The Angband Ladder: Rayb, RohanKnight Sorceror by <acockbur@mail.wvu.edu>
[ToME 2.2.7 Character Dump] Name : Rayb Age 22 STR! 40 Sex : Male Height 60 INT! 40 Race : Vampire RohanKnight Weight 83 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -59 Level 50 Max Hit Points 779 + To Melee Damage -25 Experience 23849376 Cur Hit Points 779 + To Ranged Hit -14 Max Exp 23849376 Max SP (Mana) 4310 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 4310 AC 26+247 Gold 1655085 Piety 64082 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4-100 Stealth : Bad Magic Device: Superb Infra-Vision: 1430 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 25 (1250') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7466 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. abdefkmnopqsuvxz{|@ Add Str : ....14.....*.....6. Add Int : *...1...2..*.3..... Add Wis : *...14..2..*....... Add Dex : ....1......*4.5.... Add Con : ....1......*....... Add Chr : *...14..2..*..5.... Mul Mana : ++...........+..... Mul SPower: ++................. Add Stea. : ........2.......... Add Sear. : .................6. Add Infra : *..........*.....6. Add Tun.. : .................6. Add Speed : ..**143.2.........+ Slay Anim.: ................+.. Slay Evil : ................+.. Slay Und. : ................+.. Slay Orc : ................++. Slay Troll: ................++. Slay Giant: ................++. Slay Drag.: ................++. Poison Brd: ................+.. Acid Brand: ................++. Elec Brand: ................+.. Fire Brand: ................+.. Cold Brand: ................+.. Sust Str : ....+.............. Sust Int : .......+.+......... Sust Wis : ....+.............. Sust Dex : ................... Sust Con : ....+....+....+.... Sust Chr : ....+.........+.... Invisible : ........+.......... Mul life : .......+........... Sens Fire : ................... Reflect : ..........+........ Free Act : ....+.......+++.... Hold Life : ...+..+.....+.....+ Imm Acid : +......*++.++....+. Res Elec : +........+.+.+..... Imm Fire : *.+.*+..+..+....... Res Cold : +.......+..+......+ Res Pois : .....+.....+.+....+ Res Fear : ..+.++............. Res Lite : ......+....+....... Res Dark : ......+....+.+...++ Res Blind : ................... Res Conf : ........++.+..+.... Res Sound : .........+......... Res Shard : .......+.+......... Imm Neth : ....+..+..++..+...+ Res Nexus : ..........++....... Res Chaos : ......+...+...+.... Res Disen : .....+.+..+......+. WraithForm: ...+............... Levitate : .............+..... Lite : ...........+......+ See Invis : +..++.+....+....... Regen : ...++.....+........ Activate : +.+.+++.+...+++..+. Drain Exp : ...+............... Cursed : ...+.......+....... Hvy Curse : ...+.......+....... Prm Curse : ...........+....... No blows : +.................. Precogn. : +.................. Orc.ESP : ......+..........+. Demon.ESP : +.................. Evil.ESP : +.................. Full ESP : ...........+....... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Weaponmastery 01.000 [0.300] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 10.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 05.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 10.000 [0.500] - Monster-lore 09.250 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 18.200 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Giant white rat on level 21. You may meet a Green glutton ghost on level 1. You are fated to find a Potion of Clumsiness on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Mage Staff of Wizardry (1d4) (+14,+10)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Angband. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Robe of Marwenaxe (-49,-1) [2,+11](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 57 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield 'Neleme' [3,+11] It sustains your intelligence and constitution. It provides resistance to acid, electricity, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 98 of Angband. q) The Demonshield 'Nimrinwe' [5,+10] It provides resistance to nether, nexus, chaos and disenchantment. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archangel on level 97 of Mount Doom. s) The Massive Iron Crown of Morgoth [0,+7] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. v) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 689 of Nether Realm. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (8300 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 85 of Angband. c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Dracolich on level 50 of Mordor. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Dracolich on level 86 of Angband. g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 54 of Mordor. j) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 95 of Mount Doom. k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. l) a Holy Tome of Eru Iluvatar {!k!v!d!s} m) 25 Potions of *Healing* n) 12 Potions of Restore Mana {!k!k} o) 3 Scrolls of *Destruction* p) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Carcharoth, the Jaws of Thirst on level 97 of Angband. q) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 85 of Angband. r) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 85 of Angband. s) an Adamantite Rod of Capacity of Disarming (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Hyavalas (+9) It increases your intelligence, speed, attack speed and ability to score critical hits by 9. It makes you invisible. It makes you completely fearless. It provides resistance to nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 33 of Mirkwood. c) The Ring Mail 'Anath' (-66,-53) [12,+10](20%) It increases your hit points by 20%. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 88 of Angband. d) The Filthy Rag of the Wight [1,+1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. g) a Heavy Crossbow of Siegecraft (x6) (+12,+16) [+8] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Dracolich on level 86 of Angband. h) a Mage Staff of Power (1d4) (-3,+8) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of a Gelugon on level 93 of Angband. [Home Inventory - Gondolin ] a) 3 Sprigs of Athelas b) 3 Potions of Restore Mana c) 2 Scrolls of *Destruction* d) The Ring of Power of Hoarmurath of Dir (+5% of critical hits) It increases your dexterity, constitution, searching and ability to score critical hits by 5. It makes you invisible. It provides resistance to electricity, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Paths of the Dead. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. f) an Amulet of Doom [+7] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Black pudding on level 87 of Mount Doom. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 75 of Angband. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 29 of Mirkwood. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Katana of Life (3d4) (+10,+20)(20%) m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Paths of the Dead. n) The Mage Staff of Angoth (1d4) (+11,+8) [+3](20%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. [Home Inventory - Minas Anor ] a) 3 Scrolls of Enchant Weapon To-Dam b) a Scroll of Reset Recall {!*!*} c) a Scroll of Reset Recall {!*!*} d) an Amulet of Anti-Teleportation e) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Iron Helm of Carfin [5,+5] It provides light (radius 2) forever. It sustains your wisdom. It provides resistance to fire, cold, blindness , confusion, sound and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 8 Sprigs of Athelas b) 23 Potions of Healing c) 6 Scrolls of *Destruction* d) The Ring of Menon (+5) It increases your intelligence, wisdom and dexterity by 5. It makes you invisible. It provides resistance to blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. e) an Indestructible Ring of Speed (+10) f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 80 of Angband. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 57 of Mordor. j) The Double Chain Mail of Cuirnien (-2 to accuracy) [16,+9] It provides immunity to acid, electricity and fire. It provides resistance to acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 95 of Angband. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Entish Bark of Minde [1,+16] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. o) a Wolf Pelt of Air [1,+19] It allows you to breathe without air. You found it lying on the ground on level 109 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 93 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 39 of Mordor. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of Mordor. u) The Pair of Metal Shod Boots of Ardare [6,+8] It provides resistance to electricity, fire, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 82 of Angband. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 14.8.2004 04:26
1414. on the Ladder (of 19090)
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