistance to poison
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ent on level 46 of Moria.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your dexterity and charisma by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Fur Cloak of Antaris [3,+0]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
t) a Dragon Shield of Preservation (-10,-5) [8,+34]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, electricity, cold, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 88 of Angband.
u) The Iron Helm 'Earas' [5,+1]
    It sustains your 
    intelligence, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and nexus.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.
x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 89 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Faelweth [2,+11]
    It
    provides light (radius 2) forever.  It provides immunity to paralysis.
    It provides resistance to life draining, confusion, shards and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Gem of Rage
    It
    can be activated for blindness.  
    You found it lying on the ground on level 17 of The Old Forest.
f) The Diamond Prism of Light
    It can
    be activated for decreasing Wisdom.  
    You found it lying on the ground on level 27 of The Sandworm lair.
g) Benetar's Mana Battery
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) Raal's Tormented Spirits
    It
    can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) Agannazar's Antique Acorn
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 28 of The Sandworm lair.
j) The Ring of Belya (+1 attack) {cursed}
    It 
    increases your attack speed by 1.  It sustains your wisdom and 
    constitution.  It allows you to levitate.  It drains experience.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 39 of Moria.
k) The Amulet 'Huilos' (-7) {cursed}
    It 
    decreases your wisdom, dexterity and constitution by 7.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 27 of Mirkwood.
n) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 42 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of Moria.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 41 of Moria.
s) The Katana 'Rascar' (3d4) (+7,+10) (+3 to speed)
    It can
    be wielded two-handed.  It increases your intelligence, speed and 
    attack speed by 3.  It does extra damage from electricity.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Halberd 'Darad' (3d5) (+21,+8) (+2 to speed)
    It
    can be wielded two-handed.  It increases your wisdom and speed by 2.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 50 of Moria.
v) The Mace of Barangoth (2d4) (+27,+0) (+2 to speed)
    It can be
    wielded two-handed.  It increases your strength, intelligence, wisdom, 
    constitution, charisma, speed and attack speed by 2.  It does extra
    damage from acid, electricity and frost.  It produces chaotic effects.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of Moria.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 43 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .



Posted on 10.2.2004 18:38

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519. on the Ladder (of 19090)
207. on the ToME Ladder (of 3155)
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On 10.2.2004 18:38 terryp@daimi.au.dk wrote:
YAY! My first winner! Wooohooo! :D

Morgoth was tough, but I got him in the end. The spells I used the most in the end: Manathrust, Fireflash, Magelock, and Probability Travel, great spells. :)

On 11.2.2004 03:49 Makkoan@hotmail.com wrote:
Congrats!

Fiery shield is also usefull verse morgy.

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