The Angband Ladder: Faei, RohanKnight Sorceror by mbell999

  [ToME 2.3.1 Character Sheet]

 Name  : Faei                   Age                 23       STR!     36       
 Sex   : Female                 Height              54       INT!     38       
 Race  : RohanKnight            Weight              69       WIS!     36       
 Class : Sorceror               Social Class         1       DEX!     33       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         -58 Level             50    Max Hit Points       640   
 + To Melee Damage      -18 Experience  23471624    Cur Hit Points       640   
 + To Ranged Hit        -44 Max Exp     23471624    Max SP (Mana)       1330   
 + To Ranged Damage       4 Exp to Adv.    *****    Cur SP (Mana)       1330   
   AC                35+114 Gold         1974616    Piety             160311   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4-72    
 Stealth     : Legendary[12]Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9510 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 97 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : .21........3...+            
        Add Int   : .21.22...2...3.+            
        Add Wis   : ..1.22.......3.+            
        Add Dex   : .21.............            
        Add Con   : .21........3...+            
        Add Chr   : .21..2.......3.+            
        Mul Mana  : +...+...........            
        Mul SPower: +........+......            
        Add Stea. : ..1....5........            
        Add Sear. : ..1....5........            
        Add Tun.. : ..............3.            
        Add Speed : ...*.......3.3.+            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ....+....+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.+.......            
        Invisible : .....+.+.......+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....+....+......            
        Res Acid  : ........++......            
        Res Elec  : .........+......            
        Imm Fire  : .........+.....*            
        Imm Cold  : ........*+......            
        Res Pois  : ..+.............            
        Res Fear  : ......+.+..+....            
        Res Lite  : ................            
        Res Dark  : ..+.............            
        Res Blind : .....+..........            
        Res Conf  : ........+.......            
        Res Sound : ......+.........            
        Res Shard : ...........+....            
        Res Neth  : .........+......            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ......+.........            
        Lite      : .+..+...........            
        See Invis : ..+.............            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Shots: .+..............            
        Activate  : ..+.............            
        Hvy Curse : ....+...........            
        Climb     : ...........+....            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
          . Weaponmastery                        01.300 [0.400]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    12.710 [0.900]
          . Stealth                              16.900 [0.500]
          . Disarming                            02.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         13.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-4,+2)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of an Iron lich on level 66 of Erebor.
d) The Short Bow of Avaldar (x2) (+8,+4) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
f) an Indestructible Ring of Speed (+12)
    It 
    increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
k) The Blue Stone 'Toris Mejistos' [Spellbinder](40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Amlach (-55,-11) [15,+11](20%)
    It increases your hit points by 20%.  
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) an Elven Cloak of Invisibility [4,+17] (+5)
    
    It increases your stealth, searching and luck by 5.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Tarathon [5,+18]
    It sustains your strength and charisma
    .  It provides immunity to cold.  It makes you completely fearless.  
    It provides resistance to acid and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Mature black dragon on level 69 of
    Dol Guldur.
s) a Jewel Encrusted Crown of the Magi [Fireflash] [0,+6] (+2)
    It has a spell stored inside.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of Dol
    Guldur.
u) a Set of Cesti of Free Action [5,+17]
    It provides immunity to paralysis.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) an Eye druj (4000 hp)
{) The Bolt 'Elwilya' (1d5) (+12,+15) (+3 to speed)
    It increases your intelligence, wisdom
    , charisma and speed by 3.  It does extra damage from acid and fire.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 58 of
    Mordor.
|) an Orcish Pick of Digging (+3)
    It increases your ability to tunnel by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
b) a Tome of the Impenetrable Earth
c) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    
    You bought it from the Library.
f) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    
    You bought it from the Library.
h) 20 Potions of Cure Critical Wounds {50% off}
i) 15 Potions of Healing
j) 2 Potions of *Healing*
k) 10 Potions of Restore Mana
l) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 61 of Erebor.
m) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 67 of Dol Guldur.
n) a Mithril Rod of the Istari of Nothing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
o) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!k!v!s!z}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 61 of Mordor.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
b) a Tome of Meta Spells
c) a Tome of the Mind
d) a Death mold (1948 hp)
e) a Potion of Invulnerability
f) a Scroll of Reset Recall
g) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your intelligence, wisdom, 
    constitution, stealth, searching and ability to score critical hits by 
    3.  It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to light, dark, blindness
    , confusion, sound, shards, nether and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 84 of Angband.
h) The Ring of Thinar (+2 to speed)
    
    It increases your speed by 2.  It sustains your strength and wisdom.  
    It provides resistance to dark, blindness, nexus and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nether wraith on level 98 of Angband.
i) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to poison and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 26 of Mirkwood.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Steel Helm 'Sinwe' [6,+14]
    It provides light (radius 3) forever.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid and electricity.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 52 of Mordor.
u) The Mage Staff 'Melmo' (1d4) (+5,+0)(40%) (+2)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 72 of Erebor.
v) a Mage Staff of Power (1d4) (+12,+1) (+12)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 12.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) a Mage Staff of Mana (1d4) (-10,+0)(60%)


  [Home Inventory - Gondolin ]

a) Lloth's Ceremonial Dagger
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 94 of Angband.
b) 73 Potions of Cure Insanity {25% off}
c) a Scroll of Reset Recall
d) a Ring of Speed (+12)
    It increases 
    your speed by 12.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
g) The Ring of Thimahil (+4)
    It 
    increases your strength and intelligence by 4.  It sustains your 
    strength.  It provides resistance to nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 67 of Dol Guldur.
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
l) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It
    can be activated for breathe sound/shards (230) every 60+d90 turns if
    it is being worn. It sustains your intelligence.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
m) The Chain Mail of Celdirin (-2 to accuracy) [14,+13]
    
    It provides immunity to acid and cold.  It makes you completely
    fearless.  It provides resistance to light, dark, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
n) The Bar Chain Mail of Andormen (-2 to accuracy) [18,+10]
    It sustains your strength and charisma.  It provides immunity 
    to acid.  It provides resistance to electricity, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Fallen angel on level 81 of Angband.
o) The Metal Brigandine Armour of Gistol (-3 to accuracy) [19,+12]
    
    It sustains your constitution.  It provides immunity to electricity
     and cold.  It provides resistance to life draining, acid and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
p) The Splint Mail 'Haliorwar' (-2 to accuracy) [19,+9]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to acid, light, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Erebor.
q) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
r) a Wolf Pelt of Aman [1,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 75 of
    Angband.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 81 of
    Angband.
t) a Dragon Shield of Preservation (-1,-9) [8,+29]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, poison, blindness, sound, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Angband.
u) a Short Bow of Lothlorien (x3) (+17,+24) (+1)
    It increases 
    your dexterity by 1.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It fires missiles with extra might.  
    It has been blessed by the gods.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Gelugon on level 88 of Angband.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Angband.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
x) a Climbing Set


  [Home Inventory - Minas Anor ]

a) an Amulet of Spell [Essence of Speed]
    
    It has a spell stored inside.  
    You found it in the remains of a Young bronze dragon in The Pits of
    Angband.
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
c) The Mithril Plate Mail of Goron (-3 to accuracy) [35,+17]
    It
    sustains your intelligence and wisdom.  It provides immunity to acid
     and electricity.  It provides resistance to life draining and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 69 of Paths of the Dead.
d) The Leather Scale Mail of Belva (-1 to accuracy) [11,+9]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Paths of the Dead.
e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) a Metal Boomerang (Defender) (4d5) (+9,+8) [+2] (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 68 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Bag of Tricks {genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of an Acidic cytoplasm on level 62 of Erebor.
e) a Parchment titled ''Famous Last Words''
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 83 of Angband.
f) 2 Sprigs of Athelas
g) a Potion of *Healing*
h) The Crumpled Scroll of Mass Resurrection
i) a Moonstone Rod of Charging of Nothing (75/75)
j) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it in the remains of Fire Phantom on level 42 of Mordor.
k) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 60 of Mordor.
l) The Ring 'Ereith' (+15 to accuracy) (+5)
    It 
    increases your intelligence, wisdom and charisma by 5.  It makes you
    completely fearless.  It provides resistance to electricity and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
m) an Indestructible Ring of Flying
    It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of The
    Sacred Land Of Mountains.
n) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Chain Mail of Obelwe (-2 to accuracy) [14,+6]
    It provides immunity to fire.  It provides resistance to 
    life draining, cold, dark, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of The
    Sacred Land Of Mountains.
p) The Augmented Chain Mail of Brelumen (-2 to accuracy) [16,+9]
    It provides immunity to acid and cold.  It
    provides resistance to electricity and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 88 of Angband.
r) The Fur Cloak 'Glivrad' [3,+15]
    It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, light, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Angband.
s) a Wolf Pelt of Air [1,+4]
    
    It allows you to breathe without air.  
    You found it in the remains of a Snotling Shaman on level 45 of The Sacred
    Land Of Mountains.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
w) a Climbing Set
x) a Mage Staff of Spell (1d4) (+2,+4) {[2]Glyphs}
    It can be wielded two-handed.  It can be activated for 
    runespell(Chaos, Arrow, 58) every 290 turns and runespell(Protection,
    Armageddon, 29) every 145 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 5.4.2005 23:58

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1442. on the Ladder (of 18973)
578. on the ToME Ladder (of 3151)
Third best for this player (

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On 5.4.2005 23:58 mbell999 wrote:
I'm a little confused on what to do next with this character. Its probably my best ever. Any equipment advice would be useful.

On 6.4.2005 14:42 pasi-89@luukku.com wrote:
well I see you have the one ring... now you'll have to decide will you wield it or go to mt. doom and destroy it (melkor will abandon you if you do this) that's your decision

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